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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "content_inventory.h"
#include "inventory.h"
#include "content_mapnode.h"
//#include "serverobject.h"
#include "content_sao.h"

bool item_material_is_cookable(content_t content)
{
	if(content == CONTENT_TREE)
		return true;
	else if(content == CONTENT_COBBLE)
		return true;
	else if(content == CONTENT_SAND)
		return true;
	return false;
}

InventoryItem* item_material_create_cook_result(content_t content)
{
	if(content == CONTENT_TREE)
		return new CraftItem("lump_of_coal", 1);
	else if(content == CONTENT_COBBLE)
		return new MaterialItem(CONTENT_STONE, 1);
	else if(content == CONTENT_SAND)
		return new MaterialItem(CONTENT_GLASS, 1);
	return NULL;
}

std::string item_craft_get_image_name(const std::string &subname)
{
	if(subname == "Stick")
		return "stick.png";
	else if(subname == "paper")
		return "paper.png";
	else if(subname == "book")
		return "book.png";
	else if(subname == "lump_of_coal")
		return "lump_of_coal.png";
	else if(subname == "lump_of_iron")
		return "lump_of_iron.png";
	else if(subname == "lump_of_clay")
		return "lump_of_clay.png";
	else if(subname == "steel_ingot")
		return "steel_ingot.png";
	else if(subname == "clay_brick")
		return "clay_brick.png";
	else if(subname == "rat")
		return "rat.png";
	else if(subname == "cooked_rat")
		return "cooked_rat.png";
	else if(subname == "scorched_stuff")
		return "scorched_stuff.png";
	else if(subname == "firefly")
		return "firefly.png";
	else if(subname == "apple")
		return "apple.png^[forcesingle";
	else if(subname == "apple_iron")
		return "apple_iron.png";
	else if(subname == "testobject1") // test object
		return "unknown_block.png^[forcesingle";
	else
		return "cloud.png"; // just something
}

ServerActiveObject* item_craft_create_object(const std::string &subname,
		ServerEnvironment *env, v3f pos)
{
	if(subname == "rat")
	{
		ServerActiveObject *obj = new RatSAO(env, pos);
		return obj;
	}
	else if(subname == "firefly")
	{
		ServerActiveObject *obj = new FireflySAO(env, pos);
		return obj;
	}
	else if(subname == "testobject1")
	{
		ServerActiveObject *obj = new LuaEntitySAO(env, pos, "TNT", "");
		return obj;
	}

	return NULL;
}

s16 item_craft_get_drop_count(const std::string &subname)
{
	if(subname == "rat" || subname == "firefly" || subname == "testobject1")
		return 1;

	return -1;
}

bool item_craft_is_cookable(const std::string &subname)
{
	if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
		return true;
		
	return false;
}

InventoryItem* item_craft_create_cook_result(const std::string &subname)
{
	if(subname == "lump_of_iron")
		return new CraftItem("steel_ingot", 1);
	else if(subname == "lump_of_clay")
		return new CraftItem("clay_brick", 1);
	else if(subname == "rat")
		return new CraftItem("cooked_rat", 1);
	else if(subname == "cooked_rat")
		return new CraftItem("scorched_stuff", 1);

	return NULL;
}

bool item_craft_is_eatable(const std::string &subname)
{
	if(subname == "cooked_rat")
		return true;
	else if(subname == "apple")
		return true;
	else if(subname == "apple_iron")
		return true;
	return false;
}

s16 item_craft_eat_hp_change(const std::string &subname)
{
	if(subname == "cooked_rat")
		return 6; // 3 hearts
	else if(subname == "apple")
		return 4; // 2 hearts
	else if(subname == "apple_iron")
		return 8; // 4 hearts
	return 0;
}


hl opt">; RemotePlayer temp_player("", NULL); for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) continue; temp_player.deSerialize(is, path, NULL); is.close(); if (temp_player.getName() == name) { fs::DeleteSingleFileOrEmptyDirectory(path); return true; } path = players_path + name + itos(i); } return false; } bool PlayerDatabaseFiles::loadPlayer(RemotePlayer *player, PlayerSAO *sao) { std::string players_path = m_savedir + DIR_DELIM; std::string path = players_path + player->getName(); const std::string player_to_load = player->getName(); for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) continue; player->deSerialize(is, path, sao); is.close(); if (player->getName() == player_to_load) return true; path = players_path + player_to_load + itos(i); } infostream << "Player file for player " << player_to_load << " not found" << std::endl; return false; } void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res) { std::vector<fs::DirListNode> files = fs::GetDirListing(m_savedir); // list files into players directory for (std::vector<fs::DirListNode>::const_iterator it = files.begin(); it != files.end(); ++it) { // Ignore directories if (it->dir) continue; const std::string &filename = it->name; std::string full_path = m_savedir + DIR_DELIM + filename; std::ifstream is(full_path.c_str(), std::ios_base::binary); if (!is.good()) continue; RemotePlayer player(filename.c_str(), NULL); // Null env & dummy peer_id PlayerSAO playerSAO(NULL, &player, 15789, false); player.deSerialize(is, "", &playerSAO); is.close(); res.emplace_back(player.getName()); } } AuthDatabaseFiles::AuthDatabaseFiles(const std::string &savedir) : m_savedir(savedir) { readAuthFile(); } bool AuthDatabaseFiles::getAuth(const std::string &name, AuthEntry &res) { const auto res_i = m_auth_list.find(name); if (res_i == m_auth_list.end()) { return false; } res = res_i->second; return true; } bool AuthDatabaseFiles::saveAuth(const AuthEntry &authEntry) { m_auth_list[authEntry.name] = authEntry; // save entire file return writeAuthFile(); } bool AuthDatabaseFiles::createAuth(AuthEntry &authEntry) { m_auth_list[authEntry.name] = authEntry; // save entire file return writeAuthFile(); } bool AuthDatabaseFiles::deleteAuth(const std::string &name) { if (!m_auth_list.erase(name)) { // did not delete anything -> hadn't existed return false; } return writeAuthFile(); } void AuthDatabaseFiles::listNames(std::vector<std::string> &res) { res.clear(); res.reserve(m_auth_list.size()); for (const auto &res_pair : m_auth_list) { res.push_back(res_pair.first); } } void AuthDatabaseFiles::reload() { readAuthFile(); } bool AuthDatabaseFiles::readAuthFile() { std::string path = m_savedir + DIR_DELIM + "auth.txt"; std::ifstream file(path, std::ios::binary); if (!file.good()) { return false; } m_auth_list.clear(); while (file.good()) { std::string line; std::getline(file, line); std::vector<std::string> parts = str_split(line, ':'); if (parts.size() < 3) // also: empty line at end continue; const std::string &name = parts[0]; const std::string &password = parts[1]; std::vector<std::string> privileges = str_split(parts[2], ','); s64 last_login = parts.size() > 3 ? atol(parts[3].c_str()) : 0; m_auth_list[name] = { 1, name, password, privileges, last_login, }; } return true; } bool AuthDatabaseFiles::writeAuthFile() { std::string path = m_savedir + DIR_DELIM + "auth.txt"; std::ostringstream output(std::ios_base::binary); for (const auto &auth_i : m_auth_list) { const AuthEntry &authEntry = auth_i.second; output << authEntry.name << ":" << authEntry.password << ":"; output << str_join(authEntry.privileges, ","); output << ":" << authEntry.last_login; output << std::endl; } if (!fs::safeWriteToFile(path, output.str())) { infostream << "Failed to write " << path << std::endl; return false; } return true; }