aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen.h
blob: 756a1f339ef94bef0f98a19e2622d0de2811cbe1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER

#include "noise.h"
#include "nodedef.h"
#include "mapnode.h"
#include "util/string.h"
#include "util/container.h"

#define DEFAULT_MAPGEN "v6"

/////////////////// Mapgen flags
#define MG_TREES         0x01
#define MG_CAVES         0x02
#define MG_DUNGEONS      0x04
#define MG_FLAT          0x08
#define MG_LIGHT         0x10

class Settings;
class MMVManip;
class INodeDefManager;

extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_gennotify[];

class Biome;
class EmergeManager;
class MapBlock;
class VoxelManipulator;
struct BlockMakeData;
class VoxelArea;
class Map;

enum MapgenObject {
	MGOBJ_VMANIP,
	MGOBJ_HEIGHTMAP,
	MGOBJ_BIOMEMAP,
	MGOBJ_HEATMAP,
	MGOBJ_HUMIDMAP,
	MGOBJ_GENNOTIFY
};

enum GenNotifyType {
	GENNOTIFY_DUNGEON,
	GENNOTIFY_TEMPLE,
	GENNOTIFY_CAVE_BEGIN,
	GENNOTIFY_CAVE_END,
	GENNOTIFY_LARGECAVE_BEGIN,
	GENNOTIFY_LARGECAVE_END,
	GENNOTIFY_DECORATION,
	NUM_GENNOTIFY_TYPES
};

struct GenNotifyEvent {
	GenNotifyType type;
	v3s16 pos;
	u32 id;
};

class GenerateNotifier {
public:
	GenerateNotifier();
	GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);

	void setNotifyOn(u32 notify_on);
	void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);

	bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
	void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
		bool peek_events=false);

private:
	u32 m_notify_on;
	std::set<u32> *m_notify_on_deco_ids;
	std::vector<GenNotifyEvent> m_notify_events;
};

struct MapgenSpecificParams {
	virtual void readParams(const Settings *settings) = 0;
	virtual void writeParams(Settings *settings) const = 0;
	virtual ~MapgenSpecificParams() {}
};

class MapgenParams {
public:
	std::string mg_name;
	s16 chunksize;
	u64 seed;
	s16 water_level;
	u32 flags;

	NoiseParams np_biome_heat;
	NoiseParams np_biome_humidity;

	MapgenSpecificParams *sparams;

	MapgenParams() :
		mg_name(DEFAULT_MAPGEN),
		chunksize(5),
		seed(0),
		water_level(1),
		flags(MG_TREES | MG_CAVES | MG_LIGHT),
		np_biome_heat(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0)),
		np_biome_humidity(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0)),
		sparams(NULL)
	{}

	void load(const Settings &settings);
	void save(Settings &settings) const;
};

class Mapgen {
public:
	int seed;
	int water_level;
	u32 flags;
	bool generating;
	int id;

	MMVManip *vm;
	INodeDefManager *ndef;

	u32 blockseed;
	s16 *heightmap;
	u8 *biomemap;
	v3s16 csize;

	GenerateNotifier gennotify;

	Mapgen();
	Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
	virtual ~Mapgen();

	static u32 getBlockSeed(v3s16 p, int seed);
	static u32 getBlockSeed2(v3s16 p, int seed);
	s16 findGroundLevelFull(v2s16 p2d);
	s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
	void updateHeightmap(v3s16 nmin, v3s16 nmax);
	void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);

	void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
	void lightSpread(VoxelArea &a, v3s16 p, u8 light);

	void calcLighting(v3s16 nmin, v3s16 nmax);
	void calcLighting(v3s16 nmin, v3s16 nmax,
		v3s16 full_nmin, v3s16 full_nmax);

	void propagateSunlight(v3s16 nmin, v3s16 nmax);
	void spreadLight(v3s16 nmin, v3s16 nmax);

	void calcLightingOld(v3s16 nmin, v3s16 nmax);

	virtual void makeChunk(BlockMakeData *data) {}
	virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
};

struct MapgenFactory {
	virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
		EmergeManager *emerge) = 0;
	virtual MapgenSpecificParams *createMapgenParams() = 0;
	virtual ~MapgenFactory() {}
};

class GenElement {
public:
	virtual ~GenElement() {}
	u32 id;
	std::string name;
};

class GenElementManager {
public:
	static const char *ELEMENT_TITLE;
	static const size_t ELEMENT_LIMIT = -1;

	GenElementManager(IGameDef *gamedef);
	virtual ~GenElementManager();

	virtual GenElement *create(int type) = 0;

	virtual u32 add(GenElement *elem);
	virtual GenElement *get(u32 id);
	virtual GenElement *update(u32 id, GenElement *elem);
	virtual GenElement *remove(u32 id);
	virtual void clear();

	virtual GenElement *getByName(const std::string &name);

protected:
	INodeDefManager *m_ndef;
	std::vector<GenElement *> m_elements;
};

#endif