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path: root/src/gui/guiEngine.cpp
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/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "guiEngine.h"

#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "guiMainMenu.h"
#include "sound.h"
#include "client/sound_openal.h"
#include "client/clouds.h"
#include "httpfetch.h"
#include "log.h"
#include "client/fontengine.h"
#include "client/guiscalingfilter.h"
#include "irrlicht_changes/static_text.h"

#ifdef __ANDROID__
#include "client/tile.h"
#include <GLES/gl.h>
#endif


/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
	m_engine->getScriptIface()->handleMainMenuButtons(fields);
}

/******************************************************************************/
void TextDestGuiEngine::gotText(const std::wstring &text)
{
	m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}

/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
	for (const std::string &texture_to_delete : m_to_delete) {
		const char *tname = texture_to_delete.c_str();
		video::ITexture *texture = m_driver->getTexture(tname);
		m_driver->removeTexture(texture);
	}
}

/******************************************************************************/
video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
	if (id)
		*id = 0;

	if (name.empty())
		return NULL;

	m_to_delete.insert(name);

#ifdef __ANDROID__
	video::ITexture *retval = m_driver->findTexture(name.c_str());
	if (retval)
		return retval;

	video::IImage *image = m_driver->createImageFromFile(name.c_str());
	if (!image)
		return NULL;

	image = Align2Npot2(image, m_driver);
	retval = m_driver->addTexture(name.c_str(), image);
	image->drop();
	return retval;
#else
	return m_driver->getTexture(name.c_str());
#endif
}

/******************************************************************************/
/** MenuMusicFetcher                                                          */
/******************************************************************************/
void MenuMusicFetcher::fetchSounds(const std::string &name,
			std::set<std::string> &dst_paths,
			std::set<std::string> &dst_datas)
{
	if(m_fetched.count(name))
		return;
	m_fetched.insert(name);
	std::string base;
	base = porting::path_share + DIR_DELIM + "sounds";
	dst_paths.insert(base + DIR_DELIM + name + ".ogg");
	int i;
	for(i=0; i<10; i++)
		dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
	base = porting::path_user + DIR_DELIM + "sounds";
	dst_paths.insert(base + DIR_DELIM + name + ".ogg");
	for(i=0; i<10; i++)
		dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
}

/******************************************************************************/
/** GUIEngine                                                                 */
/******************************************************************************/
GUIEngine::GUIEngine(JoystickController *joystick,
		gui::IGUIElement *parent,
		IMenuManager *menumgr,
		MainMenuData *data,
		bool &kill) :
	m_parent(parent),
	m_menumanager(menumgr),
	m_smgr(RenderingEngine::get_scene_manager()),
	m_data(data),
	m_kill(kill)
{
	//initialize texture pointers
	for (image_definition &texture : m_textures) {
		texture.texture = NULL;
	}
	// is deleted by guiformspec!
	m_buttonhandler = new TextDestGuiEngine(this);

	//create texture source
	m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());

	//create soundmanager
	MenuMusicFetcher soundfetcher;
#if USE_SOUND
	if (g_settings->getBool("enable_sound"))
		m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
#endif
	if(!m_sound_manager)
		m_sound_manager = &dummySoundManager;

	//create topleft header
	m_toplefttext = L"";

	core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
		g_fontengine->getTextHeight());
	rect += v2s32(4, 0);

	m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
			m_toplefttext, rect, false, true, 0, -1);

	//create formspecsource
	m_formspecgui = new FormspecFormSource("");

	/* Create menu */
	m_menu = new GUIFormSpecMenu(joystick,
			m_parent,
			-1,
			m_menumanager,
			NULL /* &client */,
			m_texture_source,
			m_formspecgui,
			m_buttonhandler,
			"",
			false);

	m_menu->allowClose(false);
	m_menu->lockSize(true,v2u32(800,600));

	// Initialize scripting

	infostream << "GUIEngine: Initializing Lua" << std::endl;

	m_script = new MainMenuScripting(this);

	try {
		m_script->setMainMenuData(&m_data->script_data);
		m_data->script_data.errormessage = "";

		if (!loadMainMenuScript()) {
			errorstream << "No future without main menu!" << std::endl;
			abort();
		}

		run();
	} catch (LuaError &e) {
		errorstream << "Main menu error: " << e.what() << std::endl;
		m_data->script_data.errormessage = e.what();
	}

	m_menu->quitMenu();
	m_menu->drop();
	m_menu = NULL;
}

/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
	// Set main menu path (for core.get_mainmenu_path())
	m_scriptdir = g_settings->get("main_menu_path");
	if (m_scriptdir.empty()) {
		m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
	}

	// Load builtin (which will load the main menu script)
	std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
	try {
		m_script->loadScript(script);
		// Menu script loaded
		return true;
	} catch (const ModError &e) {
		errorstream << "GUIEngine: execution of menu script failed: "
			<< e.what() << std::endl;
	}

	return false;
}

/******************************************************************************/
void GUIEngine::run()
{
	// Always create clouds because they may or may not be
	// needed based on the game selected
	video::IVideoDriver *driver = RenderingEngine::get_video_driver();

	cloudInit();

	unsigned int text_height = g_fontengine->getTextHeight();

	irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
		g_settings->getU16("screen_h"));

	static const video::SColor sky_color(255, 140, 186, 250);

