aboutsummaryrefslogtreecommitdiff
path: root/src/gui/StyleSpec.h
blob: 3e842e82636ccd15f66b347f4757a4a954c1b218 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
/*
Minetest
Copyright (C) 2019 rubenwardy

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "client/tile.h" // ITextureSource
#include "debug.h"
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include <array>

#pragma once

class StyleSpec
{
public:
	enum Property
	{
		TEXTCOLOR,
		BGCOLOR,
		BGCOLOR_HOVERED, // Note: Deprecated property
		BGCOLOR_PRESSED, // Note: Deprecated property
		NOCLIP,
		BORDER,
		BGIMG,
		BGIMG_HOVERED, // Note: Deprecated property
		BGIMG_MIDDLE,
		BGIMG_PRESSED, // Note: Deprecated property
		FGIMG,
		FGIMG_HOVERED, // Note: Deprecated property
		FGIMG_PRESSED, // Note: Deprecated property
		ALPHA,
		CONTENT_OFFSET,
		PADDING,
		NUM_PROPERTIES,
		NONE
	};
	enum State
	{
		STATE_DEFAULT = 0,
		STATE_HOVERED = 1 << 0,
		STATE_PRESSED = 1 << 1,
		NUM_STATES = 1 << 2,
		STATE_INVALID = 1 << 3,
	};

private:
	std::array<bool, NUM_PROPERTIES> property_set{};
	std::array<std::string, NUM_PROPERTIES> properties;
	State state_map = STATE_DEFAULT;

public:
	static Property GetPropertyByName(const std::string &name)
	{
		if (name == "textcolor") {
			return TEXTCOLOR;
		} else if (name == "bgcolor") {
			return BGCOLOR;
		} else if (name == "bgcolor_hovered") {
			return BGCOLOR_HOVERED;
		} else if (name == "bgcolor_pressed") {
			return BGCOLOR_PRESSED;
		} else if (name == "noclip") {
			return NOCLIP;
		} else if (name == "border") {
			return BORDER;
		} else if (name == "bgimg") {
			return BGIMG;
		} else if (name == "bgimg_hovered") {
			return BGIMG_HOVERED;
		} else if (name == "bgimg_middle") {
			return BGIMG_MIDDLE;
		} else if (name == "bgimg_pressed") {
			return BGIMG_PRESSED;
		} else if (name == "fgimg") {
			return FGIMG;
		} else if (name == "fgimg_hovered") {
			return FGIMG_HOVERED;
		} else if (name == "fgimg_pressed") {
			return FGIMG_PRESSED;
		} else if (name == "alpha") {
			return ALPHA;
		} else if (name == "content_offset") {
			return CONTENT_OFFSET;
		} else if (name == "padding") {
			return PADDING;
		} else {
			return NONE;
		}
	}

	std::string get(Property prop, std::string def) const
	{
		const auto &val = properties[prop];
		return val.empty() ? def : val;
	}

	void set(Property prop, const std::string &value)
	{
		properties[prop] = value;
		property_set[prop] = true;
	}

	//! Parses a name and returns the corresponding state enum
	static State getStateByName(const std::string &name)
	{
		if (name == "default") {
			return STATE_DEFAULT;
		} else if (name == "hovered") {
			return STATE_HOVERED;
		} else if (name == "pressed") {
			return STATE_PRESSED;
		} else {
			return STATE_INVALID;
		}
	}

	//! Gets the state that this style is intended for
	State getState() const
	{
		return state_map;
	}

	//! Set the given state on this style
	void addState(State state)
	{
		FATAL_ERROR_IF(state >= NUM_STATES, "Out-of-bounds state received");

		state_map = static_cast<State>(state_map | state);
	}

	//! Using a list of styles mapped to state values, calculate the final
	//  combined style for a state by propagating values in its component states
	static StyleSpec getStyleFromStatePropagation(const std::array<StyleSpec, NUM_STATES> &styles, State state)
	{
		StyleSpec temp = styles[StyleSpec::STATE_DEFAULT];
		temp.state_map = state;
		for (int i = StyleSpec::STATE_DEFAULT + 1; i <= state; i++) {
			if ((state & i) != 0) {
				temp = temp | styles[i];
			}
		}

