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path: root/src/mapgen_fractal.cpp
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/*
Minetest
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2010-2015 paramat, Matt Gregory

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "settings.h" // For g_settings
#include "emerge.h"
#include "dungeongen.h"
#include "cavegen.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mapgen_fractal.h"


FlagDesc flagdesc_mapgen_fractal[] = {
	{NULL,    0}
};

///////////////////////////////////////////////////////////////////////////////////////


MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
	: MapgenBasic(mapgenid, params, emerge)
{
	this->spflags    = params->spflags;
	this->cave_width = params->cave_width;
	this->fractal    = params->fractal;
	this->iterations = params->iterations;
	this->scale      = params->scale;
	this->offset     = params->offset;
	this->slice_w    = params->slice_w;
	this->julia_x    = params->julia_x;
	this->julia_y    = params->julia_y;
	this->julia_z    = params->julia_z;
	this->julia_w    = params->julia_w;

	//// 2D terrain noise
	noise_seabed       = new Noise(&params->np_seabed, seed, csize.X, csize.Z);
	noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);

	MapgenBasic::np_cave1 = params->np_cave1;
	MapgenBasic::np_cave2 = params->np_cave2;

	this->formula = fractal / 2 + fractal % 2;
	this->julia   = fractal % 2 == 0;
}


MapgenFractal::~MapgenFractal()
{
	delete noise_seabed;
	delete noise_filler_depth;
}


MapgenFractalParams::MapgenFractalParams()
{
	spflags    = 0;
	cave_width = 0.09;
	fractal    = 1;
	iterations = 11;
	scale      = v3f(4096.0, 1024.0, 4096.0);
	offset     = v3f(1.79, 0.0, 0.0);
	slice_w    = 0.0;
	julia_x    = 0.33;
	julia_y    = 0.33;
	julia_z    = 0.33;
	julia_w    = 0.33;

	np_seabed       = NoiseParams(-14, 9,   v3f(600, 600, 600), 41900, 5, 0.6, 2.0);
	np_filler_depth = NoiseParams(0,   1.2, v3f(150, 150, 150), 261,   3, 0.7, 2.0);
	np_cave1        = NoiseParams(0,   12,  v3f(61,  61,  61),  52534, 3, 0.5, 2.0);
	np_cave2        = NoiseParams(0,   12,  v3f(67,  67,  67),  10325, 3, 0.5, 2.0);
}


void MapgenFractalParams::readParams(const Settings *settings)
{
	settings->getFlagStrNoEx("mgfractal_spflags",  spflags, flagdesc_mapgen_fractal);
	settings->getFloatNoEx("mgfractal_cave_width", cave_width);
	settings->getU16NoEx("mgfractal_fractal",      fractal);
	settings->getU16NoEx("mgfractal_iterations",   iterations);
	settings->getV3FNoEx("mgfractal_scale",        scale);
	settings->getV3FNoEx("mgfractal_offset",       offset);
	settings->getFloatNoEx("mgfractal_slice_w",    slice_w);
	settings->getFloatNoEx("mgfractal_julia_x",    julia_x);
	settings->getFloatNoEx("mgfractal_julia_y",    julia_y);
	settings->getFloatNoEx("mgfractal_julia_z",    julia_z);
	settings->getFloatNoEx("mgfractal_julia_w",    julia_w);

	settings->getNoiseParams("mgfractal_np_seabed",       np_seabed);
	settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
	settings->getNoiseParams("mgfractal_np_cave1",        np_cave1);
	settings->getNoiseParams("mgfractal_np_cave2",        np_cave2);
}


void MapgenFractalParams::writeParams(Settings *settings) const
{
	settings->setFlagStr("mgfractal_spflags",  spflags, flagdesc_mapgen_fractal, U32_MAX);
	settings->setFloat("mgfractal_cave_width", cave_width);
	settings->setU16("mgfractal_fractal",      fractal);
	settings->setU16("mgfractal_iterations",   iterations);
	settings->setV3F("mgfractal_scale",        scale);
	settings->setV3F("mgfractal_offset",       offset);
	settings->setFloat("mgfractal_slice_w",    slice_w);
	settings->setFloat("mgfractal_julia_x",    julia_x);
	settings->setFloat("mgfractal_julia_y",    julia_y);
	settings->setFloat("mgfractal_julia_z",    julia_z);
	settings->setFloat("mgfractal_julia_w",    julia_w);

	settings->setNoiseParams("mgfractal_np_seabed",       np_seabed);
	settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
	settings->setNoiseParams("mgfractal_np_cave1",        np_cave1);
	settings->setNoiseParams("mgfractal_np_cave2",        np_cave2);
}


