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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef HTTPFETCH_HEADER
#define HTTPFETCH_HEADER
#include <vector>
#include "util/string.h"
#include "config.h"
// Can be used in place of "caller" in asynchronous transfers to discard result
// (used as default value of "caller")
#define HTTPFETCH_DISCARD 0
#define HTTPFETCH_SYNC 1
struct HTTPFetchRequest
{
std::string url;
// Identifies the caller (for asynchronous requests)
// Ignored by httpfetch_sync
This is an Y-wise stack of MapBlocks.
*/
#define MAPSECTOR_SERVER 0
#define MAPSECTOR_CLIENT 1
class MapSector
{
public:
MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
virtual
// Indicates if this is multipart/form-data or
// application/x-www-form-urlencoded. POST-only.
bool multipart;
// POST fields. Fields are escaped properly.
// If this is empty a GET request is done instead.
StringMap post_fields;
// Raw POST data, overrides post_fields.
std::string post_data;
// If not empty, should contain entries such as "Accept: text/html"
std::vector<std::string> extra_headers;
//useragent to use
std::string useragent;
HTTPFetchRequest();
};
struct HTTPFetchResult
{
bool succeeded;
bool timeout;
long response_code;
std::string data;
// The caller and request_id from the corresponding HTTPFetchRequest.
unsigned long caller;
unsigned long request_id;
HTTPFetchResult()
{
succeeded = false;
timeout = false;
response_code = 0;
data = "";
caller = HTTPFETCH_DISCARD;
request_id = 0;
}
HTTPFetchResult(const HTTPFetchRequest &fetch_request)
{
succeeded = false;
timeout = false;
response_code = 0;
data = "";
caller = fetch_request.caller;
request_id = fetch_request.request_id;
}
};
// Initializes the httpfetch module
void httpfetch_init(int parallel_limit);
// Stops the httpfetch thread and cleans up resources
void httpfetch_cleanup();
// Starts an asynchronous HTTP fetch request
void httpfetch_async(const HTTPFetchRequest &fetch_request);
// If any fetch for the given caller ID is complete, removes it from the
// result queue, sets the fetch result and returns true. Otherwise returns false.
bool httpfetch_async_get(unsigned long caller, HTTPFetchResult &fetch_result);
// Allocates a caller ID for httpfetch_async
// Not required if you want to set caller = HTTPFETCH_DISCARD
unsigned long httpfetch_caller_alloc();
// Allocates a non-predictable caller ID for httpfetch_async
unsigned long httpfetch_caller_alloc_secure();
// Frees a caller ID allocated with httpfetch_caller_alloc
// Note: This can be expensive, because the httpfetch thread is told
// to stop any ongoing fetches for the given caller.
void httpfetch_caller_free(unsigned long caller);
// Performs a synchronous HTTP request. This blocks and therefore should
// only be used from background threads.
void httpfetch_sync(const HTTPFetchRequest &fetch_request,
HTTPFetchResult &fetch_result);
#endif // !HTTPFETCH_HEADER
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