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authororwell96 <mono96.mml@gmail.com>2016-09-13 16:18:57 +0200
committerorwell96 <mono96.mml@gmail.com>2016-09-13 16:18:57 +0200
commita93fb4345e084a0fc67656b85084d9841a3c5ec9 (patch)
tree8f179af73990af9f1d479f9b8dbd43b3acc8a6d2 /tracks.lua
parent173829fe5918cef85999f925f397d14ce36c2cc2 (diff)
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make switches not switchable when train is on it, and do neccessary stuff on switching
Diffstat (limited to 'tracks.lua')
-rw-r--r--tracks.lua11
1 files changed, 5 insertions, 6 deletions
diff --git a/tracks.lua b/tracks.lua
index 338f4bb..e22954d 100644
--- a/tracks.lua
+++ b/tracks.lua
@@ -159,15 +159,14 @@ local t_45deg={
}]]
function advtrains.register_tracks(tracktype, def, preset)
local function make_switchfunc(suffix_target, mesecon_state)
- return function(pos, node)
+ local switchfunc=function(pos, node)
if advtrains.is_train_at_pos(pos) then return end
- advtrains.invalidate_all_paths()
minetest.set_node(pos, {name=def.nodename_prefix.."_"..suffix_target, param2=node.param2})
+ advtrains.invalidate_all_paths()
advtrains.reset_trackdb_position(pos)
- end, {effector = {
- ["action_"..mesecon_state] = function (pos, node)
- minetest.swap_node(pos, {name=def.nodename_prefix.."_"..suffix_target, param2=node.param2})
- end
+ end
+ return switchfunc, {effector = {
+ ["action_"..mesecon_state] = switchfunc
}}
end
local function make_overdef(suffix, rotation, conns, switchfunc, mesecontbl, in_creative_inv)
> 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef INVENTORY_HEADER
#define INVENTORY_HEADER

#include "debug.h"
#include "itemdef.h"
#include "irrlichttypes.h"
#include "itemstackmetadata.h"
#include <istream>
#include <ostream>
#include <string>
#include <vector>

struct ToolCapabilities;

struct ItemStack
{
	ItemStack(): name(""), count(0), wear(0) {}
	ItemStack(const std::string &name_, u16 count_,
			u16 wear, IItemDefManager *itemdef);

	~ItemStack() {}

	// Serialization
	void serialize(std::ostream &os) const;
	// Deserialization.  Pass itemdef unless you don't want aliases resolved.
	void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
	void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);

	// Returns the string used for inventory
	std::string getItemString() const;

	/*
		Quantity methods
	*/

	bool empty() const
	{
		return count == 0;
	}

	void clear()
	{
		name = "";
		count = 0;
		wear = 0;
		metadata.clear();
	}

	void add(u16 n)
	{
		count += n;
	}

	void remove(u16 n)
	{
		assert(count >= n); // Pre-condition
		count -= n;
		if(count == 0)
			clear(); // reset name, wear and metadata too
	}

	// Maximum size of a stack
	u16 getStackMax(IItemDefManager *itemdef) const
	{
		return itemdef->get(name).stack_max;
	}

	// Number of items that can be added to this stack
	u16 freeSpace(IItemDefManager *itemdef) const
	{
		u16 max = getStackMax(itemdef);
		if (count >= max)
			return 0;
		return max - count;
	}

	// Returns false if item is not known and cannot be used
	bool isKnown(IItemDefManager *itemdef) const
	{
		return itemdef->isKnown(name);
	}

	// Returns a pointer to the item definition struct,
	// or a fallback one (name="unknown") if the item is unknown.
	const ItemDefinition& getDefinition(
			IItemDefManager *itemdef) const
	{
		return itemdef->get(name);
	}

	// Get tool digging properties, or those of the hand if not a tool
	const ToolCapabilities& getToolCapabilities(
			IItemDefManager *itemdef) const
	{
		ToolCapabilities *cap;
		cap = itemdef->get(name).tool_capabilities;
		if(cap == NULL)
			cap = itemdef->get("").tool_capabilities;
		assert(cap != NULL);
		return *cap;
	}

	// Wear out (only tools)
	// Returns true if the item is (was) a tool
	bool addWear(s32 amount, IItemDefManager *itemdef)
	{
		if(getDefinition(itemdef).type == ITEM_TOOL)
		{
			if(amount > 65535 - wear)
				clear();
			else if(amount < -wear)
				wear = 0;
			else
				wear += amount;
			return true;
		}
		else
		{
			return false;
		}
	}

	// If possible, adds newitem to this item.
	// If cannot be added at all, returns the item back.
	// If can be added partly, decremented item is returned back.
	// If can be added fully, empty item is returned.
	ItemStack addItem(const ItemStack &newitem,
			IItemDefManager *itemdef);

