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path: root/src/hud.cpp
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "hud.h"
#include "main.h"
#include "settings.h"
#include "util/numeric.h"
#include "log.h"
#include "gamedef.h"
#include "itemdef.h"
#include "inventory.h"
#include "client/tile.h"
#include "localplayer.h"
#include "camera.h"
#include "porting.h"
#include "fontengine.h"
#include <IGUIStaticText.h>

#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif

Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
		gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
		Inventory *inventory) {
	this->driver      = driver;
	this->smgr        = smgr;
	this->guienv      = guienv;
	this->gamedef     = gamedef;
	this->player      = player;
	this->inventory   = inventory;

	m_screensize       = v2u32(0, 0);
	m_displaycenter    = v2s32(0, 0);
	m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
	m_hotbar_imagesize *= g_settings->getFloat("hud_scaling");
	m_padding = m_hotbar_imagesize / 12;

	const video::SColor hbar_color(255, 255, 255, 255);
	for (unsigned int i=0; i < 4; i++ ){
		hbar_colors[i] = hbar_color;
	}

	tsrc = gamedef->getTextureSource();

	v3f crosshair_color = g_settings->getV3F("crosshair_color");
	u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
	u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
	u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
	u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
	crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);

	v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
	u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
	u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
	u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
	selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);

	use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");

	hotbar_image = "";
	use_hotbar_image = false;
	hotbar_selected_image = "";
	use_hotbar_selected_image = false;
}

void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {

	if (selected) {
			/* draw hihlighting around selected item */
			if (use_hotbar_selected_image) {
				core::rect<s32> imgrect2 = rect;
				imgrect2.UpperLeftCorner.X  -= (m_padding*2);
				imgrect2.UpperLeftCorner.Y  -= (m_padding*2);
				imgrect2.LowerRightCorner.X += (m_padding*2);
				imgrect2.LowerRightCorner.Y += (m_padding*2);
					video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
					core::dimension2di imgsize(texture->getOriginalSize());
				driver->draw2DImage(texture, imgrect2,
						core::rect<s32>(core::position2d<s32>(0,0), imgsize),
						NULL, hbar_colors, true);
			} else {
				video::SColor c_outside(255,255,0,0);
				//video::SColor c_outside(255,0,0,0);
				//video::SColor c_inside(255,192,192,192);
				s32 x1 = rect.UpperLeftCorner.X;
				s32 y1 = rect.UpperLeftCorner.Y;
				s32 x2 = rect.LowerRightCorner.X;
				s32 y2 = rect.LowerRightCorner.Y;
				// Black base borders
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
					v2s32(x1 - m_padding, y1 - m_padding),
					v2s32(x2 + m_padding, y1)
					), NULL);
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
					v2s32(x1 - m_padding, y2),
					v2s32(x2 + m_padding, y2 + m_padding)
					), NULL);
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
					v2s32(x1 - m_padding, y1),
						v2s32(x1, y2)
					), NULL);
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x2, y1),
					v2s32(x2 + m_padding, y2)
					), NULL);
				/*// Light inside borders
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1 - padding/2),
						v2s32(x2 + padding/2, y1)
					), NULL);
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y2),
						v2s32(x2 + padding/2, y2 + padding/2)
					), NULL);
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1),
						v2s32(x1, y2)
					), NULL);
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding/2, y2)
					), NULL);
				*/
			}
		}

		video::SColor bgcolor2(128, 0, 0, 0);
		if (!use_hotbar_image)
			driver->draw2DRectangle(bgcolor2, rect, NULL);
		drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, gamedef);
	}

//NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
		InventoryList *mainlist, u16 selectitem, u16 direction)
{
#ifdef HAVE_TOUCHSCREENGUI
	if ( (g_touchscreengui) && (offset == 0))
		g_touchscreengui->resetHud();
#endif

	s32 height  = m_hotbar_imagesize + m_padding * 2;
	s32 width   = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);

	if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
		width  = m_hotbar_imagesize + m_padding * 2;
		height = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
	}

	// Position of upper left corner of bar
	v2s32 pos = upperleftpos;

	if (hotbar_image != player->hotbar_image) {
		hotbar_image = player->hotbar_image;
		if (hotbar_image != "")
			use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
		else
			use_hotbar_image = false;
	}

	if (hotbar_selected_image != player->hotbar_selected_image) {
		hotbar_selected_image = player->hotbar_selected_image;
		if (hotbar_selected_image != "")
			use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
		else
			use_hotbar_selected_image = false;
	}

	/* draw customized item background */
	if (use_hotbar_image) {
		core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
				width+m_padding/2, height+m_padding/2);
		core::rect<s32> rect2 = imgrect2 + pos;
		video::ITexture *texture = tsrc->getTexture(hotbar_image);
		core::dimension2di imgsize(texture->getOriginalSize());
		driver->draw2DImage(texture, rect2,
			core::rect<s32>(core::position2d<s32>(0,0), imgsize),
			NULL, hbar_colors, true);
	}

	for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++)
	{
		v2s32 steppos;
		s32 fullimglen = m_hotbar_imagesize + m_padding * 2;

		core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);

		switch (direction) {
			case HUD_DIR_RIGHT_LEFT:
				steppos = v2s32(-(m_padding + (i - offset) * fullimglen), m_padding);
				break;
			case HUD_DIR_TOP_BOTTOM:
				steppos = v2s32(m_padding, m_padding + (i - offset) * fullimglen);
				break;
			case HUD_DIR_BOTTOM_TOP:
				steppos = v2s32(m_padding, -(m_padding + (i - offset) * fullimglen));
				break;
			default:
				steppos = v2s32(m_padding + (i - offset) * fullimglen, m_padding);
				break;
		}

		drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );

#ifdef HAVE_TOUCHSCREENGUI
		if (g_touchscreengui)
			g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
#endif
	}
}


void Hud::drawLuaElements(v3s16 camera_offset) {
	u32 text_height = g_fontengine->getTextHeight();
	irr::gui::IGUIFont* font = g_fontengine->getFont();
	for (size_t i = 0; i != player->maxHudId(); i++) {
		HudElement *e = player->getHud(i);
		if (!e)
			continue;

		v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
				floor(e->pos.Y * (float) m_screensize.Y + 0.5));
		switch (e->type) {
			case HUD_ELEM_IMAGE: {
				video::ITexture *texture = tsrc->getTexture(e->text);
				if (!texture)
					continue;

