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#include "guiAnimatedImage.h"
#include "client/guiscalingfilter.h"
#include "client/tile.h" // ITextureSource
#include "log.h"
#include "porting.h"
#include "util/string.h"
#include <string>
#include <vector>
GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
s32 id, const core::rect<s32> &rectangle) :
gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle)
{
}
void GUIAnimatedImage::draw()
{
if (m_texture == nullptr)
return;
video::IVideoDriver *driver = Environment->getVideoDriver();
core::dimension2d<u32> size = m_texture->getOriginalSize();
if ((u32)m_frame_count > size.Height)
m_frame_count = size.Height;
if (m_frame_idx >= m_frame_count)
m_frame_idx = m_frame_count - 1;
size.Height /= m_frame_count;
core::rect<s32> rect(core::position2d<s32>(0, size.Height * m_frame_idx), size);
core::rect<s32> *cliprect = NoClip ? nullptr : &AbsoluteClippingRect;
if (m_middle.getArea() == 0) {
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
draw2DImageFilterScaled(driver, m_texture, AbsoluteRect, rect, cliprect,
colors, true);
} else {
draw2DImage9Slice(driver, m_texture, AbsoluteRect, rect, m_middle, cliprect);
}
// Step the animation
if (m_frame_count > 1 && m_frame_duration > 0) {
// Determine the delta time to step
u64 new_global_time = porting::getTimeMs();
if (m_global_time > 0)
m_frame_time += new_global_time - m_global_time;
m_global_time = new_global_time;
// Advance by the number of elapsed frames, looping if necessary
m_frame_idx += (u32)(m_frame_time / m_frame_duration);
m_frame_idx %= m_frame_count;
// If 1 or more frames have elapsed, reset the frame time counter with
// the remainder
m_frame_time %= m_frame_duration;
}
}
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