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path: root/src/gui/guiScrollBar.h
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/*
Copyright (C) 2002-2013 Nikolaus Gebhardt
This file is part of the "Irrlicht Engine".
For conditions of distribution and use, see copyright notice in irrlicht.h

Modified 2019.05.01 by stujones11, Stuart Jones <stujones111@gmail.com>

This is a heavily modified copy of the Irrlicht CGUIScrollBar class
which includes automatic scaling of the thumb slider and hiding of
the arrow buttons where there is insufficient space.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"

using namespace irr;
using namespace gui;

class GUIScrollBar : public IGUIElement
{
public:
	GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
			core::rect<s32> rectangle, bool horizontal, bool auto_scale);

	enum ArrowVisibility
	{
		HIDE,
		SHOW,
		DEFAULT
	};

	virtual void draw();
	virtual void updateAbsolutePosition();
	virtual bool OnEvent(const SEvent &event);

	s32 getMax() const { return max_pos; }
	s32 getMin() const { return min_pos; }
	s32 getLargeStep() const { return large_step; }
	s32 getSmallStep() const { return small_step; }
	s32 getPos() const;

	void setMax(const s32 &max);
	void setMin(const s32 &min);
	void setSmallStep(const s32 &step);
	void setLargeStep(const s32 &step);
	void setPos(const s32 &pos);
	void setPageSize(const s32 &size);
	void setArrowsVisible(ArrowVisibility visible);

private:
	void refreshControls();
	s32 getPosFromMousePos(const core::position2di &p) const;
	f32 range() const { return f32(max_pos - min_pos); }

	IGUIButton *up_button;
	IGUIButton *down_button;
	ArrowVisibility arrow_visibility = DEFAULT;
	bool is_dragging;
	bool is_horizontal;
	bool is_auto_scaling;
	bool dragged_by_slider;
	bool tray_clicked;
	s32 scroll_pos;
	s32 draw_center;
	s32 thumb_size;
	s32 min_pos;
	s32 max_pos;
	s32 small_step;
	s32 large_step;
	s32 drag_offset;
	s32 page_size;
	s32 border_size;

	core::rect<s32> slider_rect;
	video::SColor current_icon_color;
};
an class="hl str">"vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" .. "label[1,-0.25;".. fgettext("Favorites:") .. "]".. "label[1,4.25;".. fgettext("Address/Port") .. "]".. "label[9,2.75;".. fgettext("Name/Password") .. "]" .. "field[1.25,5.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" .. "field[6.75,5.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" .. "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" .. dump(core.setting_getbool("public_serverlist")) .. "]" if not core.setting_getbool("public_serverlist") then retval = retval .. "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]" end retval = retval .. "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. "field[9.3,3.75;2.5,0.5;te_name;;" ..core.setting_get("name") .."]" .. "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" .. "textarea[9.3,0.25;2.5,2.75;;" if tabdata.fav_selected ~= nil and menudata.favorites[tabdata.fav_selected] ~= nil and menudata.favorites[tabdata.fav_selected].description ~= nil then retval = retval .. core.formspec_escape(menudata.favorites[tabdata.fav_selected].description,true) end retval = retval .. ";]" --favourites retval = retval .. "textlist[1,0.35;7.5,3.35;favourites;" if #menudata.favorites > 0 then retval = retval .. render_favorite(menudata.favorites[1],render_details) for i=2,#menudata.favorites,1 do retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details) end end if tabdata.fav_selected ~= nil then retval = retval .. ";" .. tabdata.fav_selected .. "]" else retval = retval .. ";0]" end return retval end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) if fields["te_name"] ~= nil then gamedata.playername = fields["te_name"] core.setting_set("name", fields["te_name"]) end if fields["favourites"] ~= nil then local event = core.explode_textlist_event(fields["favourites"]) if event.type == "DCL" then if event.index <= #menudata.favorites then gamedata.address = menudata.favorites[event.index].address gamedata.port = menudata.favorites[event.index].port gamedata.playername = fields["te_name"] if fields["te_pwd"] ~= nil then gamedata.password = fields["te_pwd"] end gamedata.selected_world = 0 if menudata.favorites ~= nil then gamedata.servername = menudata.favorites[event.index].name gamedata.serverdescription = menudata.favorites[event.index].description end if gamedata.address ~= nil and gamedata.port ~= nil then core.setting_set("address",gamedata.address) core.setting_set("remote_port",gamedata.port) core.start() end end return true end if event.type == "CHG" then if event.index <= #menudata.favorites then local address = menudata.favorites[event.index].address local port = menudata.favorites[event.index].port if address ~= nil and port ~= nil then core.setting_set("address",address) core.setting_set("remote_port",port) end tabdata.fav_selected = event.index end return true end end if fields["key_up"] ~= nil or fields["key_down"] ~= nil then local fav_idx = core.get_textlist_index("favourites") if fav_idx ~= nil then if fields["key_up"] ~= nil and fav_idx > 1 then fav_idx = fav_idx -1 else if fields["key_down"] and fav_idx < #menudata.favorites then fav_idx = fav_idx +1 end end else fav_idx = 1 end if menudata.favorites == nil or menudata.favorites[fav_idx] == nil then tabdata.fav_selected = 0 return true end local address = menudata.favorites[fav_idx].address local port = menudata.favorites[fav_idx].port if address ~= nil and port ~= nil then core.setting_set("address",address) core.setting_set("remote_port",port) end tabdata.fav_selected = fav_idx return true end if fields["cb_public_serverlist"] ~= nil then core.setting_set("public_serverlist", fields["cb_public_serverlist"]) if core.setting_getbool("public_serverlist") then asyncOnlineFavourites() else menudata.favorites = core.get_favorites("local") end tabdata.fav_selected = nil return true end if fields["btn_delete_favorite"] ~= nil then local current_favourite = core.get_textlist_index("favourites") if current_favourite == nil then return end core.delete_favorite(current_favourite) menudata.favorites = core.get_favorites() tabdata.fav_selected = nil core.setting_set("address","") core.setting_set("remote_port","30000") return true end if fields["btn_mp_connect"] ~= nil or fields["key_enter"] ~= nil then gamedata.playername = fields["te_name"] gamedata.password = fields["te_pwd"] gamedata.address = fields["te_address"] gamedata.port = fields["te_port"] local fav_idx = core.get_textlist_index("favourites") if fav_idx ~= nil and fav_idx <= #menudata.favorites and menudata.favorites[fav_idx].address == fields["te_address"] and menudata.favorites[fav_idx].port == fields["te_port"] then gamedata.servername = menudata.favorites[fav_idx].name gamedata.serverdescription = menudata.favorites[fav_idx].description else gamedata.servername = "" gamedata.serverdescription = "" end gamedata.selected_world = 0 core.setting_set("address", fields["te_address"]) core.setting_set("remote_port",fields["te_port"]) core.start() return true end return false end local function on_change(type,old_tab,new_tab) if type == "LEAVE" then return end if core.setting_getbool("public_serverlist") then asyncOnlineFavourites() else menudata.favorites = core.get_favorites("local") end end -------------------------------------------------------------------------------- tab_multiplayer = { name = "multiplayer", caption = fgettext("Client"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }