1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197< #pragma once #include "voxel.h" #include "mapnode.h" #include "util/container.h" class Map; class ServerMap; class MapBlock; class MMVManip; namespace voxalgo { /*! * Updates the lighting on the map. * The result will be correct only if * no nodes were changed except the given ones. * Before calling this procedure make sure that all new nodes on * the map have zero light level! * * \param oldnodes contains the MapNodes that were replaced by the new * MapNodes and their positions * \param modified_blocks output, contains all map blocks that * the function modified */ void update_lighting_nodes( Map *map, const std::vector<std::pair<v3s16, MapNode>> &oldnodes, std::map<v3s16, MapBlock*> &modified_blocks); /*! * Updates borders of the given mapblock. * Only updates if the block was marked with incomplete * lighting and the neighbor is also loaded. * * \param block the block to update * \param modified_blocks output, contains all map blocks that * the function modified */ void update_block_border_lighting(Map *map, MapBlock *block, std::map<v3s16, MapBlock*> &modified_blocks); /*! * Copies back nodes from a voxel manipulator * to the map and updates lighting. * For server use only. * * \param modified_blocks output, contains all map blocks that * the function modified */ void blit_back_with_light(ServerMap *map, MMVManip *vm, std::map<v3s16, MapBlock*> *modified_blocks); /*! * Corrects the light in a map block. * For server use only. * * \param block the block to update */ void repair_block_light(ServerMap *map, MapBlock *block, std::map<v3s16, MapBlock*> *modified_blocks); /*! * This class iterates trough voxels that intersect with * a line. The collision detection does not see nodeboxes, * every voxel is a cube and is returned. * This iterator steps to all nodes exactly once. */ struct VoxelLineIterator { public: //! Starting position of the line in world coordinates. v3f m_start_position; //! Direction and length of the line in world coordinates. v3f m_line_vector; /*! * Each component stores the next smallest positive number, by * which multiplying the line's vector gives a vector that ends * on the intersection of two nodes. */ v3f m_next_intersection_multi { 10000.0f, 10000.0f, 10000.0f }; /*! * Each component stores the smallest positive number, by which * m_next_intersection_multi's components can be increased. */ v3f m_intersection_multi_inc { 10000.0f, 10000.0f, 10000.0f }; /*! * Direction of the line. Each component can be -1 or 1 (if a * component of the line's vector is 0, then there will be 1). */ v3s16 m_step_directions { 1, 1, 1 }; //! Position of the current nod415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 * @param start_position starting point of the line * in voxel coordinates * @param line_vector length and direction of the * line in voxel coordinates. start_position+line_vector * is the end of the line */ VoxelLineIterator(const v3f &start_position,const v3f &line_vector); /*! * Steps to the next voxel. * Updates m_current_node_pos and * m_previous_node_pos. * Note that it works even if hasNext() is false, * continuing the line as a ray. */ void next(); /*! * Returns true if the next voxel intersects the given line. */ inline bool hasNext() const { return m_current_index < m_last_index; } /*! * Returns how many times next() must be called until * voxel==m_current_node_pos. * If voxel does not intersect with the line, * the result is undefined. */ s16 getIndex(v3s16 voxel); }; } // namespace voxalgo