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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "filesys.h"
#include "strfnd.h"
#include <iostream>
#include <string.h>

namespace fs
{

#ifdef _WIN32 // WINDOWS

#define _WIN32_WINNT 0x0501
#include <Windows.h>
#include <stdio.h>
#include <malloc.h>
#include <tchar.h> 
#include <wchar.h> 
#include <stdio.h>

#define BUFSIZE MAX_PATH

std::vector<DirListNode> GetDirListing(std::string pathstring)
{
	std::vector<DirListNode> listing;

	WIN32_FIND_DATA FindFileData;
	HANDLE hFind = INVALID_HANDLE_VALUE;
	DWORD dwError;
	LPTSTR DirSpec;
	INT retval;

	DirSpec = (LPTSTR) malloc (BUFSIZE);

	if( DirSpec == NULL )
	{
	  printf( "Insufficient memory available\n" );
	  retval = 1;
	  goto Cleanup;
	}

	// Check that the input is not larger than allowed.
	if (pathstring.size() > (BUFSIZE - 2))
	{
	  _tprintf(TEXT("Input directory is too large.\n"));
	  retval = 3;
	  goto Cleanup;
	}

	//_tprintf (TEXT("Target directory is %s.\n"), pathstring.c_str());

	sprintf(DirSpec, "%s", (pathstring + "\\*").c_str());

	// Find the first file in the directory.
	hFind = FindFirstFile(DirSpec, &FindFileData);

	if (hFind == INVALID_HANDLE_VALUE) 
	{
	  _tprintf (TEXT("Invalid file handle. Error is %u.\n"), 
				GetLastError());
	  retval = (-1);
	} 
	else 
	{
		// NOTE:
		// Be very sure to not include '..' in the results, it will
		// result in an epic failure when deleting stuff.

		DirListNode node;
		node.name = FindFileData.cFileName;
		node.dir = FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY;
		if(node.name != "." && node.name != "..")
			listing.push_back(node);

		// List all the other files in the directory.
		while (FindNextFile(hFind, &FindFileData) != 0) 
		{
			DirListNode node;
			node.name = FindFileData.cFileName;
			node.dir = FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY;
			if(node.name != "." && node.name != "..")
				listing.push_back(node);
		}

		dwError = GetLastError();
		FindClose(hFind);
		if (dwError != ERROR_NO_MORE_FILES) 
		{
		 _tprintf (TEXT("FindNextFile error. Error is %u.\n"), 
				   dwError);
		retval = (-1);
		goto Cleanup;
		}
	}
	retval  = 0;

Cleanup:
	free(DirSpec);

	if(retval != 0) listing.clear();

	//for(unsigned int i=0; i<listing.size(); i++){
	//	std::cout<<listing[i].name<<(listing[i].dir?" (dir)":" (file)")<<std::endl;
	//}
	
	return listing;
}

bool CreateDir(std::string path)
{
	bool r = CreateDirectory(path.c_str(), NULL);
	if(r == true)
		return true;
	if(GetLastError() == ERROR_ALREADY_EXISTS)
		return true;
	return false;
}

bool PathExists(std::string path)
{
	return (GetFileAttributes(path.c_str()) != INVALID_FILE_ATTRIBUTES);
}

bool RecursiveDelete(std::string path)
{
	std::cerr<<"Removing \""<<path<<"\""<<std::endl;

	//return false;
	
	// This silly function needs a double-null terminated string...
	// Well, we'll just make sure it has at least two, then.
	path += "\0\0";

	SHFILEOPSTRUCT sfo;
	sfo.hwnd = NULL;
	sfo.wFunc = FO_DELETE;
	sfo.pFrom = path.c_str();
	sfo.pTo = NULL;
	sfo.fFlags = FOF_SILENT | FOF_NOCONFIRMATION | FOF_NOCONFIRMMKDIR;
	
	int r = SHFileOperation(&sfo);

	if(r != 0)
		std::cerr<<"SHFileOperation returned "<<r<<std::endl;

