aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock.h
blob: e4f93a031c4d61c72b80252f59394a30b38a95d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER

#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include "debug.h"
#include "common_irrlicht.h"
#include "mapnode.h"
#include "exceptions.h"
#include "serialization.h"
#include "constants.h"
#include "mapblockobject.h"
#include "voxel.h"

// Named by looking towards z+
enum{
	FACE_BACK=0,
	FACE_TOP,
	FACE_RIGHT,
	FACE_FRONT,
	FACE_BOTTOM,
	FACE_LEFT
};

struct FastFace
{
	TileSpec tile;
	video::S3DVertex vertices[4]; // Precalculated vertices
};

enum NodeModType
{
	NODEMOD_NONE,
	NODEMOD_CHANGECONTENT, //param is content id
	NODEMOD_CRACK // param is crack progression
};

struct NodeMod
{
	NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
	{
		type = a_type;
		param = a_param;
	}
	bool operator==(const NodeMod &other)
	{
		return (type == other.type && param == other.param);
	}
	enum NodeModType type;
	u16 param;
};

enum
{
	NODECONTAINER_ID_MAPBLOCK,
	NODECONTAINER_ID_MAPSECTOR,
	NODECONTAINER_ID_MAP,
	NODECONTAINER_ID_MAPBLOCKCACHE,
	NODECONTAINER_ID_VOXELMANIPULATOR,
};

class NodeContainer
{
public:
	virtual bool isValidPosition(v3s16 p) = 0;
	virtual MapNode getNode(v3s16 p) = 0;
	virtual void setNode(v3s16 p, MapNode & n) = 0;
	virtual u16 nodeContainerId() const = 0;
};

class MapBlock : public NodeContainer
{
public:
	MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false);
	~MapBlock();
	
	virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_MAPBLOCK;
	}

	NodeContainer * getParent()
	{
		return m_parent;
	}

	bool isDummy()
	{
		return (data == NULL);
	}

	void unDummify()
	{
		assert(isDummy());
		reallocate();
	}
	
	bool getChangedFlag()
	{
		return changed;
	}

	void resetChangedFlag()
	{
		changed = false;
	}

	void setChangedFlag()
	{
		changed = true;
	}
#ifndef SERVER
	void setMeshExpired(bool expired)
	{
		m_mesh_expired = expired;
	}
	
	bool getMeshExpired()
	{
		return m_mesh_expired;
	}
#endif
	v3s16 getPos()
	{
		return m_pos;
	}
		
	v3s16 getPosRelative()
	{
		return m_pos * MAP_BLOCKSIZE;
	}
		
	bool getIsUnderground()
	{
		return is_underground;
	}

	void setIsUnderground(bool a_is_underground)
	{
		is_underground = a_is_underground;
		setChangedFlag();
	}

	core::aabbox3d<s16> getBox()
	{
		return core::aabbox3d<s16>(getPosRelative(),
				getPosRelative()
				+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
				- v3s16(1,1,1));
	}
	
	void reallocate()
	{
		if(data != NULL)
			delete[] data;
		u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
		data = new MapNode[l];
		for(u32 i=0; i<l; i++){
			data[i] = MapNode();
		}
		setChangedFlag();
	}

	bool isValidPosition(v3s16 p)
	{
		if(data == NULL)
			return false;
		return (p.X >= 0 && p.X < MAP_BLOCKSIZE
				&& p.Y >= 0 && p.Y < MAP_BLOCKSIZE
				&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
	}

	/*
		Regular MapNode get-setters
	*/
	
	MapNode getNode(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	
	MapNode getNode(v3s16 p)
	{
		return getNode(p.X, p.Y, p.Z);
	}
	
	void setNode(s16 x, s16 y, s16 z, MapNode & n)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
		setChangedFlag();
	}
	
	void setNode(v3s16 p, MapNode & n)
	{
		setNode(p.X, p.Y, p.Z, n);
	}

	/*
		Non-checking variants of the above
	*/

	MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	
	MapNode getNodeNoCheck(v3s16 p)
	{
		return getNodeNoCheck(p.X, p.Y, p.Z);
	}
	
	void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
	{
		if(data == NULL)
			throw InvalidPositionException();
		data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
		setChangedFlag();
	}
	
	void setNodeNoCheck(v3s16 p, MapNode & n)
	{
		setNodeNoCheck(p.X, p.Y, p.Z, n);
	}

