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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef LOCALPLAYER_HEADER
#define LOCALPLAYER_HEADER

#include "player.h"
#include <list>

class LocalPlayer : public Player
{
public:
	LocalPlayer(IGameDef *gamedef);
	virtual ~LocalPlayer();

	bool isLocal() const
	{
		return true;
	}

	bool isAttached;

	v3f overridePosition;
	
	void move(f32 dtime, Map &map, f32 pos_max_d,
			std::list<CollisionInfo> *collision_info);
	void move(f32 dtime, Map &map, f32 pos_max_d);

	void applyControl(float dtime);

	v3s16 getStandingNodePos();

	// Used to check if anything changed and prevent sending packets if not
	v3f last_position;
	v3f last_speed;
	float last_pitch;
	float last_yaw;
	unsigned int last_keyPressed;

private:
	// This is used for determining the sneaking range
	v3s16 m_sneak_node;
	// Whether the player is allowed to sneak
	bool m_sneak_node_exists;
	// Node below player, used to determine whether it has been removed,
	// and its old type
	v3s16 m_old_node_below;
	std::string m_old_node_below_type;
	// Whether recalculation of the sneak node is needed
	bool m_need_to_get_new_sneak_node;
	bool m_can_jump;
};

#endif

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/*
 Minetest
 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
 Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
 the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.

 You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include "main.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"
#include <algorithm>

#define KMaxButtonPerColumns 12

enum
{
	GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
	// buttons
	GUI_ID_KEY_FORWARD_BUTTON,
	GUI_ID_KEY_BACKWARD_BUTTON,
	GUI_ID_KEY_LEFT_BUTTON,
	GUI_ID_KEY_RIGHT_BUTTON,
	GUI_ID_KEY_USE_BUTTON,
	GUI_ID_KEY_FLY_BUTTON,
	GUI_ID_KEY_FAST_BUTTON,
	GUI_ID_KEY_JUMP_BUTTON,
	GUI_ID_KEY_NOCLIP_BUTTON,
	GUI_ID_KEY_CHAT_BUTTON,
	GUI_ID_KEY_CMD_BUTTON,
	GUI_ID_KEY_CONSOLE_BUTTON,
	GUI_ID_KEY_SNEAK_BUTTON,
	GUI_ID_KEY_DROP_BUTTON,
	GUI_ID_KEY_INVENTORY_BUTTON,
	GUI_ID_KEY_DUMP_BUTTON,
	GUI_ID_KEY_RANGE_BUTTON,
	// other
	GUI_ID_CB_AUX1_DESCENDS,
	GUI_ID_CB_DOUBLETAP_JUMP,
};

GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
				gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
{
	shift_down = false;
	activeKey = -1;