aboutsummaryrefslogtreecommitdiff
path: root/src/gui/guiInventoryList.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/guiInventoryList.h')
0 files changed, 0 insertions, 0 deletions
ef='#n57'>57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199
/*
Copyright (C) 2014 sapier
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
		<muhammadrifqipriyosusanto@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "touchscreengui.h"
#include "irrlichttypes.h"
#include "irr_v2d.h"
#include "log.h"
#include "client/keycode.h"
#include "settings.h"
#include "gettime.h"
#include "util/numeric.h"
#include "porting.h"
#include "client/guiscalingfilter.h"

#include <iostream>
#include <algorithm>

#include <ISceneCollisionManager.h>

using namespace irr::core;

const char **button_imagenames = (const char *[]) {
	"jump_btn.png",
	"down.png",
	"zoom.png",
	"aux_btn.png"
};

const char **joystick_imagenames = (const char *[]) {
	"joystick_off.png",
	"joystick_bg.png",
	"joystick_center.png"
};

static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
{
	std::string key = "";
	switch (id) {
		case forward_id:
			key = "forward";
			break;
		case left_id:
			key = "left";
			break;
		case right_id:
			key = "right";
			break;
		case backward_id:
			key = "backward";
			break;
		case inventory_id:
			key = "inventory";
			break;
		case drop_id:
			key = "drop";
			break;
		case jump_id:
			key = "jump";
			break;
		case crunch_id:
			key = "sneak";
			break;
		case zoom_id:
			key = "zoom";
			break;
		case special1_id:
			key = "special1";
			break;
		case fly_id:
			key = "freemove";
			break;
		case noclip_id:
			key = "noclip";
			break;
		case fast_id:
			key = "fastmove";
			break;
		case debug_id:
			key = "toggle_debug";
			break;
		case toggle_chat_id:
			key = "toggle_chat";
			break;
		case minimap_id:
			key = "minimap";
			break;
		case chat_id:
			key = "chat";
			break;
		case camera_id:
			key = "camera_mode";
			break;
		case range_id:
			key = "rangeselect";
			break;
		default:
			break;
	}
	assert(!key.empty());
	return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
}

TouchScreenGUI *g_touchscreengui;

static void load_button_texture(button_info *btn, const char *path,
		const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
	unsigned int tid;
	video::ITexture *texture = guiScalingImageButton(driver,
			tsrc->getTexture(path, &tid), button_rect.getWidth(),
			button_rect.getHeight());
	if (texture) {
		btn->guibutton->setUseAlphaChannel(true);
		if (g_settings->getBool("gui_scaling_filter")) {
			rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
			btn->guibutton->setImage(texture, txr_rect);
			btn->guibutton->setPressedImage(texture, txr_rect);
			btn->guibutton->setScaleImage(false);
		} else {
			btn->guibutton->setImage(texture);
			btn->guibutton->setPressedImage(texture);
			btn->guibutton->setScaleImage(true);
		}
		btn->guibutton->setDrawBorder(false);
		btn->guibutton->setText(L"");
	}
}

AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
		IEventReceiver *receiver) :
			m_driver(device->getVideoDriver()),
			m_guienv(device->getGUIEnvironment()),
			m_receiver(receiver)
{
}

void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
		const char *starter_img, int button_id, const v2s32 &UpperLeft,
		const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
{
	m_texturesource = tsrc;

	m_upper_left = UpperLeft;
	m_lower_right = LowerRight;

	// init settings bar

	irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
			LowerRight.X, LowerRight.Y);

	m_starter.guibutton         = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr);
	m_starter.guibutton->grab();
	m_starter.repeatcounter     = -1;
	m_starter.keycode           = KEY_OEM_8; // use invalid keycode as it's not relevant
	m_starter.immediate_release = true;
	m_starter.ids.clear();

	load_button_texture(&m_starter, starter_img, current_button,
			m_texturesource, m_driver);

	m_dir = dir;
	m_timeout_value = timeout;

	m_initialized = true;
}

AutoHideButtonBar::~AutoHideButtonBar()
{
	if (m_starter.guibutton) {
		m_starter.guibutton->setVisible(false);
		m_starter.guibutton->drop();
	}
}

void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
		const wchar_t *caption, const char *btn_image)
{

