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#ifndef DATABASE_SQLITE3_HEADER
#define DATABASE_SQLITE3_HEADER
#include "config.h"
#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "main.h"
#include "filesys.h"
#include "database.h"
extern "C" {
#include "sqlite3.h"
}
class Database_SQLite3 : public Database
{
public:
Database_SQLite3(ServerMap *map, std::string savedir);
virtual void beginSave();
virtual void endSave();
virtual void saveBlock(MapBlock *block);
virtual MapBlock* loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
~Database_SQLite3();
private:
ServerMap *srvmap;
std::string m_savedir;
sqlite3 *m_database;
sqlite3_stmt *m_database_read;
sqlite3_stmt *m_database_write;
sqlite3_stmt *m_database_list;
// Create the database structure
void createDatabase();
// Verify we can read/write to the database
void verifyDatabase();
void createDirs(std::string path);
};
#endif
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