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/*
Minetest
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
<muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
class Client;
class ISimpleTextureSource;
class GUIConfirmRegistration : public GUIModalMenu
{
public:
GUIConfirmRegistration(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
s32 id, IMenuManager *menumgr, Client *client,
const std::string &playername, const std::string &password,
bool *aborted, ISimpleTextureSource *tsrc);
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void closeMenu(bool goNext);
void acceptInput();
bool processInput();
bool OnEvent(const SEvent &event);
#ifdef __ANDROID__
bool getAndroidUIInput();
#endif
private:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return "password"; }
Client *m_client = nullptr;
const std::string &m_playername;
const std::string &m_password;
bool *m_aborted = nullptr;
std::wstring m_pass_confirm = L"";
ISimpleTextureSource *m_tsrc;
};
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