/////////////////////////////////////////////////////////////////


int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
{
	bool solid_below = false;  // Dry solid node is present below to spawn on
	u8 air_count = 0;  // Consecutive air nodes above the dry solid node
	s16 seabed_level = NoisePerlin2D(&noise_seabed->np, p.X, p.Y, seed);
	// Seabed can rise above water_level or might be raised to create dry land
	s16 search_start = MYMAX(seabed_level, water_level + 1);
	if (seabed_level > water_level)
		solid_below = true;

	for (s16 y = search_start; y <= search_start + 128; y++) {
		if (getFractalAtPoint(p.X, y, p.Y)) {  // Fractal node
			solid_below = true;
			air_count = 0;
		} else if (solid_below) {  // Air above solid node
			air_count++;
			if (air_count == 2)
				return y - 2;
		}
	}

	return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
}


void MapgenFractal::makeChunk(BlockMakeData *data)
{
	// Pre-conditions
	assert(data->vmanip);
	assert(data->nodedef);
	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
		data->blockpos_requested.Y >= data->blockpos_min.Y &&
		data->blockpos_requested.Z >= data->blockpos_min.Z);
	assert(data->blockpos_requested.X <= data->blockpos_max.X &&
		data->blockpos_requested.Y <= data->blockpos_max.Y &&
		data->blockpos_requested.Z <= data->blockpos_max.Z);

	this->generating = true;
	this->vm   = data->vmanip;
	this->ndef = data->nodedef;
	//TimeTaker t("makeChunk");

	v3s16 blockpos_min = data->blockpos_min;
	v3s16 blockpos_max = data->blockpos_max;
	node_min = blockpos_min * MAP_BLOCKSIZE;
	node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
	full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
	full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);

	blockseed = getBlockSeed2(full_node_min, seed);

	// Generate base terrain, mountains, and ridges with initial heightmaps
	s16 stone_surface_max_y = generateTerrain();

	// Create heightmap
	updateHeightmap(node_min, node_max);

	// Init biome generator, place biome-specific nodes, and build biomemap
	biomegen->calcBiomeNoise(node_min);
	MgStoneType stone_type = generateBiomes();

	if (flags & MG_CAVES)
		generateCaves(stone_surface_max_y, MGFRACTAL_LARGE_CAVE_DEPTH);

	if (flags & MG_DUNGEONS)
		generateDungeons(stone_surface_max_y, stone_type);

	// Generate the registered decorations
	if (flags & MG_DECORATIONS)
		m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);

	// Generate the registered ores
	m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);

	// Sprinkle some dust on top after everything else was generated
	dustTopNodes();

	//printf("makeChunk: %dms\n", t.stop());

	updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);

	if (flags & MG_LIGHT)
		calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
			full_node_min, full_node_max);

	//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
	//			node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);

	this->generating = false;
}


bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
{
	float cx, cy, cz, cw, ox, oy, oz, ow;

	if (julia) {  // Julia set
		cx = julia_x;
		cy = julia_y;
		cz = julia_z;
		cw = julia_w;
		ox = (float)x / scale.X - offset.X;
		oy = (float)y / scale.Y - offset.Y;
		oz = (float)z / scale.Z - offset.Z;
		ow = slice_w;
	} else {  // Mandelbrot set
		cx = (float)x / scale.X - offset.X;
		cy = (float)y / scale.Y - offset.Y;
		cz = (float)z / scale.Z - offset.Z;
		cw = slice_w;
		ox = 0.0f;
		oy = 0.0f;
		oz = 0.0f;
		ow = 0.0f;
	}

	float nx = 0.0f;
	float ny = 0.0f;
	float nz = 0.0f;
	float nw = 0.0f;

