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path: root/src/lua/CMakeLists.txt
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#
# Lua 5.1.x
#
cmake_minimum_required(VERSION 2.4 FATAL_ERROR)

project(lua C)

set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

set(COMMON_CFLAGS)
set(COMMON_LDFLAGS)
set(LIBS)

if(APPLE)
	set(DEFAULT_POSIX TRUE)
	set(DEFAULT_DLOPEN ON)
	# use this on Mac OS X 10.3-
	option(LUA_USE_MACOSX "Mac OS X 10.3-" OFF)
elseif(CYGWIN)
	set(DEFAULT_POSIX TRUE)
elseif(UNIX)
	set(DEFAULT_POSIX TRUE)
elseif(WIN32)
	set(LUA_WIN TRUE)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_BUILD_AS_DLL")
else()
	set(DEFAULT_ANSI TRUE)
endif()

if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
	set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -Wl,-E -lm")
	set(DEFAULT_DLOPEN ON)
endif()

if(WIN32)
	#set(BUILD_STATIC OFF)
	set(BUILD_STATIC ON)
else()
	#option(BUILD_STATIC "build static library" ON)
	set(BUILD_STATIC ON)
endif()

if(DEFAULT_DLOPEN)
	option(LUA_USE_DLOPEN "Enable dlopen support." ON)
else()
	option(LUA_USE_DLOPEN "Enable dlopen support." OFF)
endif()

if(DEFAULT_POSIX)
else()
endif()

if(DEFAULT_ANSI)
	option(LUA_ANSI "Disable non-ansi features." ON)
else()
	option(LUA_ANSI "Disable non-ansi features." OFF)
endif()

#
# Lua version
#
set(LUA_VERSION_MAJOR 5)
set(LUA_VERSION_MINOR 1)
set(LUA_VERSION_PATCH 4)
set(LUA_VERSION
				"${LUA_VERSION_MAJOR}.${LUA_VERSION_MINOR}.${LUA_VERSION_PATCH}")
set(LUA_SOVERSION
				"${LUA_VERSION_MAJOR}")

#
# libs & cflags
#
set(COMMON_LDFLAGS "${COMMON_LDFLAGS}")

# For "Mac OS X 10.3-"
if(LUA_USE_MACOSX)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_MACOSX")
	set(LUA_USE_DLOPEN FALSE)
endif(LUA_USE_MACOSX)

if(LUA_USE_DLOPEN)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_DLOPEN")
	if(NOT APPLE)
		set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -ldl ")
	endif(NOT APPLE)
endif(LUA_USE_DLOPEN)

if(LUA_ANSI)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_ANSI")
endif(LUA_ANSI)

#
# COMMON_CFLAGS has no effect without this line
#
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_CFLAGS}")

#
# standard flags to use for each build type.
#
if(CMAKE_COMPILER_IS_GNUCC)
	set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pipe -Wall -Wextra -Wshadow -W -pedantic -std=gnu99")
	set(CMAKE_C_FLAGS_RELEASE        "${CMAKE_C_FLAGS_RELEASE}     -O2")
	set(CMAKE_C_FLAGS_DEBUG          "${CMAKE_C_FLAGS_DEBUG}       -O0 -g")
	set(CMAKE_C_FLAGS_PROFILE        "${CMAKE_C_FLAGS_PROFILE}     -O1 -g")
	set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_WITHDEBINFO} -O2 -g")
endif(CMAKE_COMPILER_IS_GNUCC)

#
# sub-folders
#
ADD_SUBDIRECTORY(src build)

l opt">("fixed_map_seed") or "" local current_mg = core.setting_get("mg_name") local mglist = "" local selindex = 1 local i = 1 for k,v in pairs(mapgens) do if current_mg == v then selindex = i end i = i + 1 mglist = mglist .. v .. "," end mglist = mglist:sub(1, -2) local gameid = core.setting_get("menu_last_game") local game, gameidx = nil , 0 if gameid ~= nil then game, gameidx = gamemgr.find_by_gameid(gameid) if gameidx == nil then gameidx = 0 end end current_seed = core.formspec_escape(current_seed) local retval = "size[11.5,6.5,true]" .. "label[2,0;" .. fgettext("World name") .. "]".. "field[4.5,0.4;6,0.5;te_world_name;;]" .. "label[2,1;" .. fgettext("Seed") .. "]".. "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. "label[2,2;" .. fgettext("Mapgen") .. "]".. "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. "label[2,3;" .. fgettext("Game") .. "]".. "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() .. ";" .. gameidx .. ";true]" .. "button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. "button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" if #gamemgr.games == 0 then retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" .. fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" .. fgettext("Download one from minetest.net") .. "]" elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" .. fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" .. fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]" end return retval end local function create_world_buttonhandler(this, fields) if fields["world_create_confirm"] or fields["key_enter"] then local worldname = fields["te_world_name"] local gameindex = core.get_textlist_index("games") if gameindex ~= nil and worldname ~= "" then local message = nil core.setting_set("fixed_map_seed", fields["te_seed"]) if not menudata.worldlist:uid_exists_raw(worldname) then core.setting_set("mg_name",fields["dd_mapgen"]) message = core.create_world(worldname,gameindex) else message = fgettext("A world named \"$1\" already exists", worldname) end if message ~= nil then gamedata.errormessage = message else core.setting_set("menu_last_game",gamemgr.games[gameindex].id) if this.data.update_worldlist_filter then menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id) mm_texture.update("singleplayer", gamemgr.games[gameindex].id) end menudata.worldlist:refresh() core.setting_set("mainmenu_last_selected_world", menudata.worldlist:raw_index_by_uid(worldname)) end else gamedata.errormessage = fgettext("No worldname given or no game selected") end this:delete() return true end if fields["games"] then return true end if fields["world_create_cancel"] then this:delete() return true end return false end function create_create_world_dlg(update_worldlistfilter) local retval = dialog_create("sp_create_world", create_world_formspec, create_world_buttonhandler, nil) retval.update_worldlist_filter = update_worldlistfilter return retval end