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path: root/src/gui/guiAnimatedImage.cpp
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#include "guiAnimatedImage.h"

#include "client/guiscalingfilter.h"
#include "client/tile.h" // ITextureSource
#include "log.h"
#include "porting.h"
#include <string>

GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
		s32 id, const core::rect<s32> &rectangle, const std::string &name,
		ISimpleTextureSource *tsrc) :
		gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle),
		m_name(name), m_tsrc(tsrc), m_texture(nullptr), m_global_time(0),
		m_frame_idx(0), m_frame_count(1), m_frame_duration(1), m_frame_time(0)
{
	// Expected format: "texture_name:frame_count,frame_duration"
	// If this format is not met, the string will be loaded as a normal texture

	std::string::size_type colon_position = name.find(':', 0);
	std::string::size_type comma_position = name.find(',', 0);

	if (comma_position != std::string::npos &&
			colon_position != std::string::npos &&
			comma_position < name.size()) {
		m_texture = m_tsrc->getTexture(name.substr(0, colon_position));

		m_frame_count = std::max(stoi(name.substr(
					colon_position + 1, comma_position - colon_position - 1)), 1);

		m_frame_duration = std::max(stoi(name.substr(comma_position + 1)), 1);
	} else {
		// Leave the count/duration and display a static image
		m_texture = m_tsrc->getTexture(name);
		errorstream << "animated_image[]: Invalid texture format " << name <<
			". Expected format: texture_name:frame_count,frame_duration" << std::endl;
	}

	if (m_texture != nullptr) {
		core::dimension2d<u32> size = m_texture->getOriginalSize();
		if (size.Height < (u64)m_frame_count) {
			m_frame_count = size.Height;
		}
	} else {
		// No need to step an animation if we have nothing to draw
		m_frame_count = 1;
	}
}

void GUIAnimatedImage::draw()
{
	// Render the current frame
	if (m_texture != nullptr) {
		video::IVideoDriver *driver = Environment->getVideoDriver();

		const video::SColor color(255, 255, 255, 255);
		const video::SColor colors[] = {color, color, color, color};

		core::dimension2d<u32> size = m_texture->getOriginalSize();
		size.Height /= m_frame_count;

		draw2DImageFilterScaled( driver, m_texture, AbsoluteRect,
				core::rect<s32>(core::position2d<s32>(0, size.Height * m_frame_idx), size),
				NoClip ? nullptr : &AbsoluteClippingRect, colors, true);
	}

	// Step the animation
	if (m_frame_count > 1) {
		// Determine the delta time to step
		u64 new_global_time = porting::getTimeMs();
		if (m_global_time > 0)
			m_frame_time += new_global_time - m_global_time;

		m_global_time = new_global_time;

		// Advance by the number of elapsed frames, looping if necessary
		m_frame_idx += u32(m_frame_time / m_frame_duration);
		m_frame_idx %= m_frame_count;

		// If 1 or more frames have elapsed, reset the frame time counter with
		// the remainder
		m_frame_time %= m_frame_duration;
	}
}