				const video::SColor color(255, 255, 255, 255);
				const video::SColor colors[] = {color, color, color, color};
				core::dimension2di imgsize(texture->getOriginalSize());
				v2s32 dstsize(imgsize.Width * e->scale.X,
				              imgsize.Height * e->scale.Y);
				if (e->scale.X < 0)
					dstsize.X = m_screensize.X * (e->scale.X * -0.01);
				if (e->scale.Y < 0)
					dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
				v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
				             (e->align.Y - 1.0) * dstsize.Y / 2);
				core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
				rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
				driver->draw2DImage(texture, rect,
					core::rect<s32>(core::position2d<s32>(0,0), imgsize),
					NULL, colors, true);
				break; }
			case HUD_ELEM_TEXT: {
				video::SColor color(255, (e->number >> 16) & 0xFF,
										 (e->number >> 8)  & 0xFF,
										 (e->number >> 0)  & 0xFF);
				core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
				std::wstring text = narrow_to_wide(e->text);
				core::dimension2d<u32> textsize = font->getDimension(text.c_str());
				v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
				             (e->align.Y - 1.0) * (textsize.Height / 2));
				v2s32 offs(e->offset.X, e->offset.Y);
				font->draw(text.c_str(), size + pos + offset + offs, color);
				break; }
			case HUD_ELEM_STATBAR: {
				v2s32 offs(e->offset.X, e->offset.Y);
				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
				break; }
			case HUD_ELEM_INVENTORY: {
				InventoryList *inv = inventory->getList(e->text);
				drawItems(pos, e->number, 0, inv, e->item, e->dir);
				break; }
			case HUD_ELEM_WAYPOINT: {
				v3f p_pos = player->getPosition() / BS;
				v3f w_pos = e->world_pos * BS;
				float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
				scene::ICameraSceneNode* camera = smgr->getActiveCamera();
				w_pos -= intToFloat(camera_offset, BS);
				core::matrix4 trans = camera->getProjectionMatrix();
				trans *= camera->getViewMatrix();
				f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
				trans.multiplyWith1x4Matrix(transformed_pos);
				if (transformed_pos[3] < 0)
					break;
				f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
					core::reciprocal(transformed_pos[3]);
				pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
				pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
				video::SColor color(255, (e->number >> 16) & 0xFF,
										 (e->number >> 8)  & 0xFF,
										 (e->number >> 0)  & 0xFF);
				core::rect<s32> size(0, 0, 200, 2 * text_height);
				std::wstring text = narrow_to_wide(e->name);
				font->draw(text.c_str(), size + pos, color);
				std::ostringstream os;
				os<<distance<<e->text;
				text = narrow_to_wide(os.str());
				pos.Y += text_height;
				font->draw(text.c_str(), size + pos, color);
				break; }
			default:
				infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
					" of hud element ID " << i << " due to unrecognized type" << std::endl;
		}
	}
}


void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
		s32 count, v2s32 offset, v2s32 size)
{
	const video::SColor color(255, 255, 255, 255);
	const video::SColor colors[] = {color, color, color, color};

	video::ITexture *stat_texture = tsrc->getTexture(texture);
	if (!stat_texture)
		return;

	core::dimension2di srcd(stat_texture->getOriginalSize());
	core::dimension2di dstd;
	if (size == v2s32()) {
		dstd = srcd;
	} else {
		double size_factor = g_settings->getFloat("hud_scaling") *
				porting::getDisplayDensity();
		dstd.Height = size.Y * size_factor;
		dstd.Width  = size.X * size_factor;
		offset.X *= size_factor;
		offset.Y *= size_factor;
	}

	v2s32 p = pos;
	if (corner & HUD_CORNER_LOWER)
		p -= dstd.Height;

	p += offset;

	v2s32 steppos;
	switch (drawdir) {
		case HUD_DIR_RIGHT_LEFT:
			steppos = v2s32(-1, 0);
			break;
		case HUD_DIR_TOP_BOTTOM:
			steppos = v2s32(0, 1);
			break;
		case HUD_DIR_BOTTOM_TOP:
			steppos = v2s32(0, -1);
			break;
		default:
			steppos = v2s32(1, 0);
	}
	steppos.X *= dstd.Width;
	steppos.Y *= dstd.Height;

	for (s32 i = 0; i < count / 2; i++)
	{
		core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
		core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);

		dstrect += p;
		driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
		p += steppos;
	}

	if (count % 2 == 1)
	{
		core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
		core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);

		dstrect += p;
		driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
	}
}


void Hud::drawHotbar(u16 playeritem) {

	v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);

	InventoryList *mainlist = inventory->getList("main");
	if (mainlist == NULL) {
		//silently ignore this we may not be initialized completely
		return;
	}

	s32 hotbar_itemcount = player->hud_hotbar_itemcount;
	s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
	v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);

	if ( (float) width / (float) porting::getWindowSize().X <=
			g_settings->getFloat("hud_hotbar_max_width")) {
		if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
			drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
		}
	}
	else {
		pos.X += width/4;

		v2s32 secondpos = pos;
		pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);

		if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
			drawItems(pos, hotbar_itemcount/2, 0, mainlist, playeritem + 1, 0);
			drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
		}
	}

	//////////////////////////// compatibility code to be removed //////////////
	// this is ugly as hell but there's no other way to keep compatibility to
	// old servers
	if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
		drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
			floor(1 * (float) m_screensize.Y + 0.5)),
			HUD_CORNER_UPPER, 0, "heart.png",
			player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
	}

	if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
			(player->getBreath() < 11)) {
		drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
			floor(1 * (float) m_screensize.Y + 0.5)),
			HUD_CORNER_UPPER, 0, "bubble.png",
			player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
	}
	////////////////////////////////////////////////////////////////////////////
}


void Hud::drawCrosshair() {

	if (use_crosshair_image) {
		video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
		v2u32 size  = crosshair->getOriginalSize();
		v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
				m_displaycenter.Y - (size.Y / 2));
		driver->draw2DImage(crosshair, lsize,
				core::rect<s32>(0, 0, size.X, size.Y),
				0, crosshair_argb, true);
	} else {
		driver->draw2DLine(m_displaycenter - v2s32(10, 0),
				m_displaycenter + v2s32(10, 0), crosshair_argb);
		driver->draw2DLine(m_displaycenter - v2s32(0, 10),
				m_displaycenter + v2s32(0, 10), crosshair_argb);
	}
}


void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
	for (std::vector<aabb3f>::const_iterator
			i = hilightboxes.begin();
			i != hilightboxes.end(); i++) {
		driver->draw3DBox(*i, selectionbox_argb);
	}
}


void Hud::resizeHotbar() {
	if (m_screensize != porting::getWindowSize()) {
		m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
		m_hotbar_imagesize *= g_settings->getFloat("hud_scaling");
		m_padding = m_hotbar_imagesize / 12;
		m_screensize = porting::getWindowSize();
		m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
	}
}

void drawItemStack(video::IVideoDriver *driver,
		gui::IGUIFont *font,
		const ItemStack &item,
		const core::rect<s32> &rect,
		const core::rect<s32> *clip,
		IGameDef *gamedef)
{
	if(item.empty())
		return;

	const ItemDefinition &def = item.getDefinition(gamedef->idef());
	video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);

	// Draw the inventory texture
	if(texture != NULL)
	{
		const video::SColor color(255,255,255,255);
		const video::SColor colors[] = {color,color,color,color};
		driver->draw2DImage(texture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(texture->getOriginalSize())),
			clip, colors, true);
	}

	if(def.type == ITEM_TOOL && item.wear != 0)
	{
		// Draw a progressbar
		float barheight = rect.getHeight()/16;
		float barpad_x = rect.getWidth()/16;
		float barpad_y = rect.getHeight()/16;
		core::rect<s32> progressrect(
			rect.UpperLeftCorner.X + barpad_x,
			rect.LowerRightCorner.Y - barpad_y - barheight,
			rect.LowerRightCorner.X - barpad_x,
			rect.LowerRightCorner.Y - barpad_y);

		// Shrink progressrect by amount of tool damage
		float wear = item.wear / 65535.0;
		int progressmid =
			wear * progressrect.UpperLeftCorner.X +
			(1-wear) * progressrect.LowerRightCorner.X;

		// Compute progressbar color
		//   wear = 0.0: green
		//   wear = 0.5: yellow
		//   wear = 1.0: red
		video::SColor color(255,255,255,255);
		int wear_i = MYMIN(floor(wear * 600), 511);
		wear_i = MYMIN(wear_i + 10, 511);
		if(wear_i <= 255)
			color.set(255, wear_i, 255, 0);
		else
			color.set(255, 255, 511-wear_i, 0);

		core::rect<s32> progressrect2 = progressrect;
		progressrect2.LowerRightCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);

		color = video::SColor(255,0,0,0);
		progressrect2 = progressrect;
		progressrect2.UpperLeftCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);
	}

	if(font != NULL && item.count >= 2)
	{
		// Get the item count as a string
		std::string text = itos(item.count);
		v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
		v2s32 sdim(dim.X,dim.Y);

		core::rect<s32> rect2(
			/*rect.UpperLeftCorner,
			core::dimension2d<u32>(rect.getWidth(), 15)*/
			rect.LowerRightCorner - sdim,
			sdim
		);

		video::SColor bgcolor(128,0,0,0);
		driver->draw2DRectangle(bgcolor, rect2, clip);

		video::SColor color(255,255,255,255);
		font->draw(text.c_str(), rect2, color, false, false, clip);
	}
}
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# Hebrew translations for minetest package.
# Copyright (C) 2015 THE minetest'S COPYRIGHT HOLDER
# This file is distributed under the same license as the minetest package.
# Automatically generated, 2015.
#
msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-05-05 16:13+0200\n"
"PO-Revision-Date: 2016-05-26 21:01+0000\n"
"Last-Translator: yuval hreman <huckvrni@gmail.com>\n"
"Language-Team: Hebrew "
"<https://hosted.weblate.org/projects/minetest/minetest/he/>\n"
"Language: he\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.7-dev\n"

