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path: root/src/mapnode.h
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPNODE_HEADER
#define MAPNODE_HEADER

#include "irrlichttypes.h"
#include "irr_v3d.h"
#include "irr_aabb3d.h"
#include "light.h"
#include <string>
#include <vector>

class INodeDefManager;

/*
	Naming scheme:
	- Material = irrlicht's Material class
	- Content = (content_t) content of a node
	- Tile = TileSpec at some side of a node of some content type
*/
typedef u16 content_t;

/*
	The maximum node ID that can be registered by mods. This must
	be significantly lower than the maximum content_t value, so that
	there is enough room for dummy node IDs, which are created when
	a MapBlock containing unknown node names is loaded from disk.
*/
#define MAX_REGISTERED_CONTENT 0x7fffU

/*
	A solid walkable node with the texture unknown_node.png.

	For example, used on the client to display unregistered node IDs
	(instead of expanding the vector of node definitions each time
	such a node is received).
*/
#define CONTENT_UNKNOWN 125

/*
	The common material through which the player can walk and which
	is transparent to light
*/
#define CONTENT_AIR 126

/*
	Ignored node.
	
	Unloaded chunks are considered to consist of this. Several other
	methods return this when an error occurs. Also, during
	map generation this means the node has not been set yet.
	
	Doesn't create faces with anything and is considered being
	out-of-map in the game map.
*/
#define CONTENT_IGNORE 127

enum LightBank
{
	LIGHTBANK_DAY,
	LIGHTBANK_NIGHT
};

/*
	Simple rotation enum.
*/
enum Rotation {
	ROTATE_0,
	ROTATE_90,
	ROTATE_180,
	ROTATE_270,
	ROTATE_RAND,
};

/*
	Masks for MapNode.param2 of flowing liquids
 */
#define LIQUID_LEVEL_MASK 0x07
#define LIQUID_FLOW_DOWN_MASK 0x08

//#define LIQUID_LEVEL_MASK 0x3f // better finite water
//#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water

/* maximum amount of liquid in a block */
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)

#define LIQUID_INFINITY_MASK 0x80 //0b10000000

// mask for param2, now as for liquid
#define LEVELED_MASK 0x3F
#define LEVELED_MAX LEVELED_MASK


struct ContentFeatures;

/*
	This is the stuff what the whole world consists of.
*/


struct MapNode
{
	/*
		Main content
	*/
	u16 param0;

	/*
		Misc parameter. Initialized to 0.
		- For light_propagates() blocks, this is light intensity,
		  stored logarithmically from 0 to LIGHT_MAX.
		  Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
		  - Contains 2 values, day- and night lighting. Each takes 4 bits.
		- Uhh... well, most blocks have light or nothing in here.
	*/
	u8 param1;
	
	/*
		The second parameter. Initialized to 0.
		E.g. direction for torches and flowing water.
	*/
	u8 param2;

	MapNode(const MapNode & n)
	{
		*this = n;
	}
	
	MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
	{
		param0 = content;
		param1 = a_param1;
		param2 = a_param2;
	}
	
	// Create directly from a nodename
	// If name is unknown, sets CONTENT_IGNORE
	MapNode(INodeDefManager *ndef, const std::string &name,
			u8 a_param1=0, u8 a_param2=0);

	bool operator==(const MapNode &other)
	{
		return (param0 == other.param0
				&& param1 == other.param1
				&& param2 == other.param2);
	}
	
	// To be used everywhere
	content_t getContent() const
	{
		return param0;
	}
	void setContent(content_t c)
	{
		param0 = c;
	}
	u8 getParam1() const
	{
		return param1;
	}
	void setParam1(u8 p)
	{
		param1 = p;
	}
	u8 getParam2() const
	{
		return param2;
	}
	void setParam2(u8 p)
	{
		param2 = p;
	}
	
	void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
	u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;

