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path: root/src/jthread/pthread/jevent.cpp
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/*

    This file is a part of the JThread package, which contains some object-
    oriented thread wrappers for different thread implementations.

    Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)

    Permission is hereby granted, free of charge, to any person obtaining a
    copy of this software and associated documentation files (the "Software"),
    to deal in the Software without restriction, including without limitation
    the rights to use, copy, modify, merge, publish, distribute, sublicense,
    and/or sell copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    DEALINGS IN THE SOFTWARE.

*/
#include <assert.h>
#include "jthread/jevent.h"

#define UNUSED(expr) do { (void)(expr); } while (0)

#ifdef __MACH__
#undef sem_t
#define sem_t semaphore_t
#undef sem_init
#define sem_init(s, p, c) semaphore_create(mach_task_self(), (s), 0, (c))
#undef sem_wait
#define sem_wait(s) semaphore_wait(*(s))
#undef sem_post
#define sem_post(s) semaphore_signal(*(s))
#undef sem_destroy
#define sem_destroy(s) semaphore_destroy(mach_task_self(), *(s))
#endif

Event::Event() {
	int sem_init_retval = sem_init(&sem, 0, 0);
	assert(sem_init_retval == 0);
	UNUSED(sem_init_retval);
}

Event::~Event() {
	int sem_destroy_retval = sem_destroy(&sem);
	assert(sem_destroy_retval == 0);
	UNUSED(sem_destroy_retval);
}

void Event::wait() {
	int sem_wait_retval = sem_wait(&sem);
	assert(sem_wait_retval == 0);
	UNUSED(sem_wait_retval);
}

void Event::signal() {
	int sem_post_retval = sem_post(&sem);
	assert(sem_post_retval == 0);
	UNUSED(sem_post_retval);
}
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--trainhud.lua: holds all the code for train controlling

advtrains.hud = {}
advtrains.hhud = {}

minetest.register_on_leaveplayer(function(player)
advtrains.hud[player:get_player_name()] = nil
advtrains.hhud[player:get_player_name()] = nil
end)

local mletter={[1]="F", [-1]="R", [0]="N"}

function advtrains.on_control_change(pc, train, flip)
   	local maxspeed = train.max_speed or 10
	if pc.sneak then
		if pc.up then
			train.tarvelocity = maxspeed
		end
		if pc.down then
			train.tarvelocity = 0
		end
		if pc.left then
			train.tarvelocity = 4
		end
		if pc.right then
			train.tarvelocity = 8
		end
		--[[if pc.jump then
			train.brake = true
			--0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake
			if not train.brake_hold_state or train.brake_hold_state==0 then
				train.brake_hold_state = 1
			elseif train.brake_hold_state==2 then
				train.brake_hold_state = 3
			end
		elseif train.brake_hold_state==1 then
			train.brake_hold_state = 2
		elseif train.brake_hold_state==3 then
			train.brake = false
			train.brake_hold_state = 0
		end]]
		--shift+use:see wagons.lua
	else
		local act=false
		if pc.jump then
			train.ctrl.user = 1
			act=true
		end
		-- If atc command set, only "Jump" key can clear command. To prevent accidental control.
		if train.tarvelocity or train.atc_command then
			return
		end
		if pc.up then
		   train.ctrl.user=4
		   act=true
		end
		if pc.down then
			if train.velocity>0 then
				if pc.jump then
					train.ctrl.user = 0
				else
					train.ctrl.user = 2
				end
				act=true
			else
				advtrains.invert_train(train.id)
				advtrains.atc.train_reset_command(train)
			end
		end
		if pc.left then
			if train.door_open ~= 0 then
				train.door_open = 0
			else
				train.door_open = -1
			end
		end
		if pc.right then
			if train.door_open ~= 0 then
				train.door_open = 0
			else
				train.door_open = 1
			end
		end
		if not act then
			train.ctrl.user = nil
		end
	end
end
function advtrains.update_driver_hud(pname, train, flip)
	local inside=train.text_inside or ""
	local ft, ht = advtrains.hud_train_format(train, flip)
	advtrains.set_trainhud(pname, inside.."\n"..ft, ht)
end
function advtrains.clear_driver_hud(pname)
	advtrains.set_trainhud(pname, "")
end