	if (!m_initialized) {
		errorstream << "AutoHideButtonBar::addButton not yet initialized!"
				<< std::endl;
		return;
	}
	int button_size = 0;

	if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top))
		button_size = m_lower_right.X - m_upper_left.X;
	else
		button_size = m_lower_right.Y - m_upper_left.Y;

	irr::core::rect<int> current_button;

	if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
		int x_start = 0;
		int x_end = 0;

		if (m_dir == AHBB_Dir_Left_Right) {
			x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
					+ (button_size * 0.25);
			x_end = x_start + button_size;
		} else {
			x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
					- (button_size * 0.25);
			x_start = x_end - button_size;
		}

		current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
				m_lower_right.Y);
	} else {
		double y_start = 0;
		double y_end = 0;

		if (m_dir == AHBB_Dir_Top_Bottom) {
			y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
					+ (button_size * 0.25);
			y_end = y_start + button_size;
		} else {
			y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
					- (button_size * 0.25);
			y_start = y_end - button_size;
		}

		current_button = rect<s32>(m_upper_left.X, y_start,
				m_lower_right.Y, y_end);
	}

	auto *btn              = new button_info();
	btn->guibutton         = m_guienv->addButton(current_button,
					nullptr, button_id, caption, nullptr);
	btn->guibutton->grab();
	btn->guibutton->setVisible(false);
	btn->guibutton->setEnabled(false);
	btn->repeatcounter     = -1;
	btn->keycode           = id2keycode(button_id);
	btn->immediate_release = true;
	btn->ids.clear();

	load_button_texture(btn, btn_image, current_button, m_texturesource,
			m_driver);

	m_buttons.push_back(btn);
}

void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
		const wchar_t *caption, const char *btn_image_1,
		const char *btn_image_2)
{
	addButton(button_id, caption, btn_image_1);
	button_info *btn = m_buttons.back();
	btn->togglable = 1;
	btn->textures.push_back(btn_image_1);
	btn->textures.push_back(btn_image_2);
}

bool AutoHideButtonBar::isButton(const SEvent &event)
{
	IGUIElement *rootguielement = m_guienv->getRootGUIElement();

	if (rootguielement == nullptr)
		return false;

	gui::IGUIElement *element = rootguielement->getElementFromPoint(
			core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));

	if (element == nullptr)
		return false;

	if (m_active) {
		// check for all buttons in vector
		auto iter = m_buttons.begin();

		while (iter != m_buttons.end()) {
			if ((*iter)->guibutton == element) {

				auto *translated = new SEvent();
				memset(translated, 0, sizeof(SEvent));
				translated->EventType            = irr::EET_KEY_INPUT_EVENT;
				translated->KeyInput.Key         = (*iter)->keycode;
				translated->KeyInput.Control     = false;
				translated->KeyInput.Shift       = false;
				translated->KeyInput.Char        = 0;

				// add this event
				translated->KeyInput.PressedDown = true;
				m_receiver->OnEvent(*translated);

				// remove this event
				translated->KeyInput.PressedDown = false;
				m_receiver->OnEvent(*translated);

				delete translated;

				(*iter)->ids.push_back(event.TouchInput.ID);

				m_timeout = 0;

				if ((*iter)->togglable == 1) {
					(*iter)->togglable = 2;
					load_button_texture(*iter, (*iter)->textures[1],
							(*iter)->guibutton->getRelativePosition(),
							m_texturesource, m_driver);
				} else if ((*iter)->togglable == 2) {
					(*iter)->togglable = 1;
					load_button_texture(*iter, (*iter)->textures[0],
							(*iter)->guibutton->getRelativePosition(),
							m_texturesource, m_driver);
				}

				return true;
			}
			++iter;
		}
	} else {
		// check for starter button only
		if (element == m_starter.guibutton) {
			m_starter.ids.push_back(event.TouchInput.ID);
			m_starter.guibutton->setVisible(false);
			m_starter.guibutton->setEnabled(false);
			m_active = true;
			m_timeout = 0;

			auto iter = m_buttons.begin();

			while (iter != m_buttons.end()) {
				(*iter)->guibutton->setVisible(true);
				(*iter)->guibutton->setEnabled(true);
				++iter;
			}

