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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef LUAENTITY_COMMON_HEADER
#define LUAENTITY_COMMON_HEADER

#include <string>
#include "irrlichttypes.h"
#include <iostream>

struct LuaEntityProperties
{
	// Values are BS=1
	bool physical;
	float weight;
	core::aabbox3d<f32> collisionbox;
	std::string visual;
	v2f visual_size;
	core::array<std::string> textures;
	v2s16 spritediv;
	v2s16 initial_sprite_basepos;

	LuaEntityProperties();
	std::string dump();
	void serialize(std::ostream &os);
	void deSerialize(std::istream &is);
};

#endif

s="hl com">(at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPBLOCK_MESH_HEADER #define MAPBLOCK_MESH_HEADER #include "common_irrlicht.h" #include "mapblock_nodemod.h" #include "voxel.h" /* Mesh making stuff */ /* This is used because CMeshBuffer::append() is very slow */ struct PreMeshBuffer { video::SMaterial material; core::array<u16> indices; core::array<video::S3DVertex> vertices; }; class MeshCollector { public: void append( video::SMaterial material, const video::S3DVertex* const vertices, u32 numVertices, const u16* const indices, u32 numIndices ) { PreMeshBuffer *p = NULL; for(u32 i=0; i<m_prebuffers.size(); i++) { PreMeshBuffer &pp = m_prebuffers[i]; if(pp.material != material) continue; p = &pp; break; } if(p == NULL) { PreMeshBuffer pp; pp.material = material; m_prebuffers.push_back(pp); p = &m_prebuffers[m_prebuffers.size()-1]; } u32 vertex_count = p->vertices.size(); for(u32 i=0; i<numIndices; i++) { u32 j = indices[i] + vertex_count; if(j > 65535) { dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl; // NOTE: Fix is to just add an another MeshBuffer } p->indices.push_back(j); } for(u32 i=0; i<numVertices; i++) { p->vertices.push_back(vertices[i]); } } void fillMesh(scene::SMesh *mesh) { /*dstream<<"Filling mesh with "<<m_prebuffers.size() <<" meshbuffers"<<std::endl;*/ for(u32 i=0; i<m_prebuffers.size(); i++) { PreMeshBuffer &p = m_prebuffers[i]; /*dstream<<"p.vertices.size()="<<p.vertices.size() <<", p.indices.size()="<<p.indices.size() <<std::endl;*/ // Create meshbuffer // This is a "Standard MeshBuffer", // it's a typedeffed CMeshBuffer<video::S3DVertex> scene::SMeshBuffer *buf = new scene::SMeshBuffer(); // Set material buf->Material = p.material; //((scene::SMeshBuffer*)buf)->Material = p.material; // Use VBO //buf->setHardwareMappingHint(scene::EHM_STATIC); // Add to mesh mesh->addMeshBuffer(buf); // Mesh grabbed it buf->drop(); buf->append(p.vertices.pointer(), p.vertices.size(),