	for (u16 iter = 0; iter < iterations; iter++) {

		if (formula == 1) {  // 4D "Roundy"
			nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
			ny = 2.0f * (ox * oy + oz * ow) + cy;
			nz = 2.0f * (ox * oz + oy * ow) + cz;
			nw = 2.0f * (ox * ow + oy * oz) + cw;
		} else if (formula == 2) {  // 4D "Squarry"
			nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
			ny = 2.0f * (ox * oy + oz * ow) + cy;
			nz = 2.0f * (ox * oz + oy * ow) + cz;
			nw = 2.0f * (ox * ow - oy * oz) + cw;
		} else if (formula == 3) {  // 4D "Mandy Cousin"
			nx = ox * ox - oy * oy - oz * oz + ow * ow + cx;
			ny = 2.0f * (ox * oy + oz * ow) + cy;
			nz = 2.0f * (ox * oz + oy * ow) + cz;
			nw = 2.0f * (ox * ow + oy * oz) + cw;
		} else if (formula == 4) {  // 4D "Variation"
			nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
			ny = 2.0f * (ox * oy + oz * ow) + cy;
			nz = 2.0f * (ox * oz - oy * ow) + cz;
			nw = 2.0f * (ox * ow + oy * oz) + cw;
		} else if (formula == 5) {  // 3D "Mandelbrot/Mandelbar"
			nx = ox * ox - oy * oy - oz * oz + cx;
			ny = 2.0f * ox * oy + cy;
			nz = -2.0f * ox * oz + cz;
		} else if (formula == 6) {  // 3D "Christmas Tree"
			// Altering the formula here is necessary to avoid division by zero
			if (fabs(oz) < 0.000000001f) {
				nx = ox * ox - oy * oy - oz * oz + cx;
				ny = 2.0f * oy * ox + cy;
				nz = 4.0f * oz * ox + cz;
			} else {
				float a = (2.0f * ox) / (sqrt(oy * oy + oz * oz));
				nx = ox * ox - oy * oy - oz * oz + cx;
				ny = a * (oy * oy - oz * oz) + cy;
				nz = a * 2.0f * oy * oz + cz;
			}
		} else if (formula == 7) {  // 3D "Mandelbulb"
			if (fabs(oy) < 0.000000001f) {
				nx = ox * ox - oz * oz + cx;
				ny = cy;
				nz = -2.0f * oz * sqrt(ox * ox) + cz;
			} else {
				float a = 1.0f - (oz * oz) / (ox * ox + oy * oy);
				nx = (ox * ox - oy * oy) * a + cx;
				ny = 2.0f * ox * oy * a + cy;
				nz = -2.0f * oz * sqrt(ox * ox + oy * oy) + cz;
			}
		} else if (formula == 8) {  // 3D "Cosine Mandelbulb"
			if (fabs(oy) < 0.000000001f) {
				nx = 2.0f * ox * oz + cx;
				ny = 4.0f * oy * oz + cy;
				nz = oz * oz - ox * ox - oy * oy + cz;
			} else {
				float a = (2.0f * oz) / sqrt(ox * ox + oy * oy);
				nx = (ox * ox - oy * oy) * a + cx;
				ny = 2.0f * ox * oy * a + cy;
				nz = oz * oz - ox * ox - oy * oy + cz;
			}
		} else if (formula == 9) {  // 4D "Mandelbulb"
			float rxy = sqrt(ox * ox + oy * oy);
			float rxyz = sqrt(ox * ox + oy * oy + oz * oz);
			if (fabs(ow) < 0.000000001f && fabs(oz) < 0.000000001f) {
				nx = (ox * ox - oy * oy) + cx;
				ny = 2.0f * ox * oy + cy;
				nz = -2.0f * rxy * oz + cz;
				nw = 2.0f * rxyz * ow + cw;
			} else {
				float a = 1.0f - (ow * ow) / (rxyz * rxyz);
				float b = a * (1.0f - (oz * oz) / (rxy * rxy));
				nx = (ox * ox - oy * oy) * b + cx;
				ny = 2.0f * ox * oy * b + cy;
				nz = -2.0f * rxy * oz * a + cz;
				nw = 2.0f * rxyz * ow + cw;
			}
		}

		if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0f)
			return false;

		ox = nx;
		oy = ny;
		oz = nz;
		ow = nw;
	}

	return true;
}


s16 MapgenFractal::generateTerrain()
{
	MapNode n_air(CONTENT_AIR);
	MapNode n_stone(c_stone);
	MapNode n_water(c_water_source);