#: builtin/fstk/ui.lua
msgid "An error occured in a Lua script, such as a mod:"
msgstr "אירעה שגיאה בקוד לואה (Lua), כנראה באחד המודים:"

#: builtin/fstk/ui.lua
msgid "An error occured:"
msgstr "התרחשה שגיאה:"

#: builtin/fstk/ui.lua
msgid "Main menu"
msgstr "תפריט ראשי"

#: builtin/fstk/ui.lua builtin/mainmenu/store.lua
msgid "Ok"
msgstr "אישור"

#: builtin/fstk/ui.lua
msgid "Reconnect"
msgstr "התחבר מחדש"

#: builtin/fstk/ui.lua
msgid "The server has requested a reconnect:"
msgstr "השרת מבקש שתתחבר מחדש:"

#: builtin/mainmenu/common.lua src/game.cpp
msgid "Loading..."
msgstr "טוען..."

#: builtin/mainmenu/common.lua
msgid "Protocol version mismatch. "
msgstr "שגיאה בגרסאות הפרוטוקול. "

#: builtin/mainmenu/common.lua
msgid "Server enforces protocol version $1. "
msgstr "השרת יפעיל את פרוטוקול גרסה $1. בכוח "

#: builtin/mainmenu/common.lua
msgid "Server supports protocol versions between $1 and $2. "
msgstr "השרת תומך בפרוטוקולים בין גרסה $1 וגרסה $2. "

#: builtin/mainmenu/common.lua
msgid "Try reenabling public serverlist and check your internet connection."
msgstr "נסה לצאת והכנס מחדש לרשימת השרתים ובדוק את חיבור האינטרנט שלך."

#: builtin/mainmenu/common.lua
msgid "We only support protocol version $1."
msgstr "אנו תומכים רק בגירסה 1$ של הפרוטוקול."

#: builtin/mainmenu/common.lua
msgid "We support protocol versions between version $1 and $2."
msgstr "אנו תומכים בגרסאות בין 1$ ל-2$ של הפרוטוקול."

#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
#: builtin/mainmenu/dlg_rename_modpack.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
#: src/keycode.cpp
msgid "Cancel"
msgstr "ביטול"

#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_mods.lua
msgid "Depends:"
msgstr "תלוי ב:"

#: builtin/mainmenu/dlg_config_world.lua
msgid "Disable MP"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Enable MP"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Enable all"
msgstr "אפשר הכל"

#: builtin/mainmenu/dlg_config_world.lua
msgid ""
"Failed to enable mod \"$1\" as it contains disallowed characters. Only "
"chararacters [a-z0-9_] are allowed."
msgstr ""
"טעינת המוד \"1$\" נכשלה מכיוון שהוא מכיל תווים לא חוקיים. רק התווים [a-z0-9_]"
" מותרים."

#: builtin/mainmenu/dlg_config_world.lua
msgid "Hide Game"
msgstr "הסתר משחק"

#: builtin/mainmenu/dlg_config_world.lua
msgid "Hide mp content"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Mod:"
msgstr "מוד:"

#: builtin/mainmenu/dlg_config_world.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
msgid "Save"
msgstr "שמור"

#: builtin/mainmenu/dlg_config_world.lua
msgid "World:"
msgstr "עולם:"

#: builtin/mainmenu/dlg_config_world.lua
msgid "enabled"
msgstr "מופעל"

#: builtin/mainmenu/dlg_create_world.lua
msgid "A world named \"$1\" already exists"
msgstr "עולם בשם \"1$\" כבר קיים"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Create"
msgstr "ליצור"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Download a subgame, such as minetest_game, from minetest.net"
msgstr "הורד מפעיל משחק, למשל \"minetest_game\", מהאתר: minetest.net"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Download one from minetest.net"
msgstr "הורד אחד מ-\"minetest.net\""

#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
msgid "Game"
msgstr "משחק"

#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
msgid "Mapgen"
msgstr "מנוע מפות"

#: builtin/mainmenu/dlg_create_world.lua
msgid "No worldname given or no game selected"
msgstr "לא נבחר שם לעולם או שאף מפעיל משחק לא נבחר"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Seed"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua
msgid "Warning: The minimal development test is meant for developers."
msgstr "אזהרה: מצב המפתחים נועד למפתחים!."

#: builtin/mainmenu/dlg_create_world.lua
msgid "World name"
msgstr "שם העולם"

#: builtin/mainmenu/dlg_create_world.lua
msgid "You have no subgames installed."
msgstr "אין לך אף מפעיל משחק מותקן."

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Are you sure you want to delete \"$1\"?"
msgstr "האם ברצונך למחוק את  \"$1\"?"

#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
#: src/keycode.cpp
msgid "Delete"
msgstr "מחק"

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Modmgr: failed to delete \"$1\""
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Modmgr: invalid modpath \"$1\""
msgstr ""

#: builtin/mainmenu/dlg_delete_world.lua
msgid "Delete World \"$1\"?"
msgstr "למחוק עולם \"$1\"?"

#: builtin/mainmenu/dlg_rename_modpack.lua src/keycode.cpp
msgid "Accept"
msgstr "קבל"

#: builtin/mainmenu/dlg_rename_modpack.lua
msgid "Rename Modpack:"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "\"$1\" is not a valid flag."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "(No description of setting given)"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "< Back to Settings page"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Browse"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Disabled"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Edit"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Enabled"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Format is 3 numbers separated by commas and inside brackets."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid ""
"Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, "
"<octaves>, <persistence>"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Games"
msgstr "משחקים"

#: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_mods.lua
msgid "Mods"
msgstr "מודים"

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Optionally the lacunarity can be appended with a leading comma."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a comma seperated list of flags."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a valid integer."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a valid number."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Possible values are: "
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Restore Default"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Select path"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Show technical names"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "The value must be greater than $1."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "The value must be lower than $1."
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid ""
"\n"
"Install Mod: unsupported filetype \"$1\" or broken archive"
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Failed to install $1 to $2"
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: file: \"$1\""
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: unable to find real modname for: $1"
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: unable to find suitable foldername for modpack $1"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Close store"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Downloading $1, please wait..."
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Install"
msgstr "החקן"

#: builtin/mainmenu/store.lua
msgid "Page $1 of $2"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Rating"
msgstr "דירוג"

#: builtin/mainmenu/store.lua
msgid "Search"
msgstr "חפש"

#: builtin/mainmenu/store.lua
msgid "Shortname:"
msgstr "שם קצר:"

#: builtin/mainmenu/store.lua
msgid "Successfully installed:"
msgstr "הותקן בהצלחה:"

#: builtin/mainmenu/store.lua
msgid "Unsorted"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "re-Install"
msgstr "התקן מחדש"

#: builtin/mainmenu/tab_credits.lua
msgid "Active Contributors"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Core Developers"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Credits"
msgstr "קרדיטים"

