1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 /* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "sidebyside.h" #include <ICameraSceneNode.h> #include "client/hud.h" RenderingCoreSideBySide::RenderingCoreSideBySide( IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal, bool _flipped) : RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal), flipped(_flipped) { } void RenderingCoreSideBySide::initTextures() { if (horizontal) { image_size = {screensize.X, screensize.Y / 2}; rpos = v2s32(0, screensize.Y / 2); } else { image_size = {screensize.X / 2, screensize.Y}; rpos = v2s32(screensize.X / 2, 0); } virtual_size = image_size; left = driver->addRenderTargetTexture( image_size, "3d_render_left", video::ECF_A8R8G8B8); right = driver->addRenderTargetTexture( image_size, "3d_render_right", video::ECF_A8R8G8B8); } void RenderingCoreSideBySide::clearTextures() { driver->removeTexture(left); driver->removeTexture(right); } void RenderingCoreSideBySide::drawAll() { driver->OnResize(image_size); // HACK to make GUI smaller renderBothImages(); driver->OnResize(screensize); driver->draw2DImage(left, {}); driver->draw2DImage(right, rpos); } void RenderingCoreSideBySide::useEye(bool _right) { driver->setRenderTarget(_right ? right : left, true, true, skycolor); RenderingCoreStereo::useEye(_right ^ flipped); } void RenderingCoreSideBySide::resetEye() { hud->resizeHotbar(); drawHUD(); driver->setRenderTarget(nullptr, false, false, skycolor); RenderingCoreStereo::resetEye(); }