	// Reset fog color
	{
		video::SColor fog_color;
		video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
		f32 fog_start = 0;
		f32 fog_end = 0;
		f32 fog_density = 0;
		bool fog_pixelfog = false;
		bool fog_rangefog = false;
		driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
				fog_pixelfog, fog_rangefog);

		driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
				fog_pixelfog, fog_rangefog);
	}

	while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {

		const irr::core::dimension2d<u32> &current_screen_size =
			RenderingEngine::get_video_driver()->getScreenSize();
		// Verify if window size has changed and save it if it's the case
		// Ensure evaluating settings->getBool after verifying screensize
		// First condition is cheaper
		if (previous_screen_size != current_screen_size &&
				current_screen_size != irr::core::dimension2d<u32>(0,0) &&
				g_settings->getBool("autosave_screensize")) {
			g_settings->setU16("screen_w", current_screen_size.Width);
			g_settings->setU16("screen_h", current_screen_size.Height);
			previous_screen_size = current_screen_size;
		}

		//check if we need to update the "upper left corner"-text
		if (text_height != g_fontengine->getTextHeight()) {
			updateTopLeftTextSize();
			text_height = g_fontengine->getTextHeight();
		}

		driver->beginScene(true, true, sky_color);

		if (m_clouds_enabled)
		{
			cloudPreProcess();
			drawOverlay(driver);
		}
		else
			drawBackground(driver);

		drawHeader(driver);
		drawFooter(driver);

		RenderingEngine::get_gui_env()->drawAll();

		driver->endScene();

		if (m_clouds_enabled)
			cloudPostProcess();
		else
			sleep_ms(25);

		m_script->step();

#ifdef __ANDROID__
		m_menu->getAndroidUIInput();
#endif
	}
}

/******************************************************************************/
GUIEngine::~GUIEngine()
{
	if (m_sound_manager != &dummySoundManager){
		delete m_sound_manager;
		m_sound_manager = NULL;
	}

	infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
	delete m_script;

	m_irr_toplefttext->setText(L"");

	//clean up texture pointers
	for (image_definition &texture : m_textures) {
		if (texture.texture)
			RenderingEngine::get_video_driver()->removeTexture(texture.texture);
	}

	delete m_texture_source;

	if (m_cloud.clouds)
		m_cloud.clouds->drop();
}

/******************************************************************************/
void GUIEngine::cloudInit()
{
	m_cloud.clouds = new Clouds(m_smgr, -1, rand());
	m_cloud.clouds->setHeight(100.0f);
	m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));

	m_cloud.camera = m_smgr->addCameraSceneNode(0,
				v3f(0,0,0), v3f(0, 60, 100));
	m_cloud.camera->setFarValue(10000);

	m_cloud.lasttime = RenderingEngine::get_timer_time();
}

/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
	u32 time = RenderingEngine::get_timer_time();

	if(time > m_cloud.lasttime)
		m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
	else
		m_cloud.dtime = 0;

	m_cloud.lasttime = time;

	m_cloud.clouds->step(m_cloud.dtime*3);
	m_cloud.clouds->render();
	m_smgr->drawAll();
}

/******************************************************************************/
void GUIEngine::cloudPostProcess()
{
	float fps_max = g_settings->getFloat("pause_fps_max");
	// Time of frame without fps limit
	u32 busytime_u32;

	// not using getRealTime is necessary for wine
	u32 time = RenderingEngine::get_timer_time();
	if(time > m_cloud.lasttime)
		busytime_u32 = time - m_cloud.lasttime;
	else
		busytime_u32 = 0;

	// FPS limiter
	u32 frametime_min = 1000./fps_max;

	if (busytime_u32 < frametime_min) {
		u32 sleeptime = frametime_min - busytime_u32;
		RenderingEngine::get_raw_device()->sleep(sleeptime);
	}
}

/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver *driver)
{
	v2u32 screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;

	/* If no texture, draw background of solid color */
	if(!texture){
		video::SColor color(255,80,58,37);
		core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
		driver->draw2DRectangle(color, rect, NULL);
		return;
	}

	v2u32 sourcesize = texture->getOriginalSize();

	if (m_textures[TEX_LAYER_BACKGROUND].tile)
	{
		v2u32 tilesize(
				MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
				MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
		for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
		{
			for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
			{
				draw2DImageFilterScaled(driver, texture,
					core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
					core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
					NULL, NULL, true);
			}
		}
		return;
	}

	/* Draw background texture */
	draw2DImageFilterScaled(driver, texture,
		core::rect<s32>(0, 0, screensize.X, screensize.Y),
		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
		NULL, NULL, true);
}

/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver *driver)
{
	v2u32 screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	/* Draw background texture */
	v2u32 sourcesize = texture->getOriginalSize();
	draw2DImageFilterScaled(driver, texture,
		core::rect<s32>(0, 0, screensize.X, screensize.Y),
		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
		NULL, NULL, true);
}