	/**
	 * This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr)
	 * in that the ContentFeatures of the node in question are not retrieved by
	 * the function itself.  Thus, if you have already called nodemgr->get() to
	 * get the ContentFeatures you pass it to this function instead of the
	 * function getting ContentFeatures itself.  Since INodeDefManager::get()
	 * is relatively expensive this can lead to significant performance
	 * improvements in some situations.  Call this function if (and only if)
	 * you have already retrieved the ContentFeatures by calling
	 * INodeDefManager::get() for the node you're working with and the
	 * pre-conditions listed are true.
	 *
	 * @pre f != NULL
	 * @pre f->param_type == CPT_LIGHT
	 */
	u8 getLightNoChecks(LightBank bank, const ContentFeatures *f);

	bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
	
	// 0 <= daylight_factor <= 1000
	// 0 <= return value <= LIGHT_SUN
	u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
	{
		u8 lightday = 0;
		u8 lightnight = 0;
		getLightBanks(lightday, lightnight, nodemgr);
		return blend_light(daylight_factor, lightday, lightnight);
	}

	// 0.0 <= daylight_factor <= 1.0
	// 0 <= return value <= LIGHT_SUN
	u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const
	{
		u8 lightday = 0;
		u8 lightnight = 0;
		getLightBanks(lightday, lightnight, nodemgr);
		return blend_light_f1(daylight_factor, lightday, lightnight);
	}

	u8 getFaceDir(INodeDefManager *nodemgr) const;
	u8 getWallMounted(INodeDefManager *nodemgr) const;
	v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
	
	void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);

	/*
		Gets list of node boxes (used for rendering (NDT_NODEBOX))
	*/
	std::vector<aabb3f> getNodeBoxes(INodeDefManager *nodemgr) const;

	/*
		Gets list of selection boxes
	*/
	std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;

	/*
		Gets list of collision boxes
	*/
	std::vector<aabb3f> getCollisionBoxes(INodeDefManager *nodemgr) const;

	/* Liquid helpers */
	u8 getMaxLevel(INodeDefManager *nodemgr) const;
	u8 getLevel(INodeDefManager *nodemgr) const;
	u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
	u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
	void freezeMelt(INodeDefManager *nodemgr);

	/*
		Serialization functions
	*/

	static u32 serializedLength(u8 version);
	void serialize(u8 *dest, u8 version);
	void deSerialize(u8 *source, u8 version);
	
	// Serializes or deserializes a list of nodes in bulk format (first the
	// content of all nodes, then the param1 of all nodes, then the param2
	// of all nodes).
	//   version = serialization version. Must be >= 22
	//   content_width = the number of bytes of content per node
	//   params_width = the number of bytes of params per node
	//   compressed = true to zlib-compress output
	static void serializeBulk(std::ostream &os, int version,
			const MapNode *nodes, u32 nodecount,
			u8 content_width, u8 params_width, bool compressed);
	static void deSerializeBulk(std::istream &is, int version,
			MapNode *nodes, u32 nodecount,
			u8 content_width, u8 params_width, bool compressed);

private:
	// Deprecated serialization methods
	void deSerialize_pre22(u8 *source, u8 version);
};

#endif

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# Italian translation for Minetest.
# Copyright (C) 2011 Perttu Ahola "celeron55"
# This file is distributed under the same license as the Minetest package.
# Giuseppe Bilotta <giuseppe.bilotta@gmail.com>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: Minetest 0.4.9\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-12-13 15:24+0100\n"
"PO-Revision-Date: 2014-06-01 19:05+0100\n"
"Last-Translator: Enki <sohayl@users.sourceforge.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.4\n"

#: builtin/fstk/ui.lua:67
msgid "Ok"
msgstr "Ok"

#: builtin/mainmenu/dlg_config_world.lua:26
msgid "World:"
msgstr "Mondo:"

#: builtin/mainmenu/dlg_config_world.lua:30
#: builtin/mainmenu/dlg_config_world.lua:32
msgid "Hide Game"
msgstr "Nasc. gioco"

#: builtin/mainmenu/dlg_config_world.lua:36
#: builtin/mainmenu/dlg_config_world.lua:38
msgid "Hide mp content"
msgstr "Nasc. cont. pacchetti"