	/*
		These functions consult the parent container if the position
		is not valid on this MapBlock.
	*/
	bool isValidPositionParent(v3s16 p);
	MapNode getNodeParent(v3s16 p);
	void setNodeParent(v3s16 p, MapNode & n);
	MapNode getNodeParentNoEx(v3s16 p);

	void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
	{
		for(u16 z=0; z<d; z++)
			for(u16 y=0; y<h; y++)
				for(u16 x=0; x<w; x++)
					setNode(x0+x, y0+y, z0+z, node);
	}

	u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
			v3s16 face_dir);
	
	u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
	{
		return getFaceLight(daynight_ratio,
				getNodeParentNoEx(p),
				getNodeParentNoEx(p + face_dir),
				face_dir);
	}
	
#ifndef SERVER
	// light = 0...255
	static void makeFastFace(TileSpec tile, u8 light, v3f p,
			v3s16 dir, v3f scale, v3f posRelative_f,
			core::array<FastFace> &dest);
	
	TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir);
	u8 getNodeContent(v3s16 p, MapNode mn);

	/*
		startpos:
		translate_dir: unit vector with only one of x, y or z
		face_dir: unit vector with only one of x, y or z
	*/
	void updateFastFaceRow(
			u32 daynight_ratio,
			v3f posRelative_f,
			v3s16 startpos,
			u16 length,
			v3s16 translate_dir,
			v3f translate_dir_f,
			v3s16 face_dir,
			v3f face_dir_f,
			core::array<FastFace> &dest);

	void updateMesh(u32 daynight_ratio);
	/*void updateMesh(s32 daynight_i);
	// Updates all DAYNIGHT_CACHE_COUNT meshes
	void updateMeshes(s32 first_i=0);*/
#endif // !SERVER
	
	// See comments in mapblock.cpp
	bool propagateSunlight(core::map<v3s16, bool> & light_sources,
			bool remove_light=false, bool *black_air_left=NULL);
	
	// Copies data to VoxelManipulator to getPosRelative()
	void copyTo(VoxelManipulator &dst);

	/*
		Object stuff
	*/
	
	void serializeObjects(std::ostream &os, u8 version)
	{
		m_objects.serialize(os, version);
	}
	// If smgr!=NULL, new objects are added to the scene
	void updateObjects(std::istream &is, u8 version,
			scene::ISceneManager *smgr, u32 daynight_ratio)
	{
		m_objects.update(is, version, smgr, daynight_ratio);

		setChangedFlag();
	}
	void clearObjects()
	{
		m_objects.clear();

		setChangedFlag();
	}
	void addObject(MapBlockObject *object)
			throw(ContainerFullException, AlreadyExistsException)
	{
		m_objects.add(object);

		setChangedFlag();
	}
	void removeObject(s16 id)
	{
		m_objects.remove(id);

		setChangedFlag();
	}
	MapBlockObject * getObject(s16 id)
	{
		return m_objects.get(id);
	}
	JMutexAutoLock * getObjectLock()
	{
		return m_objects.getLock();
	}

	/*
		Moves objects, deletes objects and spawns new objects
	*/
	void stepObjects(float dtime, bool server, u32 daynight_ratio);

	/*void wrapObject(MapBlockObject *object)
	{
		m_objects.wrapObject(object);

		setChangedFlag();
	}*/

	// origin is relative to block
	void getObjects(v3f origin, f32 max_d,
			core::array<DistanceSortedObject> &dest)
	{
		m_objects.getObjects(origin, max_d, dest);
	}

	/*void getPseudoObjects(v3f origin, f32 max_d,
			core::array<DistanceSortedObject> &dest);*/

	s32 getObjectCount()
	{
		return m_objects.getCount();
	}

#ifndef SERVER
	/*
		Methods for setting temporary modifications to nodes for
		drawing

		returns true if the mod was different last time
	*/
	bool setTempMod(v3s16 p, NodeMod mod)
	{
		/*dstream<<"setTempMod called on block"
				<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
				<<", mod.type="<<mod.type
				<<", mod.param="<<mod.param
				<<std::endl;*/
		JMutexAutoLock lock(m_temp_mods_mutex);

