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#pragma once
#include "irrlichttypes_extrabloated.h"
#include <algorithm>
#include <string>
class ISimpleTextureSource;
class GUIAnimatedImage : public gui::IGUIElement {
public:
GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
s32 id, const core::rect<s32> &rectangle);
virtual void draw() override;
void setTexture(video::ITexture *texture) { m_texture = texture; };
video::ITexture *getTexture() const { return m_texture; };
void setMiddleRect(const core::rect<s32> &middle) { m_middle = middle; };
core::rect<s32> getMiddleRect() const { return m_middle; };
void setFrameDuration(u64 duration) { m_frame_duration = duration; };
u64 getFrameDuration() const { return m_frame_duration; };
void setFrameCount(s32 count) { m_frame_count = std::max(count, 1); };
s32 getFrameCount() const { return m_frame_count; };
void setFrameIndex(s32 frame) { m_frame_idx = std::max(frame, 0); };
s32 getFrameIndex() const { return m_frame_idx; };
private:
video::ITexture *m_texture = nullptr;
u64 m_global_time = 0;
s32 m_frame_idx = 0;
s32 m_frame_count = 1;
u64 m_frame_duration = 0;
u64 m_frame_time = 0;
core::rect<s32> m_middle;
};
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