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</*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER

#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include <list>

enum
{
	TAB_SINGLEPLAYER=0,
	TAB_MULTIPLAYER,
	TAB_ADVANCED,
	TAB_SETTINGS,
	TAB_CREDITS
};

struct MainMenuData
{
	// Client options
	std::string servername;
	std::string serverdescription;
	std::string address;
	std::string port;
	std::string name;
	std::string password;

	// Server options
	bool enable_public;
	int selected_world;
	bool simple_singleplayer_mode;

	//erro/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See th
to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGENV6_HEADER #define MAPGENV6_HEADER #include "mapgen.h" #include "noise.h" #define AVERAGE_MUD_AMOUNT 4 /////////////////// Mapgen V6 flags #define MGV6_JUNGLES 0x01 #define MGV6_BIOMEBLEND 0x02 #define MGV6_MUDFLOW 0x04 extern FlagDesc flagdesc_mapgen_v6[]; enum BiomeV6Type { BT_NORMAL, BT_DESERT }; struct MapgenV6Params : public MapgenSpecificParams { u32 spflags; float freq_desert; float freq_beach; NoiseParams np_terrain_base; NoiseParams np_terrain_higher; NoiseParams np_steepness; NoiseParams np_height_select; NoiseParams np_mud; NoiseParams np_beach; NoiseParams np_biome; NoiseParams np_cave; NoiseParams np_humidity; NoiseParams np_trees; NoiseParams np_apple_trees; MapgenV6Params(); ~MapgenV6Params() {} void readParams(Settings *settings); void writeParams(Settings *settings); }; class MapgenV6 : public Mapgen { public: EmergeManager *m_emerge; int ystride; u32 spflags; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; v3s16 central_area_size; int volume_nodes; Noise *noise_terrain_base; Noise *noise_terrain_higher; Noise *noise_steepness; Noise *noise_height_select; Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; NoiseParams *np_cave; NoiseParams *np_humidity; NoiseParams *np_trees; NoiseParams *np_apple_trees; float freq_desert; float freq_beach; content_t c_stone; content_t c_dirt; content_t c_dirt_with_grass; content_t c_sand; content_t c_water_source; content_t c_lava_source; content_t c_gravel; content_t c_cobble; content_t c_desert_sand; content_t c_desert_stone; content_t c_mossycobble; content_t c_sandbrick; content_t c_stair_cobble; content_t c_stair_sandstone; MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenV6(); void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); float baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select); virtual float baseTerrainLevelFromNoise(v2s16 p); virtual float baseTerrainLevelFromMap(v2s16 p); virtual float baseTerrainLevelFromMap(int index); s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); bool getHaveAppleTree(v2s16 p); float getMudAmount(v2s16 p); virtual float getMudAmount(int index); bool getHaveBeach(v2s16 p); bool getHaveBeach(int index); BiomeV6Type getBiome(v2s16 p); BiomeV6Type getBiome(int index, v2s16 p); u32 get_blockseed(u64 seed, v3s16 p); virtual void calculateNoise(); int generateGround(); void addMud(); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); void addDirtGravelBlobs(); void growGrass(); void placeTreesAndJungleGrass(); virtual void generateCaves(int max_stone_y); virtual void generateExperimental() {} }; struct MapgenFactoryV6 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { return new MapgenV6(mgid, params, emerge); }; MapgenSpecificParams *createMapgenParams() { return new MapgenV6Params(); }; }; #endif