#: builtin/mainmenu/tab_credits.lua
msgid "Previous Contributors"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Previous Core Developers"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Installed Mods:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Mod information:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "No mod description available"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Rename"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Select Mod File:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Uninstall selected mod"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Uninstall selected modpack"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua
msgid "Address / Port"
msgstr "כתובת / פורט"

#: builtin/mainmenu/tab_multiplayer.lua src/settings_translation_file.cpp
msgid "Client"
msgstr "קלינט"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Connect"
msgstr "התחבר"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Creative mode"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Damage enabled"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Del. Favorite"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Favorite"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Name / Password"
msgstr "שם/סיסמה"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "PvP enabled"
msgstr "PvP אפשר"

#: builtin/mainmenu/tab_server.lua
msgid "Bind Address"
msgstr ""

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "Configure"
msgstr "קביעת תצורה"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
#: builtin/mainmenu/tab_singleplayer.lua
msgid "Creative Mode"
msgstr "משחק יצירתי"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
#: builtin/mainmenu/tab_singleplayer.lua
msgid "Enable Damage"
msgstr "אפשר נזק"

#: builtin/mainmenu/tab_server.lua
msgid "Name/Password"
msgstr "שם/סיסמה"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "New"
msgstr "חדש"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "No world created or selected!"
msgstr "אין עולם נוצר או נבחר!"

#: builtin/mainmenu/tab_server.lua
msgid "Port"
msgstr "פורט"

#: builtin/mainmenu/tab_server.lua
msgid "Public"
msgstr "ציבורי"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "Select World:"
msgstr "בחר עולם:"

#: builtin/mainmenu/tab_server.lua
msgid "Server"
msgstr "שרת"

#: builtin/mainmenu/tab_server.lua
msgid "Server Port"
msgstr ""

#: builtin/mainmenu/tab_server.lua
msgid "Start Game"
msgstr "התחל משחק"

#: builtin/mainmenu/tab_settings.lua
msgid "2x"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "3D Clouds"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "4x"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "8x"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Advanced Settings"
msgstr "הגדרות מתקדמות"

#: builtin/mainmenu/tab_settings.lua
msgid "Antialiasing:"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Are you sure to reset your singleplayer world?"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Bilinear Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Bump Mapping"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Change keys"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Connected Glass"
msgstr "התחבר"

#: builtin/mainmenu/tab_settings.lua
msgid "Fancy Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Mipmap"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Mipmap + Aniso. Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "No"
msgstr "לא"

#: builtin/mainmenu/tab_settings.lua
msgid "No Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "No Mipmap"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Node Highlighting"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Node Outlining"
msgstr ""

#: builtin/mainmenu/tab_settings.lua builtin/mainmenu/tab_texturepacks.lua
msgid "None"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Normal Mapping"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Opaque Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Opaque Water"
msgstr ""

#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Parallax Occlusion"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Particles"
msgstr "חלקיקים"

#: builtin/mainmenu/tab_settings.lua
msgid "Settings"
msgstr "הגדרות"

#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Shaders"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Simple Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Smooth Lighting"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Texturing:"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "To enable shaders the OpenGL driver needs to be used."
msgstr ""

#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Tone Mapping"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Touchthreshold (px)"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Trilinear Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Waving Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Waving Plants"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Waving Water"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Yes"
msgstr "כן"

#: builtin/mainmenu/tab_simple_main.lua
msgid "Config mods"
msgstr ""

#: builtin/mainmenu/tab_simple_main.lua
msgid "Main"
msgstr ""

#: builtin/mainmenu/tab_simple_main.lua
msgid "Start Singleplayer"
msgstr ""

#: builtin/mainmenu/tab_singleplayer.lua src/keycode.cpp
msgid "Play"
msgstr "שחק"

#: builtin/mainmenu/tab_singleplayer.lua
msgid "Singleplayer"
msgstr "שחקן יחיד"

#: builtin/mainmenu/tab_texturepacks.lua
msgid "No information available"
msgstr ""

#: builtin/mainmenu/tab_texturepacks.lua
msgid "Select texture pack:"
msgstr ""

#: builtin/mainmenu/tab_texturepacks.lua
msgid "Texturepacks"
msgstr "חבילות מרקם"

#: src/client.cpp
msgid "Connection timed out."
msgstr ""

#: src/client.cpp
msgid "Done!"
msgstr ""

#: src/client.cpp
msgid "Initializing nodes"
msgstr ""

#: src/client.cpp
msgid "Initializing nodes..."
msgstr ""

#: src/client.cpp
msgid "Loading textures..."
msgstr ""

#: src/client.cpp
msgid "Rebuilding shaders..."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Connection error (timed out?)"
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Could not find or load game \""
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Invalid gamespec."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Main Menu"
msgstr ""

#: src/client/clientlauncher.cpp
msgid "No world selected and no address provided. Nothing to do."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Player name too long."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Provided world path doesn't exist: "
msgstr ""

#: src/fontengine.cpp
msgid "needs_fallback_font"
msgstr ""

#: src/game.cpp
msgid ""
"\n"
"Check debug.txt for details."
msgstr ""

#: src/game.cpp
msgid "Change Keys"
msgstr ""

#: src/game.cpp
msgid "Change Password"
msgstr ""

#: src/game.cpp
msgid "Connecting to server..."
msgstr ""

#: src/game.cpp
msgid "Continue"
msgstr ""

#: src/game.cpp
msgid "Creating client..."
msgstr ""

#: src/game.cpp
msgid "Creating server..."
msgstr ""

#: src/game.cpp
msgid ""
"Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
msgstr ""

#: src/game.cpp
msgid ""
"Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
msgstr ""

#: src/game.cpp
msgid "Exit to Menu"
msgstr ""

#: src/game.cpp
msgid "Exit to OS"
msgstr ""

#: src/game.cpp
msgid "Item definitions..."
msgstr ""

#: src/game.cpp
msgid "KiB/s"
msgstr ""

#: src/game.cpp
msgid "Media..."
msgstr ""

#: src/game.cpp
msgid "MiB/s"
msgstr ""

#: src/game.cpp
msgid "Node definitions..."
msgstr ""

#: src/game.cpp
msgid "Resolving address..."
msgstr ""

#: src/game.cpp
msgid "Respawn"
msgstr ""

#: src/game.cpp
msgid "Shutting down..."
msgstr ""

#: src/game.cpp
msgid "Sound Volume"
msgstr ""

#: src/game.cpp
msgid "You died."
msgstr ""

#: src/game.cpp src/guiFormSpecMenu.cpp
msgid "ok"
msgstr ""

#: src/guiFormSpecMenu.cpp
msgid "Enter "
msgstr ""

#: src/guiFormSpecMenu.cpp
msgid "Proceed"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "\"Use\" = climb down"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Backward"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Chat"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Command"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Console"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Double tap \"jump\" to toggle fly"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Drop"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Forward"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Inventory"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Jump"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Key already in use"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
msgstr ""

#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Left"
msgstr ""

#: src/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
msgid "Print stacks"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Range select"
msgstr ""

#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Right"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Sneak"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Toggle Cinematic"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Toggle fast"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Toggle fly"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Toggle noclip"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Use"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "press key"
msgstr ""

#: src/guiPasswordChange.cpp
msgid "Change"
msgstr ""

#: src/guiPasswordChange.cpp
msgid "Confirm Password"
msgstr ""

#: src/guiPasswordChange.cpp
msgid "New Password"
msgstr ""

#: src/guiPasswordChange.cpp
msgid "Old Password"
msgstr ""

#: src/guiPasswordChange.cpp
msgid "Passwords do not match!"
msgstr ""

#: src/guiVolumeChange.cpp
msgid "Exit"
msgstr ""

#: src/guiVolumeChange.cpp
msgid "Sound Volume: "
msgstr ""

#: src/keycode.cpp
msgid "Apps"
msgstr ""

#: src/keycode.cpp
msgid "Attn"
msgstr ""