	//return (r == 0);
	return true;
}

#else // POSIX

#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/wait.h>

std::vector<DirListNode> GetDirListing(std::string pathstring)
{
	std::vector<DirListNode> listing;

    DIR *dp;
    struct dirent *dirp;
    if((dp  = opendir(pathstring.c_str())) == NULL) {
		//std::cout<<"Error("<<errno<<") opening "<<pathstring<<std::endl;
        return listing;
    }

    while ((dirp = readdir(dp)) != NULL) {
		// NOTE:
		// Be very sure to not include '..' in the results, it will
		// result in an epic failure when deleting stuff.
		if(dirp->d_name[0]!='.'){
			DirListNode node;
			node.name = dirp->d_name;
			if(dirp->d_type == DT_DIR) node.dir = true;
			else node.dir = false;
			if(node.name != "." && node.name != "..")
				listing.push_back(node);
		}
    }
    closedir(dp);

	return listing;
}

bool CreateDir(std::string path)
{
	int r = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
	if(r == 0)
	{
		return true;
	}
	else
	{
		// If already exists, return true
		if(errno == EEXIST)
			return true;
		return false;
	}
}

bool PathExists(std::string path)
{
	struct stat st;
	return (stat(path.c_str(),&st) == 0);
}

bool RecursiveDelete(std::string path)
{
	/*
		Execute the 'rm' command directly, by fork() and execve()
	*/
	
	std::cerr<<"Removing \""<<path<<"\""<<std::endl;

	//return false;
	
	pid_t child_pid = fork();

	if(child_pid == 0)
	{
		// Child
		char argv_data[3][10000];
		strcpy(argv_data[0], "/bin/rm");
		strcpy(argv_data[1], "-rf");
		strncpy(argv_data[2], path.c_str(), 10000);
		char *argv[4];
		argv[0] = argv_data[0];
		argv[1] = argv_data[1];
		argv[2] = argv_data[2];
		argv[3] = NULL;

		std::cerr<<"Executing '"<<argv[0]<<"' '"<<argv[1]<<"' '"
				<<argv[2]<<"'"<<std::endl;
		
		execv(argv[0], argv);
		
		// Execv shouldn't return. Failed.
		return false;
	}
	else
	{
		// Parent
		int child_status;
		pid_t tpid;
		do{
			tpid = wait(&child_status);
			//if(tpid != child_pid) process_terminated(tpid);
		}while(tpid != child_pid);
		return (child_status == 0);
	}
}

#endif

bool RecursiveDeleteContent(std::string path)
{
	std::cerr<<"Removing content of \""<<path<<"\""<<std::endl;
	std::vector<DirListNode> list = GetDirListing(path);
	for(unsigned int i=0; i<list.size(); i++)
	{
		if(trim(list[i].name) == "." || trim(list[i].name) == "..")
			continue;
		std::string childpath = path + "/" + list[i].name;
		bool r = RecursiveDelete(childpath);
		if(r == false)
		{
			std::cerr<<"Removing \""<<childpath<<"\" failed"<<std::endl;
			return false;
		}
	}
	return true;
}

bool CreateAllDirs(std::string path)
{

	size_t pos;
	std::vector<std::string> tocreate;
	std::string basepath = path;
	while(!PathExists(basepath))
	{
		tocreate.push_back(basepath);
		pos = basepath.rfind('/');
		if(pos == std::string::npos)
			return false;
		basepath = basepath.substr(0,pos);
	}
	for(int i=tocreate.size()-1;i>=0;i--)
		CreateDir(tocreate[i]);
	return true;
}

} // namespace fs

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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "common_irrlicht.h"
#include "game.h"
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "materials.h"
#include "config.h"
#include "clouds.h"
#include "keycode.h"
#include "farmesh.h"
#include "mapblock.h"

/*
	TODO: Move content-aware stuff to separate file by adding properties
	      and virtual interfaces
*/
#include "content_mapnode.h"
#include "content_nodemeta.h"

/*
	Setting this to 1 enables a special camera mode that forces
	the renderers to think that the camera statically points from
	the starting place to a static direction.