/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver *driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	f32 mult = (((f32)screensize.Width / 2.0)) /
			((f32)texture->getOriginalSize().Width);

	v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
			((f32)texture->getOriginalSize().Height) * mult);

	// Don't draw the header if there isn't enough room
	s32 free_space = (((s32)screensize.Height)-320)/2;

	if (free_space > splashsize.Y) {
		core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
		splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
				((free_space/2)-splashsize.Y/2)+10);

	video::SColor bgcolor(255,50,50,50);

	draw2DImageFilterScaled(driver, texture, splashrect,
		core::rect<s32>(core::position2d<s32>(0,0),
		core::dimension2di(texture->getOriginalSize())),
		NULL, NULL, true);
	}
}

/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver *driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	f32 mult = (((f32)screensize.Width)) /
			((f32)texture->getOriginalSize().Width);

	v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
			((f32)texture->getOriginalSize().Height) * mult);

	// Don't draw the footer if there isn't enough room
	s32 free_space = (((s32)screensize.Height)-320)/2;

	if (free_space > footersize.Y) {
		core::rect<s32> rect(0,0,footersize.X,footersize.Y);
		rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
		rect -= v2s32(footersize.X/2, 0);

		draw2DImageFilterScaled(driver, texture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(texture->getOriginalSize())),
			NULL, NULL, true);
	}
}

/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
		bool tile_image, unsigned int minsize)
{
	video::IVideoDriver *driver = RenderingEngine::get_video_driver();

	if (m_textures[layer].texture) {
		driver->removeTexture(m_textures[layer].texture);
		m_textures[layer].texture = NULL;
	}

	if (texturepath.empty() || !fs::PathExists(texturepath)) {
		return false;
	}

	m_textures[layer].texture = driver->getTexture(texturepath.c_str());
	m_textures[layer].tile    = tile_image;
	m_textures[layer].minsize = minsize;

	if (!m_textures[layer].texture) {
		return false;
	}

	return true;
}

/******************************************************************************/
bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
{
#if USE_CURL
	std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
	if (!target_file.good()) {
		return false;
	}

	HTTPFetchRequest fetch_request;
	HTTPFetchResult fetch_result;
	fetch_request.url = url;
	fetch_request.caller = HTTPFETCH_SYNC;
	fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
	httpfetch_sync(fetch_request, fetch_result);

	if (!fetch_result.succeeded) {
		target_file.close();
		fs::DeleteSingleFileOrEmptyDirectory(target);
		return false;
	}
	target_file << fetch_result.data;

	return true;
#else
	return false;
#endif
}

/******************************************************************************/
void GUIEngine::setTopleftText(const std::string &text)
{
	m_toplefttext = translate_string(utf8_to_wide(text));

	updateTopLeftTextSize();
}

/******************************************************************************/
void GUIEngine::updateTopLeftTextSize()
{
	core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
		g_fontengine->getTextHeight());
	rect += v2s32(4, 0);

	m_irr_toplefttext->remove();
	m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
			m_toplefttext, rect, false, true, 0, -1);
}

/******************************************************************************/
s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
{
	s32 handle = m_sound_manager->playSound(spec, looped);
	return handle;
}

/******************************************************************************/
void GUIEngine::stopSound(s32 handle)
{
	m_sound_manager->stopSound(handle);
}

/******************************************************************************/
unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
		const std::string &serialized_params)
{
	return m_script->queueAsync(serialized_func, serialized_params);
}

