1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 /* Minetest Copyright (C) 2021 Liso <anlismon@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_extrabloated.h" #include <IMaterialRendererServices.h> #include <IShaderConstantSetCallBack.h> #include "client/shader.h" class ShadowDepthShaderCB : public video::IShaderConstantSetCallBack { public: ShadowDepthShaderCB() : m_light_mvp_setting("LightMVP"), m_map_resolution_setting("MapResolution"), m_max_far_setting("MaxFar"), m_color_map_sampler_setting("ColorMapSampler") {} void OnSetMaterial(const video::SMaterial &material) override {} void OnSetConstants(video::IMaterialRendererServices *services, s32 userData) override; f32 MaxFar{2048.0f}, MapRes{1024.0f}; private: CachedVertexShaderSetting<f32, 16> m_light_mvp_setting; CachedVertexShaderSetting<f32> m_map_resolution_setting; CachedVertexShaderSetting<f32> m_max_far_setting; CachedPixelShaderSetting<s32> m_color_map_sampler_setting; };