1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
#include "irrlichtwrapper.h"
IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
m_main_thread = get_current_thread_id();
m_device_mutex.Init();
m_device = device;
}
void IrrlichtWrapper::Run()
{
/*
Fetch textures
*/
if(m_get_texture_queue.size() > 0)
{
GetRequest<TextureSpec, video::ITexture*, u8, u8>
request = m_get_texture_queue.pop();
dstream<<"got texture request with key.name="
<<request.key.name<<std::endl;
GetResult<TextureSpec, video::ITexture*, u8, u8>
result;
result.key = request.key;
result.callers = request.callers;
result.item = getTextureDirect(request.key);
request.dest->push_back(result);
}
}
video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
{
video::ITexture *t = m_texturecache.get(spec.name);
if(t != NULL)
return t;
if(get_current_thread_id() == m_main_thread)
{
dstream<<"Getting texture directly: name="
<<spec.name<<std::endl;
t = getTextureDirect(spec);
}
else
{
// We're gonna ask the result to be put into here
ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(spec, 0, 0, &result_queue);
dstream<<"Waiting for texture "<<spec.name<<std::endl;
// Wait result
GetResult<TextureSpec, video::ITexture*, u8, u8>
result = result_queue.pop_front(1000);
// Check that at least something worked OK
assert(result.key.name == spec.name);
t = result.item;
}
// Add to cache and return
m_texturecache.set(spec.name, t);
return t;
}
video::ITexture* IrrlichtWrapper::getTexture(const std::string &path)
{
return getTexture(TextureSpec(path, path, NULL));
}
/*
Non-thread-safe functions
*/
video::ITexture* IrrlichtWrapper::getTextureDirect(TextureSpec spec)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
if(spec.mod == NULL)
{
dstream<<"IrrlichtWrapper::getTextureDirect: Loading texture "
<<spec.path<<std::endl;
return driver->getTexture(spec.path.c_str());
}
dstream<<"IrrlichtWrapper::getTextureDirect: Loading and modifying "
"texture "<<spec.path<<" to make "<<spec.name<<std::endl;
video::ITexture *base = driver->getTexture(spec.path.c_str());
video::ITexture *result = spec.mod->make(base, spec.name.c_str(), driver);
delete spec.mod;
return result;
}
video::ITexture * CrackTextureMod::make(video::ITexture *original,
const char *newname, video::IVideoDriver* driver)
{
core::dimension2d<u32> dim(16, 16);
core::position2d<s32> pos_base(0, 0);
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
video::ITexture *other = driver->getTexture("../data/crack.png");
// We have to get the whole texture because getting a smaller area
// messes the whole thing. It is probably a bug in Irrlicht.
video::IImage *otherimage = driver->createImage(
other, core::position2d<s32>(0,0), other->getSize());
assert(otherimage);
/*core::rect<s32> clip_rect(v2s32(0,0), dim);
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
&clip_rect);*/
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
otherimage->drop();
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
baseimage->drop();
return newtexture;
}
#if 0
video::ITexture * createAlphaBlitTexture(const char *name, video::ITexture *base,
video::ITexture *other, v2u32 size, v2s32 pos_base, v2s32 pos_other)
{
if(g_device == NULL)
return NULL;
video::IVideoDriver* driver = g_device->getVideoDriver();
core::dimension2d<u32> dim(size.X, size.Y);
video::IImage *baseimage = driver->createImage(
base,
core::position2d<s32>(pos_base.X, pos_base.Y),
dim);
assert(baseimage);
video::IImage *otherimage = driver->createImage(
other,
core::position2d<s32>(pos_other.X, pos_other.Y),
dim);
assert(sourceimage);
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(v2s32(0,0), dim),
video::SColor(255,255,255,255),
core::rect<s32>(v2s32(0,0), dim));
otherimage->drop();
video::ITexture *newtexture = driver->addTexture(name, baseimage);
baseimage->drop();
return newtexture;
}
#endif
|