1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAP_HEADER
#define MAP_HEADER
#include <jmutex.h>
#include <jthread.h>
#include <iostream>
#include <malloc.h>
#ifdef _WIN32
#include <windows.h>
#define sleep_s(x) Sleep((x*1000))
#else
#include <unistd.h>
#define sleep_s(x) sleep(x)
#endif
#include "common_irrlicht.h"
#include "heightmap.h"
#include "mapnode.h"
#include "mapblock.h"
#include "mapsector.h"
#include "constants.h"
#include "voxel.h"
#define MAPTYPE_BASE 0
#define MAPTYPE_SERVER 1
#define MAPTYPE_CLIENT 2
class Map : public NodeContainer, public Heightmappish
{
public:
Map(std::ostream &dout);
virtual ~Map();
virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_MAP;
}
virtual s32 mapType() const
{
return MAPTYPE_BASE;
}
virtual void drop()
{
delete this;
}
void updateCamera(v3f pos, v3f dir)
{
JMutexAutoLock lock(m_camera_mutex);
m_camera_position = pos;
m_camera_direction = dir;
}
static core::aabbox3d<f32> getNodeBox(v3s16 p)
{
return core::aabbox3d<f32>(
(float)p.X * BS - 0.5*BS,
(float)p.Y * BS - 0.5*BS,
(float)p.Z * BS - 0.5*BS,
(float)p.X * BS + 0.5*BS,
(float)p.Y * BS + 0.5*BS,
(float)p.Z * BS + 0.5*BS
);
}
//bool sectorExists(v2s16 p);
MapSector * getSectorNoGenerate(v2s16 p2d);
/*
This is overloaded by ClientMap and ServerMap to allow
their differing fetch methods.
*/
virtual MapSector * emergeSector(v2s16 p) = 0;
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
// Returns InvalidPositionException if not found
f32 getGroundHeight(v2s16 p, bool generate=false);
void setGroundHeight(v2s16 p, f32 y, bool generate=false);
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
// virtual from NodeContainer
bool isValidPosition(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *blockref;
try{
blockref = getBlockNoCreate(blockpos);
}
catch(InvalidPositionException &e)
{
return false;
}
return true;
/*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
bool is_valid = blockref->isValidPosition(relpos);
return is_valid;*/
}
// virtual from NodeContainer
// throws InvalidPositionException if not found
MapNode getNode(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
return blockref->getNodeNoCheck(relpos);
}
// virtual from NodeContainer
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->setNodeNoCheck(relpos, n);
}
/*MapNode getNodeGenerate(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlock(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
return blockref->getNode(relpos);
}*/
/*void setNodeGenerate(v3s16 p, MapNode & n)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * blockref = getBlock(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
blockref->setNode(relpos, n);
}*/
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
void unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks);
void lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks);
v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
s16 propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
/*
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks);
void removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks);
#ifndef SERVER
void expireMeshes(bool only_daynight_diffed);
/*
Update the faces of the given block and blocks on the
leading edge.
*/
void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
// Update meshes that touch the node
//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
#endif
/*
Takes the blocks at the edges into account
*/
bool dayNightDiffed(v3s16 blockpos);
//core::aabbox3d<s16> getDisplayedBlockArea();
//bool updateChangedVisibleArea();
virtual void save(bool only_changed){assert(0);};
/*
Updates usage timers
*/
void timerUpdate(float dtime);
// Takes cache into account
// sector mutex should be locked when calling
void deleteSectors(core::list<v2s16> &list, bool only_blocks);
// Returns count of deleted sectors
u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
core::list<v3s16> *deleted_blocks=NULL);
// For debug printing
virtual void PrintInfo(std::ostream &out);
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
/*
Variables
*/
protected:
std::ostream &m_dout;
core::map<v2s16, MapSector*> m_sectors;
JMutex m_sector_mutex;
v3f m_camera_position;
v3f m_camera_direction;
JMutex m_camera_mutex;
// Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
WrapperHeightmap m_hwrapper;
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
};
// Master heightmap parameters
struct HMParams
{
HMParams()
{
blocksize = 64;
randmax = "constant 70.0";
randfactor = "constant 0.6";
base = "linear 0 80 0";
}
s16 blocksize;
std::string randmax;
std::string randfactor;
std::string base;
};
// Map parameters
struct MapParams
{
MapParams()
{
plants_amount = 1.0;
ravines_amount = 1.0;
//max_objects_in_block = 30;
}
float plants_amount;
float ravines_amount;
//u16 max_objects_in_block;
};
/*
ServerMap
This is the only map class that is able to generate map.
*/
class ServerMap : public Map
{
public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(std::string savedir, HMParams hmp, MapParams mp);
~ServerMap();
s32 mapType() const
{
return MAPTYPE_SERVER;
}
/*
Forcefully get a sector from somewhere
*/
MapSector * emergeSector(v2s16 p);
/*
Forcefully get a block from somewhere.
