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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <string>
#include <string.h>
#include <iostream>
#include <stdlib.h>
#include "gettext.h"
#include "util/string.h"
#include "log.h"

#if USE_GETTEXT && defined(_MSC_VER)
#include <windows.h>
#include <map>
#include <direct.h>
#include "filesys.h"

#define setlocale(category, localename) \
	setlocale(category, MSVC_LocaleLookup(localename))

static std::map<std::wstring, std::wstring> glb_supported_locales;

/******************************************************************************/
BOOL CALLBACK UpdateLocaleCallback(LPTSTR pStr)
{
	char* endptr = 0;
	int LOCALEID = strtol(pStr, &endptr,16);

	wchar_t buffer[LOCALE_NAME_MAX_LENGTH];
	memset(buffer, 0, sizeof(buffer));
	if (GetLocaleInfoW(
		LOCALEID,
		LOCALE_SISO639LANGNAME,
		buffer,
		LOCALE_NAME_MAX_LENGTH)) {

		std::wstring name = buffer;

		memset(buffer, 0, sizeof(buffer));
		GetLocaleInfoW(
		LOCALEID,
		LOCALE_SISO3166CTRYNAME,
		buffer,
		LOCALE_NAME_MAX_LENGTH);

		std::wstring country = buffer;

		memset(buffer, 0, sizeof(buffer));
		GetLocaleInfoW(
		LOCALEID,
		LOCALE_SENGLISHLANGUAGENAME,
		buffer,
		LOCALE_NAME_MAX_LENGTH);

		std::wstring languagename = buffer;

		/* set both short and long variant */
		glb_supported_locales[name] = languagename;
		glb_supported_locales[name + L"_" + country] = languagename;
	}
	return true;
}

/******************************************************************************/
const char* MSVC_LocaleLookup(const char* raw_shortname) {

	/* NULL is used to read locale only so we need to return it too */
	if (raw_shortname == NULL) return NULL;

	std::string shortname(raw_shortname);
	if (shortname == "C") return "C";
	if (shortname == "") return "";

	static std::string last_raw_value = "";
	static std::string last_full_name = "";
	static bool first_use = true;

	if (last_raw_value == shortname) {
		return last_full_name.c_str();
	}

	if (first_use) {
		EnumSystemLocalesA(UpdateLocaleCallback, LCID_SUPPORTED | LCID_ALTERNATE_SORTS);
		first_use = false;
	}

	last_raw_value = shortname;

	if (glb_supported_locales.find(utf8_to_wide(shortname)) != glb_supported_locales.end()) {
		last_full_name = wide_to_utf8(
			glb_supported_locales[utf8_to_wide(shortname)]);
		return last_full_name.c_str();
	}

	/* empty string is system default */
	errorstream << "MSVC_LocaleLookup: unsupported locale: \"" << shortname
				<< "\" switching to system default!" << std::endl;
	return "";
}

#endif

/******************************************************************************/
void init_gettext(const char *path, const std::string &configured_language,
	int argc, char *argv[])
{
#if USE_GETTEXT
	// First, try to set user override environment
	if (!configured_language.empty()) {
#ifndef _WIN32
		// Add user specified locale to environment
		setenv("LANGUAGE", configured_language.c_str(), 1);

		// Reload locale with changed environment
		setlocale(LC_ALL, "");
#elif defined(_MSC_VER)
		std::string current_language;
		const char *env_lang = getenv("LANGUAGE");
		if (env_lang)
			current_language = env_lang;

		_putenv(("LANGUAGE=" + configured_language).c_str());
		SetEnvironmentVariableA("LANGUAGE", configured_language.c_str());

#ifndef SERVER
		// Hack to force gettext to see the right environment
		if (current_language != configured_language) {
			errorstream << "MSVC localization workaround active.  "
				"Restarting " PROJECT_NAME_C " in a new environment!" << std::endl;

			std::string parameters;

			for (unsigned int i = 1; i < argc; i++) {
				if (!parameters.empty())
					parameters += ' ';

				parameters += argv[i];
			}

			const char *ptr_parameters = NULL;

			if (!parameters.empty())
				ptr_parameters = parameters.c_str();

