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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef INVENTORYMANAGER_HEADER
#define INVENTORYMANAGER_HEADER

#include "inventory.h"
#include <iostream>
#include <string>
class ServerActiveObject;

struct InventoryLocation
{
	enum Type{
		UNDEFINED,
		CURRENT_PLAYER,
		PLAYER,
		NODEMETA,
        DETACHED,
	} type;

	std::string name; // PLAYER, DETACHED
	v3s16 p; // NODEMETA

	InventoryLocation()
	{
		setUndefined();
	}
	void setUndefined()
	{
		type = UNDEFINED;
	}
	void setCurrentPlayer()
	{
		type = CURRENT_PLAYER;
	}
	void setPlayer(const std::string &name_)
	{
		type = PLAYER;
		name = name_;
	}
	void setNodeMeta(v3s16 p_)
	{
		type = NODEMETA;
		p = p_;
	}
	void setDetached(const std::string &name_)
	{
		type = DETACHED;
		name = name_;
	}

	bool operator==(const InventoryLocation &other) const
	{
		if(type != other.type)
			return false;
		switch(type){
		case UNDEFINED:
			return false;
		case CURRENT_PLAYER:
			return true;
		case PLAYER:
			return (name == other.name);
		case NODEMETA:
			return (p == other.p);
		case DETACHED:
			return (name == other.name);
		}
		return false;
	}
	bool operator!=(const InventoryLocation &other) const
	{
		return !(*this == other);
	}

	void applyCurrentPlayer(const std::string &name_)
	{
		if(type == CURRENT_PLAYER)
			setPlayer(name_);
	}

	std::string dump() const;
	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is);
	void deSerialize(std::string s);
};

struct InventoryAction;

class InventoryManager
{
public:
	InventoryManager(){}
	virtual ~InventoryManager(){}

	// Get an inventory (server and client)
	virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
    // Set modified (will be saved and sent over network; only on server)
	virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){}
    // Send inventory action to server (only on client)
	virtual void inventoryAction(InventoryAction *a){}
};

#define IACTION_MOVE 0
#define IACTION_DROP 1
#define IACTION_CRAFT 2

struct InventoryAction
{
	static InventoryAction * deSerialize(std::istream &is);

	virtual u16 getType() const = 0;
	virtual void serialize(std::ostream &os) const = 0;
	virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
			IGameDef *gamedef) = 0;
	virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
	virtual ~InventoryAction() {};
};

struct IMoveAction : public InventoryAction
{
	// count=0 means "everything"
	u16 count;
	InventoryLocation from_inv;
	std::string from_list;
	s16 from_i;
	InventoryLocation to_inv;
	std::string to_list;
	s16 to_i;
	bool move_somewhere;

	// treat these as private
	// related to movement to somewhere
	bool caused_by_move_somewhere;
	u32 move_count;

	IMoveAction()
	{
		count = 0;
		from_i = -1;
		to_i = -1;
		move_somewhere = false;
		caused_by_move_somewhere = false;
		move_count = 0;
	}

	IMoveAction(std::istream &is, bool somewhere);

	u16 getType() const
	{
		return IACTION_MOVE;
	}

	void serialize(std::ostream &os) const
	{
		if (!move_somewhere)
			os << "Move ";
		else
			os << "MoveSomewhere ";
		os << count << " ";
		os << from_inv.dump() << " ";
		os << from_list << " ";
		os << from_i << " ";
		os << to_inv.dump() << " ";
		os << to_list;
		if (!move_somewhere)
			os << " " << to_i;
	}

	void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);

	void clientApply(InventoryManager *mgr, IGameDef *gamedef);
};

struct IDropAction : public InventoryAction
{
	// count=0 means "everything"
	u16 count;
	InventoryLocation from_inv;
	std::string from_list;
	s16 from_i;

	IDropAction()
	{
		count = 0;
		from_i = -1;
	}

	IDropAction(std::istream &is);

	u16 getType() const
	{
		return IACTION_DROP;
	}

	void serialize(std::ostream &os) const
	{
		os<<"Drop ";
		os<<count<<" ";
		os<<from_inv.dump()<<" ";
		os<<from_list<<" ";
		os<<from_i;
	}

	void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);

	void clientApply(InventoryManager *mgr, IGameDef *gamedef);
};

struct ICraftAction : public InventoryAction
{
	// count=0 means "everything"
	u16 count;
	InventoryLocation craft_inv;