s="hl opt">)spacing.X; geom.Y = stof(f.next_esc(";")) * (float)spacing.Y; std::string name = f.next_esc("]"); infostream<<"image name="<<name <<", pos=("<<pos.X<<","<<pos.Y<<")" <<", geom=("<<geom.X<<","<<geom.Y<<")" <<std::endl; if(bp_set != 2) errorstream<<"WARNING: invalid use of background without a size[] element"<<std::endl; m_backgrounds.push_back(ImageDrawSpec(name, pos, geom)); } else if(type == "field" || type == "textarea") { std::string fname = f.next_esc(";"); std::string flabel = f.next_esc(";"); if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos) { if (type == "textarea") errorstream<<"WARNING: Textarea connot be unpositioned"<<std::endl; if(!bp_set) { rect = core::rect<s32>( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); basepos = getBasePos(); bp_set = 1; } else if(bp_set == 2) errorstream<<"WARNING: invalid use of unpositioned "<<type<<" in inventory"<<std::endl; v2s32 pos = basepos; pos.Y = ((m_fields.size()+2)*60); v2s32 size = DesiredRect.getSize(); rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30); } else { v2s32 pos; pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X; pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y; v2s32 geom; geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X); if (type == "textarea") { geom.Y = (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y) - (spacing.Y-imgsize.Y); pos.Y += 15; } else { pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2; pos.Y -= 15; geom.Y = 30; } rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y); fname = f.next_esc(";"); flabel = f.next_esc(";"); if(bp_set != 2) errorstream<<"WARNING: invalid use of positioned "<<type<<" without a size[] element"<<std::endl; } std::string odefault = f.next_esc("]"); std::string fdefault; // fdefault may contain a variable reference, which // needs to be resolved from the node metadata if(m_form_src) fdefault = m_form_src->resolveText(odefault); else fdefault = odefault; fdefault = unescape_string(fdefault); flabel = unescape_string(flabel); FieldSpec spec = FieldSpec( narrow_to_wide(fname.c_str()), narrow_to_wide(flabel.c_str()), narrow_to_wide(fdefault.c_str()), 258+m_fields.size() ); // three cases: field name and no label, label and field, label name and no field gui::IGUIEditBox *e; if (fname == "") { // spec field id to 0, this stops submit searching for a value that isn't there Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid); } else { spec.send = true; e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid); Environment->setFocus(e); if (type == "textarea") { e->setMultiLine(true); e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT); } else { irr::SEvent evt; evt.KeyInput.Key = KEY_END; evt.EventType = EET_KEY_INPUT_EVENT; evt.KeyInput.PressedDown = true; e->OnEvent(evt); } if (flabel != "") { rect.UpperLeftCorner.Y -= 15; rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 15; Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0); } } m_fields.push_back(spec); } else if(type == "label") { v2s32 pos = padding; pos.X += stof(f.next_esc(",")) * (float)spacing.X; pos.Y += stof(f.next_esc(";")) * (float)spacing.Y; rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15)); std::string flabel = f.next_esc("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl; flabel = unescape_string(flabel); FieldSpec spec = FieldSpec( narrow_to_wide(""), narrow_to_wide(flabel.c_str()), narrow_to_wide(""), 258+m_fields.size() ); Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid); m_fields.push_back(spec); } else if(type == "button" || type == "button_exit") { v2s32 pos = padding; pos.X += stof(f.next_esc(",")) * (float)spacing.X; pos.Y += stof(f.next_esc(";")) * (float)spacing.Y; v2s32 geom; geom.X = (stof(f.next_esc(",")) * (float)spacing.X)-(spacing.X-imgsize.X); pos.Y += (stof(f.next_esc(";")) * (float)imgsize.Y)/2; rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15); std::string fname = f.next_esc(";"); std::string flabel = f.next_esc("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl; flabel = unescape_string(flabel); FieldSpec spec = FieldSpec( narrow_to_wide(fname.c_str()), narrow_to_wide(flabel.c_str()), narrow_to_wide(""), 258+m_fields.size() ); spec.is_button = true; if(type == "button_exit") spec.is_exit = true; Environment->addButton(rect, this, spec.fid, spec.flabel.c_str()); m_fields.push_back(spec); } else if(type == "image_button" || type == "image_button_exit") { v2s32 pos = padding; pos.X += stof(f.next_esc(",")) * (float)spacing.X; pos.Y += stof(f.next_esc(";")) * (float)spacing.Y; v2s32 geom; geom.X = (stof(f.next_esc(",")) * (float)spacing.X)-(spacing.X-imgsize.X); geom.Y = (stof(f.next_esc(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y); rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y); std::string fimage = f.next_esc(";"); std::string fname = f.next_esc(";"); std::string flabel = f.next_esc("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl; flabel = unescape_string(flabel); FieldSpec spec = FieldSpec( narrow_to_wide(fname.c_str()), narrow_to_wide(flabel.c_str()), narrow_to_wide(fimage.c_str()), 258+m_fields.size() ); spec.is_button = true; if(type == "image_button_exit") spec.is_exit = true; video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage); gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str()); e->setUseAlphaChannel(true); e->setImage(texture); e->setPressedImage(texture); e->setScaleImage(true); m_fields.push_back(spec); } else