			return true;
		}
	}
	return false;
}

void AutoHideButtonBar::step(float dtime)
{
	if (m_active) {
		m_timeout += dtime;

		if (m_timeout > m_timeout_value)
			deactivate();
	}
}

void AutoHideButtonBar::deactivate()
{
	if (m_visible) {
		m_starter.guibutton->setVisible(true);
		m_starter.guibutton->setEnabled(true);
	}
	m_active = false;

	auto iter = m_buttons.begin();

	while (iter != m_buttons.end()) {
		(*iter)->guibutton->setVisible(false);
		(*iter)->guibutton->setEnabled(false);
		++iter;
	}
}

void AutoHideButtonBar::hide()
{
	m_visible = false;
	m_starter.guibutton->setVisible(false);
	m_starter.guibutton->setEnabled(false);

	auto iter = m_buttons.begin();

	while (iter != m_buttons.end()) {
		(*iter)->guibutton->setVisible(false);
		(*iter)->guibutton->setEnabled(false);
		++iter;
	}
}

void AutoHideButtonBar::show()
{
	m_visible = true;

	if (m_active) {
		auto iter = m_buttons.begin();

		while (iter != m_buttons.end()) {
			(*iter)->guibutton->setVisible(true);
			(*iter)->guibutton->setEnabled(true);
			++iter;
		}
	} else {
		m_starter.guibutton->setVisible(true);
		m_starter.guibutton->setEnabled(true);
	}
}

TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
	m_device(device),
	m_guienv(device->getGUIEnvironment()),
	m_receiver(receiver),
	m_settingsbar(device, receiver),
	m_rarecontrolsbar(device, receiver)
{
	for (auto &button : m_buttons) {
		button.guibutton     = nullptr;
		button.repeatcounter = -1;
		button.repeatdelay   = BUTTON_REPEAT_DELAY;
	}

	m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
	m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
	m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
	m_screensize = m_device->getVideoDriver()->getScreenSize();
	button_size = MYMIN(m_screensize.Y / 4.5f,
			porting::getDisplayDensity() *
			g_settings->getFloat("hud_scaling") * 65.0f);
}

void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
		const std::wstring &caption, bool immediate_release, float repeat_delay)
{
	button_info *btn       = &m_buttons[id];
	btn->guibutton         = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
	btn->guibutton->grab();
	btn->repeatcounter     = -1;
	btn->repeatdelay       = repeat_delay;
	btn->keycode           = id2keycode(id);
	btn->immediate_release = immediate_release;
	btn->ids.clear();

	load_button_texture(btn, button_imagenames[id], button_rect,
			m_texturesource, m_device->getVideoDriver());
}

button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
		const rect<s32> &button_rect, int texture_id, bool visible)
{
	auto *btn = new button_info();
	btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
	btn->guibutton->setVisible(visible);
	btn->guibutton->grab();
	btn->ids.clear();

	load_button_texture(btn, joystick_imagenames[texture_id],
			button_rect, m_texturesource, m_device->getVideoDriver());

	return btn;
}

void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
{
	assert(tsrc);

	m_visible       = true;
	m_texturesource = tsrc;

	/* Init joystick display "button"
	 * Joystick is placed on bottom left of screen.
	 */
	if (m_fixed_joystick) {
		m_joystick_btn_off = initJoystickButton(joystick_off_id,
				rect<s32>(button_size,
						m_screensize.Y - button_size * 4,
						button_size * 4,
						m_screensize.Y - button_size), 0);
	} else {
		m_joystick_btn_off = initJoystickButton(joystick_off_id,
				rect<s32>(button_size,
						m_screensize.Y - button_size * 3,
						button_size * 3,
						m_screensize.Y - button_size), 0);
	}

	m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
			rect<s32>(button_size,
					m_screensize.Y - button_size * 4,
					button_size * 4,
					m_screensize.Y - button_size),
			1, false);

	m_joystick_btn_center = initJoystickButton(joystick_center_id,
			rect<s32>(0, 0, button_size, button_size), 2, false);

	// init jump button
	initButton(jump_id,
			rect<s32>(m_screensize.X - (1.75 * button_size),
					m_screensize.Y - button_size,
					m_screensize.X - (0.25 * button_size),
					m_screensize.Y),
			L"x", false);