	ICraftAction()
	{
		count = 0;
	}

	ICraftAction(std::istream &is);

	u16 getType() const
	{
		return IACTION_CRAFT;
	}

	void serialize(std::ostream &os) const
	{
		os<<"Craft ";
		os<<count<<" ";
		os<<craft_inv.dump()<<" ";
	}

	void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);

	void clientApply(InventoryManager *mgr, IGameDef *gamedef);
};

// Crafting helper
bool getCraftingResult(Inventory *inv, ItemStack& result,
		std::vector<ItemStack> &output_replacements,
		bool decrementInput, IGameDef *gamedef);

#endif

hl opt">(255); } else { v3f console_color = g_settings->getV3F("console_color"); m_background_color.setRed(clamp_u8(myround(console_color.X))); m_background_color.setGreen(clamp_u8(myround(console_color.Y))); m_background_color.setBlue(clamp_u8(myround(console_color.Z))); } m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono); if (m_font == NULL) { errorstream << "GUIChatConsole: Unable to load mono font "; } else { core::dimension2d<u32> dim = m_font->getDimension(L"M"); m_fontsize = v2u32(dim.Width, dim.Height); m_font->grab(); } m_fontsize.X = MYMAX(m_fontsize.X, 1); m_fontsize.Y = MYMAX(m_fontsize.Y, 1); // set default cursor options setCursor(true, true, 2.0, 0.1); } GUIChatConsole::~GUIChatConsole() { if (m_font) m_font->drop(); } void GUIChatConsole::openConsole(f32 scale) { assert(scale > 0.0f && scale <= 1.0f); m_open = true; m_desired_height_fraction = scale; m_desired_height = scale * m_screensize.Y; reformatConsole(); m_animate_time_old = getTimeMs(); IGUIElement::setVisible(true); Environment->setFocus(this); m_menumgr->createdMenu(this); } bool GUIChatConsole::isOpen() const { return m_open; } bool GUIChatConsole::isOpenInhibited() const { return m_open_inhibited > 0; } void GUIChatConsole::closeConsole() { m_open = false; Environment->removeFocus(this); m_menumgr->deletingMenu(this); } void GUIChatConsole::closeConsoleAtOnce() { closeConsole(); m_height = 0; recalculateConsolePosition(); } f32 GUIChatConsole::getDesiredHeight() const { return m_desired_height_fraction; } void GUIChatConsole::replaceAndAddToHistory(std::wstring line) { ChatPrompt& prompt = m_chat_backend->getPrompt(); prompt.addToHistory(prompt.getLine()); prompt.replace(line); } void GUIChatConsole::setCursor( bool visible, bool blinking, f32 blink_speed, f32 relative_height) { if (visible) { if (blinking) { // leave m_cursor_blink unchanged m_cursor_blink_speed = blink_speed; } else { m_cursor_blink = 0x8000; // on m_cursor_blink_speed = 0.0; } } else { m_cursor_blink = 0; // off m_cursor_blink_speed = 0.0; } m_cursor_height = relative_height; } void GUIChatConsole::draw() { if(!IsVisible) return; video::IVideoDriver* driver = Environment->getVideoDriver(); // Check screen size v2u32 screensize = driver->getScreenSize(); if (screensize != m_screensize) { // screen size has changed // scale current console height to new window size if (m_screensize.Y != 0) m_height = m_height * screensize.Y / m_screensize.Y; m_desired_height = m_desired_height_fraction * m_screensize.Y; m_screensize = screensize; reformatConsole(); } // Animation u32 now = getTimeMs(); animate(now - m_animate_time_old); m_animate_time_old = now; // Draw console elements if visible if (m_height > 0) { drawBackground(); drawText(); drawPrompt(); } gui::IGUIElement::draw(); } void GUIChatConsole::reformatConsole() { s32 cols = m_screensize.X / m_fontsize.X - 2; // make room for a margin (looks better) s32 rows = m_desired_height / m_fontsize.Y - 1; // make room for the input prompt if (cols <= 0 || rows <= 0) cols = rows = 0; m_chat_backend->reformat(cols, rows); } void GUIChatConsole::recalculateConsolePosition() { core::rect<s32> rect(0, 0, m_screensize.X, m_height); DesiredRect = rect; recalculateAbsolutePosition(false); } void GUIChatConsole::animate(u32 msec) { // animate the console height s32 goal = m_open ? m_desired_height : 0; // Set invisible if close animation finished (reset by openConsole) // This function (animate()) is never called once its visibility becomes false so do not // actually set visible to false before the inhibited period is over if (!m_open && m_height == 0 && m_open_inhibited == 0) IGUIElement::setVisible(false); if (m_height != goal) { s32 max_change = msec * m_screensize.Y * (m_height_speed / 1000.0); if (max_change == 0) max_change = 1; if (m_height < goal) { // increase height if (m_height + max_change < goal) m_height += max_change; else m_height = goal; } else { // decrease height if (m_height > goal + max_change) m_height -= max_change; else m_height = goal; } recalculateConsolePosition(); } // blink the cursor if (m_cursor_blink_speed != 0.0) { u32 blink_increase = 0x10000 * msec * (m_cursor_blink_speed / 1000.0); if (blink_increase == 0) blink_increase = 1; m_cursor_blink = ((m_cursor_blink + blink_increase) & 0xffff); } // decrease open inhibit counter if (m_open_inhibited > msec) m_open_inhibited -= msec; else m_open_inhibited = 0; } void GUIChatConsole::drawBackground() { video::IVideoDriver* driver = Environment->getVideoDriver(); if (m_background != NULL) { core::rect<s32> sourcerect(0, -m_height, m_screensize.X, 0); driver->draw2DImage( m_background, v2s32(0, 0), sourcerect, &AbsoluteClippingRect, m_background_color, false); } else { driver->draw2DRectangle( m_background_color, core::rect<s32>(0, 0, m_screensize.X, m_height), &AbsoluteClippingRect); } } void GUIChatConsole::drawText() { if (m_font == NULL) return; ChatBuffer& buf = m_chat_backend->getConsoleBuffer(); for (u32 row = 0; row < buf.getRows(); ++row) { const ChatFormattedLine& line = buf.getFormattedLine(row); if (line.fragments.empty()) continue; s32 line_height = m_fontsize.Y; s32 y = row * line_height + m_height - m_desired_height; if (y + line_height < 0) continue; for (u32 i = 0; i < line.fragments.size(); ++i) { const ChatFormattedFragment& fragment = line.fragments[i]; s32 x = (fragment.column + 1) * m_fontsize.X; core::rect<s32> destrect( x, y, x + m_fontsize.X * fragment.text.size(), y + m_fontsize.Y); #if USE_FREETYPE // Draw colored text if FreeType is enabled irr::gui::CGUITTFont *tmp = static_cast<irr::gui::CGUITTFont*>(m_font); tmp->draw( fragment.text, destrect, video::SColor(255, 255, 255, 255), false, false, &AbsoluteClippingRect); #else // Otherwise use standard text m_font->draw( fragment.text.c_str(), destrect, video::SColor(255, 255, 255, 255), false, false, &AbsoluteClippingRect); #endif } } } void GUIChatConsole::drawPrompt() { if (m_font == NULL) return; u32 row = m_chat_backend->getConsoleBuffer().getRows(); s32 line_height = m_fontsize.Y; s32 y = row * line_height + m_height - m_desired_height; ChatPrompt& prompt = m_chat_backend->getPrompt(); std::wstring prompt_text = prompt.getVisiblePortion(); // FIXME Draw string at once, not character by character // That will only work with the cursor once we have a monospace font for (u32 i = 0; i < prompt_text.size(); ++i) { wchar_t ws[2] = {prompt_text[i], 0}; s32 x = (1 + i) * m_fontsize.X; core::rect<s32> destrect( x, y, x + m_fontsize.X, y + m_fontsize.Y); m_font->draw( ws, destrect, video::SColor(255, 255, 255, 255), false, false, &AbsoluteClippingRect); } // Draw the cursor during on periods if ((m_cursor_blink & 0x8000) != 0) { s32 cursor_pos = prompt.getVisibleCursorPosition(); if (cursor_pos >= 0) { s32 cursor_len = prompt.getCursorLength(); video::IVideoDriver* driver = Environment->getVideoDriver(); s32 x = (1 + cursor_pos) * m_fontsize.X; core::rect<s32> destrect( x, y + m_fontsize.Y * (1.0 - m_cursor_height), x + m_fontsize.X * MYMAX(cursor_len, 1), y + m_fontsize.Y * (cursor_len ? m_cursor_height+1 : 1) ); video::SColor cursor_color(255,255,255,255); driver->draw2DRectangle( cursor_color, destrect, &AbsoluteClippingRect); } } } bool GUIChatConsole::OnEvent(const SEvent& event) { ChatPrompt &prompt = m_chat_backend->getPrompt(); if(event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown) { // Key input if(KeyPress(event.KeyInput) == getKeySetting("keymap_console")) { closeConsole(); // inhibit open so the_game doesn't reopen immediately m_open_inhibited = 50; m_close_on_enter = false; return true; } else if(event.KeyInput.Key == KEY_ESCAPE) { closeConsoleAtOnce(); m_close_on_enter = false; // inhibit open so the_game doesn't reopen immediately m_open_inhibited = 1; // so the ESCAPE button doesn't open the "pause menu" return true; } else if(event.KeyInput.Key == KEY_PRIOR) { m_chat_backend->scrollPageUp(); return true; } else if(event.KeyInput.Key == KEY_NEXT) { m_chat_backend->scrollPageDown(); return true; } else if(event.KeyInput.Key == KEY_RETURN) { prompt.addToHistory(prompt.getLine()); std::wstring text = prompt.replace(L""); m_client->typeChatMessage(text); if (m_close_on_enter) { closeConsoleAtOnce(); m_close_on_enter = false; } return true; } else if(event.KeyInput.Key == KEY_UP) { // Up pressed // Move back in history prompt.historyPrev(); return true; } else if(event.KeyInput.Key == KEY_DOWN) { // Down pressed // Move forward in history prompt.historyNext(); return true; } else if(event.KeyInput.Key == KEY_LEFT || event.KeyInput.Key == KEY_RIGHT) { // Left/right pressed // Move/select character/word to the left depending on control and shift keys ChatPrompt::CursorOp op = event.KeyInput.Shift ? ChatPrompt::CURSOROP_SELECT : ChatPrompt::CURSOROP_MOVE; ChatPrompt::CursorOpDir dir = event.KeyInput.Key == KEY_LEFT ? ChatPrompt::CURSOROP_DIR_LEFT : ChatPrompt::CURSOROP_DIR_RIGHT; ChatPrompt::CursorOpScope scope = event.KeyInput.Control ? ChatPrompt::CURSOROP_SCOPE_WORD : ChatPrompt::CURSOROP_SCOPE_CHARACTER; prompt.cursorOperation(op, dir, scope); return true; } else if(event.KeyInput.Key == KEY_HOME) { // Home pressed // move to beginning of line prompt.cursorOperation( ChatPrompt::CURSOROP_MOVE, ChatPrompt::CURSOROP_DIR_LEFT, ChatPrompt::CURSOROP_SCOPE_LINE); return true; } else if(event.KeyInput.Key == KEY_END) { // End pressed // move to end of line prompt.cursorOperation( ChatPrompt::CURSOROP_MOVE, ChatPrompt::CURSOROP_DIR_RIGHT, ChatPrompt::CURSOROP_SCOPE_LINE); return true; } else if(event.KeyInput.Key == KEY_BACK) { // Backspace or Ctrl-Backspace pressed // delete character / word to the left ChatPrompt::CursorOpScope scope = event.KeyInput.Control ? ChatPrompt::CURSOROP_SCOPE_WORD : ChatPrompt::CURSOROP_SCOPE_CHARACTER; prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, ChatPrompt::CURSOROP_DIR_LEFT, scope); return true; } else if(event.KeyInput.Key == KEY_DELETE) { // Delete or Ctrl-Delete pressed // delete character / word to the right ChatPrompt::CursorOpScope scope = event.KeyInput.Control ? ChatPrompt::CURSOROP_SCOPE_WORD : ChatPrompt::CURSOROP_SCOPE_CHARACTER; prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, ChatPrompt::CURSOROP_DIR_RIGHT, scope); return true; } else if(event.KeyInput.Key == KEY_KEY_A && event.KeyInput.Control) { // Ctrl-A pressed // Select all text prompt.cursorOperation( ChatPrompt::CURSOROP_SELECT, ChatPrompt::CURSOROP_DIR_LEFT, // Ignored ChatPrompt::CURSOROP_SCOPE_LINE); return true; } else if(event.KeyInput.Key == KEY_KEY_C && event.KeyInput.Control) { // Ctrl-C pressed // Copy text to clipboard if (prompt.getCursorLength() <= 0) return true; std::wstring wselected = prompt.getSelection(); std::string selected(wselected.begin(), wselected.end()); Environment->getOSOperator()->copyToClipboard(selected.c_str()); return true; } else if(event.KeyInput.Key == KEY_KEY_V && event.KeyInput.Control) { // Ctrl-V pressed // paste text from clipboard if (prompt.getCursorLength() > 0) { // Delete selected section of text prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, ChatPrompt::CURSOROP_DIR_LEFT, // Ignored ChatPrompt::CURSOROP_SCOPE_SELECTION); } IOSOperator *os_operator = Environment->getOSOperator(); const c8 *text = os_operator->getTextFromClipboard(); if (!text) return true; std::basic_string<unsigned char> str((const unsigned char*)text); prompt.input(std::wstring(str.begin(), str.end())); return true; } else if(event.KeyInput.Key == KEY_KEY_X && event.KeyInput.Control) { // Ctrl-X pressed // Cut text to clipboard if (prompt.getCursorLength() <= 0) return true; std::wstring wselected = prompt.getSelection(); std::string selected(wselected.begin(), wselected.end()); Environment->getOSOperator()->copyToClipboard(selected.c_str()); prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, ChatPrompt::CURSOROP_DIR_LEFT, // Ignored ChatPrompt::CURSOROP_SCOPE_SELECTION); return true; } else if(event.KeyInput.Key == KEY_KEY_U && event.KeyInput.Control) { // Ctrl-U pressed // kill line to left end prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, ChatPrompt::CURSOROP_DIR_LEFT, ChatPrompt::CURSOROP_SCOPE_LINE); return true; } else if(event.KeyInput.Key == KEY_KEY_K && event.KeyInput.Control) { // Ctrl-K pressed // kill line to right end prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, ChatPrompt::CURSOROP_DIR_RIGHT, ChatPrompt::CURSOROP_SCOPE_LINE); return true; } else if(event.KeyInput.Key == KEY_TAB) { // Tab or Shift-Tab pressed // Nick completion std::list<std::string> names = m_client->getConnectedPlayerNames(); bool backwards = event.KeyInput.Shift; prompt.nickCompletion(names, backwards); return true; } else if(event.KeyInput.Char != 0 && !event.KeyInput.Control) { #if defined(__linux__) && (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 9) wchar_t wc = L'_'; mbtowc( &wc, (char *) &event.KeyInput.Char, sizeof(event.KeyInput.Char) ); prompt.input(wc); #else prompt.input(event.KeyInput.Char); #endif return true; } } else if(event.EventType == EET_MOUSE_INPUT_EVENT) { if(event.MouseInput.Event == EMIE_MOUSE_WHEEL) { s32 rows = myround(-3.0 * event.MouseInput.Wheel); m_chat_backend->scroll(rows); } } return Parent ? Parent->OnEvent(event) : false; } void GUIChatConsole::setVisible(bool visible) { m_open = visible; IGUIElement::setVisible(visible); if (!visible) { m_height = 0; recalculateConsolePosition(); } }