			// Allow calling without an extension
			std::string app_name = argv[0];
			if (app_name.compare(app_name.size() - 4, 4, ".exe") != 0)
				app_name += ".exe";

			STARTUPINFO startup_info = {0};
			PROCESS_INFORMATION process_info = {0};

			bool success = CreateProcess(app_name.c_str(), (char *)ptr_parameters,
				NULL, NULL, false, DETACHED_PROCESS | CREATE_UNICODE_ENVIRONMENT,
				NULL, NULL, &startup_info, &process_info);

			if (success) {
				exit(0);
				// NOTREACHED
			} else {
				char buffer[1024];

				FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
					MAKELANGID(LANG_NEUTRAL,SUBLANG_DEFAULT), buffer,
					sizeof(buffer) - 1, NULL);

				errorstream << "*******************************************************" << std::endl;
				errorstream << "CMD: " << app_name << std::endl;
				errorstream << "Failed to restart with current locale: " << std::endl;
				errorstream << buffer;
				errorstream << "Expect language to be broken!" << std::endl;
				errorstream << "*******************************************************" << std::endl;
			}
		}
#else
		errorstream << "*******************************************************" << std::endl;
		errorstream << "Can't apply locale workaround for server!" << std::endl;
		errorstream << "Expect language to be broken!" << std::endl;
		errorstream << "*******************************************************" << std::endl;
#endif

		setlocale(LC_ALL, configured_language.c_str());
#else // Mingw
		_putenv(("LANGUAGE=" + configured_language).c_str());
		setlocale(LC_ALL, "");
#endif // ifndef _WIN32
	}
	else {
		 /* set current system default locale */
		setlocale(LC_ALL, "");
	}

#if defined(_WIN32)
	if (getenv("LANGUAGE") != 0) {
		setlocale(LC_ALL, getenv("LANGUAGE"));
	}
#ifdef _MSC_VER
	else if (getenv("LANG") != 0) {
		setlocale(LC_ALL, getenv("LANG"));
	}
#endif
#endif

	static std::string name = lowercase(PROJECT_NAME);
	bindtextdomain(name.c_str(), path);
	textdomain(name.c_str());

#if defined(_WIN32)
	// Set character encoding for Win32
	char *tdomain = textdomain( (char *) NULL );
	if( tdomain == NULL )
	{
		errorstream << "Warning: domainname parameter is the null pointer" <<
				", default domain is not set" << std::endl;
		tdomain = (char *) "messages";
	}
	/* char *codeset = */bind_textdomain_codeset( tdomain, "UTF-8" );
	//errorstream << "Gettext debug: domainname = " << tdomain << "; codeset = "<< codeset << std::endl;
#endif // defined(_WIN32)

#else
	/* set current system default locale */
	setlocale(LC_ALL, "");
#endif // if USE_GETTEXT

	/* no matter what locale is used we need number format to be "C" */
	/* to ensure formspec parameters are evaluated correct!          */

	setlocale(LC_NUMERIC, "C");
	infostream << "Message locale is now set to: "
			<< setlocale(LC_ALL, 0) << std::endl;
}
AO(); if (sao == NULL) return; // Won't send anything if already sending if(m_blocks_sending.size() >= g_settings->getU16 ("max_simultaneous_block_sends_per_client")) { //infostream<<"Not sending any blocks, Queue full."<<std::endl; return; } v3f playerpos = sao->getBasePosition(); v3f playerspeed = player->getSpeed(); v3f playerspeeddir(0,0,0); if(playerspeed.getLength() > 1.0*BS) playerspeeddir = playerspeed / playerspeed.getLength(); // Predict to next block v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS; v3s16 center_nodepos = floatToInt(playerpos_predicted, BS); v3s16 center = getNodeBlockPos(center_nodepos); // Camera position and direction v3f camera_pos = sao->getEyePosition(); v3f camera_dir = v3f(0,0,1); camera_dir.rotateYZBy(sao->getPitch()); camera_dir.rotateXZBy(sao->getYaw()); /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<"," <<camera_dir.Z<<")"<<std::endl;*/ /* Get the starting value of the block finder radius. */ if(m_last_center != center) { m_nearest_unsent_d = 0; m_last_center = center; } /*infostream<<"m_nearest_unsent_reset_timer=" <<m_nearest_unsent_reset_timer<<std::endl;*/ // Reset periodically to workaround for some bugs or stuff if(m_nearest_unsent_reset_timer > 20.0) { m_nearest_unsent_reset_timer = 0; m_nearest_unsent_d = 0; //infostream<<"Resetting m_nearest_unsent_d for " // <<server->getPlayerName(peer_id)<<std::endl; } //s16 last_nearest_unsent_d = m_nearest_unsent_d; s16 d_start = m_nearest_unsent_d; //infostream<<"d_start="<<d_start<<std::endl; u16 max_simul_sends_setting = g_settings->getU16 ("max_simultaneous_block_sends_per_client"); u16 max_simul_sends_usually = max_simul_sends_setting; /* Check the time from last addNode/removeNode. Decrease send rate if player is building stuff. */ m_time_from_building += dtime; if(m_time_from_building < g_settings->getFloat( "full_block_send_enable_min_time_from_building")) { max_simul_sends_usually = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS; } /* Number of blocks sending + number of blocks selected for sending */ u32 num_blocks_selected = m_blocks_sending.size(); /* next time d will be continued from the d from which the nearest unsent block was found this time. This is because not necessarily any of the blocks found this time are actually sent. */ s32 new_nearest_unsent_d = -1; // get view range and camera fov from the client s16 wanted_range = sao->getWantedRange(); float camera_fov = sao->getFov(); // if FOV, wanted_range are not available (old client), fall back to old default if (wanted_range <= 0) wanted_range = 1000; if (camera_fov <= 0) camera_fov = (72.0*M_PI/180) * 4./3.; const s16 full_d_max = MYMIN(g_settings->getS16("max_block_send_distance"), wanted_range); const s16 d_opt = MYMIN(g_settings->getS16("block_send_optimize_distance"), wanted_range); const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE; //infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl; s16 d_max = full_d_max; s16 d_max_gen = MYMIN(g_settings->getS16("max_block_generate_distance"), wanted_range); // Don't loop very much at a time s16 max_d_increment_at_time = 2; if(d_max > d_start + max_d_increment_at_time) d_max = d_start + max_d_increment_at_time; s32 nearest_emerged_d = -1; s32 nearest_emergefull_d = -1; s32 nearest_sent_d = -1; //bool queue_is_full = false; const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS); const bool occ_cull = g_settings->getBool("server_side_occlusion_culling"); s16 d; for(d = d_start; d <= d_max; d++) { /* Get the border/face dot coordinates of a "d-radiused" box */ std::vector<v3s16> list = FacePositionCache::getFacePositions(d); std::vector<v3s16>::iterator li; for(li = list.begin(); li != list.end(); ++li) { v3s16 p = *li + center; /* Send throttling - Don't allow too many simultaneous transfers - EXCEPT when the blocks are very close Also, don't send blocks that are already flying. */ // Start with the usual maximum u16 max_simul_dynamic = max_simul_sends_usually; // If block is very close, allow full maximum if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) max_simul_dynamic = max_simul_sends_setting; // Don't select too many blocks for sending if (num_blocks_selected >= max_simul_dynamic) { //queue_is_full = true; goto queue_full_break; } // Don't send blocks that are currently being transferred if (m_blocks_sending.find(p) != m_blocks_sending.end()) continue; /* Do not go over max mapgen limit */ if (blockpos_over_max_limit(p)) continue; // If this is true, inexistent block will be made from scratch bool generate = d <= d_max_gen; /* Don't