#: src/keycode.cpp
msgid "Back"
msgstr ""

#: src/keycode.cpp
msgid "Capital"
msgstr ""

#: src/keycode.cpp
msgid "Clear"
msgstr ""

#: src/keycode.cpp
msgid "Comma"
msgstr ""

#: src/keycode.cpp
msgid "Control"
msgstr ""

#: src/keycode.cpp
msgid "Convert"
msgstr ""

#: src/keycode.cpp
msgid "CrSel"
msgstr ""

#: src/keycode.cpp
msgid "Down"
msgstr ""

#: src/keycode.cpp
msgid "End"
msgstr ""

#: src/keycode.cpp
msgid "Erase OEF"
msgstr ""

#: src/keycode.cpp
msgid "Escape"
msgstr ""

#: src/keycode.cpp
msgid "ExSel"
msgstr ""

#: src/keycode.cpp
msgid "Execute"
msgstr ""

#: src/keycode.cpp
msgid "Final"
msgstr ""

#: src/keycode.cpp
msgid "Help"
msgstr ""

#: src/keycode.cpp
msgid "Home"
msgstr ""

#: src/keycode.cpp
msgid "Insert"
msgstr ""

#: src/keycode.cpp
msgid "Junja"
msgstr ""

#: src/keycode.cpp
msgid "Kana"
msgstr ""

#: src/keycode.cpp
msgid "Kanji"
msgstr ""

#: src/keycode.cpp
msgid "Left Button"
msgstr ""

#: src/keycode.cpp
msgid "Left Control"
msgstr ""

#: src/keycode.cpp
msgid "Left Menu"
msgstr ""

#: src/keycode.cpp
msgid "Left Shift"
msgstr ""

#: src/keycode.cpp
msgid "Left Windows"
msgstr ""

#: src/keycode.cpp
msgid "Menu"
msgstr ""

#: src/keycode.cpp
msgid "Middle Button"
msgstr ""

#: src/keycode.cpp
msgid "Minus"
msgstr ""

#: src/keycode.cpp
msgid "Mode Change"
msgstr ""

#: src/keycode.cpp
msgid "Next"
msgstr ""

#: src/keycode.cpp
msgid "Nonconvert"
msgstr ""

#: src/keycode.cpp
msgid "Num Lock"
msgstr ""

#: src/keycode.cpp
msgid "Numpad *"
msgstr ""

#: src/keycode.cpp
msgid "Numpad +"
msgstr ""

#: src/keycode.cpp
msgid "Numpad -"
msgstr ""

#: src/keycode.cpp
msgid "Numpad /"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 0"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 1"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 2"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 3"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 4"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 5"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 6"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 7"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 8"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 9"
msgstr ""

#: src/keycode.cpp
msgid "OEM Clear"
msgstr ""

#: src/keycode.cpp
msgid "PA1"
msgstr ""

#: src/keycode.cpp
msgid "Pause"
msgstr ""

#: src/keycode.cpp
msgid "Period"
msgstr ""

#: src/keycode.cpp
msgid "Plus"
msgstr ""

#: src/keycode.cpp
msgid "Print"
msgstr ""

#: src/keycode.cpp
msgid "Prior"
msgstr ""

#: src/keycode.cpp
msgid "Return"
msgstr ""

#: src/keycode.cpp
msgid "Right Button"
msgstr ""

#: src/keycode.cpp
msgid "Right Control"
msgstr ""

#: src/keycode.cpp
msgid "Right Menu"
msgstr ""

#: src/keycode.cpp
msgid "Right Shift"
msgstr ""

#: src/keycode.cpp
msgid "Right Windows"
msgstr ""

#: src/keycode.cpp
msgid "Scroll Lock"
msgstr ""

#: src/keycode.cpp
msgid "Select"
msgstr ""

#: src/keycode.cpp
msgid "Shift"
msgstr ""

#: src/keycode.cpp
msgid "Sleep"
msgstr ""

#: src/keycode.cpp
msgid "Snapshot"
msgstr ""

#: src/keycode.cpp
msgid "Space"
msgstr ""

#: src/keycode.cpp
msgid "Tab"
msgstr ""

#: src/keycode.cpp
msgid "Up"
msgstr ""

#: src/keycode.cpp
msgid "X Button 1"
msgstr ""

#: src/keycode.cpp
msgid "X Button 2"
msgstr ""

#: src/keycode.cpp
msgid "Zoom"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"(X,Y,Z) offset of fractal from world centre in units of 'scale'.\n"
"Used to move a suitable spawn area of low land close to (0, 0).\n"
"The default is suitable for mandelbrot sets, it needs to be edited for julia "
"sets.\n"
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"0 = parallax occlusion with slope information (faster).\n"
"1 = relief mapping (slower, more accurate)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "3D clouds"
msgstr ""

#: src/settings_translation_file.cpp
msgid "3D mode"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"3D support.\n"
"Currently supported:\n"
"-    none: no 3d output.\n"
"-    anaglyph: cyan/magenta color 3d.\n"
"-    interlaced: odd/even line based polarisation screen support.\n"
"-    topbottom: split screen top/bottom.\n"
"-    sidebyside: split screen side by side.\n"
"-    pageflip: quadbuffer based 3d."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"A chosen map seed for a new map, leave empty for random.\n"
"Will be overridden when creating a new world in the main menu."
msgstr ""

#: src/settings_translation_file.cpp
msgid "A message to be displayed to all clients when the server crashes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "A message to be displayed to all clients when the server shuts down."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Absolute limit of emerge queues"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Acceleration in air"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Active Block Management interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Active Block Modifier interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Active block range"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Active object send range"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Address to connect to.\n"
"Leave this blank to start a local server.\n"
"Note that the address field in the main menu overrides this setting."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
"screens."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Adjust the gamma encoding for the light tables. Lower numbers are brighter.\n"
"This setting is for the client only and is ignored by the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Advanced"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Altitude Chill"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Always fly and fast"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Ambient occlusion gamma"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Amplifies the valleys"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Anisotropic filtering"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Announce server"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Announce to this serverlist.\n"
"If you want to announce your ipv6 address, use  serverlist_url = v6.servers."
"minetest.net."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Approximate (X,Y,Z) scale of fractal in nodes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Ask to reconnect after crash"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Automaticaly report to the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Backward key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Base terrain height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Basic"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Basic Privileges"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bilinear filtering"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bind address"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bits per pixel (aka color depth) in fullscreen mode."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Build inside player"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bumpmapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Camera smoothing"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Camera smoothing in cinematic mode"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Camera update toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cave noise #1"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cave noise #2"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cave width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Caves and tunnels form at the intersection of the two noises"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Chat key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Chat toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Choice of 18 fractals from 9 formulas.\n"
"1 = 4D \"Roundy\" mandelbrot set.\n"
"2 = 4D \"Roundy\" julia set.\n"
"3 = 4D \"Squarry\" mandelbrot set.\n"
"4 = 4D \"Squarry\" julia set.\n"
"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
"6 = 4D \"Mandy Cousin\" julia set.\n"
"7 = 4D \"Variation\" mandelbrot set.\n"
"8 = 4D \"Variation\" julia set.\n"
"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
"12 = 3D \"Christmas Tree\" julia set.\n"
"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
"14 = 3D \"Mandelbulb\" julia set.\n"
"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
"18 = 4D \"Mandelbulb\" julia set."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Chunk size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cinematic mode"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cinematic mode key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Clean transparent textures"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Client and Server"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Climbing speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cloud height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cloud radius"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Clouds"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Clouds are a client side effect."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Clouds in menu"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Colored fog"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Comma-separated list of trusted mods that are allowed to access insecure\n"
"functions even when mod security is on (via request_insecure_environment())."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Comma-seperated list of mods that are allowed to access HTTP APIs, which\n"
"allow them to upload and download data to/from the internet."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Command key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Connect glass"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Connect to external media server"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Connects glass if supported by node."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Console alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Console color"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Console key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Continuous forward"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Continuous forward movement (only used for testing)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Controls length of day/night cycle.\n"
"Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays "
"unchanged."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Controls size of deserts and beaches in Mapgen v6.\n"
"When snowbiomes are enabled 'mgv6_freq_desert' is ignored."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls steepness/depth of lake depressions."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls steepness/height of hills."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls width of tunnels, a smaller value creates wider tunnels."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crash message"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Creates unpredictable lava features in caves.\n"
"These can make mining difficult. Zero disables them. (0-10)"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Creates unpredictable water features in caves.\n"
"These can make mining difficult. Zero disables them. (0-10)"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair alpha (opaqueness, between 0 and 255)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair color"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair color (R,G,B)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crouch speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "DPI"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Damage"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Debug info toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Debug log level"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Dedicated server step"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Default acceleration"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Default game"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Default game when creating a new world.\n"
"This will be overridden when creating a world from the main menu."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Default password"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Default privileges"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Default timeout for cURL, stated in milliseconds.\n"
"Only has an effect if compiled with cURL."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Defines sampling step of texture.\n"
"A higher value results in smoother normal maps."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Delay showing tooltips, stated in milliseconds."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Deprecated Lua API handling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Depth below which you'll find large caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Depth below which you'll find massive caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Descending speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Description of server, to be displayed when players join and in the "
"serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Desynchronize block animation"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Detailed mod profile data. Useful for mod developers."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Detailed mod profiling"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Determines terrain shape.\n"
"The 3 numbers in brackets control the scale of the\n"
"terrain, the 3 numbers should be identical."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Disable anticheat"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Disallow empty passwords"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Domain name of server, to be displayed in the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Double tap jump for fly"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Double-tapping the jump key toggles fly mode."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Drop item key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Dump the mapgen debug infos."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enable VBO"
msgstr "אפשר בכל"