Exceptions:
- InvalidPositionException: possible if only_from_disk==true
changed_blocks:
- All already existing blocks that were modified are added.
- If found on disk, nothing will be added.
- If generated, the new block will not be included.
lighting_invalidated_blocks:
- All blocks that have heavy-to-calculate lighting changes
are added.
- updateLighting() should be called for these.
- A block that is in changed_blocks may not be in
lighting_invalidated_blocks.
*/
MapBlock * emergeBlock(
v3s16 p,
bool only_from_disk,
core::map<v3s16, MapBlock*> &changed_blocks,
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
);
void createDir(std::string path);
void createSaveDir();
// returns something like "xxxxxxxx"
std::string getSectorSubDir(v2s16 pos);
// returns something like "map/sectors/xxxxxxxx"
std::string getSectorDir(v2s16 pos);
std::string createSectorDir(v2s16 pos);
// dirname: final directory name
v2s16 getSectorPos(std::string dirname);
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
void save(bool only_changed);
void loadAll();
void saveMasterHeightmap();
void loadMasterHeightmap();
// The sector mutex should be locked when calling most of these
// This only saves sector-specific data such as the heightmap
// (no MapBlocks)
void saveSectorMeta(ServerMapSector *sector);
MapSector* loadSectorMeta(std::string dirname);
// Full load of a sector including all blocks.
// returns true on success, false on failure.
bool loadSectorFull(v2s16 p2d);
// If sector is not found in memory, try to load it from disk.
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
void saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector);
// Gets from master heightmap
void getSectorCorners(v2s16 p2d, s16 *corners);
// For debug printing
virtual void PrintInfo(std::ostream &out);
private:
// Generator parameters
UnlimitedHeightmap *m_heightmap;
MapParams m_params;
PointAttributeDatabase m_padb;
std::string m_savedir;
bool m_map_saving_enabled;
};
#ifndef SERVER
struct MapDrawControl
{
MapDrawControl():
range_all(false),
wanted_range(50),
wanted_max_blocks(0),
wanted_min_range(0),
blocks_drawn(0),
blocks_would_have_drawn(0)
{
}
// Overrides limits by drawing everything
bool range_all;
// Wanted drawing range
float wanted_range;
// Maximum number of blocks to draw
u32 wanted_max_blocks;
// Blocks in this range are drawn regardless of number of blocks drawn
float wanted_min_range;
// Number of blocks rendered is written here by the renderer
u32 blocks_drawn;
// Number of blocks that would have been drawn in wanted_range
u32 blocks_would_have_drawn;
};
class Client;
/*
ClientMap
This is the only map class that is able to render itself on screen.
*/
class ClientMap : public Map, public scene::ISceneNode
{
public:
ClientMap(
Client *client,
MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
);
~ClientMap();
s32 mapType() const
{
return MAPTYPE_CLIENT;
}
void drop()
{
ISceneNode::drop();
}
/*
Forcefully get a sector from somewhere
*/
MapSector * emergeSector(v2s16 p);
void deSerializeSector(v2s16 p2d, std::istream &is);
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
void renderMap(video::IVideoDriver* driver, s32 pass);
/*
Methods for setting temporary modifications to nodes for
drawing.
Returns true if something changed.
All blocks whose mesh could have been changed are inserted
to affected_blocks.
*/
bool setTempMod(v3s16 p, NodeMod mod,
core::map<v3s16, MapBlock*> *affected_blocks=NULL);
bool clearTempMod(v3s16 p,
core::map<v3s16, MapBlock*> *affected_blocks=NULL);
// Efficient implementation needs a cache of TempMods
//void clearTempMods();
// For debug printing
virtual void PrintInfo(std::ostream &out);
private:
Client *m_client;
core::aabbox3d<f32> m_box;
// This is the master heightmap mesh
scene::SMesh *mesh;
JMutex mesh_mutex;
MapDrawControl &m_control;
};
#endif
class MapVoxelManipulator : public VoxelManipulator
{
public:
MapVoxelManipulator(Map *map);
virtual ~MapVoxelManipulator();
virtual void clear()
{
VoxelManipulator::clear();
m_loaded_blocks.clear();
}
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
protected:
Map *m_map;
/*
NOTE: This might be used or not
bool is dummy value
SUGG: How 'bout an another VoxelManipulator for storing the
information about which block is loaded?
*/
core::map<v3s16, bool> m_loaded_blocks;
};
class ManualMapVoxelManipulator : public MapVoxelManipulator
{
public:
ManualMapVoxelManipulator(Map *map);
virtual ~ManualMapVoxelManipulator();
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
protected:
};
#endif
|