	This allows one to move around with the player and see what
	is actually drawn behind solid things and behind the player.
*/
#define FIELD_OF_VIEW_TEST 0


MapDrawControl draw_control;

// Chat data
struct ChatLine
{
	ChatLine():
		age(0.0)
	{
	}
	ChatLine(const std::wstring &a_text):
		age(0.0),
		text(a_text)
	{
	}
	float age;
	std::wstring text;
};

/*
	Inventory stuff
*/

// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;

u16 g_selected_item = 0;

/*
	Text input system
*/

struct TextDestSign : public TextDest
{
	TextDestSign(v3s16 blockpos, s16 id, Client *client)
	{
		m_blockpos = blockpos;
		m_id = id;
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		std::string ntext = wide_to_narrow(text);
		dstream<<"Changing text of a sign object: "
				<<ntext<<std::endl;
		m_client->sendSignText(m_blockpos, m_id, ntext);
	}

	v3s16 m_blockpos;
	s16 m_id;
	Client *m_client;
};

struct TextDestChat : public TextDest
{
	TextDestChat(Client *client)
	{
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		// Discard empty line
		if(text == L"")
			return;
		
		// Parse command (server command starts with "/#")
		if(text[0] == L'/' && text[1] != L'#')
		{
			std::wstring reply = L"Local: ";

			reply += L"Local commands not yet supported. "
					L"Server prefix is \"/#\".";
			
			m_client->addChatMessage(reply);
			return;
		}

		// Send to others
		m_client->sendChatMessage(text);
		// Show locally
		m_client->addChatMessage(text);
	}

	Client *m_client;
};

struct TextDestSignNode : public TextDest
{
	TextDestSignNode(v3s16 p, Client *client)
	{
		m_p = p;
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		std::string ntext = wide_to_narrow(text);
		dstream<<"Changing text of a sign node: "
				<<ntext<<std::endl;
		m_client->sendSignNodeText(m_p, ntext);
	}

	v3s16 m_p;
	Client *m_client;
};

/*
	Render distance feedback loop
*/
void updateViewingRange(f32 frametime_in, Client *client)
{
	if(draw_control.range_all == true)
		return;
	
	static f32 added_frametime = 0;
	static s16 added_frames = 0;

	added_frametime += frametime_in;
	added_frames += 1;

	// Actually this counter kind of sucks because frametime is busytime
	static f32 counter = 0;
	counter -= frametime_in;
	if(counter > 0)
		return;
	//counter = 0.1;
	counter = 0.2;

	/*dstream<<__FUNCTION_NAME
			<<": Collected "<<added_frames<<" frames, total of "
			<<added_frametime<<"s."<<std::endl;*/
	
	/*dstream<<"draw_control.blocks_drawn="
			<<draw_control.blocks_drawn
			<<", draw_control.blocks_would_have_drawn="
			<<draw_control.blocks_would_have_drawn
			<<std::endl;*/
	
	float range_min = g_settings.getS16("viewing_range_nodes_min");
	float range_max = g_settings.getS16("viewing_range_nodes_max");
	
	// Limit minimum to keep the feedback loop stable
	if(range_min < 5)
		range_min = 5;
	
	draw_control.wanted_min_range = range_min;
	//draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
	draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
	if(draw_control.wanted_max_blocks < 10)
		draw_control.wanted_max_blocks = 10;
	
	float block_draw_ratio = 1.0;
	if(draw_control.blocks_would_have_drawn != 0)
	{
		block_draw_ratio = (float)draw_control.blocks_drawn
			/ (float)draw_control.blocks_would_have_drawn;
	}