#: src/settings_translation_file.cpp
msgid "Enable mod security"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable players getting damage and dying."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable random user input (only used for testing)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable smooth lighting with simple ambient occlusion.\n"
"Disable for speed or for different looks."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable to disallow old clients from connecting.\n"
"Older clients are compatible in the sense that they will not crash when "
"connecting\n"
"to new servers, but they may not support all new features that you are "
"expecting."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable usage of remote media server (if provided by server).\n"
"Remote servers offer a significantly faster way to download media (e.g. "
"textures)\n"
"when connecting to the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable/disable running an IPv6 server.  An IPv6 server may be restricted\n"
"to IPv6 clients, depending on system configuration.\n"
"Ignored if bind_address is set."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables animation of inventory items."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables bumpmapping for textures. Normalmaps need to be supplied by the "
"texture pack\n"
"or need to be auto-generated.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables caching of facedir rotated meshes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables filmic tone mapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables minimap."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables on the fly normalmap generation (Emboss effect).\n"
"Requires bumpmapping to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables parallax occlusion mapping.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Experimental option, might cause visible spaces between blocks\n"
"when set to higher number than 0."
msgstr ""

#: src/settings_translation_file.cpp
msgid "FPS in pause menu"
msgstr ""

#: src/settings_translation_file.cpp
msgid "FSAA"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fall bobbing"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font shadow"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font shadow alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast mode acceleration"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast mode speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast movement"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Fast movement (via use key).\n"
"This requires the \"fast\" privilege on the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Field of view"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Field of view in degrees."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"File in client/serverlist/ that contains your favorite servers displayed in "
"the Multiplayer Tab."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Filler Depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Filmic tone mapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Filtered textures can blend RGB values with fully-transparent neighbors,\n"
"which PNG optimizers usually discard, sometimes resulting in a dark or\n"
"light edge to transparent textures.  Apply this filter to clean that up\n"
"at texture load time."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Filtering"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fixed map seed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fly key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Flying"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fog"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fog toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow alpha (opaqueness, between 0 and 255)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow offset, if 0 then shadow will not be drawn."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Format of screenshots."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Forward key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Freetype fonts"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"From how far blocks are generated for clients, stated in mapblocks (16 "
"nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"From how far clients know about objects, stated in mapblocks (16 nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Full screen"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Full screen BPP"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fullscreen mode."
msgstr ""

#: src/settings_translation_file.cpp
msgid "GUI scaling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "GUI scaling filter"
msgstr ""

#: src/settings_translation_file.cpp
msgid "GUI scaling filter txr2img"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gamma"
msgstr ""

#: src/settings_translation_file.cpp
msgid "General"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Generate normalmaps"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Global map generation attributes.\n"
"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
"and junglegrass, in all other mapgens this flag controls all decorations.\n"
"The default flags set in the engine are: caves, light, decorations\n"
"The flags string modifies the engine defaults.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Graphics"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gravity"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "HTTP Mods"
msgstr "מודים"

#: src/settings_translation_file.cpp
msgid "HUD toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Handling for deprecated lua api calls:\n"
"-    legacy: (try to) mimic old behaviour (default for release).\n"
"-    log: mimic and log backtrace of deprecated call (default for debug).\n"
"-    error: abort on usage of deprecated call (suggested for mod developers)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Height component of the initial window size."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Height on which clouds are appearing."
msgstr ""

#: src/settings_translation_file.cpp
msgid "High-precision FPU"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Homepage of server, to be displayed in the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "How deep to make rivers"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How large area of blocks are subject to the active block stuff, stated in "
"mapblocks (16 nodes).\n"
"In active blocks objects are loaded and ABMs run."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How many blocks are flying in the wire simultaneously for the whole server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "How many blocks are flying in the wire simultaneously per client."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How much the server will wait before unloading unused mapblocks.\n"
"Higher value is smoother, but will use more RAM."
msgstr ""

#: src/settings_translation_file.cpp
msgid "How wide to make rivers"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6 server"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6 support."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If FPS would go higher than this, limit it by sleeping\n"
"to not waste CPU power for no benefit."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If disabled \"use\" key is used to fly fast if both fly and fast mode are "
"enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled together with fly mode, player is able to fly through solid "
"nodes.\n"
"This requires the \"noclip\" privilege on the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, \"use\" key instead of \"sneak\" key is used for climbing down "
"and descending."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, actions are recorded for rollback.\n"
"This option is only read when server starts."
msgstr ""

#: src/settings_translation_file.cpp
msgid "If enabled, disable cheat prevention in multiplayer."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, invalid world data won't cause the server to shut down.\n"
"Only enable this if you know what you are doing."
msgstr ""

#: src/settings_translation_file.cpp
msgid "If enabled, new players cannot join with an empty password."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, you can place blocks at the position (feet + eye level) where "
"you stand.\n"
"This is helpful when working with nodeboxes in small areas."
msgstr ""

#: src/settings_translation_file.cpp
msgid "If this is set, players will always (re)spawn at the given position."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Ignore world errors"
msgstr ""

#: src/settings_translation_file.cpp
msgid "In-Game"
msgstr ""

