aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen/mg_biome.h
blob: ee148adbc783720d076fe9e096ac0697487fd489 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
/*
Minetest
Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2014-2018 paramat

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "objdef.h"
#include "nodedef.h"
#include "noise.h"

class Server;
class Settings;
class BiomeManager;

////
//// Biome
////

typedef u8 biome_t;

#define BIOME_NONE ((biome_t)0)

enum BiomeType {
	BIOMETYPE_NORMAL,
};

class Biome : public ObjDef, public NodeResolver {
public:
	u32 flags;

	content_t c_top;
	content_t c_filler;
	content_t c_stone;
	content_t c_water_top;
	content_t c_water;
	content_t c_river_water;
	content_t c_riverbed;
	content_t c_dust;
	std::vector<content_t> c_cave_liquid;
	content_t c_dungeon;
	content_t c_dungeon_alt;
	content_t c_dungeon_stair;

	s16 depth_top;
	s16 depth_filler;
	s16 depth_water_top;
	s16 depth_riverbed;

	v3s16 min_pos;
	v3s16 max_pos;
	float heat_point;
	float humidity_point;
	s16 vertical_blend;

	virtual void resolveNodeNames();
};


////
//// BiomeGen
////

enum BiomeGenType {
	BIOMEGEN_ORIGINAL,
};

struct BiomeParams {
	virtual void readParams(const Settings *settings) = 0;
	virtual void writeParams(Settings *settings) const = 0;
	virtual ~BiomeParams() = default;

	s32 seed;
};

class BiomeGen {
public:
	virtual ~BiomeGen() = default;

	virtual BiomeGenType getType() const = 0;

	// Calculates the biome at the exact position provided.  This function can
	// be called at any time, but may be less efficient than the latter methods,
	// depending on implementation.
	virtual Biome *calcBiomeAtPoint(v3s16 pos) const = 0;

	// Computes any intermediate results needed for biome generation.  Must be
	// called before using any of: getBiomes, getBiomeAtPoint, or getBiomeAtIndex.
	// Calling this invalidates the previous results stored in biomemap.
	virtual void calcBiomeNoise(v3s16 pmin) = 0;

	// Gets all biomes in current chunk using each corresponding element of
	// heightmap as the y position, then stores the results by biome index in
	// biomemap (also returned)
	virtual biome_t *getBiomes(s16 *heightmap, v3s16 pmin) = 0;

	// Gets a single biome at the specified position, which must be contained
	// in the region formed by m_pmin and (m_pmin + m_csize - 1).
	virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0;

	// Same as above, but uses a raw numeric index correlating to the (x,z) position.
	virtual Biome *getBiomeAtIndex(size_t index, v3s16 pos) const = 0;

	// Result of calcBiomes bulk computation.
	biome_t *biomemap = nullptr;

protected:
	BiomeManager *m_bmgr = nullptr;
	v3s16 m_pmin;
	v3s16 m_csize;
};


////
//// BiomeGen implementations
////

//
// Original biome algorithm (Whittaker's classification + surface height)
//

struct BiomeParamsOriginal : public BiomeParams {
	BiomeParamsOriginal() :
		np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
		np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
		np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
		np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
	{
	}

	virtual void readParams(const Settings *settings);
	virtual void writeParams(Settings *settings) const;

	NoiseParams np_heat;
	NoiseParams np_humidity;
	NoiseParams np_heat_blend;
	NoiseParams np_humidity_blend;
};

class BiomeGenOriginal : public BiomeGen {
public:
	BiomeGenOriginal(BiomeManager *biomemgr,
		BiomeParamsOriginal *params, v3s16 chunksize);
	virtual ~BiomeGenOriginal();

	BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }

	Biome *calcBiomeAtPoint(v3s16 pos) const;
	void calcBiomeNoise(v3s16 pmin);

	biome_t *getBiomes(s16 *heightmap, v3s16 pmin);
	Biome *getBiomeAtPoint(v3s16 pos) const;
	Biome *getBiomeAtIndex(size_t index, v3s16 pos) const;

	Biome *calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const;

	float *heatmap;
	float *humidmap;

private:
	BiomeParamsOriginal *m_params;

	Noise *noise_heat;
	Noise *noise_humidity;
	Noise *noise_heat_blend;
	Noise *noise_humidity_blend;
};


////
//// BiomeManager
////

class BiomeManager : public ObjDefManager {
public:
	BiomeManager(Server *server);
	virtual ~BiomeManager() = default;

	const char *getObjectTitle() const
	{
		return "biome";
	}

	static Biome *create(BiomeType type)
	{
		return new Biome;
	}

	BiomeGen *createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize)
	{
		switch (type) {
		case BIOMEGEN_ORIGINAL:
			return new BiomeGenOriginal(this,
				(BiomeParamsOriginal *)params, chunksize);
		default:
			return NULL;
		}
	}

	static BiomeParams *createBiomeParams(BiomeGenType type)
	{
		switch (type) {
		case BIOMEGEN_ORIGINAL:
			return new BiomeParamsOriginal;
		default:
			return NULL;
		}
	}

	virtual void clear();

	// For BiomeGen type 'BiomeGenOriginal'
	float getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
		NoiseParams &np_heat_blend, u64 seed);
	float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
		NoiseParams &np_humidity_blend, u64 seed);
	Biome *getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos);

private:
	Server *m_server;

};