	// Calculate the average frametime in the case that all wanted
	// blocks had been drawn
	f32 frametime = added_frametime / added_frames / block_draw_ratio;
	
	added_frametime = 0.0;
	added_frames = 0;
	
	float wanted_fps = g_settings.getFloat("wanted_fps");
	float wanted_frametime = 1.0 / wanted_fps;
	
	f32 wanted_frametime_change = wanted_frametime - frametime;
	//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
	
	// If needed frametime change is small, just return
	if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
	{
		//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
		return;
	}

	float range = draw_control.wanted_range;
	float new_range = range;

	static s16 range_old = 0;
	static f32 frametime_old = 0;
	
	float d_range = range - range_old;
	f32 d_frametime = frametime - frametime_old;
	// A sane default of 30ms per 50 nodes of range
	static f32 time_per_range = 30. / 50;
	if(d_range != 0)
	{
		time_per_range = d_frametime / d_range;
	}
	
	// The minimum allowed calculated frametime-range derivative:
	// Practically this sets the maximum speed of changing the range.
	// The lower this value, the higher the maximum changing speed.
	// A low value here results in wobbly range (0.001)
	// A high value here results in slow changing range (0.0025)
	// SUGG: This could be dynamically adjusted so that when
	//       the camera is turning, this is lower
	//float min_time_per_range = 0.0015;
	float min_time_per_range = 0.0010;
	//float min_time_per_range = 0.05 / range;
	if(time_per_range < min_time_per_range)
	{
		time_per_range = min_time_per_range;
		//dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
	}
	else
	{
		//dstream<<"time_per_range="<<time_per_range<<std::endl;
	}

	f32 wanted_range_change = wanted_frametime_change / time_per_range;
	// Dampen the change a bit to kill oscillations
	//wanted_range_change *= 0.9;
	//wanted_range_change *= 0.75;
	wanted_range_change *= 0.5;
	//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;

	// If needed range change is very small, just return
	if(fabs(wanted_range_change) < 0.001)
	{
		//dstream<<"ignoring small wanted_range_change"<<std::endl;
		return;
	}

	new_range += wanted_range_change;
	
	//float new_range_unclamped = new_range;
	if(new_range < range_min)
		new_range = range_min;
	if(new_range > range_max)
		new_range = range_max;
	
	/*dstream<<"new_range="<<new_range_unclamped
			<<", clamped to "<<new_range<<std::endl;*/

	draw_control.wanted_range = new_range;

	range_old = new_range;
	frametime_old = frametime;
}

/*
	Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
		v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
		Inventory *inventory, s32 halfheartcount)
{
	InventoryList *mainlist = inventory->getList("main");
	if(mainlist == NULL)
	{
		dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
		return;
	}
	
	s32 padding = imgsize/12;
	//s32 height = imgsize + padding*2;
	s32 width = itemcount*(imgsize+padding*2);
	
	// Position of upper left corner of bar
	v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
	
	// Draw background color
	/*core::rect<s32> barrect(0,0,width,height);
	barrect += pos;
	video::SColor bgcolor(255,128,128,128);
	driver->draw2DRectangle(bgcolor, barrect, NULL);*/

	core::rect<s32> imgrect(0,0,imgsize,imgsize);

	for(s32 i=0; i<itemcount; i++)
	{
		InventoryItem *item = mainlist->getItem(i);
		
		core::rect<s32> rect = imgrect + pos
				+ v2s32(padding+i*(imgsize+padding*2), padding);
		
		if(g_selected_item == i)
		{
			driver->draw2DRectangle(video::SColor(255,255,0,0),
					core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
							rect.LowerRightCorner + v2s32(1,1)*padding),
					NULL);
		}
		else
		{
			video::SColor bgcolor2(128,0,0,0);
			driver->draw2DRectangle(bgcolor2, rect, NULL);
		}

		if(item != NULL)
		{
			drawInventoryItem(driver, font, item, rect, NULL);
		}
	}
	
