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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version./*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GENERICOBJECT_HEADER
#define GENERICOBJECT_HEADER

#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>

enum GenericCMD {
	GENERIC_CMD_SET_PROPERTIES,
	GENERIC_CMD_UPDATE_POSITION,
	GENERIC_CMD_SET_TEXTURE_MOD,
	GENERIC_CMD_SET_SPRITE,
	GENERIC_CMD_PUNCHED,
	GENERIC_CMD_UPDATE_ARMOR_GROUPS,
	GENERIC_CMD_SET_ANIMATION,
	GENERIC_CMD_SET_BONE_POSITION,
	GENERIC_CMD_ATTACH_TO,
	GENERIC_CMD_SET_PHYSICS_OVERRIDE,
	GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
	GENERIC_CMD_SPAWN_INFANT
};

#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
ObjectProperties gob_read_set_properties(std::istream &is);

std::string gob_cmd_update_position(
	v3f position,
	v3f velocity,
	v3f acceleration,
	f32 yaw,
	bool do_interpolate,
	bool is_movement_end,
	f32 update_interval
);

std::string gob_cmd_set_texture_mod(const std::string &mod);

std::string gob_cmd_set_sprite(
	v2s16 p,
	u16 num_frames,
	f32 framelength,
	bool select_horiz_by_yawpitch
);

std::string gob_cmd_punched(s16 damage, s16 result_hp);

#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);

std::string gob_cmd_update_physics_override(float physics_override_speed,
		float physics_override_jump, float physics_override_gravity,
		bool sneak, bool sneak_glitch, bool new_move);

std
	std::list<RollbackAction> getRevertActions(
			const std::string &std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
		v3f rotation);

std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
		v3f position, v3f rotation);

std::string gob_cmd_update_nametag_attributes(video::SColor color);

std::string gob_cmd_update_infant(u16 id, u8 type,
		const std::string &client_initialization_data);

#endif

lass="hl kwd">createTables(); bool initDatabase(); bool registerRow(const ActionRow & row); const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt); ActionRow actionRowFromRollbackAction(const RollbackAction & action); const std::list<RollbackAction> rollbackActionsFromActionRows( const std::list<ActionRow> & rows); const std::list<ActionRow> getRowsSince(time_t firstTime, const std::string & actor); const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince(time_t firstTime, const std::string & actor = ""); void migrate(const std::string & filepath); static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, v3s16 action_p, time_t action_t); IGameDef * gamedef; std::string current_actor; bool current_actor_is_guess; std::list<RollbackAction> action_todisk_buffer; std::list<RollbackAction> action_latest_buffer; std::string database_path; sqlite3 * db; sqlite3_stmt * stmt_insert; sqlite3_stmt * stmt_replace; sqlite3_stmt * stmt_select; sqlite3_stmt * stmt_select_range; sqlite3_stmt * stmt_select_withActor; sqlite3_stmt * stmt_knownActor_select;