aboutsummaryrefslogtreecommitdiff
path: root/src/lua/src
ModeNameSize
-rw-r--r--CMakeLists.txt865logplain
-rw-r--r--lapi.c22708logplain
-rw-r--r--lapi.h262logplain
-rw-r--r--lauxlib.c17417logplain
-rw-r--r--lauxlib.h5777logplain
-rw-r--r--lbaselib.c17046logplain
-rw-r--r--lcode.c21335logplain
-rw-r--r--lcode.h2750logplain
-rw-r--r--ldblib.c10069logplain
-rw-r--r--ldebug.c16840logplain
-rw-r--r--ldebug.h1061logplain
-rw-r--r--ldo.c14851logplain
-rw-r--r--ldo.h1897logplain
-rw-r--r--ldump.c3114logplain
-rw-r--r--lfunc.c4618logplain
-rw-r--r--lfunc.h1125logplain
-rw-r--r--lgc.c20099logplain
-rw-r--r--lgc.h3159logplain
-rw-r--r--linit.c765logplain
-rw-r--r--liolib.c13406logplain
-rw-r--r--llex.c12474logplain
-rw-r--r--llex.h2177logplain
-rw-r--r--llimits.h2349logplain
-rw-r--r--lmathlib.c5831logplain
-rw-r--r--lmem.c2172logplain
-rw-r--r--lmem.h1494logplain
-rw-r--r--loadlib.c19216logplain
-rw-r--r--lobject.c5498logplain
-rw-r--r--lobject.h8502logplain
-rw-r--r--lopcodes.c2884logplain
-rw-r--r--lopcodes.h8086logplain
-rw-r--r--loslib.c5992logplain
-rw-r--r--lparser.c36696logplain
-rw-r--r--lparser.h2261logplain
-rw-r--r--lstate.c5674logplain
-rw-r--r--lstate.h5011logplain
-rw-r--r--lstring.c3110logplain
-rw-r--r--lstring.h814logplain
-rw-r--r--lstrlib.c23481logplain
-rw-r--r--ltable.c16263logplain
-rw-r--r--ltable.h1184logplain
-rw-r--r--ltablib.c7343logplain
-rw-r--r--ltm.c1650logplain
-rw-r--r--ltm.h1018logplain
-rw-r--r--lua.c10163logplain
-rw-r--r--lua.h11688logplain
-rw-r--r--luac.c4661logplain
-rw-r--r--luaconf.h22299logplain
-rw-r--r--lualib.h1026logplain
-rw-r--r--lundump.c4629logplain
-rw-r--r--lundump.h890logplain
-rw-r--r--lvm.c23126logplain
-rw-r--r--lvm.h1159logplain
-rw-r--r--lzio.c1628logplain
-rw-r--r--lzio.h1556logplain
-rw-r--r--print.c4944logplain
id='n822' href='#n822'>822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// Copyright (C) 2019 Irrlick
//
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "guiSkin.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUIFont.h"
#include "IGUISpriteBank.h"
#include "IGUIElement.h"
#include "IVideoDriver.h"
#include "IAttributes.h"

namespace irr
{
namespace gui
{

GUISkin::GUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver)
: SpriteBank(0), Driver(driver), Type(type)
{
	#ifdef _DEBUG
	setDebugName("GUISkin");
	#endif