	// init crunch button
	initButton(crunch_id,
			rect<s32>(m_screensize.X - (3.25 * button_size),
					m_screensize.Y - button_size,
					m_screensize.X - (1.75 * button_size),
					m_screensize.Y),
			L"H", false);

	// init zoom button
	initButton(zoom_id,
			rect<s32>(m_screensize.X - (1.25 * button_size),
					m_screensize.Y - (4 * button_size),
					m_screensize.X - (0.25 * button_size),
					m_screensize.Y - (3 * button_size)),
			L"z", false);

	// init special1/aux button
	if (!m_joystick_triggers_special1)
		initButton(special1_id,
				rect<s32>(m_screensize.X - (1.25 * button_size),
						m_screensize.Y - (2.5 * button_size),
						m_screensize.X - (0.25 * button_size),
						m_screensize.Y - (1.5 * button_size)),
				L"spc1", false);

	m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
		v2s32(m_screensize.X - (1.25 * button_size),
			m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1.0) * button_size)
				+ (0.5 * button_size)),
		v2s32(m_screensize.X - (0.25 * button_size),
			m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
				+ (0.5 * button_size)),
		AHBB_Dir_Right_Left, 3.0);

	m_settingsbar.addButton(fly_id,     L"fly",       "fly_btn.png");
	m_settingsbar.addButton(noclip_id,  L"noclip",    "noclip_btn.png");
	m_settingsbar.addButton(fast_id,    L"fast",      "fast_btn.png");
	m_settingsbar.addButton(debug_id,   L"debug",     "debug_btn.png");
	m_settingsbar.addButton(camera_id,  L"camera",    "camera_btn.png");
	m_settingsbar.addButton(range_id,   L"rangeview", "rangeview_btn.png");
	m_settingsbar.addButton(minimap_id, L"minimap",   "minimap_btn.png");

	// Chat is shown by default, so chat_hide_btn.png is shown first.
	m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
			"chat_hide_btn.png", "chat_show_btn.png");

	m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
		rare_controls_starter_id,
		v2s32(0.25 * button_size,
			m_screensize.Y - ((RARE_CONTROLS_BAR_Y_OFFSET + 1.0) * button_size)
				+ (0.5 * button_size)),
		v2s32(0.75 * button_size,
			m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
				+ (0.5 * button_size)),
		AHBB_Dir_Left_Right, 2.0);

	m_rarecontrolsbar.addButton(chat_id,      L"Chat", "chat_btn.png");
	m_rarecontrolsbar.addButton(inventory_id, L"inv",  "inventory_btn.png");
	m_rarecontrolsbar.addButton(drop_id,      L"drop", "drop_btn.png");
}

touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
	IGUIElement *rootguielement = m_guienv->getRootGUIElement();

	if (rootguielement != nullptr) {
		gui::IGUIElement *element =
				rootguielement->getElementFromPoint(core::position2d<s32>(x, y));

		if (element)
			for (unsigned int i = 0; i < after_last_element_id; i++)
				if (element == m_buttons[i].guibutton)
					return (touch_gui_button_id) i;
	}

	return after_last_element_id;
}

touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
{
	for (unsigned int i = 0; i < after_last_element_id; i++) {
		button_info *btn = &m_buttons[i];

		auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);

		if (id != btn->ids.end())
			return (touch_gui_button_id) i;
	}

	return after_last_element_id;
}

bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
	// check if hud item is pressed
	for (auto &hud_rect : m_hud_rects) {
		if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
				event.TouchInput.Y))) {
			auto *translated = new SEvent();
			memset(translated, 0, sizeof(SEvent));
			translated->EventType = irr::EET_KEY_INPUT_EVENT;
			translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
			translated->KeyInput.Control     = false;
			translated->KeyInput.Shift       = false;
			translated->KeyInput.PressedDown = true;
			m_receiver->OnEvent(*translated);
			m_hud_ids[event.TouchInput.ID]   = translated->KeyInput.Key;
			delete translated;
			return true;
		}
	}
	return false;
}

void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
		size_t eventID, bool action)
{
	button_info *btn = &m_buttons[button];
	auto *translated = new SEvent();
	memset(translated, 0, sizeof(SEvent));
	translated->EventType            = irr::EET_KEY_INPUT_EVENT;
	translated->KeyInput.Key         = btn->keycode;
	translated->KeyInput.Control     = false;
	translated->KeyInput.Shift       = false;
	translated->KeyInput.Char        = 0;