		return temp;
	}

	video::SColor getColor(Property prop, video::SColor def) const
	{
		const auto &val = properties[prop];
		if (val.empty()) {
			return def;
		}

		parseColorString(val, def, false, 0xFF);
		return def;
	}

	video::SColor getColor(Property prop) const
	{
		const auto &val = properties[prop];
		FATAL_ERROR_IF(val.empty(), "Unexpected missing property");

		video::SColor color;
		parseColorString(val, color, false, 0xFF);
		return color;
	}

	irr::core::rect<s32> getRect(Property prop, irr::core::rect<s32> def) const
	{
		const auto &val = properties[prop];
		if (val.empty())
			return def;

		irr::core::rect<s32> rect;
		if (!parseRect(val, &rect))
			return def;

		return rect;
	}

	irr::core::rect<s32> getRect(Property prop) const
	{
		const auto &val = properties[prop];
		FATAL_ERROR_IF(val.empty(), "Unexpected missing property");

		irr::core::rect<s32> rect;
		parseRect(val, &rect);
		return rect;
	}

	irr::core::vector2d<s32> getVector2i(Property prop, irr::core::vector2d<s32> def) const
	{
		const auto &val = properties[prop];
		if (val.empty())
			return def;

		irr::core::vector2d<s32> vec;
		if (!parseVector2i(val, &vec))
			return def;

		return vec;
	}

	irr::core::vector2d<s32> getVector2i(Property prop) const
	{
		const auto &val = properties[prop];
		FATAL_ERROR_IF(val.empty(), "Unexpected missing property");

		irr::core::vector2d<s32> vec;
		parseVector2i(val, &vec);
		return vec;
	}

	video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc,
			video::ITexture *def) const
	{
		const auto &val = properties[prop];
		if (val.empty()) {
			return def;
		}

		video::ITexture *texture = tsrc->getTexture(val);

		return texture;
	}

	video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc) const
	{
		const auto &val = properties[prop];
		FATAL_ERROR_IF(val.empty(), "Unexpected missing property");

		video::ITexture *texture = tsrc->getTexture(val);

		return texture;
	}

	bool getBool(Property prop, bool def) const
	{
		const auto &val = properties[prop];
		if (val.empty()) {
			return def;
		}

		return is_yes(val);
	}

	inline bool isNotDefault(Property prop) const
	{
		return !properties[prop].empty();
	}

	inline bool hasProperty(Property prop) const { return property_set[prop]; }

	StyleSpec &operator|=(const StyleSpec &other)
	{
		for (size_t i = 0; i < NUM_PROPERTIES; i++) {
			auto prop = (Property)i;
			if (other.hasProperty(prop)) {
				set(prop, other.get(prop, ""));
			}
		}

		return *this;
	}

	StyleSpec operator|(const StyleSpec &other) const
	{
		StyleSpec newspec = *this;
		newspec |= other;
		return newspec;
	}

private:
	bool parseRect(const std::string &value, irr::core::rect<s32> *parsed_rect) const
	{
		irr::core::rect<s32> rect;
		std::vector<std::string> v_rect = split(value, ',');

		if (v_rect.size() == 1) {
			s32 x = stoi(v_rect[0]);
			rect.UpperLeftCorner = irr::core::vector2di(x, x);
			rect.LowerRightCorner = irr::core::vector2di(-x, -x);
		} else if (v_rect.size() == 2) {
			s32 x = stoi(v_rect[0]);
			s32 y =	stoi(v_rect[1]);
			rect.UpperLeftCorner = irr::core::vector2di(x, y);
			rect.LowerRightCorner = irr::core::vector2di(-x, -y);
			// `-x` is interpreted as `w - x`
		} else if (v_rect.size() == 4) {
			rect.UpperLeftCorner = irr::core::vector2di(
					stoi(v_rect[0]), stoi(v_rect[1]));
			rect.LowerRightCorner = irr::core::vector2di(
					stoi(v_rect[2]), stoi(v_rect[3]));
		} else {
			warningstream << "Invalid rectangle string format: \"" << value
					<< "\"" << std::endl;
			return false;
		}