function advtrains.set_trainhud(name, text, driver)
	local hud = advtrains.hud[name]
	local player=minetest.get_player_by_name(name)
	if not player then
	   return
	end
	local driverhud = {
		hud_elem_type = "image",
		name = "ADVTRAINS_DRIVER",
		position = {x=0.5, y=1},
		offset = {x=0,y=-170},
		text = driver or "",
		alignment = {x=0,y=-1},
		scale = {x=1,y=1},}
	if not hud then
		hud = {["driver"]={}}
		advtrains.hud[name] = hud
		hud.id = player:hud_add({
			hud_elem_type = "text",
			name = "ADVTRAINS",
			number = 0xFFFFFF,
			position = {x=0.5, y=1},
			offset = {x=0, y=-300},
			text = text,
			scale = {x=200, y=60},
			alignment = {x=0, y=-1},
		})
		hud.oldText=text
		hud.driver = player:hud_add(driverhud)
	else
		if hud.oldText ~= text then
			player:hud_change(hud.id, "text", text)
			hud.oldText=text
		end
		if hud.driver then
			player:hud_change(hud.driver, "text", driver or "")
		elseif driver then
			hud.driver = player:hud_add(driverhud)
		end
	end
end

function advtrains.set_help_hud(name, text)
	local hud = advtrains.hhud[name]
	local player=minetest.get_player_by_name(name)
	if not player then
	   return
	end
	if not hud then
		hud = {}
		advtrains.hhud[name] = hud
		hud.id = player:hud_add({
			hud_elem_type = "text",
			name = "ADVTRAINS_HELP",
			number = 0xFFFFFF,
			position = {x=1, y=0.3},
			offset = {x=0, y=0},
			text = text,
			scale = {x=200, y=60},
			alignment = {x=1, y=0},
		})
		hud.oldText=text
		return
	elseif hud.oldText ~= text then
		player:hud_change(hud.id, "text", text)
		hud.oldText=text
	end
end

--train.lever:
--Speed control lever in train, for new train control system.
--[[
Value	Disp	Control	Meaning
0		BB		S+Space	Emergency Brake
1		B		Space	Normal Brake
2		-		S		Roll
3		o		<none>	Stay at speed
4		+		W		Accelerate
]]

function advtrains.hud_train_format(train, flip)
	if not train then return "","" end
	local sformat = string.format -- this appears to be faster than (...):format
	
	local max = train.max_speed or 10
	local res = train.speed_restriction
	local vel = advtrains.abs_ceil(train.velocity)
	local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity))
	
	local levers = {[0] = "emg","b","r","n","p"}
	local lvrcolor = {[0] = "red", "orange", "orange", "cyan", "cyan"}
	local tlev=train.lever or 1
	if train.velocity==0 and not train.active_control then tlev=1 end
	