		// See if old is different, cancel if it is not different.
		core::map<v3s16, NodeMod>::Node *n = m_temp_mods.find(p);
		if(n)
		{
			NodeMod old = n->getValue();
			if(old == mod)
				return false;
		}

		m_temp_mods[p] = mod;
		return true;
	}
	// Returns true if there was one
	bool getTempMod(v3s16 p, struct NodeMod *mod)
	{
		JMutexAutoLock lock(m_temp_mods_mutex);
		core::map<v3s16, NodeMod>::Node *n;
		n = m_temp_mods.find(p);
		if(n == NULL)
			return false;
		if(mod)
			*mod = n->getValue();
		return true;
	}
	bool clearTempMod(v3s16 p)
	{
		JMutexAutoLock lock(m_temp_mods_mutex);
		if(m_temp_mods.find(p))
		{
			m_temp_mods.remove(p);
			return true;
		}
		return false;
	}
	bool clearTempMods()
	{
		JMutexAutoLock lock(m_temp_mods_mutex);
		if(m_temp_mods.size() == 0)
			return false;
		m_temp_mods.clear();
		return true;
	}
#endif

	/*
		Day-night lighting difference
		
		These methods don't care about neighboring blocks.
		It means that to know if a block really doesn't need a mesh
		update between day and night, the neighboring blocks have
		to be taken into account. Use Map::dayNightDiffed().
	*/
	void updateDayNightDiff();

	bool dayNightDiffed()
	{
		return m_day_night_differs;
	}

	/*
		Miscellaneous stuff
	*/
	
	/*
		Tries to measure ground level.
		Return value:
			-1 = only air
			-2 = only ground
			-3 = random fail
			0...MAP_BLOCKSIZE-1 = ground level
	*/
	s16 getGroundLevel(v2s16 p2d);

	/*
		Serialization
	*/
	
	// Doesn't write version by itself
	void serialize(std::ostream &os, u8 version);

	void deSerialize(std::istream &is, u8 version);

	/*
		Public member variables
	*/

#ifndef SERVER
	//scene::SMesh *mesh[DAYNIGHT_CACHE_COUNT];
	scene::SMesh *mesh;
	JMutex mesh_mutex;
#endif

private:

	/*
		Used only internally, because changes can't be tracked
	*/

	MapNode & getNodeRef(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	MapNode & getNodeRef(v3s16 &p)
	{
		return getNodeRef(p.X, p.Y, p.Z);
	}

	
	NodeContainer *m_parent;
	// Position in blocks on parent
	v3s16 m_pos;
	/*
		If NULL, block is a dummy block.
		Dummy blocks are used for caching not-found-on-disk blocks.
	*/
	MapNode * data;
	/*
		- On the client, this is used for checking whether to
		  recalculate the face cache. (Is it anymore?)
		- On the server, this is used for telling whether the
		  block has been changed from the one on disk.
	*/
	bool changed;
	/*
		Used for some initial lighting stuff.
		At least /has been/ used. 8)
		It's probably useless now.
	*/
	bool is_underground;
	
	// Whether day and night lighting differs
	bool m_day_night_differs;
	
	MapBlockObjectList m_objects;

	// Object spawning stuff
	float m_spawn_timer;
	
#ifndef SERVER
	bool m_mesh_expired;
	
	// Temporary modifications to nodes
	// These are only used when drawing
	core::map<v3s16, NodeMod> m_temp_mods;
	JMutex m_temp_mods_mutex;
#endif
};

inline bool blockpos_over_limit(v3s16 p)
{
	return
	  (p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.X >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Y >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Z >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
}

/*
	Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
{
	return getContainerPos(p, MAP_BLOCKSIZE);
}

inline v2s16 getNodeSectorPos(v2s16 p)
{
	return getContainerPos(p, MAP_BLOCKSIZE);
}

inline s16 getNodeBlockY(s16 y)
{
	return getContainerPos(y, MAP_BLOCKSIZE);
}

#endif