		*parsed_rect = rect;

		return true;
	}

	bool parseVector2i(const std::string &value, irr::core::vector2d<s32> *parsed_vec) const
	{
		irr::core::vector2d<s32> vec;
		std::vector<std::string> v_vector = split(value, ',');

		if (v_vector.size() == 1) {
			s32 x = stoi(v_vector[0]);
			vec.X = x;
			vec.Y = x;
		} else if (v_vector.size() == 2) {
			s32 x = stoi(v_vector[0]);
			s32 y =	stoi(v_vector[1]);
			vec.X = x;
			vec.Y = y;
		} else {
			warningstream << "Invalid vector2d string format: \"" << value
					<< "\"" << std::endl;
			return false;
		}

		*parsed_vec = vec;

		return true;
	}
};
s="hl opt">(0.5 * m_aspect * tan(m_fov_y)); m_cameranode->setAspectRatio(m_aspect); m_cameranode->setFOV(m_fov_y); // Position the wielded item //v3f wield_position = v3f(45, -35, 65); v3f wield_position = v3f(55, -35, 65); //v3f wield_rotation = v3f(-100, 120, -100); v3f wield_rotation = v3f(-100, 120, -100); if(m_digging_anim < 0.05 || m_digging_anim > 0.5){ f32 frac = 1.0; if(m_digging_anim > 0.5) frac = 2.0 * (m_digging_anim - 0.5); // This value starts from 1 and settles to 0 f32 ratiothing = pow((1.0f - tool_reload_ratio), 0.5f); //f32 ratiothing2 = pow(ratiothing, 0.5f); f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0; wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7f); //wield_position.Z += frac * 5.0 * ratiothing2; wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1f); wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4f); //wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4f); //wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0f); } if (m_digging_button != -1) { f32 digfrac = m_digging_anim; wield_position.X -= 30 * sin(pow(digfrac, 0.8f) * PI); wield_position.Y += 15 * sin(digfrac * 2 * PI); wield_position.Z += 5 * digfrac; // Euler angles are PURE EVIL, so why not use quaternions? core::quaternion quat_begin(wield_rotation * core::DEGTORAD); core::quaternion quat_end(v3f(90, -10, -130) * core::DEGTORAD); core::quaternion quat_slerp; quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * PI)); quat_slerp.toEuler(wield_rotation); wield_rotation *= core::RADTODEG; } else { f32 bobfrac = my_modf(m_view_bobbing_anim); wield_position.X -= sin(bobfrac*PI*2.0) * 3.0; wield_position.Y += sin(my_modf(bobfrac*2.0)*PI) * 3.0; } m_wieldnode->setPosition(wield_position); m_wieldnode->setRotation(wield_rotation); m_wieldlight = player->light; // Render distance feedback loop updateViewingRange(frametime); // If the player seems to be walking on solid ground, // view bobbing is enabled and free_move is off, // start (or continue) the view bobbing animation. v3f speed = player->getSpeed(); if ((hypot(speed.X, speed.Z) > BS) && (player->touching_ground) && (g_settings->getBool("view_bobbing") == true) && (g_settings->getBool("free_move") == false || !m_gamedef->checkLocalPrivilege("fly"))) { // Start animation m_view_bobbing_state = 1; m_view_bobbing_speed = MYMIN(speed.getLength(), 40); } else if (m_view_bobbing_state == 1) { // Stop animation m_view_bobbing_state = 2; m_view_bobbing_speed = 60; } } void Camera::updateViewingRange(f32 frametime_in) { if (m_draw_control.range_all) return; m_added_frametime += frametime_in; m_added_frames += 1; // Actually this counter kind of sucks because frametime is busytime m_frametime_counter -= frametime_in; if (m_frametime_counter > 0) return; m_frametime_counter = 0.2; /*dstream<<__FUNCTION_NAME <<": Collected "<<m_added_frames<<" frames, total of " <<m_added_frametime<<"s."