#: src/settings_translation_file.cpp
msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "In-game chat console background color (R,G,B)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Interval of saving important changes in the world, stated in seconds."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Interval of sending time of day to clients."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Inventory items animations"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Inventory key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Invert mouse"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Invert vertical mouse movement."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Item entity TTL"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Iterations of the recursive function.\n"
"Controls the amount of fine detail."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: W component of hypercomplex constant determining julia "
"shape.\n"
"Has no effect on 3D fractals.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: X component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: Y component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: Z component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Jump key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Jumping speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for decreasing the viewing range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for dropping the currently selected item.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for increasing the viewing range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for jumping.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving fast in fast mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player backward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player forward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player left.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player right.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat console.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat window to type commands.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for opening the chat window.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for opening the inventory.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for printing debug stacks. Used for development.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for sneaking.\n"
"Also used for climbing down and descending in water if aux1_descends is "
"disabled.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for switching between first- and third-person camera.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for taking screenshots.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling cinematic mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling display of minimap.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling fast mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling flying.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling noclip mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the camrea update. Only used for development\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of debug info.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the HUD.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the chat.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the fog.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling the display of the profiler. Used for development.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for toggling unlimited view range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Key use for climbing/descending"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Language"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Large cave depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Lava Features"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Leaves style"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Leaves style:\n"
"-   Fancy:  all faces visible\n"
"-   Simple: only outer faces, if defined special_tiles are used\n"
"-   Opaque: disable transparency"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Left key"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Length of a server tick and the interval at which objects are generally "
"updated over network."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Length of time between ABM execution cycles"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Length of time between NodeTimer execution cycles"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Level of logging to be written to debug.txt:\n"
"-    <nothing> (no logging)\n"
"-    none (messages with no level)\n"
"-    error\n"
"-    warning\n"
"-    action\n"
"-    info\n"
"-    verbose"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Limit of emerge queues on disk"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Limit of emerge queues to generate"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Limits number of parallel HTTP requests. Affects:\n"
"-    Media fetch if server uses remote_media setting.\n"
"-    Serverlist download and server announcement.\n"
"-    Downloads performed by main menu (e.g. mod manager).\n"
"Only has an effect if compiled with cURL."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid fluidity"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid fluidity smoothing"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid loop max"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid queue purge time"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid sink"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid update interval in seconds."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Liquid update tick"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Main menu game manager"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Main menu mod manager"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Main menu script"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Makes DirectX work with LuaJIT. Disable if it causes troubles."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Map directory"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen Valleys.\n"
"'altitude_chill' makes higher elevations colder, which may cause biome "
"issues.\n"
"'humid_rivers' modifies the humidity around rivers and in areas where water "
"would tend to pool,\n"
"it may interfere with delicately adjusted biomes.\n"
"The default flags set in the engine are: altitude_chill, humid_rivers\n"
"The flags string modifies the engine defaults.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen flat.\n"
"Occasional lakes and hills can be added to the flat world.\n"
"The default flags set in the engine are: none\n"
"The flags string modifies the engine defaults.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen v6.\n"
"When snowbiomes are enabled jungles are automatically enabled, the 'jungles' "
"flag is ignored.\n"
"The default flags set in the engine are: biomeblend, mudflow\n"
"The flags string modifies the engine defaults.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen v7.\n"
"The 'ridges' flag controls the rivers.\n"
"The default flags set in the engine are: mountains, ridges\n"
"The flags string modifies the engine defaults.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with 'no' are used to explicitly disable them."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Map generation limit"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Map save interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapblock limit"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapblock unload timeout"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen Valleys"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen biome heat noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen biome humidity blend noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen biome humidity noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen debug"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flags"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat cave width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat cave1 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat cave2 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat filler depth noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat flags"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat ground level"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat hill steepness"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat hill threshold"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat lake steepness"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat lake threshold"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat large cave depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen flat terrain noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal cave width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal cave1 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal cave2 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal filler depth noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal fractal"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal iterations"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal julia w"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal julia x"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal julia y"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal julia z"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal offset"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal scale"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal seabed noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen fractal slice w"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen heat blend noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen name"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5 cave width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5 cave1 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5 cave2 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5 factor noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5 filler depth noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v5 height noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 apple trees noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 beach frequency"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 beach noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 biome noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 cave noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 desert frequency"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 flags"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 height select noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 humidity noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 mud noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 steepness noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 terrain altitude noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 terrain base noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v6 trees noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 cave width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 cave1 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 cave2 noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 filler depth noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 flags"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 height select noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 mount height noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 mountain noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 ridge noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 ridge water noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 terrain altitude noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 terrain base noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapgen v7 terrain persistation noise parameters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Massive cave depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Massive cave noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Massive caves form here."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Max block generate distance"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Max block send distance"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Max liquids processed per step."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Max. clearobjects extra blocks"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Max. packets per iteration"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum FPS"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum FPS when game is paused."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum forceloaded blocks"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum hotbar width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum number of blocks that can be queued for loading."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Maximum number of blocks to be queued that are to be generated.\n"
"Set to blank for an appropriate amount to be chosen automatically."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Maximum number of blocks to be queued that are to be loaded from file.\n"
"Set to blank for an appropriate amount to be chosen automatically."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum number of forceloaded mapblocks."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Maximum number of mapblocks for client to be kept in memory.\n"
"Set to -1 for unlimited amount."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Maximum number of packets sent per send step, if you have a slow connection\n"
"try reducing it, but don't reduce it to a number below double of targeted\n"
"client number."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum number of players that can connect simultaneously."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum number of statically stored objects in a block."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Maximum proportion of current window to be used for hotbar.\n"
"Useful if there's something to be displayed right or left of hotbar."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum simultaneously blocks send per client"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum simultaneously bocks send total"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum time in ms a file download (e.g. a mod download) may take."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum users"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maxmimum objects per block"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Menus"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mesh cache"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Message of the day"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Message of the day displayed to players connecting."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Method used to highlight selected object."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimap"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimap key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimap scan height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimum texture size for filters"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mipmapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mod profiling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Modstore details URL"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Modstore download URL"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Modstore mods list URL"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Monospace font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Monospace font size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mouse sensitivity"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mouse sensitivity multiplier."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Multiplier for fall bobbing.\n"
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Multiplier for view bobbing.\n"
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Name of map generator to be used when creating a new world.\n"
"Creating a world in the main menu will override this."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Name of the player.\n"
"When running a server, clients connecting with this name are admins.\n"
"When starting from the main menu, this is overridden."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Name of the server, to be displayed when players join and in the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Network"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Network port to listen (UDP).\n"
"This value will be overridden when starting from the main menu."
msgstr ""

#: src/settings_translation_file.cpp
msgid "New users need to input this password."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Noclip"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Noclip key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Node highlighting"
msgstr ""

#: src/settings_translation_file.cpp
msgid "NodeTimer interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Noise parameters for biome API temperature, humidity and biome blend."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Noises"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Normalmaps sampling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Normalmaps strength"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Number of emerge threads"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Number of emerge threads to use. Make this field blank, or increase this "
"number\n"
"to use multiple threads. On multiprocessor systems, this will improve mapgen "
"speed greatly\n"
"at the cost of slightly buggy caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Number of extra blocks that can be loaded by /clearobjects at once.\n"
"This is a trade-off between sqlite transaction overhead and\n"
"memory consumption (4096=100MB, as a rule of thumb)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Number of parallax occlusion iterations."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Overall bias of parallax occlusion effect, usually scale/2."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Overall scale of parallax occlusion effect."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Parallax occlusion"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Parallax occlusion Scale"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Parallax occlusion bias"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Parallax occlusion iterations"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Parallax occlusion mode"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Parallax occlusion strength"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Path to TrueTypeFont or bitmap."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Path to save screenshots at."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Path to texture directory. All textures are first searched from here."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Physics"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Player is able to fly without being affected by gravity.\n"
"This requires the \"fly\" privilege on the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Player name"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Player transfer distance"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Player versus Player"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Port to connect to (UDP).\n"
"Note that the port field in the main menu overrides this setting."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Prevent mods from doing insecure things like running shell commands."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Privileges that players with basic_privs can grant"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Profiler data print interval. 0 = disable. Useful for developers."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Profiler toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Profiling print interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Radius of cloud area stated in number of 64 node cloud squares.\n"
"Values larger than 26 will start to produce sharp cutoffs at cloud area "
"corners."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Raises terrain to make valleys around the rivers"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Random input"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Range select key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Remote media"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Remote port"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Replaces the default main menu with a custom one."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Right key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Rightclick repetition interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid "River Depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "River Noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "River Size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "River noise -- rivers occur close to zero"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Rollback recording"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Round minimap"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Save the map received by the client on disk."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Saving map received from server"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Scale gui by a user specified value.\n"
"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
"This will smooth over some of the rough edges, and blend\n"
"pixels when scaling down, at the cost of blurring some\n"
"edge pixels when images are scaled by non-integer sizes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Screen height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Screen width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Screenshot"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Screenshot folder"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Screenshot format"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Screenshot quality"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Screenshot quality. Only used for JPEG format.\n"
"1 means worst quality; 100 means best quality.\n"
"Use 0 for default quality."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Security"
msgstr ""

