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236/*
 * Minetest
 * Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
 * Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *  1. Redistributions of source code must retain the above copyright notice, this list of
 *     conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice, this list
 *     of conditions and the following disclaimer in the documentation and/or other materials
 *     provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "irr_v3d.h"
#include "exceptions.h"
#include "util/string.h"

extern FlagDesc flagdesc_noiseparams[];

// Note: this class is not polymorphic so that its high level of
// optimizability may be preserved in the common use case
class PseudoRandom {
public:
	const static u32 RANDOM_RANGE = 32767;

	inline PseudoRandom(int seed=0):
		m_next(seed)
	{
	}

	inline void seed(int seed)
	{
		m_next = seed;
	}

	inline int next()
	{
		m_next = m_next * 1103515245 + 12345;
		return (unsigned)(m_next / 65536) % (RANDOM_RANGE + 1);
	}

	inline int range(int min, int max)
	{
		if (max < min)
			throw PrngException("Invalid range (max < min)");
		/*
		Here, we ensure the range is not too larg
	void deregisterThread();

	void log(LogLevel lev, const std::string &text);
	// Logs without a prefix
	void logRaw(LogLevel lev, const std::string &text);

	void setTraceEnabled(bool enable) { m_trace_enabled = enable; }
	bool getTraceEnabled() { return m_trace_enabled; }

	static LogLevel stringToLevel(const std::string &name);
	static const std::string getLevelLabel(LogLevel lev);

	static LogColor color_mode;

private:
	void logToOutputsRaw(LogLevel, const std::string &line);
	void logToOutputs(LogLevel, const std::string &combined,
		const std::string &time, const std::string &thread_name,
		const std::string &payload_text);

	const std::string getThreadName();

	std::vector<ILogOutput *> m_outputs[LL_MAX];

	// Should implement atomic loads and stores (even though it's only
	// written to when one thread has access currently).
	// Works on all known architectures (x86, ARM, MIPS).
	volatile bool m_silenced_levels[LL_MAX];
	std::
#define NOISE_FLAG_SIMPLEX     0x10

struct NoiseParams {
	float offset = 0.0f;
	float scale = 1.0f;
	v3f spread = v3f(250, 250, 250);
	s32 seed = 12345;
	u16 octaves = 3;
	float persist = 0.6f;
	float lacunarity = 2.0f;
	u32 flags = NOISE_FLAG_DEFAULTS;

	NoiseParams() = default;

	NoiseParams(float offset_, float scale_, const v3f &spread_, s32 seed_,
		u16 octaves_, float persist_, float lacunarity_,
		u32 flags_=NOISE_FLAG_DEFAULTS)
	{
		offset     = offset_;
		scale      = scale_;
		spread     = spread_;
		seed       = seed_;
		octaves    = octaves_;
		persist    = persist_;
		lacunarity = lacunarity_;
		flags      = flags_;
	}
};

class Noise {
public:
	NoiseParams np;
	s32 seed;
	u32 sx;
	u32 sy;
	u32 sz;
	float *noise_buf = nullptr;
	float *gradient_buf = nullptr;
	float *persist_buf = nullptr;
	float *result = nullptr;

	Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
	~Noise();

	void setSize(u32 sx, u32 sy, u32 sz=1);
	void setSpreadFactor(v3f spread);
	void setOctaves(int octaves);

	void gradientMap2D(
		float x, float y,
		float step_x, float step_y,
		s32 seed);
	void gradientMap3D(
		float x, float y, float z,
		float step_x, float step_y, float step_z,
		s32 seed
			case LL_WARNING:
				// warning is yellow
				m_stream << "\033[93m";
				break;
			case LL_INFO:
				// info is a bit dark
				m_stream << "\033[37m";
				break;
			case LL_VERBOSE:
				// verbose is darker than info
				m_stream << "\033[2m";
				break;
			default:
				// action is white
				colored_message = false;
			}

		m_stream << line << std::endl;

		if (colored_message)
			// reset to white color
			m_stream << "\033[0m";
	}

private:
	std::ostream &m_stream;
	bool is_tty;
};

class FileLogOutput : public ICombinedLogOutput {
public:
	void open(const std::string &filename);

	void logRaw(LogLevel lev, const std::string &line)
	{
		m_stream << line << std::endl;
	}

private:
	std::ofstream m_stream;
};

class LogOutputBuffer : public ICombinedLogOutput {
public:
	LogOutputBuffer(Logger &logger, LogLevel lev) :
		m_logger(logger)
	{
		m_logger.addOutput(this, lev);
	}

	~LogOutputBuffer()
	{
		m_logger.removeOutput(this);
	}

	void logRaw(LogLevel lev, const std::string &line)
	{
		m_bufferinline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
	float y, float yoff, s32 seed)
{
	return NoisePerlin2D(np,
		x + xoff * np->spread.X,
		y + yoff * np->spread.Y,
		seed);
}

inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
	float y, float yoff, float z, float zoff, s32 seed)
{
	return NoisePerlin3D(np,
		x + xoff * np->spread.X,
		y + yoff * np->spread.Y,
		z + zoff * np->spread.Z,
		seed);
}

// Return value: -1 ... 1
float noise2d(int x, int y, s32 seed);
float noise3d(int x, int y, int z, s32 seed);

float noise2d_gradient(float x, float y, s32 seed, bool eased=true);
float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);

float noise2d_perlin(float x, float y, s32 seed,
		int octaves, float persistence, bool eased=true);

float noise2d_perlin_abs
lass="hl kwb">float persistence, bool eased=true); float noise3d_perlin(float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false); float noise3d_perlin_abs(float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false); inline float easeCurve(float t) { return t * t * t * (t * (6.f * t - 15.f) + 10.f); } float contour(float v);