generate or send if not in sight FIXME This only works if the client uses a small enough FOV setting. The default of 72 degrees is fine. */ f32 dist; if (!isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight, &dist)) { continue; } /* Don't send already sent blocks */ { if(m_blocks_sent.find(p) != m_blocks_sent.end()) { continue; } } /* Check if map has this block */ MapBlock *block = env->getMap().getBlockNoCreateNoEx(p); bool surely_not_found_on_disk = false; bool block_is_invalid = false; if(block != NULL) { // Reset usage timer, this block will be of use in the future. block->resetUsageTimer(); // Block is dummy if data doesn't exist. // It means it has been not found from disk and not generated if(block->isDummy()) { surely_not_found_on_disk = true; } if(block->isGenerated() == false) block_is_invalid = true; /* If block is not close, don't send it unless it is near ground level. Block is near ground level if night-time mesh differs from day-time mesh. */ if(d >= d_opt) { if(block->getDayNightDiff() == false) continue; } if (occ_cull && !block_is_invalid && env->getMap().isBlockOccluded(block, cam_pos_nodes)) { continue; } } /* If block has been marked to not exist on disk (dummy) and generating new ones is not wanted, skip block. */ if(generate == false && surely_not_found_on_disk == true) { // get next one. continue; } /* Add inexistent block to emerge queue. */ if(block == NULL || surely_not_found_on_disk || block_is_invalid) { if (emerge->enqueueBlockEmerge(peer_id, p, generate)) { if (nearest_emerged_d == -1) nearest_emerged_d = d; } else { if (nearest_emergefull_d == -1) nearest_emergefull_d = d; goto queue_full_break; } // get next one. continue; } if(nearest_sent_d == -1) nearest_sent_d = d; /* Add block to send queue */ PrioritySortedBlockTransfer q((float)dist, p, peer_id); dest.push_back(q); num_blocks_selected += 1; } } queue_full_break: // If nothing was found for sending and nothing was queued for // emerging, continue next time browsing from here if(nearest_emerged_d != -1){ new_nearest_unsent_d = nearest_emerged_d; } else if(nearest_emergefull_d != -1){ new_nearest_unsent_d = nearest_emergefull_d; } else { if(d > full_d_max){ new_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 2.0; } else { if(nearest_sent_d != -1) new_nearest_unsent_d = nearest_sent_d; else new_nearest_unsent_d = d; } } if(new_nearest_unsent_d != -1) m_nearest_unsent_d = new_nearest_unsent_d; } void RemoteClient::GotBlock(v3s16 p) { if (m_blocks_modified.find(p) == m_blocks_modified.end()) { if (m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); else m_excess_gotblocks++; m_blocks_sent.insert(p); } } void RemoteClient::SentBlock(v3s16 p) { if (m_blocks_modified.find(p) != m_blocks_modified.end()) m_blocks_modified.erase(p); if(m_blocks_sending.find(p) == m_blocks_sending.end()) m_blocks_sending[p] = 0.0; else infostream<<"RemoteClient::SentBlock(): Sent block" " already in m_blocks_sending"<<std::endl; } void RemoteClient::SetBlockNotSent(v3s16 p) { m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; if(m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); if(m_blocks_sent.find(p) != m_blocks_sent.end()) m_blocks_sent.erase(p); m_blocks_modified.insert(p); } void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks) { m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; for(std::map<v3s16, MapBlock*>::iterator i = blocks.begin(); i != blocks.end(); ++i) { v3s16 p = i->first; m_blocks_modified.insert(p); if(m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); if(m_blocks_sent.find(p) != m_blocks_sent.end()) m_blocks_sent.erase(p); } } void RemoteClient::notifyEvent(ClientStateEvent event) { std::ostringstream myerror; switch (m_state) { case CS_Invalid: //intentionally do nothing break; case CS_Created: switch (event) { case CSE_Hello: m_state = CS_HelloSent; break; case CSE_InitLegacy: m_state = CS_AwaitingInit2; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* GotInit2 SetDefinitionsSent SetMediaSent */ default: myerror << "Created: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_Denied: /* don't do anything if in denied state */ break; case CS_HelloSent: switch(event) { case CSE_AuthAccept: m_state = CS_AwaitingInit2; if ((chosen_mech == AUTH_MECHANISM_SRP) || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; if ((chosen_mech == AUTH_MECHANISM_SRP) || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; default: myerror << "HelloSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_AwaitingInit2: switch(event) { case CSE_GotInit2: confirmSerializationVersion(); m_state = CS_InitDone; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init SetDefinitionsSent SetMediaSent */ default: myerror << "InitSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_InitDone: switch(event) { case CSE_SetDefinitionsSent: m_state = CS_DefinitionsSent; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init GotInit2 SetMediaSent */ default: myerror << "InitDone: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_DefinitionsSent: switch(event) { case CSE_SetClientReady: m_state = CS_Active; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init GotInit2 SetDefinitionsSent */ default: myerror << "DefinitionsSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_Active: switch(event) { case CSE_SetDenied: m_state = CS_Denied; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SudoSuccess: m_state = CS_SudoMode; if ((chosen_mech == AUTH_MECHANISM_SRP) || (chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */ default: myerror << "Active: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); break; } break; case CS_SudoMode: switch(event) { case CSE_SetDenied: m_state = CS_Denied; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SudoLeave: m_state = CS_Active; break; default: myerror << "Active: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); break; } break; case CS_Disconnecting: /* we are already disconnecting */ break; } } u32 RemoteClient::uptime() { return getTime(PRECISION_SECONDS) - m_connection_time; } ClientInterface::ClientInterface(con::Connection* con) : m_con(con), m_env(NULL), m_print_info_timer(0.0) { } ClientInterface::~ClientInterface() { /* Delete clients */ { MutexAutoLock clientslock(m_clients_mutex); for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin(); i != m_clients.end(); ++i) { // Delete client delete i->second; } } } std::vector<u16> ClientInterface::getClientIDs(ClientState min_state) { std::vector<u16> reply; MutexAutoLock clientslock(m_clients_mutex); for(UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin(); i != m_clients.end(); ++i) { if (i->second->getState() >= min_state) reply.push_back(i->second->peer_id); } return reply; } void ClientInterface::step(float dtime) { m_print_info_timer += dtime; if(m_print_info_timer >= 30.0) { m_print_info_timer = 0.0; UpdatePlayerList(); } } void ClientInterface::UpdatePlayerList() { if (m_env != NULL) { std::vector<u16> clients = getClientIDs(); m_clients_names.clear(); if(!clients.empty()) infostream<<"Players:"<<std::endl; for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) { RemotePlayer *player = m_env->getPlayer(*i); if (player == NULL) continue; infostream << "* " << player->getName() << "\t"; { MutexAutoLock clientslock(m_clients_mutex); RemoteClient* client = lockedGetClientNoEx(*i); if(client != NULL) client->PrintInfo(infostream); } m_clients_names.push_back(player->getName()); } } } void ClientInterface::send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable) { m_con->Send(peer_id, channelnum, pkt, reliable); } void ClientInterface::sendToAll(NetworkPacket *pkt) { MutexAutoLock clientslock(m_clients_mutex); for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = m_clients.begin(); i != m_clients.end(); ++i) { RemoteClient *client = i->second; if (client->net_proto_version != 0) { m_con->Send(client->peer_id, clientCommandFactoryTable[pkt->getCommand()].channel, pkt, clientCommandFactoryTable[pkt->getCommand()].reliable); } } } RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min) { MutexAutoLock clientslock(m_clients_mutex); UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return NULL; if (n->second->getState() >= state_min) return n->second; else return NULL; } RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min) { UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return NULL; if (n->second->getState() >= state_min) return n->second; else return NULL; } ClientState ClientInterface::getClientState(u16 peer_id) { MutexAutoLock clientslock(m_clients_mutex); UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return CS_Invalid; return n->second->getState(); } void ClientInterface::setPlayerName(u16 peer_id,std::string name) { MutexAutoLock clientslock(m_clients_mutex); UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n != m_clients.end()) n->second->setName(name); } void ClientInterface::DeleteClient(u16 peer_id) { MutexAutoLock conlock(m_clients_mutex); // Error check UNORDERED_MAP<u16, RemoteClient*>::iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return; /* Mark objects to be not known by the client */ //TODO this should be done by client destructor!!! RemoteClient *client = n->second; // Handle objects for(std::set<u16>::iterator i = client->m_known_objects.begin(); i != client->m_known_objects.end(); ++i) { // Get object u16 id = *i;