#: builtin/mainmenu/dlg_config_world.lua:46
msgid "Mod:"
msgstr "Mod.:"

#: builtin/mainmenu/dlg_config_world.lua:48
msgid "Depends:"
msgstr "Dipendenze:"

#: builtin/mainmenu/dlg_config_world.lua:51 src/guiKeyChangeMenu.cpp:191
msgid "Save"
msgstr "Salvare"

#: builtin/mainmenu/dlg_config_world.lua:52
#: builtin/mainmenu/dlg_create_world.lua:64
#: builtin/mainmenu/dlg_rename_modpack.lua:33 src/guiKeyChangeMenu.cpp:199
#: src/keycode.cpp:224
msgid "Cancel"
msgstr "Annullare"

#: builtin/mainmenu/dlg_config_world.lua:68
msgid "Enable MP"
msgstr "Att. pacch."

#: builtin/mainmenu/dlg_config_world.lua:70
msgid "Disable MP"
msgstr "Disatt. pacch."

#: builtin/mainmenu/dlg_config_world.lua:74
#: builtin/mainmenu/dlg_config_world.lua:76
msgid "enabled"
msgstr "attivata"

#: builtin/mainmenu/dlg_config_world.lua:82
msgid "Enable all"
msgstr "Attivarli tutti"

#: builtin/mainmenu/dlg_create_world.lua:50
msgid "World name"
msgstr "Nome del mondo"

#: builtin/mainmenu/dlg_create_world.lua:53
msgid "Seed"
msgstr "Seme casuale"

#: builtin/mainmenu/dlg_create_world.lua:56
msgid "Mapgen"
msgstr "Generat. mappe"

#: builtin/mainmenu/dlg_create_world.lua:59
msgid "Game"
msgstr "Gioco"

#: builtin/mainmenu/dlg_create_world.lua:63
msgid "Create"
msgstr "Creare"

#: builtin/mainmenu/dlg_create_world.lua:68
msgid "You have no subgames installed."
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:69
msgid "Download one from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:72
msgid "Warning: The minimal development test is meant for developers."
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:73
msgid "Download a subgame, such as minetest_game, from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:97
msgid "A world named \"$1\" already exists"
msgstr "Esiste già un mondo chiamato \"$1\""

#: builtin/mainmenu/dlg_create_world.lua:116
msgid "No worldname given or no game selected"
msgstr ""
"Non è stato fornito nessun nome del mondo oppure non è stato selezionato "
"nessun gioco"

#: builtin/mainmenu/dlg_delete_mod.lua:26
msgid "Are you sure you want to delete \"$1\"?"
msgstr "Siete certi di volere cancellare \"$1\"?"

#: builtin/mainmenu/dlg_delete_mod.lua:27
#: builtin/mainmenu/dlg_delete_world.lua:25
#: builtin/mainmenu/tab_settings.lua:25
msgid "Yes"
msgstr "Sì"

#: builtin/mainmenu/dlg_delete_mod.lua:28
msgid "No of course not!"
msgstr "No, certo che no!"

#: builtin/mainmenu/dlg_delete_mod.lua:41
msgid "Modmgr: failed to delete \"$1\""
msgstr "Gestore dei moduli: la cancellazione di \"$1\" è fallita"

#: builtin/mainmenu/dlg_delete_mod.lua:45
msgid "Modmgr: invalid modpath \"$1\""
msgstr "Gestore dei moduli: percorso del modulo \"$1\" non valido"

#: builtin/mainmenu/dlg_delete_world.lua:24
msgid "Delete World \"$1\"?"
msgstr "Cancellare il mondo \"$1\"?"

