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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapgen_singlenode.h"
#include "voxel.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
#include "profiler.h"
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
#include "emerge.h"

//////////////////////// Mapgen Singlenode parameter read/write

bool MapgenSinglenodeParams::readParams(Settings *settings) {
	return true;
}


void MapgenSinglenodeParams::writeParams(Settings *settings) {
}

///////////////////////////////////////////////////////////////////////////////

MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) {
}


MapgenSinglenode::~MapgenSinglenode() {
}

//////////////////////// Map generator

void MapgenSinglenode::makeChunk(BlockMakeData *data) {
	assert(data->vmanip);
	assert(data->nodedef);
	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
		   data->blockpos_requested.Y >= data->blockpos_min.Y &&
		   data->blockpos_requested.Z >= data->blockpos_min.Z);
	assert(data->blockpos_requested.X <= data->blockpos_max.X &&
		   data->blockpos_requested.Y <= data->blockpos_max.Y &&
		   data->blockpos_requested.Z <= data->blockpos_max.Z);

	this->generating = true;
	this->vm   = data->vmanip;	
	this->ndef = data->nodedef;
			
	v3s16 blockpos_min = data->blockpos_min;
	v3s16 blockpos_max = data->blockpos_max;

	// Area of central chunk
	v3s16 node_min = blockpos_min*MAP_BLOCKSIZE;
	v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);

	content_t c_node = ndef->getId("mapgen_singlenode");
	if(c_node == CONTENT_IGNORE)
		c_node = CONTENT_AIR;
	for(s16 z=node_min.Z; z<=node_max.Z; z++)
	for(s16 y=node_min.Y; y<=node_max.Y; y++)
	for(s16 x=node_min.X; x<=node_max.X; x++)
	{
		data->vmanip->setNode(v3s16(x,y,z), MapNode(c_node));
	}

	// Add top and bottom side of water to transforming_liquid queue
	updateLiquid(&data->transforming_liquid, node_min, node_max);

	// Calculate lighting
	calcLighting(node_min, node_max);
	
	this->generating = false;
}

int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) {
	return 0;
}