	s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
	u32 index2d = 0;

	noise_seabed->perlinMap2D(node_min.X, node_min.Z);

	for (s16 z = node_min.Z; z <= node_max.Z; z++) {
		for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
			u32 vi = vm->m_area.index(node_min.X, y, z);
			for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index2d++) {
				if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
					s16 seabed_height = noise_seabed->result[index2d];

					if (y <= seabed_height || getFractalAtPoint(x, y, z)) {
						vm->m_data[vi] = n_stone;
						if (y > stone_surface_max_y)
							stone_surface_max_y = y;
					} else if (y <= water_level) {
						vm->m_data[vi] = n_water;
					} else {
						vm->m_data[vi] = n_air;
					}
				}
			}
			index2d -= ystride;
		}
		index2d += ystride;
	}

	return stone_surface_max_y;
}
span>().emergeSector(p2d); assert(sector->getPos() == p2d); block = sector->getBlockNoCreateNoEx(p.Y); if (block) { /* Update an existing block */ block->deSerialize(istr, m_server_ser_ver, false); block->deSerializeNetworkSpecific(istr); } else { /* Create a new block */ block = new MapBlock(&m_env.getMap(), p, this); block->deSerialize(istr, m_server_ser_ver, false); block->deSerializeNetworkSpecific(istr); sector->insertBlock(block); } if (m_localdb) { ServerMap::saveBlock(block, m_localdb); } /* Add it to mesh update queue and set it to be acknowledged after update. */ addUpdateMeshTaskWithEdge(p, true); } void Client::handleCommand_Inventory(NetworkPacket* pkt) { if (pkt->getSize() < 1) return; std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->inventory.deSerialize(is); m_inventory_updated = true; delete m_inventory_from_server; m_inventory_from_server = new Inventory(player->inventory); m_inventory_from_server_age = 0.0; } void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) { if (pkt->getSize() < 2) return; u16 time_of_day; *pkt >> time_of_day; time_of_day = time_of_day % 24000; float time_speed = 0; if (pkt->getSize() >= 2 + 4) { *pkt >> time_speed; } else { // Old message; try to approximate speed of time by ourselves float time_of_day_f = (float)time_of_day / 24000.0; float tod_diff_f = 0; if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; else tod_diff_f = time_of_day_f - m_last_time_of_day_f; m_last_time_of_day_f = time_of_day_f; float time_diff = m_time_of_day_update_timer; m_time_of_day_update_timer = 0; if (m_time_of_day_set) { time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; infostream << "Client: Measured time_of_day speed (old format): " << time_speed << " tod_diff_f=" << tod_diff_f << " time_diff=" << time_diff << std::endl; } } // Update environment m_env.setTimeOfDay(time_of_day); m_env.setTimeOfDaySpeed(time_speed); m_time_of_day_set = true; u32 dr = m_env.getDayNightRatio(); infostream << "Client: time_of_day=" << time_of_day << " time_speed=" << time_speed << " dr=" << dr << std::endl; } void Client::handleCommand_ChatMessage(NetworkPacket* pkt) { /* u16 command u16 length wstring message */ u16 len, read_wchar; *pkt >> len; std::wstring message; for (u32 i = 0; i < len; i++) { *pkt >> read_wchar; message += (wchar_t)read_wchar; } m_chat_queue.push(message); } void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt) { /* u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ try { u8 type; u16 removed_count, added_count, id; // Read removed objects *pkt >> removed_count; for (u16 i = 0; i < removed_count; i++) { *pkt >> id; m_env.removeActiveObject(id); } // Read added objects *pkt >> added_count; for (u16 i = 0; i < added_count; i++) { *pkt >> id >> type; m_env.addActiveObject(id, type, pkt->readLongString()); } } catch (PacketError &e) { infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what() << ". The packet is unreliable, ignoring" << std::endl; } } void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) { /* for all objects { u16 id u16 message length string message } */ std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); try { while (is.good()) { u16 id = readU16(is); if (!is.good()) break; std::string message = deSerializeString(is); // Pass on to the environment m_env.processActiveObjectMessage(id, message); } } catch (SerializationError &e) { errorstream << "Client::handleCommand_ActiveObjectMessages: " << "caught SerializationError: " << e.what() << std::endl; } } void Client::handleCommand_Movement(NetworkPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj >> lf >> lfs >> ls >> g; player->movement_acceleration_default = mad * BS; player->movement_acceleration_air = maa * BS; player->movement_acceleration_fast = maf * BS; player->movement_speed_walk = msw * BS; player->movement_speed_crouch = mscr * BS; player->movement_speed_fast = msf * BS; player->movement_speed_climb = mscl * BS; player->movement_speed_jump = msj * BS; player->movement_liquid_fluidity = lf * BS; player->movement_liquid_fluidity_smooth = lfs * BS; player->movement_liquid_sink = ls * BS; player->movement_gravity = g * BS; } void Client::handleCommand_HP(NetworkPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); u8 oldhp = player->hp; u8 hp; *pkt >> hp; player->hp = hp; if (hp < oldhp) { // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = oldhp - hp; m_client_event_queue.push(event); } } void Client::handleCommand_Breath(NetworkPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); u16 breath; *pkt >> breath; player->setBreath(breath); } void Client::handleCommand_MovePlayer(NetworkPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); v3f pos; f32 pitch, yaw; *pkt >> pos >> pitch >> yaw; player->got_teleported = true; player->setPosition(pos); infostream << "Client got TOCLIENT_MOVE_PLAYER" << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" << " pitch=" << pitch << " yaw=" << yaw << std::endl; /* Add to ClientEvent queue. This has to be sent to the main program because otherwise it would just force the pitch and yaw values to whatever the camera points to. */ ClientEvent event; event.type = CE_PLAYER_FORCE_MOVE; event.player_force_move.pitch = pitch; event.player_force_move.yaw = yaw; m_client_event_queue.push(event); // Ignore damage for a few seconds, so that the player doesn't // get damage from falling on ground m_ignore_damage_timer = 3.0; } void Client::handleCommand_PlayerItem(NetworkPacket* pkt) { warningstream << "Client: Ignoring TOCLIENT_PLAYERITEM" << std::endl; } void Client::handleCommand_DeathScreen(NetworkPacket* pkt) { bool set_camera_point_target; v3f camera_point_target; *pkt >> set_camera_point_target; *pkt >> camera_point_target; ClientEvent event; event.type = CE_DEATHSCREEN; event.deathscreen.set_camera_point_target = set_camera_point_target; event.deathscreen.camera_point_target_x = camera_point_target.X; event.deathscreen.camera_point_target_y = camera_point_target.Y; event.deathscreen.camera_point_target_z = camera_point_target.Z; m_client_event_queue.push(event); } void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) { u16 num_files; *pkt >> num_files; infostream << "Client: Received media announcement: packet size: " << pkt->getSize() << std::endl; if (m_media_downloader == NULL || m_media_downloader->isStarted()) { const char *problem = m_media_downloader ? "we already saw another announcement" : "all media has been received already"; errorstream << "Client: Received media announcement but " << problem << "! " << " files=" << num_files << " size=" << pkt->getSize() << std::endl; return; } // Mesh update thread must be stopped while // updating content definitions sanity_check(!m_mesh_update_thread.isRunning()); for (u16 i = 0; i < num_files; i++) { std::string name, sha1_base64; *pkt >> name >> sha1_base64; std::string sha1_raw = base64_decode(sha1_base64); m_media_downloader->addFile(name, sha1_raw); } std::vector<std::string> remote_media; try { std::string str; *pkt >> str; Strfnd sf(str); while(!sf.at_end()) { std::string baseurl = trim(sf.next(",")); if (baseurl != "") m_media_downloader->addRemoteServer(baseurl); } } catch(SerializationError& e) { // not supported by server or turned off } m_media_downloader->step(this); } void Client::handleCommand_Media(NetworkPacket* pkt) { /* u16 command u16 total number of file bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } */ u16 num_bunches; u16 bunch_i; u32 num_files; *pkt >> num_bunches >> bunch_i >> num_files; infostream << "Client: Received files: bunch " << bunch_i << "/" << num_bunches << " files=" << num_files << " size=" << pkt->getSize() << std::endl; if (num_files == 0) return; if (m_media_downloader == NULL || !m_media_downloader->isStarted()) { const char *problem = m_media_downloader ? "media has not been requested" : "all media has been received already"; errorstream << "Client: Received media but " << problem << "! " << " bunch " << bunch_i << "/" << num_bunches << " files=" << num_files << " size=" << pkt->getSize() << std::endl; return; } // Mesh update thread must be stopped while // updating content definitions sanity_check(!m_mesh_update_thread.isRunning()); for (u32 i=0; i < num_files; i++) { std::string name; *pkt >> name; std::string data = pkt->readLongString(); m_media_downloader->conventionalTransferDone( name, data, this); } } void Client::handleCommand_ToolDef(NetworkPacket* pkt) { warningstream << "Client: Ignoring TOCLIENT_TOOLDEF" << std::endl; } void Client::handleCommand_NodeDef(NetworkPacket* pkt) { infostream << "Client: Received node definitions: packet size: " << pkt->getSize() << std::endl; // Mesh update thread must be stopped while // updating content definitions sanity_check(!m_mesh_update_thread.isRunning()); // Decompress node definitions std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); std::ostringstream tmp_os; decompressZlib(tmp_is, tmp_os); // Deserialize node definitions std::istringstream tmp_is2(tmp_os.str()); m_nodedef->deSerialize(tmp_is2); m_nodedef_received = true; } void Client::handleCommand_CraftItemDef(NetworkPacket* pkt) { warningstream << "Client: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; } void Client::handleCommand_ItemDef(NetworkPacket* pkt) { infostream << "Client: Received item definitions: packet size: " << pkt->getSize() << std::endl; // Mesh update thread must be stopped while // updating content definitions sanity_check(!m_mesh_update_thread.isRunning()); // Decompress item definitions std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); std::ostringstream tmp_os; decompressZlib(tmp_is, tmp_os); // Deserialize node definitions std::istringstream tmp_is2(tmp_os.str()); m_itemdef->deSerialize(tmp_is2); m_itemdef_received = true; } void Client::handleCommand_PlaySound(NetworkPacket* pkt) { s32 server_id; std::string name; float gain; u8 type; // 0=local, 1=positional, 2=object v3f pos; u16 object_id; bool loop; *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; // Start playing int client_id = -1; switch(type) { case 0: // local client_id = m_sound->playSound(name, loop, gain); break; case 1: // positional client_id = m_sound->playSoundAt(name, loop, gain, pos); break; case 2: { // object ClientActiveObject *cao = m_env.getActiveObject(object_id); if (cao) pos = cao->getPosition(); client_id = m_sound->playSoundAt(name, loop, gain, pos); // TODO: Set up sound to move with object break; } default: break; } if (client_id != -1) { m_sounds_server_to_client[server_id] = client_id; m_sounds_client_to_server[client_id] = server_id; if (object_id != 0) m_sounds_to_objects[client_id] = object_id; } } void Client::handleCommand_StopSound(NetworkPacket* pkt) { s32 server_id; *pkt >> server_id; std::map<s32, int>::iterator i = m_sounds_server_to_client.find(server_id); if (i != m_sounds_server_to_client.end()) { int client_id = i->second; m_sound->stopSound(client_id); } } void Client::handleCommand_Privileges(NetworkPacket* pkt) { m_privileges.clear(); infostream << "Client: Privileges updated: "; u16 num_privileges; *pkt >> num_privileges; for (u16 i = 0; i < num_privileges; i++) { std::string priv; *pkt >> priv; m_privileges.insert(priv); infostream << priv << " "; } infostream << std::endl; } void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); // Store formspec in LocalPlayer player->inventory_formspec = pkt->readLongString(); } void Client::handleCommand_DetachedInventory(NetworkPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); std::string name = deSerializeString(is); infostream << "Client: Detached inventory update: \"" << name << "\"" << std::endl; Inventory *inv = NULL; if (m_detached_inventories.count(name) > 0) inv = m_detached_inventories[name]; else { inv = new Inventory(m_itemdef); m_detached_inventories[name] = inv; } inv->deSerialize(is); } void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt) { std::string formspec = pkt->readLongString(); std::string formname; *pkt >> formname; ClientEvent event; event.type = CE_SHOW_FORMSPEC; // pointer is required as event is a struct only! // adding a std:string to a struct isn't