	if ((Type == EGST_WINDOWS_CLASSIC) || (Type == EGST_WINDOWS_METALLIC))
	{
		Colors[EGDC_3D_DARK_SHADOW]     = video::SColor(101,50,50,50);
		Colors[EGDC_3D_SHADOW]          = video::SColor(101,130,130,130);
		Colors[EGDC_3D_FACE]            = video::SColor(220,100,100,100);
		Colors[EGDC_3D_HIGH_LIGHT]      = video::SColor(101,255,255,255);
		Colors[EGDC_3D_LIGHT]           = video::SColor(101,210,210,210);
		Colors[EGDC_ACTIVE_BORDER]      = video::SColor(101,16,14,115);
		Colors[EGDC_ACTIVE_CAPTION]     = video::SColor(255,255,255,255);
		Colors[EGDC_APP_WORKSPACE]      = video::SColor(101,100,100,100);
		Colors[EGDC_BUTTON_TEXT]        = video::SColor(240,10,10,10);
		Colors[EGDC_GRAY_TEXT]          = video::SColor(240,130,130,130);
		Colors[EGDC_HIGH_LIGHT]         = video::SColor(101,8,36,107);
		Colors[EGDC_HIGH_LIGHT_TEXT]    = video::SColor(240,255,255,255);
		Colors[EGDC_INACTIVE_BORDER]    = video::SColor(101,165,165,165);
		Colors[EGDC_INACTIVE_CAPTION]   = video::SColor(255,30,30,30);
		Colors[EGDC_TOOLTIP]            = video::SColor(200,0,0,0);
		Colors[EGDC_TOOLTIP_BACKGROUND] = video::SColor(200,255,255,225);
		Colors[EGDC_SCROLLBAR]          = video::SColor(101,230,230,230);
		Colors[EGDC_WINDOW]             = video::SColor(101,255,255,255);
		Colors[EGDC_WINDOW_SYMBOL]      = video::SColor(200,10,10,10);
		Colors[EGDC_ICON]               = video::SColor(200,255,255,255);
		Colors[EGDC_ICON_HIGH_LIGHT]    = video::SColor(200,8,36,107);
		Colors[EGDC_GRAY_WINDOW_SYMBOL] = video::SColor(240,100,100,100);
		Colors[EGDC_EDITABLE] 			= video::SColor(255,255,255,255);
		Colors[EGDC_GRAY_EDITABLE]		= video::SColor(255,120,120,120);
		Colors[EGDC_FOCUSED_EDITABLE]	= video::SColor(255,240,240,255);


		Sizes[EGDS_SCROLLBAR_SIZE] = 14;
		Sizes[EGDS_MENU_HEIGHT] = 30;
		Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15;
		Sizes[EGDS_CHECK_BOX_WIDTH] = 18;
		Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500;
		Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200;
		Sizes[EGDS_BUTTON_WIDTH] = 80;
		Sizes[EGDS_BUTTON_HEIGHT] = 30;

		Sizes[EGDS_TEXT_DISTANCE_X] = 2;
		Sizes[EGDS_TEXT_DISTANCE_Y] = 0;

		Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 2;
		Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 0;
	}
	else
	{
		//0x80a6a8af
		Colors[EGDC_3D_DARK_SHADOW] 	=	0x60767982;
		//Colors[EGDC_3D_FACE]			=	0xc0c9ccd4;		// tab background
		Colors[EGDC_3D_FACE]			=	0xc0cbd2d9;		// tab background
		Colors[EGDC_3D_SHADOW]			=	0x50e4e8f1;		// tab background, and left-top highlight
		Colors[EGDC_3D_HIGH_LIGHT]		=	0x40c7ccdc;
		Colors[EGDC_3D_LIGHT]			=	0x802e313a;
		Colors[EGDC_ACTIVE_BORDER]		=	0x80404040;		// window title
		Colors[EGDC_ACTIVE_CAPTION] 	=	0xffd0d0d0;
		Colors[EGDC_APP_WORKSPACE]		=	0xc0646464;		// unused
		Colors[EGDC_BUTTON_TEXT]		=	0xd0161616;
		Colors[EGDC_GRAY_TEXT]			=	0x3c141414;
		Colors[EGDC_HIGH_LIGHT]			=	0x6c606060;
		Colors[EGDC_HIGH_LIGHT_TEXT]	=	0xd0e0e0e0;
		Colors[EGDC_INACTIVE_BORDER]	=	0xf0a5a5a5;
		Colors[EGDC_INACTIVE_CAPTION]	=	0xffd2d2d2;
		Colors[EGDC_TOOLTIP]			=	0xf00f2033;
		Colors[EGDC_TOOLTIP_BACKGROUND]	= 	0xc0cbd2d9;
		Colors[EGDC_SCROLLBAR]			= 	0xf0e0e0e0;
		Colors[EGDC_WINDOW]				= 	0xf0f0f0f0;
		Colors[EGDC_WINDOW_SYMBOL]		= 	0xd0161616;
		Colors[EGDC_ICON]				= 	0xd0161616;
		Colors[EGDC_ICON_HIGH_LIGHT]	= 	0xd0606060;
		Colors[EGDC_GRAY_WINDOW_SYMBOL] = 	0x3c101010;
		Colors[EGDC_EDITABLE] 			= 	0xf0ffffff;
		Colors[EGDC_GRAY_EDITABLE]		= 	0xf0cccccc;
		Colors[EGDC_FOCUSED_EDITABLE]	= 	0xf0fffff0;