#: src/settings_translation_file.cpp
msgid "See http://www.sqlite.org/pragma.html#pragma_synchronous"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Selection box border color (R,G,B)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Selection box color"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Selection box width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Server / Singleplayer"
msgstr "שרת"

#: src/settings_translation_file.cpp
msgid "Server URL"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Server address"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Server description"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Server name"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Server port"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Serverlist URL"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Serverlist file"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set the language. Leave empty to use the system language.\n"
"A restart is required after changing this."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving leaves.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving plants.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving water.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Shaders allow advanced visul effects and may increase performance on some "
"video cards.\n"
"Thy only work with the OpenGL video backend."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Shape of the minimap. Enabled = round, disabled = square."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Show debug info"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Show entity selection boxes"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Shutdown message"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Size of chunks to be generated at once by mapgen, stated in mapblocks (16 "
"nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Slope and fill work together to modify the heights"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Smooth lighting"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Smooths camera when moving and looking around.\n"
"Useful for recording videos."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Smooths rotation of camera in cinematic mode. 0 to disable."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Smooths rotation of camera. 0 to disable."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Sneak key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Sound"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Specifies URL from which client fetches media instead of using UDP.\n"
"$filename should be accessible from $remote_media$filename via cURL\n"
"(obviously, remote_media should end with a slash).\n"
"Files that are not present will be fetched the usual way."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Static spawnpoint"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Strength of generated normalmaps."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Strength of parallax."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Strict protocol checking"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Support older servers"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Synchronous SQLite"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Terrain Height"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Terrain noise threshold for hills.\n"
"Controls proportion of world area covered by hills.\n"
"Adjust towards 0.0 for a larger proportion."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Terrain noise threshold for lakes.\n"
"Controls proportion of world area covered by lakes.\n"
"Adjust towards 0.0 for a larger proportion."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Texture path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "The altitude at which temperature drops by 20C"
msgstr ""

#: src/settings_translation_file.cpp
msgid "The depth of dirt or other filler"
msgstr ""

#: src/settings_translation_file.cpp
msgid "The network interface that the server listens on."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"The privileges that new users automatically get.\n"
"See /privs in game for a full list on your server and mod configuration."
msgstr ""

#: src/settings_translation_file.cpp
msgid "The rendering back-end for Irrlicht."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"The strength (darkness) of node ambient-occlusion shading.\n"
"Lower is darker, Higher is lighter. The valid range of values for this\n"
"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
"set to the nearest valid value."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"The time (in seconds) that the liquids queue may grow beyond processing\n"
"capacity until an attempt is made to decrease its size by dumping old queue\n"
"items.  A value of 0 disables the functionality."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"The time in seconds it takes between repeated right clicks when holding the "
"right mouse button."
msgstr ""

#: src/settings_translation_file.cpp
msgid "This font will be used for certain languages."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Time in between active block management cycles"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Time in seconds for item entity (dropped items) to live.\n"
"Setting it to -1 disables the feature."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Time send interval"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Time speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Timeout for client to remove unused map data from memory."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"To reduce lag, block transfers are slowed down when a player is building "
"something.\n"
"This determines how long they are slowed down after placing or removing a "
"node."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Toggle camera mode key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Tooltip delay"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Trilinear filtering"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"True = 256\n"
"False = 128\n"
"Useable to make minimap smoother on slower machines."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Trusted mods"
msgstr ""

#: src/settings_translation_file.cpp
msgid "URL to the server list displayed in the Multiplayer Tab."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Unlimited player transfer distance"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Unload unused server data"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use 3D cloud look instead of flat."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use a cloud animation for the main menu background."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use anisotropic filtering when viewing at textures from an angle."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use bilinear filtering when scaling textures."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use mip mapping to scale textures. May slightly increase performance."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use trilinear filtering when scaling textures."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Useful for mod developers."
msgstr ""

#: src/settings_translation_file.cpp
msgid "V-Sync"
msgstr ""

#: src/settings_translation_file.cpp
msgid "VBO"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Valley Depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Valley Fill"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Valley Profile"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Valley Slope"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Valleys C Flags"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Vertical screen synchronization."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Video driver"
msgstr ""

#: src/settings_translation_file.cpp
msgid "View bobbing"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"View distance in nodes.\n"
"Min = 20"
msgstr ""

#: src/settings_translation_file.cpp
msgid "View range decrease key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "View range increase key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Viewing range"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Volume"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"W co-ordinate of the generated 3D slice of a 4D fractal.\n"
"Determines which 3D slice of the 4D shape is generated.\n"
"Has no effect on 3D fractals.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Walking speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Water Features"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Water level"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Water surface level of the world."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving Nodes"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving leaves"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving plants"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving water"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving water height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving water length"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving water speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"When gui_scaling_filter is true, all GUI images need to be\n"
"filtered in software, but some images are generated directly\n"
"to hardware (e.g. render-to-texture for nodes in inventory)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"When gui_scaling_filter_txr2img is true, copy those images\n"
"from hardware to software for scaling.  When false, fall back\n"
"to the old scaling method, for video drivers that don't\n"
"propery support downloading textures back from hardware."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
"can be blurred, so automatically upscale them with nearest-neighbor\n"
"interpolation to preserve crisp pixels.  This sets the minimum texture size\n"
"for the upscaled textures; higher values look sharper, but require more\n"
"memory.  Powers of 2 are recommended.  Setting this higher than 1 may not\n"
"have a visible effect unless bilinear/trilinear/anisotropic filtering is\n"
"enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Where the map generator stops.\n"
"Please note:\n"
"-    Limited to 31000 (setting above has no effect)\n"
"-    The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).\n"
"-    Those groups have an offset of -32, -32 nodes from the origin.\n"
"-    Only groups which are within the map_generation_limit are generated"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether freetype fonts are used, requires freetype support to be compiled in."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Whether node texture animations should be desynchronized per mapblock."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether players are shown to clients without any range limit.\n"
"Deprecated, use the setting player_transfer_distance instead."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Whether to allow players to damage and kill each other."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether to ask clients to reconnect after a (Lua) crash.\n"
"Set this to true if your server is set up to restart automatically."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Whether to fog out the end of the visible area."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether to show the client debug info (has the same effect as hitting F5)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether to support older servers before protocol version 25.\n"
"Enable if you want to connect to 0.4.12 servers and before.\n"
"Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.\n"
"Disabling this option will protect your password better."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Width component of the initial window size."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Width of the selectionbox's lines around nodes."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"World directory (everything in the world is stored here).\n"
"Not needed if starting from the main menu."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Y of flat ground."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Y of upper limit of large pseudorandom caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid "cURL file download timeout"
msgstr ""

#: src/settings_translation_file.cpp
msgid "cURL parallel limit"
msgstr ""

#: src/settings_translation_file.cpp
msgid "cURL timeout"
msgstr ""

#~ msgid "Public Serverlist"
#~ msgstr "רשימת שרתים פומבי"

#~ msgid "No of course not!"
#~ msgstr "לא ברור שלא!"