#: builtin/mainmenu/dlg_delete_world.lua:26
msgid "No"
msgstr "No"

#: builtin/mainmenu/dlg_rename_modpack.lua:26
msgid "Rename Modpack:"
msgstr "Rinominare il pacchetto moduli:"

#: builtin/mainmenu/dlg_rename_modpack.lua:31 src/keycode.cpp:228
msgid "Accept"
msgstr "Accettare"

#: builtin/mainmenu/modmgr.lua:342
msgid "Install Mod: file: \"$1\""
msgstr "Installare un modulo: file: \"$1\""

#: builtin/mainmenu/modmgr.lua:343
#, fuzzy
msgid ""
"\n"
"Install Mod: unsupported filetype \"$1\" or broken archive"
msgstr ""
"\n"
"Installare un modulo: tipo di file non supportato \"$1\""

#: builtin/mainmenu/modmgr.lua:363
msgid "Failed to install $1 to $2"
msgstr "L'installazione di $1 in $2 è fallita"

#: builtin/mainmenu/modmgr.lua:366
msgid "Install Mod: unable to find suitable foldername for modpack $1"
msgstr ""
"Installare un modulo: impossibile trovare un nome di cartella appropriato "
"per il pacchetto moduli $1"

#: builtin/mainmenu/modmgr.lua:386
msgid "Install Mod: unable to find real modname for: $1"
msgstr ""
"Installare un modulo: impossibile trovare il vero nome del modulo per: $1"

#: builtin/mainmenu/store.lua:88
msgid "Unsorted"
msgstr ""

#: builtin/mainmenu/store.lua:99 builtin/mainmenu/store.lua:584
msgid "Search"
msgstr ""

#: builtin/mainmenu/store.lua:125
msgid "Downloading"
msgstr ""

#: builtin/mainmenu/store.lua:127
msgid "please wait..."
msgstr ""

#: builtin/mainmenu/store.lua:159
msgid "Successfully installed:"
msgstr ""

#: builtin/mainmenu/store.lua:163
#, fuzzy
msgid "Shortname:"
msgstr "Nome del mondo"

#: builtin/mainmenu/store.lua:167 src/guiFormSpecMenu.cpp:2866
msgid "ok"
msgstr ""

#: builtin/mainmenu/store.lua:476
msgid "Rating"
msgstr "Valutazione"

#: builtin/mainmenu/store.lua:501
msgid "re-Install"
msgstr "Reinstallare"

#: builtin/mainmenu/store.lua:503
msgid "Install"
msgstr "Installare"

#: builtin/mainmenu/store.lua:522
msgid "Close store"
msgstr ""

#: builtin/mainmenu/store.lua:530
msgid "Page $1 of $2"
msgstr "Pagina $1 di $2"

#: builtin/mainmenu/tab_credits.lua:22
msgid "Credits"
msgstr "Riconoscimenti"

#: builtin/mainmenu/tab_credits.lua:29
msgid "Core Developers"
msgstr "Sviluppatori principali"

#: builtin/mainmenu/tab_credits.lua:43
msgid "Active Contributors"
msgstr "Contributori attivi"

#: builtin/mainmenu/tab_credits.lua:48
msgid "Previous Contributors"
msgstr "Contributori precedenti"

#: builtin/mainmenu/tab_mods.lua:30
msgid "Installed Mods:"
msgstr "Moduli installati:"

#: builtin/mainmenu/tab_mods.lua:39
msgid "Online mod repository"
msgstr "Archivio in linea"

#: builtin/mainmenu/tab_mods.lua:78
msgid "No mod description available"
msgstr "Nessuna descrizione disponibile per il modulo"

#: builtin/mainmenu/tab_mods.lua:82
msgid "Mod information:"
msgstr "Informazioni sul modulo:"

#: builtin/mainmenu/tab_mods.lua:93
msgid "Rename"
msgstr "Rinominare"

#: builtin/mainmenu/tab_mods.lua:95
msgid "Uninstall selected modpack"
msgstr "Disinstallare il pacchetto moduli selezionato"

#: builtin/mainmenu/tab_mods.lua:106
msgid "Uninstall selected mod"
msgstr "Disinstallare il modulo selezionato"

#: builtin/mainmenu/tab_mods.lua:121
msgid "Select Mod File:"
msgstr "Selezionare il file modulo:"