		Sizes[EGDS_SCROLLBAR_SIZE] = 14;
		Sizes[EGDS_MENU_HEIGHT] = 48;
		Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15;
		Sizes[EGDS_CHECK_BOX_WIDTH] = 18;
		Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500;
		Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200;
		Sizes[EGDS_BUTTON_WIDTH] = 80;
		Sizes[EGDS_BUTTON_HEIGHT] = 30;

		Sizes[EGDS_TEXT_DISTANCE_X] = 3;
		Sizes[EGDS_TEXT_DISTANCE_Y] = 2;

		Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 3;
		Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 2;
	}

	Sizes[EGDS_MESSAGE_BOX_GAP_SPACE] = 15;
	Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH] = 0;
	Sizes[EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH] = 500;
	Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT] = 0;
	Sizes[EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT] = 99999;

	Sizes[EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X] = 1;
	Sizes[EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y] = 1;
	Sizes[EGDS_BUTTON_PRESSED_TEXT_OFFSET_X] = 0;
	Sizes[EGDS_BUTTON_PRESSED_TEXT_OFFSET_Y] = 2;

	Texts[EGDT_MSG_BOX_OK] = L"OK";
	Texts[EGDT_MSG_BOX_CANCEL] = L"Cancel";
	Texts[EGDT_MSG_BOX_YES] = L"Yes";
	Texts[EGDT_MSG_BOX_NO] = L"No";
	Texts[EGDT_WINDOW_CLOSE] = L"Close";
	Texts[EGDT_WINDOW_RESTORE] = L"Restore";
	Texts[EGDT_WINDOW_MINIMIZE] = L"Minimize";
	Texts[EGDT_WINDOW_MAXIMIZE] = L"Maximize";

	Icons[EGDI_WINDOW_MAXIMIZE] = 225;
	Icons[EGDI_WINDOW_RESTORE] = 226;
	Icons[EGDI_WINDOW_CLOSE] = 227;
	Icons[EGDI_WINDOW_MINIMIZE] = 228;
	Icons[EGDI_CURSOR_UP] = 229;
	Icons[EGDI_CURSOR_DOWN] = 230;
	Icons[EGDI_CURSOR_LEFT] = 231;
	Icons[EGDI_CURSOR_RIGHT] = 232;
	Icons[EGDI_MENU_MORE] = 232;
	Icons[EGDI_CHECK_BOX_CHECKED] = 233;
	Icons[EGDI_DROP_DOWN] = 234;
	Icons[EGDI_SMALL_CURSOR_UP] = 235;
	Icons[EGDI_SMALL_CURSOR_DOWN] = 236;
	Icons[EGDI_RADIO_BUTTON_CHECKED] = 237;
	Icons[EGDI_MORE_LEFT] = 238;
	Icons[EGDI_MORE_RIGHT] = 239;
	Icons[EGDI_MORE_UP] = 240;
	Icons[EGDI_MORE_DOWN] = 241;
	Icons[EGDI_WINDOW_RESIZE] = 242;
	Icons[EGDI_EXPAND] = 243;
	Icons[EGDI_COLLAPSE] = 244;

	Icons[EGDI_FILE] = 245;
	Icons[EGDI_DIRECTORY] = 246;

	for (u32 i=0; i<EGDF_COUNT; ++i)
		Fonts[i] = 0;

