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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef NODEDEF_HEADER
#define NODEDEF_HEADER
#include "common_irrlicht.h"
#include <string>
#include <iostream>
#include <set>
#include "mapnode.h"
#ifndef SERVER
#include "tile.h"
#endif
#include "materials.h" // MaterialProperties
class ITextureSource;
class IGameDef;
enum ContentParamType
{
CPT_NONE,
CPT_LIGHT,
CPT_MINERAL,
// Direction for chests and furnaces and such
CPT_FACEDIR_SIMPLE
};
enum LiquidType
{
LIQUID_NONE,
LIQUID_FLOWING,
LIQUID_SOURCE
};
enum NodeBoxType
{
NODEBOX_REGULAR, // Regular block; allows buildable_to
NODEBOX_FIXED, // Static separately defined box
NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side)
};
struct NodeBox
{
enum NodeBoxType type;
// NODEBOX_REGULAR (no parameters)
// NODEBOX_FIXED
core::aabbox3d<f32> fixed;
// NODEBOX_WALLMOUNTED
core::aabbox3d<f32> wall_top;
core::aabbox3d<f32> wall_bottom;
core::aabbox3d<f32> wall_side; // being at the -X side
NodeBox():
type(NODEBOX_REGULAR),
// default is rail-like
fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
// default is sign/ladder-like
wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
{}
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
struct MapNode;
class NodeMetadata;
struct MaterialSpec
{
std::string tname;
bool backface_culling;
MaterialSpec(const std::string &tname_="", bool backface_culling_=true):
tname(tname_),
backface_culling(backface_culling_)
{}
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
enum NodeDrawType
{
NDT_NORMAL, // A basic solid block
NDT_AIRLIKE, // Nothing is drawn
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
NDT_FLOWINGLIQUID, // A very special kind of thing
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
NDT_TORCHLIKE,
NDT_SIGNLIKE,
NDT_PLANTLIKE,
NDT_FENCELIKE,
NDT_RAILLIKE,
};
#define CF_SPECIAL_COUNT 2
struct ContentFeatures
{
/*
Cached stuff
*/
#ifndef SERVER
// 0 1 2 3 4 5
// up down right left back front
TileSpec tiles[6];
video::ITexture *inventory_texture;
// Special material/texture
// - Currently used for flowing liquids
video::SMaterial *special_materials[CF_SPECIAL_COUNT];
AtlasPointer *special_aps[CF_SPECIAL_COUNT];
u8 solidness; // Used when choosing which face is drawn
u8 visual_solidness; // When solidness=0, this tells how it looks like<
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <set>
#include "irr_v3d.h"
#include "mapnode.h"
#include "exceptions.h"
#include "constants.h"
#include "staticobject.h"
#include "nodemetadata.h"
#include "nodetimer.h"
#include "modifiedstate.h"
#include "util/numeric.h" // getContainerPos
#include "settings.h"
#include "mapgen/mapgen.h"
class Map;
class NodeMetadataList;
class IGameDef;
class MapBlockMesh;
class VoxelManipulator;
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
////
//// MapBlock modified reason flags
////
#define MOD_REASON_INITIAL (1 << 0)
#define MOD_REASON_REALLOCATE (1 << 1)
#define MOD_REASON_SET_IS_UNDERGROUND (1 << 2)
#define MOD_REASON_SET_LIGHTING_COMPLETE (1 << 3)
#define MOD_REASON_SET_GENERATED (1 << 4)
#define MOD_REASON_SET_NODE (1 << 5)
#define MOD_REASON_SET_NODE_NO_CHECK (1 << 6)
#define MOD_REASON_SET_TIMESTAMP (1 << 7)
#define MOD_REASON_REPORT_META_CHANGE (1 << 8)
#define MOD_REASON_CLEAR_ALL_OBJECTS (1 << 9)
#define MOD_REASON_BLOCK_EXPIRED (1 << 10)
#define MOD_REASON_ADD_ACTIVE_OBJECT_RAW (1 << 11)
#define MOD_REASON_REMOVE_OBJECTS_REMOVE (1 << 12)
#define MOD_REASON_REMOVE_OBJECTS_DEACTIVATE (1 << 13)
#define MOD_REASON_TOO_MANY_OBJECTS (1 << 14)
#define MOD_REASON_STATIC_DATA_ADDED (1 << 15)
#define MOD_REASON_STATIC_DATA_REMOVED (1 << 16)
#define MOD_REASON_STATIC_DATA_CHANGED (1 << 17)
#define MOD_REASON_EXPIRE_DAYNIGHTDIFF (1 << 18)
#define MOD_REASON_VMANIP (1 << 19)
#define MOD_REASON_UNKNOWN (1 << 20)
////
//// MapBlock itself
////
class MapBlock
{
public:
MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
~MapBlock();
/*virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_MAPBLOCK;
}*/
Map * getParent()
{
return m_parent;
}
void reallocate()
{
delete[] data;
data = new MapN
void serialize(std::ostream &os);
void deSerialize(std::istream &is, IGameDef *gamedef);
/*
Texture setters.
*/
// Texture setters. They also add stuff to used_texturenames.
void setTexture(u16 i, std::string name);
void setAllTextures(std::string name);
void setSpecialMaterial(u16 i, const MaterialSpec &mspec);
void setInventoryTexture(std::string imgname);
void setInventoryTextureCube(std::string top,
std::string left, std::string right);
/*
Some handy methods
*/
bool isLiquid() const{
return (liquid_type != LIQUID_NONE);
}
bool sameLiquid(const Conten
inline u32 getModifiedReason()
{
return m_modified_reason;
}
std::string getModifiedReasonString();
inline void resetModified()
{
m_modified = MOD_STATE_CLEAN;
m_modified_reason = 0;
}
////
//// Flags
////
inline bool isDummy() const
{
return !data;
}
inline void unDummify()
{
assert(isDummy()); // Pre-condition
reallocate();
}
// is_underground getter/setter
inline bool getIsUnderground()
{
return is_underground;
}
inline void setIsUnderground(bool a_is_underground)
{
is_underground = a_is
virtual content_t getId(const std::string &name) const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
virtual void serialize(std::ostream &os)=0;
};
class IWritableNodeDefManager : public INodeDefManager
{
public:
IWritableNodeDefManager(){}
virtual ~IWritableNodeDefManager(){}
virtual IWritableNodeDefManager* clone()=0;
// Get node definition
virtual const ContentFeatures& get(content_t c) const=0;
virtual const ContentFeatures& get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
// If not found, returns the features of CONTENT_IGNORE
virtual const ContentFeatures& get(const std::string &name) const=0;
// Register node definition
virtual void set(content_t c, const ContentFeatures &def)=0;
// Register node definition by name (allocate an id)
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t set(const std::string &name,
const ContentFeatures &def)=0;
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t allocateDummy(const std::string &name)=0;
/*
Update tile textures to latest return values of TextueSource.
Call after updating the texture atlas of a TextureSource.
*/
virtual void updateTextures(ITextureSource *tsrc)=0;
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is, IGameDef *gamedef)=0;
};
IWritableNodeDefManager* createNodeDefManager();
#endif
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