1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef IRRLICHTWRAPPER_HEADER
#define IRRLICHTWRAPPER_HEADER
#include "threads.h"
#include "common_irrlicht.h"
#include "debug.h"
#include "utility.h"
#include <jmutex.h>
#include <jmutexautolock.h>
#include <string>
/*
A thread-safe texture pointer cache.
This is used so that irrlicht doesn't get called from many
threads, because texture pointers have to be handled in
background threads.
*/
class TextureCache
{
public:
TextureCache()
{
m_mutex.Init();
assert(m_mutex.IsInitialized());
}
void set(std::string name, video::ITexture *texture)
{
if(texture == NULL)
return;
JMutexAutoLock lock(m_mutex);
m_textures[name] = texture;
}
video::ITexture* get(const std::string &name)
{
JMutexAutoLock lock(m_mutex);
core::map<std::string, video::ITexture*>::Node *n;
n = m_textures.find(name);
if(n != NULL)
return n->getValue();
return NULL;
}
private:
core::map<std::string, video::ITexture*> m_textures;
JMutex m_mutex;
};
/*
A thread-safe wrapper for irrlicht, to be accessed from
background worker threads.
Queues tasks to be done in the main thread.
*/
class IrrlichtWrapper
{
public:
/*
These are called from the main thread
*/
IrrlichtWrapper(IrrlichtDevice *device);
// Run queued tasks
void Run();
/*
These are called from other threads
*/
// Not exactly thread-safe but this needs to be fast.
// getTimer()->getRealTime() only reads one variable anyway.
u32 getTime()
{
return m_device->getTimer()->getRealTime();
}
/*
Path can contain stuff like
"/usr/share/minetest/stone.png[[mod:mineral0[[mod:crack3"
*/
video::ITexture* getTexture(const std::string &spec);
private:
/*
Non-thread-safe variants of stuff, for internal use
*/
video::ITexture* getTextureDirect(const std::string &spec);
/*
Members
*/
threadid_t m_main_thread;
JMutex m_device_mutex;
IrrlichtDevice *m_device;
TextureCache m_texturecache;
RequestQueue<std::string, video::ITexture*, u8, u8> m_get_texture_queue;
};
#endif
|