1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 6/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "gamedef.h" #include "nodedef.h" #include "content_mapnode.h" class TestMapNode : public TestBase { public: TestMapNode() { TestManager::registerTestModule(this); } const char *getName() { return "TestMapNode"; } void runTests(IGameDef *gamedef); void testNodeProperties(INodeDefManager *nodedef); }; static TestMapNode g_test_instance; void TestMapNode::runTests(IGameDef *gamedef) { TEST(testNodeProperties, gamedef->getNodeDefManager()); } //////////////////////////////////////////////////////////////////////////////// void TestMapNode::testNodeProperties(INodeDefManager *nodedef) { MapNode n(CONTENT_AIR); UASSERT(n.getContent() == CONTENT_AIR); UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0); UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0); // Transparency n.setContent(CONTENT_AIR); UASSERT(nodedef->get(n).light_propagates == true); }