aboutsummaryrefslogtreecommitdiff
path: root/src/database-sqlite3.cpp
blob: e15aa0c1ccaf4d97daace66cbb4df1c94bd0bd39 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
/*
	SQLite format specification:
	- Initially only replaces sectors/ and sectors2/
	
	If map.sqlite does not exist in the save dir
	or the block was not found in the database
	the map will try to load from sectors folder.
	In either case, map.sqlite will be created
	and all future saves will save there.
	
	Structure of map.sqlite:
	Tables:
		blocks
			(PK) INT pos
			BLOB data
*/

#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "main.h"
#include "filesys.h"
#include "voxel.h"
#include "porting.h"
#include "mapgen.h"
#include "nodemetadata.h"
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
#include "util/directiontables.h"
#include "rollback_interface.h"

#include "database-sqlite3.h"

Database_SQLite3::Database_SQLite3(ServerMap *map, std::string savedir)
{
	m_database = NULL;
	m_database_read = NULL;
	m_database_write = NULL;
	m_database_list = NULL;
	m_savedir = savedir;
	srvmap = map;
}

int Database_SQLite3::Initialized(void)
{
	return m_database ? 1 : 0;
}

void Database_SQLite3::beginSave() {
	verifyDatabase();
	if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
		infostream<<"WARNING: beginSave() failed, saving might be slow.";
}

void Database_SQLite3::endSave() {
	verifyDatabase();
	if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
		infostream<<"WARNING: endSave() failed, map might not have saved.";
}

void Database_SQLite3::createDirs(std::string path)
{
	if(fs::CreateAllDirs(path) == false)
	{
		infostream<<DTIME<<"Database_SQLite3: Failed to create directory "
				<<"\""<<path<<"\""<<std::endl;
		throw BaseException("Database_SQLite3 failed to create directory");
	}
}

void Database_SQLite3::verifyDatabase() {
	if(m_database)
		return;
	
	{
		std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
		bool needs_create = false;
		int d;
		
		/*
			Open the database connection
		*/
	
		createDirs(m_savedir); // ?
	
		if(!fs::PathExists(dbp))
			needs_create = true;
	
		d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
		if(d != SQLITE_OK) {
			infostream<<"WARNING: SQLite3 database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
			throw FileNotGoodException("Cannot open database file");
		}
		
		if(needs_create)
			createDatabase();
	
		d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
		if(d != SQLITE_OK) {
			infostream<<"WARNING: SQLite3 database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
			throw FileNotGoodException("Cannot prepare read statement");
		}
		
		d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
		if(d != SQLITE_OK) {
			infostream<<"WARNING: SQLite3 database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
			throw FileNotGoodException("Cannot prepare write statement");
		}
		
		d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
		if(d != SQLITE_OK) {
			infostream<<"WARNING: SQLite3 database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
			throw FileNotGoodException("Cannot prepare read statement");
		}
		
		infostream<<"ServerMap: SQLite3 database opened"<<std::endl;
	}
}

void Database_SQLite3::saveBlock(MapBlock *block)
{
	DSTACK(__FUNCTION_NAME);
	/*
		Dummy blocks are not written
	*/
	if(block->isDummy())
	{
		/*v3s16 p = block->getPos();
		infostream<<"Database_SQLite3::saveBlock(): WARNING: Not writing dummy block "
				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
		return;
	}

	// Format used for writing
	u8 version = SER_FMT_VER_HIGHEST;
	// Get destination
	v3s16 p3d = block->getPos();
	
	
#if 0
	v2s16 p2d(p3d.X, p3d.Z);
	std::string sectordir = getSectorDir(p2d);

	createDirs(sectordir);

	std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
	std::ofstream o(fullpath.c_str(), std::ios_base::binary);
	if(o.good() == false)
		throw FileNotGoodException("Cannot open block data");
#endif
	/*
		[0] u8 serialization version
		[1] data
	*/
	
	verifyDatabase();
	
	std::ostringstream o(std::ios_base::binary);
	
	o.write((char*)&version, 1);
	
	// Write basic data
	block->serialize(o, version, true);
	
	// Write block to database
	
	std::string tmp = o.str();
	const char *bytes = tmp.c_str();
	
	if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
		infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
	if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
		infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
	int written = sqlite3_step(m_database_write);
	if(written != SQLITE_DONE)
		infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
		<<sqlite3_errmsg(m_database)<<std::endl;
	// Make ready for later reuse
	sqlite3_reset(m_database_write);
	
	// We just wrote it to the disk so clear modified flag
	block->resetModified();
}

MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);
        verifyDatabase();
        
        if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
                infostream<<"WARNING: Could not bind block position for load: "
                        <<sqlite3_errmsg(m_database)<<std::endl;
        if(sqlite3_step(m_database_read) == SQLITE_ROW) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                
                /*
                        Load block
                */
                const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
                size_t len = sqlite3_column_bytes(m_database_read, 0);
                
                std::string datastr(data, len);
                
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                     
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}


                sqlite3_step(m_database_read);
                // We should never get more than 1 row, so ok to reset
                sqlite3_reset(m_database_read);

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
        sqlite3_reset(m_database_read);
	return(NULL);
}

void Database_SQLite3::createDatabase()
{
	int e;
	assert(m_database);
	e = sqlite3_exec(m_database,
		"CREATE TABLE IF NOT EXISTS `blocks` ("
			"`pos` INT NOT NULL PRIMARY KEY,"
			"`data` BLOB"
		");"
	, NULL, NULL, NULL);
	if(e == SQLITE_ABORT)
		throw FileNotGoodException("Could not create sqlite3 database structure");
	else
		infostream<<"ServerMap: SQLite3 database structure was created";
	
}

void Database_SQLite3::listAllLoadableBlocks(core::list<v3s16> &dst)
{
	verifyDatabase();
	
	while(sqlite3_step(m_database_list) == SQLITE_ROW)
	{
		sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
		v3s16 p = getIntegerAsBlock(block_i);
		//dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
		dst.push_back(p);
	}
}

Database_SQLite3::~Database_SQLite3()
{
	if(m_database_read)
		sqlite3_finalize(m_database_read);
	if(m_database_write)
		sqlite3_finalize(m_database_write);
	if(m_database)
		sqlite3_close(m_database);
}