#: builtin/mainmenu/tab_mods.lua:165
msgid "Mods"
msgstr "Moduli"

#: builtin/mainmenu/tab_multiplayer.lua:23
msgid "Address/Port"
msgstr "Indirizzo/Porta"

#: builtin/mainmenu/tab_multiplayer.lua:24 builtin/mainmenu/tab_server.lua:37
#: builtin/mainmenu/tab_simple_main.lua:25
msgid "Name/Password"
msgstr "Nome/Password"

#: builtin/mainmenu/tab_multiplayer.lua:29
#: builtin/mainmenu/tab_simple_main.lua:30
msgid "Public Serverlist"
msgstr "Elenco dei server pubblici"

#: builtin/mainmenu/tab_multiplayer.lua:34 builtin/mainmenu/tab_server.lua:26
#: builtin/mainmenu/tab_singleplayer.lua:85 src/keycode.cpp:230
msgid "Delete"
msgstr "Cancellare"

#: builtin/mainmenu/tab_multiplayer.lua:38
#: builtin/mainmenu/tab_simple_main.lua:34
msgid "Connect"
msgstr "Connettere"

#: builtin/mainmenu/tab_multiplayer.lua:252
msgid "Client"
msgstr "Client"

#: builtin/mainmenu/tab_server.lua:27 builtin/mainmenu/tab_singleplayer.lua:86
msgid "New"
msgstr "Nuovo"

#: builtin/mainmenu/tab_server.lua:28 builtin/mainmenu/tab_singleplayer.lua:87
msgid "Configure"
msgstr "Configurare"

#: builtin/mainmenu/tab_server.lua:29
msgid "Start Game"
msgstr "Avviare il gioco"

#: builtin/mainmenu/tab_server.lua:30 builtin/mainmenu/tab_singleplayer.lua:89
msgid "Select World:"
msgstr "Selezionare il mondo:"

#: builtin/mainmenu/tab_server.lua:31 builtin/mainmenu/tab_simple_main.lua:63
#: builtin/mainmenu/tab_singleplayer.lua:90
msgid "Creative Mode"
msgstr "Modalità creativa"

#: builtin/mainmenu/tab_server.lua:33 builtin/mainmenu/tab_simple_main.lua:65
#: builtin/mainmenu/tab_singleplayer.lua:92
msgid "Enable Damage"
msgstr "Abilitare il danno"

#: builtin/mainmenu/tab_server.lua:35
msgid "Public"
msgstr "Pubblico"

#: builtin/mainmenu/tab_server.lua:45
msgid "Bind Address"
msgstr ""

#: builtin/mainmenu/tab_server.lua:47
msgid "Port"
msgstr ""

#: builtin/mainmenu/tab_server.lua:51
msgid "Server Port"
msgstr "Porta del server"

#: builtin/mainmenu/tab_server.lua:174
msgid "Server"
msgstr "Server"

#: builtin/mainmenu/tab_settings.lua:23
msgid "Are you sure to reset your singleplayer world?"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:27
msgid "No!!!"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:134
msgid "Smooth Lighting"
msgstr "Illuminazione armoniosa"

#: builtin/mainmenu/tab_settings.lua:136
msgid "Enable Particles"
msgstr "Abilitare le particelle"

#: builtin/mainmenu/tab_settings.lua:138
msgid "3D Clouds"
msgstr "Nuvole 3D"

#: builtin/mainmenu/tab_settings.lua:140
#, fuzzy
msgid "Fancy Trees"
msgstr "Alberi migliori"

#: builtin/mainmenu/tab_settings.lua:142
msgid "Opaque Water"
msgstr "Acqua opaca"

#: builtin/mainmenu/tab_settings.lua:144
#, fuzzy
msgid "Connected Glass"
msgstr "Connettere"

#: builtin/mainmenu/tab_settings.lua:149
msgid "Restart minetest for driver change to take effect"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:151
msgid "Mip-Mapping"
msgstr "Mip-Mapping"