	/*
		Draw hearts
	*/
	{
		video::ITexture *heart_texture =
				driver->getTexture(getTexturePath("heart.png").c_str());
		v2s32 p = pos + v2s32(0, -20);
		for(s32 i=0; i<halfheartcount/2; i++)
		{
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			core::rect<s32> rect(0,0,16,16);
			rect += p;
			driver->draw2DImage(heart_texture, rect,
				core::rect<s32>(core::position2d<s32>(0,0),
				core::dimension2di(heart_texture->getOriginalSize())),
				NULL, colors, true);
			p += v2s32(16,0);
		}
		if(halfheartcount % 2 == 1)
		{
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			core::rect<s32> rect(0,0,16/2,16);
			rect += p;
			core::dimension2di srcd(heart_texture->getOriginalSize());
			srcd.Width /= 2;
			driver->draw2DImage(heart_texture, rect,
				core::rect<s32>(core::position2d<s32>(0,0), srcd),
				NULL, colors, true);
			p += v2s32(16,0);
		}
	}
}

/*
	Find what the player is pointing at
*/
void getPointedNode(Client *client, v3f player_position,
		v3f camera_direction, v3f camera_position,
		bool &nodefound, core::line3d<f32> shootline,
		v3s16 &nodepos, v3s16 &neighbourpos,
		core::aabbox3d<f32> &nodehilightbox,
		f32 d)
{
	f32 mindistance = BS * 1001;
	
	v3s16 pos_i = floatToInt(player_position, BS);

	/*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
			<<std::endl;*/

	s16 a = d;
	s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
	s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
	s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
	s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
	s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
	s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
	
	for(s16 y = ystart; y <= yend; y++)
	for(s16 z = zstart; z <= zend; z++)
	for(s16 x = xstart; x <= xend; x++)
	{
		MapNode n;
		try
		{
			n = client->getNode(v3s16(x,y,z));
			if(content_pointable(n.d) == false)
				continue;
		}
		catch(InvalidPositionException &e)
		{
			continue;
		}

		v3s16 np(x,y,z);
		v3f npf = intToFloat(np, BS);
		
		f32 d = 0.01;
		
		v3s16 dirs[6] = {
			v3s16(0,0,1), // back
			v3s16(0,1,0), // top
			v3s16(1,0,0), // right
			v3s16(0,0,-1), // front
			v3s16(0,-1,0), // bottom
			v3s16(-1,0,0), // left
		};
		
		/*
			Meta-objects
		*/
		if(n.d == CONTENT_TORCH)
		{
			v3s16 dir = unpackDir(n.dir);
			v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
			dir_f *= BS/2 - BS/6 - BS/20;
			v3f cpf = npf + dir_f;
			f32 distance = (cpf - camera_position).getLength();

			core::aabbox3d<f32> box;
			
			// bottom
			if(dir == v3s16(0,-1,0))
			{
				box = core::aabbox3d<f32>(
					npf - v3f(BS/6, BS/2, BS/6),
					npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
				);
			}
			// top
			else if(dir == v3s16(0,1,0))
			{
				box = core::aabbox3d<f32>(
					npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
					npf + v3f(BS/6, BS/2, BS/6)
				);
			}
			// side
			else
			{
				box = core::aabbox3d<f32>(
					cpf - v3f(BS/6, BS/3, BS/6),
					cpf + v3f(BS/6, BS/3, BS/6)
				);
			}

			if(distance < mindistance)
			{
				if(box.intersectsWithLine(shootline))
				{
					nodefound = true;
					nodepos = np;
					neighbourpos = np;
					mindistance = distance;
					nodehilightbox = box;
				}
			}
		}
		else if(n.d == CONTENT_SIGN_WALL)
		{
			v3s16 dir = unpackDir(n.dir);
			v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
			dir_f *= BS/2 - BS/6 - BS/20;
			v3f cpf = npf + dir_f;
			f32 distance = (cpf - camera_position).getLength();