	// Checks whether newitem could be added.
	// If restitem is non-NULL, it receives the part of newitem that
	// would be left over after adding.
	bool itemFits(const ItemStack &newitem,
			ItemStack *restitem,  // may be NULL
			IItemDefManager *itemdef) const;

	// Takes some items.
	// If there are not enough, takes as many as it can.
	// Returns empty item if couldn't take any.
	ItemStack takeItem(u32 takecount);

	// Similar to takeItem, but keeps this ItemStack intact.
	ItemStack peekItem(u32 peekcount) const;

	/*
		Properties
	*/
	std::string name;
	u16 count;
	u16 wear;
	ItemStackMetadata metadata;
};

class InventoryList
{
public:
	InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef);
	~InventoryList();
	void clearItems();
	void setSize(u32 newsize);
	void setWidth(u32 newWidth);
	void setName(const std::string &name);
	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is);

	InventoryList(const InventoryList &other);
	InventoryList & operator = (const InventoryList &other);
	bool operator == (const InventoryList &other) const;
	bool operator != (const InventoryList &other) const
	{
		return !(*this == other);
	}

	const std::string &getName() const;
	u32 getSize() const;
	u32 getWidth() const;
	// Count used slots
	u32 getUsedSlots() const;
	u32 getFreeSlots() const;

	// Get reference to item
	const ItemStack& getItem(u32 i) const;
	ItemStack& getItem(u32 i);
	// Returns old item. Parameter can be an empty item.
	ItemStack changeItem(u32 i, const ItemStack &newitem);
	// Delete item
	void deleteItem(u32 i);

	// Adds an item to a suitable place. Returns leftover item (possibly empty).
	ItemStack addItem(const ItemStack &newitem);

	// If possible, adds item to given slot.
	// If cannot be added at all, returns the item back.
	// If can be added partly, decremented item is returned back.
	// If can be added fully, empty item is returned.
	ItemStack addItem(u32 i, const ItemStack &newitem);

	// Checks whether the item could be added to the given slot
	// If restitem is non-NULL, it receives the part of newitem that
	// would be left over after adding.
	bool itemFits(const u32 i, const ItemStack &newitem,
			ItemStack *restitem = NULL) const;

	// Checks whether there is room for a given item
	bool roomForItem(const ItemStack &item) const;

	// Checks whether the given count of the given item
	// exists in this inventory list.
	// If match_meta is false, only the items' names are compared.
	bool containsItem(const ItemStack &item, bool match_meta) const;

	// Removes the given count of the given item name from
	// this inventory list. Walks the list in reverse order.
	// If not as many items exist as requested, removes as
	// many as possible.
	// Returns the items that were actually removed.
	ItemStack removeItem(const ItemStack &item);

	// Takes some items from a slot.
	// If there are not enough, takes as many as it can.
	// Returns empty item if couldn't take any.
	ItemStack takeItem(u32 i, u32 takecount);

	// Move an item to a different list (or a different stack in the same list)
	// count is the maximum number of items to move (0 for everything)
	// returns number of moved items
	u32 moveItem(u32 i, InventoryList *dest, u32 dest_i,
		u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL);

	// like moveItem, but without a fixed destination index
	// also with optional rollback recording
	void moveItemSomewhere(u32 i, InventoryList *dest, u32 count);

private:
	std::vector<ItemStack> m_items;
	std::string m_name;
	u32 m_size, m_width;
	IItemDefManager *m_itemdef;
};

class Inventory
{
public:
	~Inventory();

	void clear();
	void clearContents();

	Inventory(IItemDefManager *itemdef);
	Inventory(const Inventory &other);
	Inventory & operator = (const Inventory &other);
	bool operator == (const Inventory &other) const;
	bool operator != (const Inventory &other) const
	{
		return !(*this == other);
	}

	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is);

	InventoryList * addList(const std::string &name, u32 size);
	InventoryList * getList(const std::string &name);
	const InventoryList * getList(const std::string &name) const;
	std::vector<const InventoryList*> getLists();
	bool deleteList(const std::string &name);
	// A shorthand for adding items. Returns leftover item (possibly empty).
	ItemStack addItem(const std::string &listname, const ItemStack &newitem)
	{
		m_dirty = true;
		InventoryList *list = getList(listname);
		if(list == NULL)
			return newitem;
		return list->addItem(newitem);
	}

	bool checkModified() const
	{
		return m_dirty;
	}

	void setModified(const bool x)
	{
		m_dirty = x;
	}

private:
	// -1 if not found
	const s32 getListIndex(const std::string &name) const;

	std::vector<InventoryList*> m_lists;
	IItemDefManager *m_itemdef;
	bool m_dirty;
};

#endif