#: builtin/mainmenu/tab_settings.lua:153
msgid "Anisotropic Filtering"
msgstr "Filtro anisotropico"

#: builtin/mainmenu/tab_settings.lua:155
msgid "Bi-Linear Filtering"
msgstr "Filtro Bi-Lineare"

#: builtin/mainmenu/tab_settings.lua:157
msgid "Tri-Linear Filtering"
msgstr "Filtro Tri-Lineare"

#: builtin/mainmenu/tab_settings.lua:160
msgid "Shaders"
msgstr "Shader"

#: builtin/mainmenu/tab_settings.lua:164
msgid "Change keys"
msgstr "Cambiare i tasti"

#: builtin/mainmenu/tab_settings.lua:167
#, fuzzy
msgid "Reset singleplayer world"
msgstr "Giocatore singolo"

#: builtin/mainmenu/tab_settings.lua:171
msgid "GUI scale factor"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:175
msgid "Scaling factor applied to menu elements: "
msgstr ""

#: builtin/mainmenu/tab_settings.lua:181
msgid "Touch free target"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:187
msgid "Touchthreshold (px)"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:194 builtin/mainmenu/tab_settings.lua:208
#, fuzzy
msgid "Bumpmapping"
msgstr "Mip-Mapping"

#: builtin/mainmenu/tab_settings.lua:196 builtin/mainmenu/tab_settings.lua:209
msgid "Generate Normalmaps"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:198 builtin/mainmenu/tab_settings.lua:210
msgid "Parallax Occlusion"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:200 builtin/mainmenu/tab_settings.lua:211
msgid "Waving Water"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:202 builtin/mainmenu/tab_settings.lua:212
msgid "Waving Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:204 builtin/mainmenu/tab_settings.lua:213
msgid "Waving Plants"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:255
msgid "To enable shaders the OpenGL driver needs to be used."
msgstr "E' necessario usare i driver OpenGL per abilitare gli shader."

#: builtin/mainmenu/tab_settings.lua:330
msgid "Settings"
msgstr "Impostazioni"

#: builtin/mainmenu/tab_simple_main.lua:67
msgid "Fly mode"
msgstr ""

#: builtin/mainmenu/tab_simple_main.lua:71
#, fuzzy
msgid "Start Singleplayer"
msgstr "Giocatore singolo"

#: builtin/mainmenu/tab_simple_main.lua:72
#, fuzzy
msgid "Config mods"
msgstr "Configurare"

#: builtin/mainmenu/tab_simple_main.lua:191
#, fuzzy
msgid "Main"
msgstr "Menù principale"

#: builtin/mainmenu/tab_singleplayer.lua:88 src/keycode.cpp:249
msgid "Play"
msgstr "Giocare"

#: builtin/mainmenu/tab_singleplayer.lua:224
msgid "Singleplayer"
msgstr "Giocatore singolo"

#: builtin/mainmenu/tab_texturepacks.lua:49
msgid "Select texture pack:"
msgstr "Selezionare un pacchetto di immagini:"

#: builtin/mainmenu/tab_texturepacks.lua:69
msgid "No information available"
msgstr "Nessuna informazione disponibile"

#: builtin/mainmenu/tab_texturepacks.lua:114
#, fuzzy
msgid "Texturepacks"
msgstr "Pacch. immagini"

#: src/client.cpp:2726
msgid "Item textures..."
msgstr "Immagini degli oggetti..."

#: src/fontengine.cpp:70 src/fontengine.cpp:226
msgid "needs_fallback_font"
msgstr "needs_fallback_font"

#: src/game.cpp:1063
msgid "Respawn"
msgstr "Riapparire"

#: src/game.cpp:2250
msgid "Item definitions..."
msgstr "Definizioni degli oggetti..."

#: src/game.cpp:2255
msgid "Node definitions..."
msgstr "Definizioni dei cubi..."

#: src/game.cpp:2262
msgid "Media..."
msgstr "Media..."