			v3f vertices[4] =
			{
				v3f(BS*0.42,-BS*0.35,-BS*0.4),
				v3f(BS*0.49, BS*0.35, BS*0.4),
			};

			for(s32 i=0; i<2; i++)
			{
				if(dir == v3s16(1,0,0))
					vertices[i].rotateXZBy(0);
				if(dir == v3s16(-1,0,0))
					vertices[i].rotateXZBy(180);
				if(dir == v3s16(0,0,1))
					vertices[i].rotateXZBy(90);
				if(dir == v3s16(0,0,-1))
					vertices[i].rotateXZBy(-90);
				if(dir == v3s16(0,-1,0))
					vertices[i].rotateXYBy(-90);
				if(dir == v3s16(0,1,0))
					vertices[i].rotateXYBy(90);

				vertices[i] += npf;
			}

			core::aabbox3d<f32> box;

			box = core::aabbox3d<f32>(vertices[0]);
			box.addInternalPoint(vertices[1]);

			if(distance < mindistance)
			{
				if(box.intersectsWithLine(shootline))
				{
					nodefound = true;
					nodepos = np;
					neighbourpos = np;
					mindistance = distance;
					nodehilightbox = box;
				}
			}
		}
		/*
			Regular blocks
		*/
		else
		{
			for(u16 i=0; i<6; i++)
			{
				v3f dir_f = v3f(dirs[i].X,
						dirs[i].Y, dirs[i].Z);
				v3f centerpoint = npf + dir_f * BS/2;
				f32 distance =
						(centerpoint - camera_position).getLength();
				
				if(distance < mindistance)
				{
					core::CMatrix4<f32> m;
					m.buildRotateFromTo(v3f(0,0,1), dir_f);

					// This is the back face
					v3f corners[2] = {
						v3f(BS/2, BS/2, BS/2),
						v3f(-BS/2, -BS/2, BS/2+d)
					};
					
					for(u16 j=0; j<2; j++)
					{
						m.rotateVect(corners[j]);
						corners[j] += npf;
					}

					core::aabbox3d<f32> facebox(corners[0]);
					facebox.addInternalPoint(corners[1]);

					if(facebox.intersectsWithLine(shootline))
					{
						nodefound = true;
						nodepos = np;
						neighbourpos = np + dirs[i];
						mindistance = distance;

						//nodehilightbox = facebox;

						const float d = 0.502;
						core::aabbox3d<f32> nodebox
								(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
						v3f nodepos_f = intToFloat(nodepos, BS);
						nodebox.MinEdge += nodepos_f;
						nodebox.MaxEdge += nodepos_f;
						nodehilightbox = nodebox;
					}
				} // if distance < mindistance
			} // for dirs
		} // regular block
	} // for coords
}

void update_skybox(video::IVideoDriver* driver,
		scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
		float brightness)
{
	if(skybox)
	{
		skybox->remove();
	}
	
	/*// Disable skybox if FarMesh is enabled
	if(g_settings.getBool("enable_farmesh"))
		return;*/
	
	if(brightness >= 0.5)
	{
		skybox = smgr->addSkyBoxSceneNode(
			driver->getTexture(getTexturePath("skybox2.png").c_str()),
			driver->getTexture(getTexturePath("skybox3.png").c_str()),
			driver->getTexture(getTexturePath("skybox1.png").c_str()),
			driver->getTexture(getTexturePath("skybox1.png").c_str()),
			driver->getTexture(getTexturePath("skybox1.png").c_str()),
			driver->getTexture(getTexturePath("skybox1.png").c_str()));
	}
	else if(brightness >= 0.2)
	{
		skybox = smgr->addSkyBoxSceneNode(
			driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
			driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
	}
	else
	{
		skybox = smgr->addSkyBoxSceneNode(
			driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
			driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
			driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
	}
}