	// add this event
	if (action) {
		assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());

		btn->ids.push_back(eventID);

		if (btn->ids.size() > 1) return;

		btn->repeatcounter = 0;
		translated->KeyInput.PressedDown = true;
		translated->KeyInput.Key = btn->keycode;
		m_receiver->OnEvent(*translated);
	}

	// remove event
	if ((!action) || (btn->immediate_release)) {
		auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
		// has to be in touch list
		assert(pos != btn->ids.end());
		btn->ids.erase(pos);

		if (!btn->ids.empty())
			return;

		translated->KeyInput.PressedDown = false;
		btn->repeatcounter               = -1;
		m_receiver->OnEvent(*translated);
	}
	delete translated;
}

void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
{
	touch_gui_button_id button = getButtonID(evt_id);


	if (button != after_last_element_id) {
		// handle button events
		handleButtonEvent(button, evt_id, false);
	} else if (evt_id == m_move_id) {
		// handle the point used for moving view
		m_move_id = -1;

		// if this pointer issued a mouse event issue symmetric release here
		if (m_move_sent_as_mouse_event) {
			auto *translated = new SEvent;
			memset(translated, 0, sizeof(SEvent));
			translated->EventType               = EET_MOUSE_INPUT_EVENT;
			translated->MouseInput.X            = m_move_downlocation.X;
			translated->MouseInput.Y            = m_move_downlocation.Y;
			translated->MouseInput.Shift        = false;
			translated->MouseInput.Control      = false;
			translated->MouseInput.ButtonStates = 0;
			translated->MouseInput.Event        = EMIE_LMOUSE_LEFT_UP;
			m_receiver->OnEvent(*translated);
			delete translated;
		} else {
			// do double tap detection
			doubleTapDetection();
		}
	}

	// handle joystick
	else if (evt_id == m_joystick_id) {
		m_joystick_id = -1;

		// reset joystick
		for (unsigned int i = 0; i < 4; i++)
			m_joystick_status[i] = false;
		applyJoystickStatus();

		m_joystick_btn_off->guibutton->setVisible(true);
		m_joystick_btn_bg->guibutton->setVisible(false);
		m_joystick_btn_center->guibutton->setVisible(false);
	} else {
		infostream
			<< "TouchScreenGUI::translateEvent released unknown button: "
			<< evt_id << std::endl;
	}

	for (auto iter = m_known_ids.begin();
			iter != m_known_ids.end(); ++iter) {
		if (iter->id == evt_id) {
			m_known_ids.erase(iter);
			break;
		}
	}
}

void TouchScreenGUI::translateEvent(const SEvent &event)
{
	if (!m_visible) {
		infostream
			<< "TouchScreenGUI::translateEvent got event but not visible!"
			<< std::endl;
		return;
	}

	if (event.EventType != EET_TOUCH_INPUT_EVENT)
		return;

	if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
		/*
		 * Add to own copy of event list...
		 * android would provide this information but Irrlicht guys don't
		 * wanna design a efficient interface
		 */
		id_status toadd{};
		toadd.id = event.TouchInput.ID;
		toadd.X  = event.TouchInput.X;
		toadd.Y  = event.TouchInput.Y;
		m_known_ids.push_back(toadd);

		size_t eventID = event.TouchInput.ID;

		touch_gui_button_id button =
				getButtonID(event.TouchInput.X, event.TouchInput.Y);

		// handle button events
		if (button != after_last_element_id) {
			handleButtonEvent(button, eventID, true);
			m_settingsbar.deactivate();
			m_rarecontrolsbar.deactivate();
		} else if (isHUDButton(event)) {
			m_settingsbar.deactivate();
			m_rarecontrolsbar.deactivate();
			// already handled in isHUDButton()
		} else if (m_settingsbar.isButton(event)) {
			m_rarecontrolsbar.deactivate();
			// already handled in isSettingsBarButton()
		} else if (m_rarecontrolsbar.isButton(event)) {
			m_settingsbar.deactivate();
			// already handled in isSettingsBarButton()
		} else {
			// handle non button events
			m_settingsbar.deactivate();
			m_rarecontrolsbar.deactivate();

			s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
			s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;