	UseGradient = (Type == EGST_WINDOWS_METALLIC) || (Type == EGST_BURNING_SKIN) ;
}


//! destructor
GUISkin::~GUISkin()
{
	for (u32 i=0; i<EGDF_COUNT; ++i)
	{
		if (Fonts[i])
			Fonts[i]->drop();
	}

	if (SpriteBank)
		SpriteBank->drop();
}


//! returns default color
video::SColor GUISkin::getColor(EGUI_DEFAULT_COLOR color) const
{
	if ((u32)color < EGDC_COUNT)
		return Colors[color];
	else
		return video::SColor();
}


//! sets a default color
void GUISkin::setColor(EGUI_DEFAULT_COLOR which, video::SColor newColor)
{
	if ((u32)which < EGDC_COUNT)
		Colors[which] = newColor;
}


//! returns size for the given size type
s32 GUISkin::getSize(EGUI_DEFAULT_SIZE size) const
{
	if ((u32)size < EGDS_COUNT)
		return Sizes[size];
	else
		return 0;
}


//! sets a default size
void GUISkin::setSize(EGUI_DEFAULT_SIZE which, s32 size)
{
	if ((u32)which < EGDS_COUNT)
		Sizes[which] = size;
}


//! returns the default font
IGUIFont* GUISkin::getFont(EGUI_DEFAULT_FONT which) const
{
	if (((u32)which < EGDF_COUNT) && Fonts[which])
		return Fonts[which];
	else
		return Fonts[EGDF_DEFAULT];
}


//! sets a default font
void GUISkin::setFont(IGUIFont* font, EGUI_DEFAULT_FONT which)
{
	if ((u32)which >= EGDF_COUNT)
		return;

	if (font)
	{
		font->grab();
		if (Fonts[which])
			Fonts[which]->drop();

		Fonts[which] = font;
	}
}


//! gets the sprite bank stored
IGUISpriteBank* GUISkin::getSpriteBank() const
{
	return SpriteBank;
}


//! set a new sprite bank or remove one by passing 0
void GUISkin::setSpriteBank(IGUISpriteBank* bank)
{
	if (bank)
		bank->grab();

	if (SpriteBank)
		SpriteBank->drop();

	SpriteBank = bank;
}


//! Returns a default icon
u32 GUISkin::getIcon(EGUI_DEFAULT_ICON icon) const
{
	if ((u32)icon < EGDI_COUNT)
		return Icons[icon];
	else
		return 0;
}


//! Sets a default icon
void GUISkin::setIcon(EGUI_DEFAULT_ICON icon, u32 index)
{
	if ((u32)icon < EGDI_COUNT)
		Icons[icon] = index;
}


//! Returns a default text. For example for Message box button captions:
//! "OK", "Cancel", "Yes", "No" and so on.
const wchar_t* GUISkin::getDefaultText(EGUI_DEFAULT_TEXT text) const
{
	if ((u32)text < EGDT_COUNT)
		return Texts[text].c_str();
	else
		return Texts[0].c_str();
}


//! Sets a default text. For example for Message box button captions:
//! "OK", "Cancel", "Yes", "No" and so on.
void GUISkin::setDefaultText(EGUI_DEFAULT_TEXT which, const wchar_t* newText)
{
	if ((u32)which < EGDT_COUNT)
		Texts[which] = newText;
}


//! draws a standard 3d button pane
/**	Used for drawing for example buttons in normal state.
It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
\param rect: Defining area where to draw.
\param clip: Clip area.
\param element: Pointer to the element which wishes to draw this. This parameter
is usually not used by ISkin, but can be used for example by more complex
implementations to find out how to draw the part exactly. */
// PATCH
void GUISkin::drawColored3DButtonPaneStandard(IGUIElement* element,
					const core::rect<s32>& r,
					const core::rect<s32>* clip,
					const video::SColor* colors)
{
	if (!Driver)
		return;

	if (!colors)
		colors = Colors;

	core::rect<s32> rect = r;

	if ( Type == EGST_BURNING_SKIN )
	{
		rect.UpperLeftCorner.X -= 1;
		rect.UpperLeftCorner.Y -= 1;
		rect.LowerRightCorner.X += 1;
		rect.LowerRightCorner.Y += 1;
		draw3DSunkenPane(element,
					colors[ EGDC_WINDOW ].getInterpolated( 0xFFFFFFFF, 0.9f )
					,false, true, rect, clip);
		return;
	}