void the_game(
	bool &kill,
	bool random_input,
	InputHandler *input,
	IrrlichtDevice *device,
	gui::IGUIFont* font,
	std::string map_dir,
	std::string playername,
	std::string password,
	std::string address,
	u16 port,
	std::wstring &error_message
)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	scene::ISceneManager* smgr = device->getSceneManager();

	v2u32 screensize(0,0);
	v2u32 last_screensize(0,0);
	screensize = driver->getScreenSize();

	const s32 hotbar_itemcount = 8;
	//const s32 hotbar_imagesize = 36;
	//const s32 hotbar_imagesize = 64;
	s32 hotbar_imagesize = 48;
	
	// The color of the sky

	//video::SColor skycolor = video::SColor(255,140,186,250);

	video::SColor bgcolor_bright = video::SColor(255,170,200,230);

	/*
		Draw "Loading" screen
	*/
	const wchar_t *loadingtext = L"Loading and connecting...";
	u32 text_height = font->getDimension(loadingtext).Height;
	core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
	core::vector2d<s32> textsize(300, text_height);
	core::rect<s32> textrect(center - textsize/2, center + textsize/2);

	gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
			loadingtext, textrect, false, false);
	gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);

	driver->beginScene(true, true, video::SColor(255,0,0,0));
	guienv->drawAll();
	driver->endScene();

	
	/*
		Create server.
		SharedPtr will delete it when it goes out of scope.
	*/
	SharedPtr<Server> server;
	if(address == ""){
		std::cout<<DTIME<<"Creating server"<<std::endl;
		server = new Server(map_dir);
		server->start(port);
	}
	
	/*
		Create client
	*/

	std::cout<<DTIME<<"Creating client"<<std::endl;
	Client client(device, playername.c_str(), password, draw_control);
			
	Address connect_address(0,0,0,0, port);
	try{
		if(address == "")
			//connect_address.Resolve("localhost");
			connect_address.setAddress(127,0,0,1);
		else
			connect_address.Resolve(address.c_str());
	}
	catch(ResolveError &e)
	{
		std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
		//return 0;
		error_message = L"Couldn't resolve address";
		gui_loadingtext->remove();
		return;
	}

	/*
		Attempt to connect to the server
	*/
	
	dstream<<DTIME<<"Connecting to server at ";
	connect_address.print(&dstream);
	dstream<<std::endl;
	client.connect(connect_address);

	bool could_connect = false;
	
	try{
		float time_counter = 0.0;
		for(;;)
		{
			if(client.connectedAndInitialized())
			{
				could_connect = true;
				break;
			}
			if(client.accessDenied())
			{
				break;
			}
			// Wait for 10 seconds
			if(time_counter >= 10.0)
			{
				break;
			}

			// Update screen
			driver->beginScene(true, true, video::SColor(255,0,0,0));
			guienv->drawAll();
			driver->endScene();

			// Update client and server

			client.step(0.1);

			if(server != NULL)
				server->step(0.1);
			
			// Delay a bit
			sleep_ms(100);
			time_counter += 0.1;
		}
	}
	catch(con::PeerNotFoundException &e)
	{}

	if(could_connect == false)
	{
		if(client.accessDenied())
		{
			error_message = L"Access denied. Reason: "
					+client.accessDeniedReason();
			std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
		}
		else
		{
			error_message = L"Connection timed out.";
			std::cout<<DTIME<<"Timed out."<<std::endl;
		}
		gui_loadingtext->remove();
		return;
	}

	/*
		Create skybox
	*/
	float old_brightness = 1.0;
	scene::ISceneNode* skybox = NULL;
	update_skybox(driver, smgr, skybox, 1.0);
	
	/*
		Create the camera node
	*/

	scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
		0, // Camera parent
		v3f(BS*100, BS*2, BS*100), // Look from
		v3f(BS*100+1, BS*2, BS*100), // Look to
		-1 // Camera ID
   	);

	if(camera == NULL)
	{
		error_message = L"Failed to create the camera node";
		return;
	}

	camera->setFOV(FOV_ANGLE);