			/* Select joystick when left 1/3 of screen dragged or
			 * when joystick tapped (fixed joystick position)
			 */
			if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
					(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
				// If we don't already have a starting point for joystick make this the one.
				if (m_joystick_id == -1) {
					m_joystick_id               = event.TouchInput.ID;
					m_joystick_has_really_moved = false;

					m_joystick_btn_off->guibutton->setVisible(false);
					m_joystick_btn_bg->guibutton->setVisible(true);
					m_joystick_btn_center->guibutton->setVisible(true);

					// If it's a fixed joystick, don't move the joystick "button".
					if (!m_fixed_joystick)
						m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
								event.TouchInput.X - button_size * 3.0f / 2.0f,
								event.TouchInput.Y - button_size * 3.0f / 2.0f));

					m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
							event.TouchInput.X - button_size / 2.0f,
							event.TouchInput.Y - button_size / 2.0f));
				}
			} else {
				// If we don't already have a moving point make this the moving one.
				if (m_move_id == -1) {
					m_move_id                  = event.TouchInput.ID;
					m_move_has_really_moved    = false;
					m_move_downtime            = porting::getTimeMs();
					m_move_downlocation        = v2s32(event.TouchInput.X, event.TouchInput.Y);
					m_move_sent_as_mouse_event = false;
				}
			}
		}

		m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
	}
	else if (event.TouchInput.Event == ETIE_LEFT_UP) {
		verbosestream
			<< "Up event for pointerid: " << event.TouchInput.ID << std::endl;
		handleReleaseEvent(event.TouchInput.ID);
	} else {
		assert(event.TouchInput.Event == ETIE_MOVED);

		if (m_pointerpos[event.TouchInput.ID] ==
				v2s32(event.TouchInput.X, event.TouchInput.Y))
			return;

		if (m_move_id != -1) {
			if ((event.TouchInput.ID == m_move_id) &&
				(!m_move_sent_as_mouse_event)) {

				double distance = sqrt(
						(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
						(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
						(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
						(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));

				if ((distance > m_touchscreen_threshold) ||
						(m_move_has_really_moved)) {
					m_move_has_really_moved = true;
					s32 X = event.TouchInput.X;
					s32 Y = event.TouchInput.Y;

					// update camera_yaw and camera_pitch
					s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
					s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;

					// adapt to similar behaviour as pc screen
					double d = g_settings->getFloat("mouse_sensitivity") * 3.0f;

					m_camera_yaw_change -= dx * d;
					m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);

					// update shootline
					m_shootline = m_device
							->getSceneManager()
							->getSceneCollisionManager()
							->getRayFromScreenCoordinates(v2s32(X, Y));
					m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
				}
			} else if ((event.TouchInput.ID == m_move_id) &&
					(m_move_sent_as_mouse_event)) {
				m_shootline = m_device
						->getSceneManager()
						->getSceneCollisionManager()
						->getRayFromScreenCoordinates(
								v2s32(event.TouchInput.X, event.TouchInput.Y));
			}
		}

		if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
			s32 X = event.TouchInput.X;
			s32 Y = event.TouchInput.Y;

			s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
			s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
			if (m_fixed_joystick) {
				dx = X - button_size * 5 / 2;
				dy = Y - m_screensize.Y + button_size * 5 / 2;
			}

			double distance_sq = dx * dx + dy * dy;

			s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
			s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
			bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);

			if (m_joystick_has_really_moved || inside_joystick ||
					(!m_fixed_joystick &&
					distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
				m_joystick_has_really_moved = true;
				double distance = sqrt(distance_sq);

				// angle in degrees
				double angle = acos(dx / distance) * 180 / M_PI;
				if (dy < 0)
					angle *= -1;
				// rotate to make comparing easier
				angle = fmod(angle + 180 + 22.5, 360);