	local st = {}
	if train.debug then st = {train.debug} end
	
	local ht = {"[combine:300x150:0,0=(advtrains_hud_bg.png^[resize\\:300x150)"}
	ht[#ht+1] = "100,0=(advtrains_hud_" .. (flip and "reverse" or "forward") .. ".png^[resize\\:100x20^[makealpha\\:#000000)"
	ht[#ht+1] = "200,0=(advtrains_hud_" .. (levers[tlev] or "bg") .. ".png^[resize\\:100x20^[multiply\\:" .. (lvrcolor[tlev] or "#000000") .. "^[makealpha\\:#000000)"
	if train.tarvelocity or train.atc_command then
		ht[#ht+1] = "100,20=(advtrains_hud_atc.png^[resize\\:100x20^[makealpha\\:#000000)"
	end
	if train.ctrl.lzb then
		ht[#ht+1] = "200,20=(advtrains_hud_lzb.png^[resize\\:100x20^[multiply\\:red^[makealpha\\:#000000)"
	end
	if train.is_shunt then
		ht[#ht+1] = "100,40=(advtrains_hud_shunt.png^[resize\\:100x20^[makealpha\\:#000000)"
	end
	if train.door_open == -1 then
		ht[#ht+1] = "100,60=(advtrains_hud_left_door.png^[resize\\:100x20^[makealpha\\:#000000)"
	elseif train.door_open == 1 then
		ht[#ht+1] = "200,60=(advtrains_hud_right_door.png^[resize\\:100x24^[makealpha\\:#000000)"
	end
	-- speed indication(s)
	local function sevenseg(digit, x, y, w, h, m)
		--[[
		 -1-
		2   3
		 -4-
		5   6
		 -7-
		]]
		local segs = {
			{h, 0, w, h},
			{0, h, h, w},
			{w+h, h, h, w},
			{h, w+h, w, h},
			{0, w+2*h, h, w},
			{w+h, w+2*h, h, w},
			{h, 2*(w+h), w, h}}
		local trans = {
			[0] = {true, true, true, false, true, true, true},
			[1] = {false, false, true, false, false, true, false},
			[2] = {true, false, true, true, true, false, true},
			[3] = {true, false, true, true, false, true, true},
			[4] = {false, true, true, true, false, true, false},
			[5] = {true, true, false, true, false, true, true},
			[6] = {true, true, false, true, true, true, true},
			[7] = {true, false, true, false, false, true, false},
			[8] = {true, true, true, true, true, true, true},
			[9] = {true, true, true, true, false, true, true}}
		local ent = trans[digit or 10]
		if not ent then return end
		for i = 1, 7, 1 do
			if ent[i] then
				local s = segs[i]
				ht[#ht+1] = sformat("%d,%d=(advtrains_hud_bg.png^[resize\\:%dx%d^%s)",x+s[1], y+s[2], s[3], s[4], m)
			end
		end
	end
	sevenseg(math.floor(vel/10), 5, 5, 20, 10, "[colorize\\:red\\:255")
	sevenseg(vel%10, 55, 5, 20, 10, "[colorize\\:red\\:255")
	for i = 1, vel, 1 do
		ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:white)", i*14-3)
	end
	for i = max+1, 20, 1 do
		ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:darkslategray)", i*14-3)
	end
	if res and res > 0 then
		ht[#ht+1] = sformat("%d,95=(advtrains_hud_bg.png^[resize\\:3x40^[colorize\\:red\\:255)", 8+res*14)
	end
	if train.tarvelocity then
		ht[#ht+1] = sformat("%d,130=(advtrains_hud_arrow.png^[multiply\\:cyan^[transformFY^[makealpha\\:#000000)", 2+train.tarvelocity*14)
	end
	local lzb = train.lzb
	if lzb and lzb.oncoming then
		local oc = lzb.oncoming
		for i = 1, #oc do
			local spd = oc[i].spd
			if not spd then
				ht[#ht+1] = "203,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:lime\\:255)"
			elseif spd == 0 then
				ht[#ht+1] = "283,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:red\\:255)"
			elseif tonumber(spd) then
				ht[#ht+1] = "243,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:orange\\:255)"
				ht[#ht+1] = sformat("%d,85=(advtrains_hud_arrow.png^[multiply\\:red^[makealpha\\:#000000)", 2+spd*14) 
			end
			break
		end
	end
	
	if res and res == 0 then
		st[#st+1] = attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again.")
	end
	
	if train.atc_command then
			st[#st+1] = sformat("ATC: %s%s", train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or "")
	end
	
	return table.concat(st,"\n"), table.concat(ht,":")
end

local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud
	max_speed = 15, speed_restriction = 15, velocity = 15, tarvelocity = 12,
	active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true,
	door_open = 1, lzb = {oncoming = {{spd=6}}}
}

minetest.register_node("advtrains:hud_demo",{
	description = "Train HUD demonstration",
	tiles = {texture},
	groups = {cracky = 3, not_in_creative_inventory = 1}
})

minetest.register_craft {
	output = "advtrains:hud_demo",
	recipe = {
		{"default:paper", "default:paper", "default:paper"},
		{"default:paper", "advtrains:trackworker", "default:paper"},
		{"default:paper", "default:paper", "default:paper"},
	}
}