	// Just so big a value that everything rendered is visible
	camera->setFarValue(100000*BS);
	
	f32 camera_yaw = 0; // "right/left"
	f32 camera_pitch = 0; // "up/down"

	/*
		Clouds
	*/
	
	float cloud_height = BS*100;
	Clouds *clouds = NULL;
	if(g_settings.getBool("enable_clouds"))
	{
		clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
				cloud_height, time(0));
	}
	
	/*
		FarMesh
	*/

	FarMesh *farmesh = NULL;
	if(g_settings.getBool("enable_farmesh"))
	{
		farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
	}

	/*
		Move into game
	*/
	
	gui_loadingtext->remove();

	/*
		Add some gui stuff
	*/

	// First line of debug text
	gui::IGUIStaticText *guitext = guienv->addStaticText(
			L"Minetest-c55",
			core::rect<s32>(5, 5, 795, 5+text_height),
			false, false);
	// Second line of debug text
	gui::IGUIStaticText *guitext2 = guienv->addStaticText(
			L"",
			core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
			false, false);
	
	// At the middle of the screen
	// Object infos are shown in this
	gui::IGUIStaticText *guitext_info = guienv->addStaticText(
			L"",
			core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
			false, false);
	
	// Chat text
	gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
			L"",
			core::rect<s32>(0,0,0,0),
			//false, false); // Disable word wrap as of now
			false, true);
	//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
	core::list<ChatLine> chat_lines;
	
	/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
			(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
	/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
			(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
	
	// Test the text input system
	/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
			NULL))->drop();*/
	/*GUIMessageMenu *menu =
			new GUIMessageMenu(guienv, guiroot, -1, 
				&g_menumgr,
				L"Asd");
	menu->drop();*/
	
	// Launch pause menu
	(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
			&g_menumgr))->drop();
	
	// Enable texts
	/*guitext2->setVisible(true);
	guitext_info->setVisible(true);
	guitext_chat->setVisible(true);*/

	//s32 guitext_chat_pad_bottom = 70;

	/*
		Some statistics are collected in these
	*/
	u32 drawtime = 0;
	u32 beginscenetime = 0;
	u32 scenetime = 0;
	u32 endscenetime = 0;
	
	// A test
	//throw con::PeerNotFoundException("lol");

	core::list<float> frametime_log;

	float damage_flash_timer = 0;
	s16 farmesh_range = 20*MAP_BLOCKSIZE;
	
	bool invert_mouse = g_settings.getBool("invert_mouse");

	/*
		Main loop
	*/

	bool first_loop_after_window_activation = true;

	// TODO: Convert the static interval timers to these
	// Interval limiter for profiler
	IntervalLimiter m_profiler_interval;

	// Time is in milliseconds
	// NOTE: getRealTime() causes strange problems in wine (imprecision?)
	// NOTE: So we have to use getTime() and call run()s between them
	u32 lasttime = device->getTimer()->getTime();

	while(device->run() && kill == false)
	{
		//std::cerr<<"frame"<<std::endl;

		if(g_gamecallback->disconnect_requested)
		{
			g_gamecallback->disconnect_requested = false;
			break;
		}

		if(g_gamecallback->changepassword_requested)
		{
			(new GUIPasswordChange(guienv, guiroot, -1,
				&g_menumgr, &client))->drop();
			g_gamecallback->changepassword_requested = false;
		}

		/*
			Process TextureSource's queue
		*/
		((TextureSource*)g_texturesource)->processQueue();

		/*
			Random calculations
		*/
		last_screensize = screensize;
		screensize = driver->getScreenSize();
		v2s32 displaycenter(screensize.X/2,screensize.Y/2);
		//bool screensize_changed = screensize != last_screensize;

		// Resize hotbar