				// reset state before applying
				for (bool & joystick_status : m_joystick_status)
					joystick_status = false;

				if (distance <= m_touchscreen_threshold) {
					// do nothing
				} else if (angle < 45)
					m_joystick_status[j_left] = true;
				else if (angle < 90) {
					m_joystick_status[j_forward] = true;
					m_joystick_status[j_left] = true;
				} else if (angle < 135)
					m_joystick_status[j_forward] = true;
				else if (angle < 180) {
					m_joystick_status[j_forward] = true;
					m_joystick_status[j_right] = true;
				} else if (angle < 225)
					m_joystick_status[j_right] = true;
				else if (angle < 270) {
					m_joystick_status[j_backward] = true;
					m_joystick_status[j_right] = true;
				} else if (angle < 315)
					m_joystick_status[j_backward] = true;
				else if (angle <= 360) {
					m_joystick_status[j_backward] = true;
					m_joystick_status[j_left] = true;
				}

				if (distance > button_size) {
					m_joystick_status[j_special1] = true;
					// move joystick "button"
					s32 ndx = button_size * dx / distance - button_size / 2.0f;
					s32 ndy = button_size * dy / distance - button_size / 2.0f;
					if (m_fixed_joystick) {
						m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
							button_size * 5 / 2 + ndx,
							m_screensize.Y - button_size * 5 / 2 + ndy));
					} else {
						m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
							m_pointerpos[event.TouchInput.ID].X + ndx,
							m_pointerpos[event.TouchInput.ID].Y + ndy));
					}
				} else {
					m_joystick_btn_center->guibutton->setRelativePosition(
							v2s32(X - button_size / 2, Y - button_size / 2));
				}
			}
		}

		if (m_move_id == -1 && m_joystick_id == -1)
			handleChangedButton(event);
	}
}

void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
	for (unsigned int i = 0; i < after_last_element_id; i++) {
		if (m_buttons[i].ids.empty())
			continue;

		for (auto iter = m_buttons[i].ids.begin();
				iter != m_buttons[i].ids.end(); ++iter) {
			if (event.TouchInput.ID == *iter) {
				int current_button_id =
						getButtonID(event.TouchInput.X, event.TouchInput.Y);

				if (current_button_id == i)
					continue;

				// remove old button
				handleButtonEvent((touch_gui_button_id) i, *iter, false);

				if (current_button_id == after_last_element_id)
					return;

				handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
				return;
			}
		}
	}

	int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);

	if (current_button_id == after_last_element_id)
		return;

	button_info *btn = &m_buttons[current_button_id];
	if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
			== btn->ids.end())
		handleButtonEvent((touch_gui_button_id) current_button_id,
				event.TouchInput.ID, true);
}

bool TouchScreenGUI::doubleTapDetection()
{
	m_key_events[0].down_time = m_key_events[1].down_time;
	m_key_events[0].x         = m_key_events[1].x;
	m_key_events[0].y         = m_key_events[1].y;
	m_key_events[1].down_time = m_move_downtime;
	m_key_events[1].x         = m_move_downlocation.X;
	m_key_events[1].y         = m_move_downlocation.Y;

	u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
	if (delta > 400)
		return false;

	double distance = sqrt(
			(m_key_events[0].x - m_key_events[1].x) *
			(m_key_events[0].x - m_key_events[1].x) +
			(m_key_events[0].y - m_key_events[1].y) *
			(m_key_events[0].y - m_key_events[1].y));

	if (distance > (20 + m_touchscreen_threshold))
		return false;

	auto *translated = new SEvent();
	memset(translated, 0, sizeof(SEvent));
	translated->EventType               = EET_MOUSE_INPUT_EVENT;
	translated->MouseInput.X            = m_key_events[0].x;
	translated->MouseInput.Y            = m_key_events[0].y;
	translated->MouseInput.Shift        = false;
	translated->MouseInput.Control      = false;
	translated->MouseInput.ButtonStates = EMBSM_RIGHT;

	// update shootline
	m_shootline = m_device
			->getSceneManager()
			->getSceneCollisionManager()
			->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));

	translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
	verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
	m_receiver->OnEvent(*translated);

	translated->MouseInput.ButtonStates = 0;
	translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
	verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
	m_receiver->OnEvent(*translated);
	delete translated;
	return true;
}

void TouchScreenGUI::applyJoystickStatus()
{
	for (unsigned int i = 0; i < 5; i++) {
		if (i == 4 && !m_joystick_triggers_special1)
			continue;

