1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "scripting_client.h" #include "client/client.h" #include "cpp_api/s_internal.h" #include "lua_api/l_client.h" #include "lua_api/l_env.h" #include "lua_api/l_item.h" #include "lua_api/l_itemstackmeta.h" #include "lua_api/l_minimap.h" #include "lua_api/l_modchannels.h" #include "lua_api/l_particles_local.h" #include "lua_api/l_storage.h" #include "lua_api/l_sound.h" #include "lua_api/l_util.h" #include "lua_api/l_item.h" #include "lua_api/l_nodemeta.h" #include "lua_api/l_localplayer.h" #include "lua_api/l_camera.h" ClientScripting::ClientScripting(Client *client): ScriptApiBase(ScriptingType::Client) { setGameDef(client); SCRIPTAPI_PRECHECKHEADER // Security is mandatory client side initializeSecurityClient(); lua_getglobal(L, "core"); int top = lua_gettop(L); lua_newtable(L); lua_setfield(L, -2, "ui"); InitializeModApi(L, top); lua_pop(L, 1); // Push builtin initialization type lua_pushstring(L, "client"); lua_setglobal(L, "INIT"); infostream << "SCRIPTAPI: Initialized client game modules" << std::endl; } void ClientScripting::InitializeModApi(lua_State *L, int top) { LuaItemStack::Register(L); ItemStackMetaRef::Register(L); LuaRaycast::Register(L); StorageRef::Register(L); LuaMinimap::Register(L); NodeMetaRef::RegisterClient(L); LuaLocalPlayer::Register(L); LuaCamera::Register(L); ModChannelRef::Register(L); ModApiUtil::InitializeClient(L, top); ModApiClient::Initialize(L, top); ModApiStorage::Initialize(L, top); ModApiEnvMod::InitializeClient(L, top); ModApiChannels::Initialize(L, top); ModApiParticlesLocal::Initialize(L, top); } void ClientScripting::on_client_ready(LocalPlayer *localplayer) { LuaLocalPlayer::create(getStack(), localplayer); } void ClientScripting::on_camera_ready(Camera *camera) { LuaCamera::create(getStack(), camera); } void ClientScripting::on_minimap_ready(Minimap *minimap) { LuaMinimap::create(getStack(), minimap); } |