possible event.show_formspec.formspec = new std::string(formspec); event.show_formspec.formname = new std::string(formname); m_client_event_queue.push(event); } void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); v3f pos = readV3F1000(is); v3f vel = readV3F1000(is); v3f acc = readV3F1000(is); float expirationtime = readF1000(is); float size = readF1000(is); bool collisiondetection = readU8(is); std::string texture = deSerializeLongString(is); bool vertical = false; bool collision_removal = false; try { vertical = readU8(is); collision_removal = readU8(is); } catch (...) {} ClientEvent event; event.type = CE_SPAWN_PARTICLE; event.spawn_particle.pos = new v3f (pos); event.spawn_particle.vel = new v3f (vel); event.spawn_particle.acc = new v3f (acc); event.spawn_particle.expirationtime = expirationtime; event.spawn_particle.size = size; event.spawn_particle.collisiondetection = collisiondetection; event.spawn_particle.collision_removal = collision_removal; event.spawn_particle.vertical = vertical; event.spawn_particle.texture = new std::string(texture); m_client_event_queue.push(event); } void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) { u16 amount; float spawntime; v3f minpos; v3f maxpos; v3f minvel; v3f maxvel; v3f minacc; v3f maxacc; float minexptime; float maxexptime; float minsize; float maxsize; bool collisiondetection; u32 id; *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel >> minacc >> maxacc >> minexptime >> maxexptime >> minsize >> maxsize >> collisiondetection; std::string texture = pkt->readLongString(); *pkt >> id; bool vertical = false; bool collision_removal = false; try { *pkt >> vertical; *pkt >> collision_removal; } catch (...) {} ClientEvent event; event.type = CE_ADD_PARTICLESPAWNER; event.add_particlespawner.amount = amount; event.add_particlespawner.spawntime = spawntime; event.add_particlespawner.minpos = new v3f (minpos); event.add_particlespawner.maxpos = new v3f (maxpos); event.add_particlespawner.minvel = new v3f (minvel); event.add_particlespawner.maxvel = new v3f (maxvel); event.add_particlespawner.minacc = new v3f (minacc); event.add_particlespawner.maxacc = new v3f (maxacc); event.add_particlespawner.minexptime = minexptime; event.add_particlespawner.maxexptime = maxexptime; event.add_particlespawner.minsize = minsize; event.add_particlespawner.maxsize = maxsize; event.add_particlespawner.collisiondetection = collisiondetection; event.add_particlespawner.collision_removal = collision_removal; event.add_particlespawner.vertical = vertical; event.add_particlespawner.texture = new std::string(texture); event.add_particlespawner.id = id; m_client_event_queue.push(event); } void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt) { u16 legacy_id; u32 id; // Modification set 13/03/15, 1 year of compat for protocol v24 if (pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY) { *pkt >> legacy_id; } else { *pkt >> id; } ClientEvent event; event.type = CE_DELETE_PARTICLESPAWNER; event.delete_particlespawner.id = (pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY ? (u32) legacy_id : id); m_client_event_queue.push(event); } void Client::handleCommand_HudAdd(NetworkPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); u32 id; u8 type; v2f pos; std::string name; v2f scale; std::string text; u32 number; u32 item; u32 dir; v2f align; v2f offset; v3f world_pos; v2s32 size; *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item >> dir >> align >> offset; try { *pkt >> world_pos; } catch(SerializationError &e) {}; try { *pkt >> size; } catch(SerializationError &e) {}; ClientEvent event; event.type = CE_HUDADD; event.hudadd.id = id; event.hudadd.type = type; event.hudadd.pos = new v2f(pos); event.hudadd.name = new std::string(name); event.hudadd.scale = new v2f(scale); event.hudadd.text = new std::string(text); event.hudadd.number = number; event.hudadd.item = item; event.hudadd.dir = dir; event.hudadd.align = new v2f(align); event.hudadd.offset = new v2f(offset); event.hudadd.world_pos = new v3f(world_pos); event.hudadd.size = new v2s32(size); m_client_event_queue.push(event); } void Client::handleCommand_HudRemove(NetworkPacket* pkt) { u32 id; *pkt >> id; ClientEvent event; event.type = CE_HUDRM; event.hudrm.id = id; m_client_event_queue.push(event); } void