#: src/game.cpp:2267
msgid " KB/s"
msgstr ""

#: src/game.cpp:2271
msgid " MB/s"
msgstr ""

#: src/game.cpp:4220
msgid ""
"\n"
"Check debug.txt for details."
msgstr ""
"\n"
"Controllare debug.txt per i dettagli."

#: src/guiFormSpecMenu.cpp:2055
msgid "Proceed"
msgstr "Procedere"

#: src/guiFormSpecMenu.cpp:2846
msgid "Enter "
msgstr ""

#: src/guiKeyChangeMenu.cpp:125
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
msgstr ""
"Collegamenti dei tasti. (Se questo menù si incasina, rimuovete la roba da "
"minetest.conf)"

#: src/guiKeyChangeMenu.cpp:165
msgid "\"Use\" = climb down"
msgstr "\"Usare\" = scendere"

#: src/guiKeyChangeMenu.cpp:180
msgid "Double tap \"jump\" to toggle fly"
msgstr "Volare On/Off = due volte \"saltare\""

#: src/guiKeyChangeMenu.cpp:296
msgid "Key already in use"
msgstr "Tasto già in uso"

#: src/guiKeyChangeMenu.cpp:371
msgid "press key"
msgstr "premere il tasto"

#: src/guiKeyChangeMenu.cpp:397
msgid "Forward"
msgstr "Avanti"

#: src/guiKeyChangeMenu.cpp:398
msgid "Backward"
msgstr "Indietro"

#: src/guiKeyChangeMenu.cpp:399 src/keycode.cpp:229
msgid "Left"
msgstr "Sinistra"

#: src/guiKeyChangeMenu.cpp:400 src/keycode.cpp:229
msgid "Right"
msgstr "Destra"

#: src/guiKeyChangeMenu.cpp:401
msgid "Use"
msgstr "Usare"

#: src/guiKeyChangeMenu.cpp:402
msgid "Jump"
msgstr "Saltare"

#: src/guiKeyChangeMenu.cpp:403
msgid "Sneak"
msgstr "Strisciare"

#: src/guiKeyChangeMenu.cpp:404
msgid "Drop"
msgstr "Scartare"

#: src/guiKeyChangeMenu.cpp:405
msgid "Inventory"
msgstr "Inventario"

#: src/guiKeyChangeMenu.cpp:406
msgid "Chat"
msgstr "Chat"

#: src/guiKeyChangeMenu.cpp:407
msgid "Command"
msgstr "Comando"

#: src/guiKeyChangeMenu.cpp:408
msgid "Console"
msgstr "Console"

#: src/guiKeyChangeMenu.cpp:409
msgid "Toggle fly"
msgstr "Volare On/Off"

#: src/guiKeyChangeMenu.cpp:410
msgid "Toggle fast"
msgstr "Correre On/Off"

#: src/guiKeyChangeMenu.cpp:411
msgid "Toggle noclip"
msgstr "Fantasma On/Off"

#: src/guiKeyChangeMenu.cpp:412
msgid "Range select"
msgstr "Selez. ad area"

#: src/guiKeyChangeMenu.cpp:413
msgid "Print stacks"
msgstr "Stampa stack"

#: src/guiPasswordChange.cpp:106
msgid "Old Password"
msgstr "Vecchia password"

#: src/guiPasswordChange.cpp:122
msgid "New Password"
msgstr "Nuova password"

#: src/guiPasswordChange.cpp:137
msgid "Confirm Password"
msgstr "Confermare la password"

#: src/guiPasswordChange.cpp:153
msgid "Change"
msgstr "Cambiare"

#: src/guiPasswordChange.cpp:162
msgid "Passwords do not match!"
msgstr "Le password non coincidono!"

#: src/guiVolumeChange.cpp:106
msgid "Sound Volume: "
msgstr "Volume suono:"

#: src/guiVolumeChange.cpp:120
msgid "Exit"
msgstr "Uscire"

#: src/keycode.cpp:224
msgid "Left Button"
msgstr "Tasto sinistro"