if(type == "item_image_button") { v2s32 pos = padding; pos.X += stof(f.next_esc(",")) * (float)spacing.X; pos.Y += stof(f.next_esc(";")) * (float)spacing.Y; v2s32 geom; geom.X = (stof(f.next_esc(",")) * (float)spacing.X)-(spacing.X-imgsize.X); geom.Y = (stof(f.next_esc(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y); rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y); std::string fimage = f.next_esc(";"); std::string fname = f.next_esc(";"); std::string flabel = f.next_esc("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl; IItemDefManager *idef = m_gamedef->idef(); ItemStack item; item.deSerialize(fimage, idef); video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef); std::string tooltip = item.getDefinition(idef).description; flabel = unescape_string(flabel); FieldSpec spec = FieldSpec( narrow_to_wide(fname.c_str()), narrow_to_wide(flabel.c_str()), narrow_to_wide(fimage.c_str()), 258+m_fields.size() ); gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str()); e->setUseAlphaChannel(true); e->setImage(texture); e->setPressedImage(texture); e->setScaleImage(true); spec.is_button = true; rect+=basepos-padding; spec.rect=rect; if (tooltip!="") spec.tooltip=tooltip; m_fields.push_back(spec); } else { // Ignore others std::string ts = f.next_esc("]"); infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\"" <<std::endl; } } // If there's inventory, put the usage string at the bottom if (m_inventorylists.size()) { changeCtype(""); core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h); rect = rect + v2s32(size.X/2 - rect.getWidth()/2, size.Y-rect.getHeight()-5); const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item"); Environment->addStaticText(text, rect, false, true, this, 256); changeCtype("C"); } // If there's fields, add a Proceed button if (m_fields.size() && bp_set != 2) { // if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields rect = core::rect<s32>( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 240/2+(m_fields.size()*60) ); DesiredRect = rect; recalculateAbsolutePosition(false); basepos = getBasePos(); changeCtype(""); { v2s32 pos = basepos; pos.Y = ((m_fields.size()+2)*60); v2s32 size = DesiredRect.getSize(); rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30); Environment->addButton(rect, this, 257, wgettext("Proceed")); } changeCtype("C"); } // Add tooltip { // Note: parent != this so that the tooltip isn't clipped by the menu rectangle m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18)); m_tooltip_element->enableOverrideColor(true); m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60)); m_tooltip_element->setDrawBackground(true); m_tooltip_element->setDrawBorder(true); m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255)); m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); m_tooltip_element->setWordWrap(false); } } GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const { core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); for(u32 i=0; i<m_inventorylists.size(); i++) { const ListDrawSpec &s = m_inventorylists[i]; for(s32 i=0; i<s.geom.X*s.geom.Y; i++) { s32 item_i = i + s.start_item_i; s32 x = (i%s.geom.X) * spacing.X; s32 y = (i/s.geom.X) * spacing.Y; v2s32 p0(x,y); core::rect<s32> rect = imgrect + s.pos + p0; if(rect.isPointInside(p)) { return ItemSpec(s.inventoryloc, s.listname, item_i); } } } return ItemSpec(InventoryLocation(), "", -1); } void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase) { video::IVideoDriver* driver = Environment->getVideoDriver(); // Get font gui::IGUIFont *font = NULL; gui::IGUISkin* skin = Environment->getSkin(); if (skin) font = skin->getFont(); Inventory *inv = m_invmgr->getInventory(s.inventoryloc); if(!inv){ infostream<<"GUIFormSpecMenu::drawList(): WARNING: " <<"The inventory location " <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist" <<std::endl; return; } InventoryList *ilist = inv->getList(s.listname); if(!ilist){ infostream<<"GUIFormSpecMenu::drawList(): WARNING: " <<"The inventory list \""<<s.listname<<"\" @ \"" <<s.inventoryloc.dump()<<"\" doesn't exist" <<std::endl; return; } core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); for(s32 i=0; i<s.geom.X*s.geom.Y; i++) { u32 item_i = i + s.start_item_i; if(item_i >= ilist->getSize()) break; s32 x = (i%s.geom.X) * spacing.X; s32 y = (i/s.geom.X) * spacing.Y; v2s32 p(x,y); core::rect<s32> rect = imgrect + s.pos + p; ItemStack item; if(ilist) item = ilist->getItem(item_i); bool selected = m_selected_item && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv && m_selected_item->listname == s.listname && m_selected_item->i == i; bool hovering = rect.isPointInside(m_pointer); if(phase == 0) { if(hovering && m_selected_item) { video::SColor bgcolor(255,192,192,192); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } else { video::SColor bgcolor(255,128,128,128); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } } if(phase == 1) { // Draw item stack if(selected) { item.takeItem(m_selected_amount); } if(!item.empty()) { drawItemStack(driver, font, item, rect, &AbsoluteClippingRect, m_gamedef); } // Draw tooltip std::string tooltip_text = ""; if(hovering && !m_selected_item) tooltip_text = item.getDefinition(m_gamedef->idef()).description; if(tooltip_text != "") { m_tooltip_element->setVisible(true); this->bringToFront(m_tooltip_element); m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str()); s32 tooltip_x = m_pointer.X + 15; s32 