Client::handleCommand_HudChange(NetworkPacket* pkt) { std::string sdata; v2f v2fdata; v3f v3fdata; u32 intdata = 0; v2s32 v2s32data; u32 id; u8 stat; *pkt >> id >> stat; if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) *pkt >> v2fdata; else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) *pkt >> sdata; else if (stat == HUD_STAT_WORLD_POS) *pkt >> v3fdata; else if (stat == HUD_STAT_SIZE ) *pkt >> v2s32data; else *pkt >> intdata; ClientEvent event; event.type = CE_HUDCHANGE; event.hudchange.id = id; event.hudchange.stat = (HudElementStat)stat; event.hudchange.v2fdata = new v2f(v2fdata); event.hudchange.v3fdata = new v3f(v3fdata); event.hudchange.sdata = new std::string(sdata); event.hudchange.data = intdata; event.hudchange.v2s32data = new v2s32(v2s32data); m_client_event_queue.push(event); } void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) { u32 flags, mask; *pkt >> flags >> mask; Player *player = m_env.getLocalPlayer(); assert(player != NULL); bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE; player->hud_flags &= ~mask; player->hud_flags |= flags; m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE); // Hide minimap if it has been disabled by the server if (m_minimap_disabled_by_server && was_minimap_visible) { // defers a minimap update, therefore only call it if really // needed, by checking that minimap was visible before m_mapper->setMinimapMode(MINIMAP_MODE_OFF); } } void Client::handleCommand_HudSetParam(NetworkPacket* pkt) { u16 param; std::string value; *pkt >> param >> value; Player *player = m_env.getLocalPlayer(); assert(player != NULL); if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { s32 hotbar_itemcount = readS32((u8*) value.c_str()); if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) player->hud_hotbar_itemcount = hotbar_itemcount; } else if (param == HUD_PARAM_HOTBAR_IMAGE) { ((LocalPlayer *) player)->hotbar_image = value; } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { ((LocalPlayer *) player)->hotbar_selected_image = value; } } void Client::handleCommand_HudSetSky(NetworkPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); video::SColor *bgcolor = new video::SColor(readARGB8(is)); std::string *type = new std::string(deSerializeString(is)); u16 count = readU16(is); std::vector<std::string> *params = new std::vector<std::string>; for (size_t i = 0; i < count; i++) params->push_back(deSerializeString(is)); ClientEvent event; event.type = CE_SET_SKY; event.set_sky.bgcolor = bgcolor; event.set_sky.type = type; event.set_sky.params = params; m_client_event_queue.push(event); } void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt) { bool do_override; u16 day_night_ratio_u; *pkt >> do_override >> day_night_ratio_u; float day_night_ratio_f = (float)day_night_ratio_u / 65536; ClientEvent event; event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; event.override_day_night_ratio.do_override = do_override; event.override_day_night_ratio.ratio_f = day_night_ratio_f; m_client_event_queue.push(event); } void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); *pkt >> player->local_animations[0]; *pkt >> player->local_animations[1]; *pkt >> player->local_animations[2]; *pkt >> player->local_animations[3]; *pkt >> player->local_animation_speed; } void Client::handleCommand_EyeOffset(NetworkPacket* pkt) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); *pkt >> player->eye_offset_first >> player->eye_offset_third; } void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt) { if ((m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) && (m_chosen_auth_mech != AUTH_MECHANISM_SRP)) { errorstream << "Client: Recieved SRP S_B login message," << " but wasn't supposed to (chosen_mech=" << m_chosen_auth_mech << ")." << std::endl; return; } char *bytes_M = 0; size_t len_M = 0; SRPUser *usr = (SRPUser *) m_auth_data; std::string s; std::string B; *pkt >> s >> B; infostream << "Client: Recieved TOCLIENT_SRP_BYTES_S_B." << std::endl; srp_user_process_challenge(usr, (const unsigned char *) s.c_str(), s.size(), (const unsigned char *) B.c_str(), B.size(), (unsigned char **) &bytes_M, &len_M); if ( !bytes_M ) { errorstream << "Client: SRP-6a S_B safety check violation!" << std::endl; return; } NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_M, 0); resp_pkt << std::string(bytes_M, len_M); Send(&resp_pkt); }