		SEvent translated{};
		translated.EventType            = irr::EET_KEY_INPUT_EVENT;
		translated.KeyInput.Key         = id2keycode(m_joystick_names[i]);
		translated.KeyInput.PressedDown = false;
		m_receiver->OnEvent(translated);

		if (m_joystick_status[i]) {
			translated.KeyInput.PressedDown = true;
			m_receiver->OnEvent(translated);
		}
	}
}

TouchScreenGUI::~TouchScreenGUI()
{
	for (auto &button : m_buttons) {
		if (button.guibutton) {
			button.guibutton->drop();
			button.guibutton = nullptr;
		}
	}

	if (m_joystick_btn_off->guibutton) {
		m_joystick_btn_off->guibutton->drop();
		m_joystick_btn_off->guibutton = nullptr;
	}

	if (m_joystick_btn_bg->guibutton) {
		m_joystick_btn_bg->guibutton->drop();
		m_joystick_btn_bg->guibutton = nullptr;
	}

	if (m_joystick_btn_center->guibutton) {
		m_joystick_btn_center->guibutton->drop();
		m_joystick_btn_center->guibutton = nullptr;
	}
}

void TouchScreenGUI::step(float dtime)
{
	// simulate keyboard repeats
	for (auto &button : m_buttons) {
		if (!button.ids.empty()) {
			button.repeatcounter += dtime;

			// in case we're moving around digging does not happen
			if (m_move_id != -1)
				m_move_has_really_moved = true;

			if (button.repeatcounter < button.repeatdelay)
				continue;

			button.repeatcounter            = 0;
			SEvent translated;
			memset(&translated, 0, sizeof(SEvent));
			translated.EventType            = irr::EET_KEY_INPUT_EVENT;
			translated.KeyInput.Key         = button.keycode;
			translated.KeyInput.PressedDown = false;
			m_receiver->OnEvent(translated);

			translated.KeyInput.PressedDown = true;
			m_receiver->OnEvent(translated);
		}
	}

	// joystick
	for (unsigned int i = 0; i < 4; i++) {
		if (m_joystick_status[i]) {
			applyJoystickStatus();
			break;
		}
	}

	// if a new placed pointer isn't moved for some time start digging
	if ((m_move_id != -1) &&
			(!m_move_has_really_moved) &&
			(!m_move_sent_as_mouse_event)) {

		u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());

		if (delta > MIN_DIG_TIME_MS) {
			m_shootline = m_device
					->getSceneManager()
					->getSceneCollisionManager()
					->getRayFromScreenCoordinates(
							v2s32(m_move_downlocation.X,m_move_downlocation.Y));

			SEvent translated;
			memset(&translated, 0, sizeof(SEvent));
			translated.EventType               = EET_MOUSE_INPUT_EVENT;
			translated.MouseInput.X            = m_move_downlocation.X;
			translated.MouseInput.Y            = m_move_downlocation.Y;
			translated.MouseInput.Shift        = false;
			translated.MouseInput.Control      = false;
			translated.MouseInput.ButtonStates = EMBSM_LEFT;
			translated.MouseInput.Event        = EMIE_LMOUSE_PRESSED_DOWN;
			verbosestream << "TouchScreenGUI::step left click press" << std::endl;
			m_receiver->OnEvent(translated);
			m_move_sent_as_mouse_event         = true;
		}
	}

	m_settingsbar.step(dtime);
	m_rarecontrolsbar.step(dtime);
}

void TouchScreenGUI::resetHud()
{
	m_hud_rects.clear();
}

void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
{
	m_hud_rects[index] = rect;
}

void TouchScreenGUI::Toggle(bool visible)
{
	m_visible = visible;
	for (auto &button : m_buttons) {
		if (button.guibutton)
			button.guibutton->setVisible(visible);
	}

	if (m_joystick_btn_off->guibutton)
		m_joystick_btn_off->guibutton->setVisible(visible);

	// clear all active buttons
	if (!visible) {
		while (!m_known_ids.empty())
			handleReleaseEvent(m_known_ids.begin()->id);

		m_settingsbar.hide();
		m_rarecontrolsbar.hide();
	} else {
		m_settingsbar.show();
		m_rarecontrolsbar.show();
	}
}

void TouchScreenGUI::hide()
{
	if (!m_visible)
		return;

	Toggle(false);
}

void TouchScreenGUI::show()
{
	if (m_visible)
		return;

	Toggle(true);
}