<<std::endl; dstream<<"m_draw_control.blocks_drawn=" <<m_draw_control.blocks_drawn <<", m_draw_control.blocks_would_have_drawn=" <<m_draw_control.blocks_would_have_drawn <<std::endl;*/ // Get current viewing range and FPS settings f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min"); viewing_range_min = MYMAX(5.0, viewing_range_min); f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max"); viewing_range_max = MYMAX(viewing_range_min, viewing_range_max); // Immediately apply hard limits if(m_draw_control.wanted_range < viewing_range_min) m_draw_control.wanted_range = viewing_range_min; if(m_draw_control.wanted_range > viewing_range_max) m_draw_control.wanted_range = viewing_range_max; // Just so big a value that everything rendered is visible // Some more allowance than viewing_range_max * BS because of clouds, // active objects, etc. if(viewing_range_max < 200*BS) m_cameranode->setFarValue(200 * BS * 10); else m_cameranode->setFarValue(viewing_range_max * BS * 10); f32 wanted_fps = g_settings->getFloat("wanted_fps"); wanted_fps = MYMAX(wanted_fps, 1.0); f32 wanted_frametime = 1.0 / wanted_fps; m_draw_control.wanted_min_range = viewing_range_min; m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1; if (m_draw_control.wanted_max_blocks < 10) m_draw_control.wanted_max_blocks = 10; f32 block_draw_ratio = 1.0; if (m_draw_control.blocks_would_have_drawn != 0) { block_draw_ratio = (f32)m_draw_control.blocks_drawn / (f32)m_draw_control.blocks_would_have_drawn; } // Calculate the average frametime in the case that all wanted // blocks had been drawn f32 frametime = m_added_frametime / m_added_frames / block_draw_ratio; m_added_frametime = 0.0; m_added_frames = 0; f32 wanted_frametime_change = wanted_frametime - frametime; //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl; // If needed frametime change is small, just return // This value was 0.4 for many months until 2011-10-18 by c55; // Let's see how this works out. if (fabs(wanted_frametime_change) < wanted_frametime*0.33) { //dstream<<"ignoring small wanted_frametime_change"<<std::endl; return; } f32 range = m_draw_control.wanted_range; f32 new_range = range; f32 d_range = range - m_range_old; f32 d_frametime = frametime - m_frametime_old; if (d_range != 0) { m_time_per_range = d_frametime / d_range; } // The minimum allowed calculated frametime-range derivative: // Practically this sets the maximum speed of changing the range. // The lower this value, the higher the maximum changing speed. // A low value here results in wobbly range (0.001) // A high value here results in slow changing range (0.0025) // SUGG: This could be dynamically adjusted so that when // the camera is turning, this is lower //f32 min_time_per_range = 0.0015; f32 min_time_per_range = 0.0010; //f32 min_time_per_range = 0.05 / range; if(m_time_per_range < min_time_per_range) { m_time_per_range = min_time_per_range; //dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl; } else { //dstream<<"m_time_per_range="<<m_time_per_range<<std::endl; } f32 wanted_range_change = wanted_frametime_change / m_time_per_range; // Dampen the change a bit to kill oscillations //wanted_range_change *= 0.9; //wanted_range_change *= 0.75; wanted_range_change *= 0.5; //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl; // If needed range change is very small, just return if(fabs(wanted_range_change) < 0.001) { //dstream<<"ignoring small wanted_range_change"<<std::endl; return; } new_range += wanted_range_change; //f32 new_range_unclamped = new_range; new_range = MYMAX(new_range, viewing_range_min); new_range = MYMIN(new_range, viewing_range_max); /*dstream<<"new_range="<<new_range_unclamped <<", clamped to "<<new_range<<std::endl;*/ m_draw_control.wanted_range = new_range; m_range_old = new_range; m_frametime_old = frametime; } void Camera::setDigging(s32 button) { if (m_digging_button == -1) m_digging_button = button; } void Camera::wield(const ItemStack &item) { IItemDefManager *idef = m_gamedef->idef(); scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh; if(wield_mesh) { m_wieldnode->setMesh(wield_mesh); m_wieldnode->setVisible(true); } else { m_wieldnode->setVisible(false); } } void Camera::drawWieldedTool() { // Set vertex colors of wield mesh according to light level u8 li = decode_light(m_wieldlight); video::SColor color(255,li,li,li); setMeshColor(m_wieldnode->getMesh(), color); // Clear Z buffer m_wieldmgr->getVideoDriver()->clearZBuffer(); // Draw the wielded node (in a separate scene manager) scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera(); cam->setAspectRatio(m_cameranode->getAspectRatio()); cam->setFOV(72.0*PI/180.0); cam->setNearValue(0.1); cam->setFarValue(100); m_wieldmgr->drawAll(); }