tooltip_y = m_pointer.Y + 15; s32 tooltip_width = m_tooltip_element->getTextWidth() + 15; s32 tooltip_height = m_tooltip_element->getTextHeight() + 5; m_tooltip_element->setRelativePosition(core::rect<s32>( core::position2d<s32>(tooltip_x, tooltip_y), core::dimension2d<s32>(tooltip_width, tooltip_height))); } } } } void GUIFormSpecMenu::drawSelectedItem() { if(!m_selected_item) return; video::IVideoDriver* driver = Environment->getVideoDriver(); // Get font gui::IGUIFont *font = NULL; gui::IGUISkin* skin = Environment->getSkin(); if (skin) font = skin->getFont(); Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv); InventoryList *list = inv->getList(m_selected_item->listname); assert(list); ItemStack stack = list->getItem(m_selected_item->i); stack.count = m_selected_amount; core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter()); drawItemStack(driver, font, stack, rect, NULL, m_gamedef); } void GUIFormSpecMenu::drawMenu() { if(m_form_src){ std::string newform = m_form_src->getForm(); if(newform != m_formspec_string){ m_formspec_string = newform; regenerateGui(m_screensize_old); } } m_pointer = m_device->getCursorControl()->getPosition(); updateSelectedItem(); gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); video::SColor bgcolor(140,0,0,0); driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); m_tooltip_element->setVisible(false); /* Draw backgrounds */ for(u32 i=0; i<m_backgrounds.size(); i++) { const ImageDrawSpec &spec = m_backgrounds[i]; video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(spec.name); // Image size on screen core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y); // Image rectangle on screen core::rect<s32> rect = imgrect + spec.pos; const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(texture->getOriginalSize())), NULL/*&AbsoluteClippingRect*/, colors, true); } /* Draw images */ for(u32 i=0; i<m_images.size(); i++) { const ImageDrawSpec &spec = m_images[i]; video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(spec.name); // Image size on screen core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y); // Image rectangle on screen core::rect<s32> rect = imgrect + spec.pos; const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(texture->getOriginalSize())), NULL/*&AbsoluteClippingRect*/, colors, true); } /* Draw item images */ for(u32 i=0; i<m_itemimages.size(); i++) { const ImageDrawSpec &spec = m_itemimages[i]; IItemDefManager *idef = m_gamedef->idef(); ItemStack item; item.deSerialize(spec.name, idef); video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef); // Image size on screen core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y); // Image rectangle on screen core::rect<s32> rect = imgrect + spec.pos; const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(texture->getOriginalSize())), NULL/*&AbsoluteClippingRect*/, colors, true); } /* Draw items Phase 0: Item slot rectangles Phase 1: Item images; prepare tooltip If backgrounds used, do not draw Item slot rectangles */ int start_phase=0; if (m_backgrounds.size() > 0) start_phase=1; for(int phase=start_phase; phase<=1; phase++) for(u32 i=0; i<m_inventorylists.size(); i++) { drawList(m_inventorylists[i], phase); } /* Call base class */ gui::IGUIElement::draw(); /* Draw fields/buttons tooltips */ for(u32 i=0; i<m_fields.size(); i++) { const FieldSpec &spec = m_fields[i]; if (spec.tooltip != "") { core::rect<s32> rect = spec.rect; if (rect.isPointInside(m_pointer)) { m_tooltip_element->setVisible(true); this->bringToFront(m_tooltip_element); m_tooltip_element->setText(narrow_to_wide(spec.tooltip).c_str()); s32 tooltip_x = m_pointer.X + 15; s32 tooltip_y = m_pointer.Y + 15; s32 tooltip_width = m_tooltip_element->getTextWidth() + 15; s32 tooltip_height = m_tooltip_element->getTextHeight() + 5; m_tooltip_element->setRelativePosition(core::rect<s32>( core::position2d<s32>(tooltip_x, tooltip_y), core::dimension2d<s32>(tooltip_width, tooltip_height))); } } } /* Draw dragged item stack */ drawSelectedItem(); } void GUIFormSpecMenu::updateSelectedItem() { // WARNING: BLACK MAGIC // See if there is a stack suited for our current guess. // If such stack does not exist, clear the guess. if(m_selected_content_guess.name != "") { bool found = false; for(u32 i=0; i<m_inventorylists.size() && !found; i++){ const ListDrawSpec &s = m_inventorylists[i]; Inventory *inv = m_invmgr->getInventory(s.inventoryloc); if(!inv) continue; InventoryList *list = inv->getList(s.listname); if(!list) continue; for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){ u32 item_i = i + s.start_item_i; if(item_i >= list->getSize()) continue; ItemStack stack = list->getItem(item_i); if(stack.name == m_selected_content_guess.name && stack.count == m_selected_content_guess.count){ found = true; if(m_selected_item){ // If guessed stack is already selected, all is fine if(m_selected_item->inventoryloc == s.inventoryloc && m_selected_item->listname == s.listname && m_selected_item->i == (s32)item_i && m_selected_amount == stack.count){ break; } delete m_selected_item; m_selected_item = NULL; } infostream<<"Client: Changing selected content guess to " <<s.inventoryloc.dump()<<" "<<s.listname <<" "<<item_i<<std::endl; m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i); m_selected_amount = stack.count; break; } } } if(!found){ infostream<<"Client: Discarding selected content guess: " <<m_selected_content_guess.getItemString()<<std::endl; m_selected_content_guess.name = ""; } } // If the selected stack has become empty for some reason, deselect it. // If the selected stack has become smaller, adjust m_selected_amount. if(m_selected_item) { bool selection_valid = false; if(m_selected_item->isValid()) { Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); if(inv) { InventoryList *list = inv->getList(m_selected_item->listname); if(list && (u32) m_selected_item->i < list->getSize()) { ItemStack stack = list->getItem(m_selected_item->i); if(m_selected_amount > stack.count) m_selected_amount = stack.count; if(!stack.empty()) selection_valid = true; } } } if(!selection_valid) { delete m_selected_item; m_selected_item = NULL; m_selected_amount = 0; m_selected_dragging = false; } } // If craftresult is nonempty and nothing else is selected, select it now. if(!m_selected_item) { for(u32 i=0; i<m_inventorylists.size(); i++) { const ListDrawSpec &s = m_inventorylists[i]; if(s.listname == "craftpreview") { Inventory *inv = m_invmgr->getInventory(s.inventoryloc); InventoryList *list = inv->getList("craftresult"); if(list && list->getSize() >= 1 && !list->getItem(0).empty()) { m_selected_item = new ItemSpec; m_selected_item->inventoryloc = s.inventoryloc; m_selected_item->listname = "craftresult"; m_selected_item->i = 0; m_selected_amount = 0; m_selected_dragging = false; break; } } } } // If craftresult is selected, keep the whole stack selected if(m_selected_item && m_selected_item->listname == "craftresult") { Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv); InventoryList *list = inv->getList(m_selected_item->listname); assert(list); m_selected_amount = list->getItem(m_selected_item->i).count; } } void GUIFormSpecMenu::acceptInput() { if(m_text_dst) { std::map<std::string, std::string> fields; gui::IGUIElement *e; for(u32 i=0; i<m_fields.size(); i++) { const FieldSpec &s = m_fields[i]; if(s.send) { if(s.is_button) { fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str()); } else { e = getElementFromId(s.fid); if(e != NULL) { fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText()); } } } } m_text_dst->gotText(fields); } } bool GUIFormSpecMenu::OnEvent(const SEvent& event) { if(event.EventType==EET_KEY_INPUT_EVENT) { KeyPress kp(event.KeyInput); if (event.KeyInput.PressedDown && (kp == EscapeKey || kp == getKeySetting("keymap_inventory"))) { quitMenu(); return true; } if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown) { acceptInput(); quitMenu(); return true; } } if(event.EventType==EET_MOUSE_INPUT_EVENT && event.MouseInput.Event != EMIE_MOUSE_MOVED) { // Mouse event other than movement // Get selected item and hovered/clicked item (s) updateSelectedItem(); ItemSpec s = getItemAtPos(m_pointer); Inventory *inv_selected = NULL; Inventory *inv_s = NULL; if(m_selected_item) { inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv_selected); assert(inv_selected->getList(m_selected_item->listname) != NULL); } u32 s_count = 0; if(s.isValid()) do{ // breakable inv_s = m_invmgr->getInventory(s.inventoryloc); if(!inv_s){ errorstream<<"InventoryMenu: The selected inventory location " <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist" <<std::endl; s.i = -1; // make it invalid again break; } InventoryList *list = inv_s->getList(s.listname); if(list == NULL){ verbosestream<<"InventoryMenu: The selected inventory list \"" <<s.listname<<"\" does not exist"<<std::endl; s.i = -1; // make it invalid again break; } if((u32)s.i >= list->getSize()){ infostream<<"InventoryMenu: The selected inventory list \"" <<s.listname<<"\" is too small (i="<<s.i<<", size=" <<list->getSize()<<")"<<std::endl; s.i = -1; // make it invalid again break; } s_count = list->getItem(s.i).count; }while(0); bool identical = (m_selected_item != NULL) && s.isValid() && (inv_selected == inv_s) && (m_selected_item->listname == s.listname) && (m_selected_item->i == s.i); // buttons: 0 = left, 1 = right, 2 = middle // up/down: 0 = down (press), 1 = up (release), 2 = unknown event int button = 0; int updown = 2; if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { button = 0; updown = 0; } else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { button = 1; updown = 0; } else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) { button = 2; updown = 0; } else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { button = 0; updown = 1; } else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { button = 1; updown = 1; } else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP) { button = 2; updown = 1; } // Set this number to a positive value to generate a move action // from m_selected_item to s. u32 move_amount = 0; // Set this number to a positive value to generate a drop action // from m_selected_item. u32 drop_amount = 0; // Set this number to a positive value to generate a craft action at s. u32 craft_amount = 0; if(updown == 0) { // Some mouse button has been pressed //infostream<<"Mouse button "<<button<<" pressed at p=(" // <<p.X<<","<<p.Y<<")"<<std::endl; m_selected_dragging = false; if(s.isValid() && s.listname == "craftpreview") { // Craft preview has been clicked: craft craft_amount = (button == 2 ? 