	Driver->draw2DRectangle(colors[EGDC_3D_DARK_SHADOW], rect, clip);

	rect.LowerRightCorner.X -= 1;
	rect.LowerRightCorner.Y -= 1;
	Driver->draw2DRectangle(colors[EGDC_3D_HIGH_LIGHT], rect, clip);

	rect.UpperLeftCorner.X += 1;
	rect.UpperLeftCorner.Y += 1;
	Driver->draw2DRectangle(colors[EGDC_3D_SHADOW], rect, clip);

	rect.LowerRightCorner.X -= 1;
	rect.LowerRightCorner.Y -= 1;

	if (!UseGradient)
	{
		Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
	}
	else
	{
		const video::SColor c1 = colors[EGDC_3D_FACE];
		const video::SColor c2 = c1.getInterpolated(colors[EGDC_3D_DARK_SHADOW], 0.4f);
		Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
	}
}
// END PATCH


//! draws a pressed 3d button pane
/**	Used for drawing for example buttons in pressed state.
It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
\param rect: Defining area where to draw.
\param clip: Clip area.
\param element: Pointer to the element which wishes to draw this. This parameter
is usually not used by ISkin, but can be used for example by more complex
implementations to find out how to draw the part exactly. */
// PATCH
void GUISkin::drawColored3DButtonPanePressed(IGUIElement* element,
					const core::rect<s32>& r,
					const core::rect<s32>* clip,
					const video::SColor* colors)
{
	if (!Driver)
		return;

	if (!colors)
		colors = Colors;

	core::rect<s32> rect = r;
	Driver->draw2DRectangle(colors[EGDC_3D_HIGH_LIGHT], rect, clip);

	rect.LowerRightCorner.X -= 1;
	rect.LowerRightCorner.Y -= 1;
	Driver->draw2DRectangle(colors[EGDC_3D_DARK_SHADOW], rect, clip);

	rect.UpperLeftCorner.X += 1;
	rect.UpperLeftCorner.Y += 1;
	Driver->draw2DRectangle(colors[EGDC_3D_SHADOW], rect, clip);

	rect.UpperLeftCorner.X += 1;
	rect.UpperLeftCorner.Y += 1;

	if (!UseGradient)
	{
		Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
	}
	else
	{
		const video::SColor c1 = colors[EGDC_3D_FACE];
		const video::SColor c2 = c1.getInterpolated(colors[EGDC_3D_DARK_SHADOW], 0.4f);
		Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
	}
}
// END PATCH


//! draws a sunken 3d pane
/** Used for drawing the background of edit, combo or check boxes.
\param element: Pointer to the element which wishes to draw this. This parameter
is usually not used by ISkin, but can be used for example by more complex
implementations to find out how to draw the part exactly.
\param bgcolor: Background color.
\param flat: Specifies if the sunken pane should be flat or displayed as sunken
deep into the ground.
\param rect: Defining area where to draw.
\param clip: Clip area.	*/
// PATCH
void GUISkin::drawColored3DSunkenPane(IGUIElement* element, video::SColor bgcolor,
				bool flat, bool fillBackGround,
				const core::rect<s32>& r,
				const core::rect<s32>* clip,
				const video::SColor* colors)
{
	if (!Driver)
		return;

	if (!colors)
		colors = Colors;

	core::rect<s32> rect = r;

	if (fillBackGround)
		Driver->draw2DRectangle(bgcolor, rect, clip);

	if (flat)
	{
		// draw flat sunken pane

		rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1;
		Driver->draw2DRectangle(colors[EGDC_3D_SHADOW], rect, clip);	// top

		++rect.UpperLeftCorner.Y;
		rect.LowerRightCorner.Y = r.LowerRightCorner.Y;
		rect.LowerRightCorner.X = rect.UpperLeftCorner.X + 1;
		Driver->draw2DRectangle(colors[EGDC_3D_SHADOW], rect, clip);	// left