1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 /* Minete/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUILUAAPI_H_ #define GUILUAAPI_H_ /******************************************************************************/ /* Includes */ /******************************************************************************/ #include "serverlist.h" /******************************************************************************/ /* Typedefs and macros */ /******************************************************************************/ typedef int (*lua_CFunction) (lua_State *L); /******************************************************************************/ /* forward declarations */ /******************************************************************************/ class GUIEngine; /******************************************************************************/ /* declarations */ /******************************************************************************/ /** Implementation of lua api support for mainmenu */ class guiLuaApi { public: /** * initialize given Lua stack * @param L lua stack to initialize * @param engine pointer to GUIEngine element to use as reference */ static void initialize(lua_State* L,GUIEngine* engine); /** default destructor */ virtual ~guiLuaApi() {} private: /** * read a text variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return string value of requested variable */ static std::string getTextData(lua_State *L, std::string name); /** * read a integer variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return integer value of requested variable */ static int getIntegerData(lua_State *L, std::string name,bool& valid); /** * read a bool variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return bool value of requested variable */ static int getBoolData(lua_State *L, std::string name,bool& valid); /** * get the corresponding engine pointer from a lua stack * @param L stack to read pointer from * @return pointer to GUIEngine */ static GUIEngine* get_engine(lua_State *L); /** * register a static member function as lua api call at current position of stack * @param L stack to registe fct to * @param name of function within lua * @param fct C-Function to call on lua call of function * @param top current top of stack */ static bool registerFunction( lua_State* L, const char* name, lua_CFunction fct, int top ); /** * check if a path is within some of minetests folders * @param path path to check * @return true/false */ static bool isMinetestPath(std::string path); //api calls static int l_start(lua_State *L); static int l_close(lua_State *L); static int l_create_world(lua_State *L); static int l_delete_world(lua_State *L); static int l_get_worlds(lua_State *L); static int l_get_games(lua_State *L); static int l_get_favorites(lua_State *L); static int l_delete_favorite(lua_State *L); static int l_get_version(lua_State *L); //gui static int l_show_keys_menu(lua_State *L); static int l_show_file_open_dialog(lua_State *L); static int l_set_topleft_text(lua_State *L); static int l_set_clouds(lua_State *L); static int l_get_textlist_index(lua_State *L); static int l_set_background(lua_State *L); static int l_update_formspec(lua_State *L); //settings static int l_setting_set(lua_State *L); static int l_setting_get(lua_State *L); static int l_setting_getbool(lua_State *L); static int l_setting_setbool(lua_State *L); //filesystem static int l_get_scriptdir(lua_State *L); static int l_get_modpath(lua_State *L); static int l_get_gamepath(lua_State *L); static int l_get_dirlist(lua_State *L); static int l_create_dir(lua_State *L); static int l_delete_dir(lua_State *L); static int l_copy_dir(lua_State *L); static int l_extract_zip(lua_State *L); static int l_get_modstore_details(lua_State *L); static int l_get_modstore_list(lua_State *L); static int l_download_file(lua_State *L); }; #endif