10 : 1); } else if(m_selected_item == NULL) { if(s_count != 0) { // Non-empty stack has been clicked: select it m_selected_item = new ItemSpec(s); if(button == 1) // right m_selected_amount = (s_count + 1) / 2; else if(button == 2) // middle m_selected_amount = MYMIN(s_count, 10); else // left m_selected_amount = s_count; m_selected_dragging = true; } } else // m_selected_item != NULL { assert(m_selected_amount >= 1); if(s.isValid()) { // Clicked a slot: move if(button == 1) // right move_amount = 1; else if(button == 2) // middle move_amount = MYMIN(m_selected_amount, 10); else // left move_amount = m_selected_amount; if(identical) { if(move_amount >= m_selected_amount) m_selected_amount = 0; else m_selected_amount -= move_amount; move_amount = 0; } } else if(getAbsoluteClippingRect().isPointInside(m_pointer)) { // Clicked somewhere else: deselect m_selected_amount = 0; } else { // Clicked outside of the window: drop if(button == 1) // right drop_amount = 1; else if(button == 2) // middle drop_amount = MYMIN(m_selected_amount, 10); else // left drop_amount = m_selected_amount; } } } else if(updown == 1) { // Some mouse button has been released //infostream<<"Mouse button "<<button<<" released at p=(" // <<p.X<<","<<p.Y<<")"<<std::endl; if(m_selected_item != NULL && m_selected_dragging && s.isValid()) { if(!identical) { // Dragged to different slot: move all selected move_amount = m_selected_amount; } } else if(m_selected_item != NULL && m_selected_dragging && !(getAbsoluteClippingRect().isPointInside(m_pointer))) { // Dragged outside of window: drop all selected drop_amount = m_selected_amount; } m_selected_dragging = false; } // Possibly send inventory action to server if(move_amount > 0) { // Send IACTION_MOVE assert(m_selected_item && m_selected_item->isValid()); assert(s.isValid()); assert(inv_selected && inv_s); InventoryList *list_from = inv_selected->getList(m_selected_item->listname); InventoryList *list_to = inv_s->getList(s.listname); assert(list_from && list_to); ItemStack stack_from = list_from->getItem(m_selected_item->i); ItemStack stack_to = list_to->getItem(s.i); // Check how many items can be moved move_amount = stack_from.count = MYMIN(move_amount, stack_from.count); ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef()); // If source stack cannot be added to destination stack at all, // they are swapped if(leftover.count == stack_from.count && leftover.name == stack_from.name) { m_selected_amount = stack_to.count; // In case the server doesn't directly swap them but instead // moves stack_to somewhere else, set this m_selected_content_guess = stack_to; m_selected_content_guess_inventory = s.inventoryloc; } // Source stack goes fully into destination stack else if(leftover.empty()) { m_selected_amount -= move_amount; m_selected_content_guess = ItemStack(); // Clear } // Source stack goes partly into destination stack else { move_amount -= leftover.count; m_selected_amount -= move_amount; m_selected_content_guess = ItemStack(); // Clear } infostream<<"Handing IACTION_MOVE to manager"<<std::endl; IMoveAction *a = new IMoveAction(); a->count = move_amount; a->from_inv = m_selected_item->inventoryloc; a->from_list = m_selected_item->listname; a->from_i = m_selected_item->i; a->to_inv = s.inventoryloc; a->to_list = s.listname; a->to_i = s.i; m_invmgr->inventoryAction(a); } else if(drop_amount > 0) { m_selected_content_guess = ItemStack(); // Clear // Send IACTION_DROP assert(m_selected_item && m_selected_item->isValid()); assert(inv_selected); InventoryList *list_from = inv_selected->getList(m_selected_item->listname); assert(list_from); ItemStack stack_from = list_from->getItem(m_selected_item->i); // Check how many items can be dropped drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count); assert(drop_amount > 0 && drop_amount <= m_selected_amount); m_selected_amount -= drop_amount; infostream<<"Handing IACTION_DROP to manager"<<std::endl; IDropAction *a = new IDropAction(); a->count = drop_amount; a->from_inv = m_selected_item->inventoryloc; a->from_list = m_selected_item->listname; a->from_i = m_selected_item->i; m_invmgr->inventoryAction(a); } else if(craft_amount > 0) { m_selected_content_guess = ItemStack(); // Clear // Send IACTION_CRAFT assert(s.isValid()); assert(inv_s); infostream<<"Handing IACTION_CRAFT to manager"<<std::endl; ICraftAction *a = new ICraftAction(); a->count = craft_amount; a->craft_inv = s.inventoryloc; m_invmgr->inventoryAction(a); } // If m_selected_amount has been decreased to zero, deselect if(m_selected_amount == 0) { delete m_selected_item; m_selected_item = NULL; m_selected_amount = 0; m_selected_dragging = false; m_selected_content_guess = ItemStack(); } } if(event.EventType==EET_GUI_EVENT) { if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if(!canTakeFocus(event.GUIEvent.Element)) { infostream<<"GUIFormSpecMenu: Not allowing focus change." <<std::endl; // Returning true disables focus change return true; } } if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) { switch(event.GUIEvent.Caller->getID()) { case 257: acceptInput(); quitMenu(); // quitMenu deallocates menu return true; } // find the element that was clicked for(u32 i=0; i<m_fields.size(); i++) { FieldSpec &s = m_fields[i]; // if its a button, set the send field so // lua knows which button was pressed if (s.is_button && s.fid == event.GUIEvent.Caller->getID()) { s.send = true; acceptInput(); if(s.is_exit){ quitMenu(); return true; }else{ s.send = false; // Restore focus to the full form Environment->setFocus(this); return true; } } } } if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER) { if(event.GUIEvent.Caller->getID() > 257) { acceptInput(); quitMenu(); // quitMenu deallocates menu return true; } } } return Parent ? Parent->OnEvent(event) : false; }