1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 /* Minetest Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <cassert> #include <json/json.h> #include "database-files.h" #include "content_sao.h" #include "remoteplayer.h" #include "settings.h" #include "porting.h" #include "filesys.h" // !!! WARNING !!! // This backend is intended to be used on Minetest 0.4.16 only for the transition backend // for player files void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player) { // Utilize a Settings object for storing values Settings args; args.setS32("version", 1); args.set("name", player->getName()); sanity_check(player->getPlayerSAO()); args.setS32("hp", player->getPlayerSAO()->getHP()); args.setV3F("position", player->getPlayerSAO()->getBasePosition()); args.setFloat("pitch", player->getPlayerSAO()->getPitch()); args.setFloat("yaw", player->getPlayerSAO()->getYaw()); args.setS32("breath", player->getPlayerSAO()->getBreath()); std::string extended_attrs; player->serializeExtraAttributes(extended_attrs); args.set("extended_attributes", extended_attrs); args.writeLines(os); os << "PlayerArgsEnd\n"; player->inventory.serialize(os); } void PlayerDatabaseFiles::savePlayer(RemotePlayer *player) { std::string savedir = m_savedir + DIR_DELIM; std::string path = savedir + player->getName(); bool path_found = false; RemotePlayer testplayer("", NULL); for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES && !path_found; i++) { if (!fs::PathExists(path)) { path_found = true; continue; } // Open and deserialize file to check player name std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) { errorstream << "Failed to open " << path << std::endl; return; } testplayer.deSerialize(is, path, NULL); is.close(); if (strcmp(testplayer.getName(), player->getName()) == 0) { path_found = true; continue; } path = savedir + player->getName() + itos(i); } if (!path_found) { errorstream << "Didn't find free file for player " << player->getName() << std::endl; return; } // Open and serialize file std::ostringstream ss(std::ios_base::binary); serialize(ss, player); if (!fs::safeWriteToFile(path, ss.str())) { infostream << "Failed to write " << path << std::endl; } player->setModified(false); } bool PlayerDatabaseFiles::removePlayer(const std::string &name) { std::string players_path = m_savedir + DIR_DELIM; std::string path = players_path + name; RemotePlayer temp_player("", NULL); for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) continue; temp_player.deSerialize(is, path, NULL); is.close(); if (temp_player.getName() == name) { fs::DeleteSingleFileOrEmptyDirectory(path); return true; } path = players_path + name + itos(i); } return false; } bool PlayerDatabaseFiles::loadPlayer(RemotePlayer *player, PlayerSAO *sao) { std::string players_path = m_savedir + DIR_DELIM; std::string path = players_path + player->getName(); const std::string player_to_load = player->getName(); for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) continue; player->deSerialize(is, path, sao); is.close(); if (player->getName() == player_to_load) return true; path = players_path + player_to_load + itos(i); } infostream << "Player file for player " << player_to_load << " not found" << std::endl; return false; } void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res) { std::vector<fs::DirListNode> files = fs::GetDirListing(m_savedir); // list files into players directory for (std::vector<fs::DirListNode>::const_iterator it = files.begin(); it != files.end(); ++it) { // Ignore directories if (it->dir) continue; const std::string &filename = it->name; std::string full_path = m_savedir + DIR_DELIM + filename; std::ifstream is(full_path.c_str(), std::ios_base::binary); if (!is.good()) continue; RemotePlayer player(filename.c_str(), NULL); // Null env & dummy peer_id PlayerSAO playerSAO(NULL, &player, 15789, false); player.deSerialize(is, "", &playerSAO); is.close(); res.emplace_back(player.getName()); } }