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#include "materials.h"
#include "mapnode.h"
#include "mapnode_contentfeatures.h"
struct ToolProperties
{
// time = basetime + sum(feature here * feature in MaterialProperties)
float basetime;
float dt_weight;
float dt_crackiness;
float dt_crumbliness;
float dt_cuttability;
float basedurability;
float dd_weight;
float dd_crackiness;
float dd_crumbliness;
float dd_cuttability;
ToolProperties(float a=0.75, float b=0, float c=0, float d=0, float e=0,
float f=50, float g=0, float h=0, float i=0, float j=0):
basetime(a),
dt_weight(b),
dt_crackiness(c),
dt_crumbliness(d),
dt_cuttability(e),
basedurability(f),
dd_weight(g),
dd_crackiness(h),
dd_crumbliness(i),
dd_cuttability(j)
{}
};
ToolProperties getToolProperties(const std::string &toolname)
{
// weight, crackiness, crumbleness, cuttability
if(toolname == "WPick")
return ToolProperties(2.0, 0,-1,2,0, 50, 0,0,0,0);
else if(toolname == "STPick")
return ToolProperties(1.5, 0,-1,2,0, 100, 0,0,0,0);
else if(toolname == "SteelPick")
return ToolProperties(1.0, 0,-1,2,0, 300, 0,0,0,0);
else if(toolname == "MesePick")
return ToolProperties(0, 0,0,0,0, 1337, 0,0,0,0);
else if(toolname == "WShovel")
return ToolProperties(1.5, 0.5,2,-1.5,0.3, 50, 0,0,0,0);
else if(toolname == "STShovel")
return ToolProperties(1.0, 0.5,2,-1.5,0.1, 100, 0,0,0,0);
else if(toolname == "SteelShovel")
return ToolProperties(0.6, 0.5,2,-1.5,0.0, 300, 0,0,0,0);
// weight, crackiness, crumbleness, cuttability
else if(toolname == "WAxe")
return ToolProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0);
else if(toolname == "STAxe")
return ToolProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0);
else if(toolname == "SteelAxe")
return ToolProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0);
else if(toolname == "WSword")
return ToolProperties(3.0, 3,0,1,-1, 50, 0,0,0,0);
else if(toolname == "STSword")
return ToolProperties(2.5, 3,0,1,-1, 100, 0,0,0,0);
else if(toolname == "SteelSword")
return ToolProperties(2.0, 3,0,1,-1, 300, 0,0,0,0);
// Properties of hand
return ToolProperties(0.5, 1,0.4,-0.75,0, 50, 0,0,0,0);
}
DiggingProperties getDiggingProperties(u16 material, const std::string &tool)
{
MaterialProperties &mp = content_features(material).material;
if(mp.diggability == DIGGABLE_NOT)
return DiggingProperties(false, 0, 0);
if(mp.diggability == DIGGABLE_CONSTANT)
return DiggingProperties(true, mp.constant_time, 0);
ToolProperties tp = getToolProperties(tool);
float time = tp.basetime;
time += tp.dt_weight * mp.weight;
time += tp.dt_crackiness * mp.crackiness;
time += tp.dt_crumbliness * mp.crumbliness;
time += tp.dt_cuttability * mp.cuttability;
if(time < 0.2)
time = 0.2;
float durability = tp.basedurability;
durability += tp.dd_weight * mp.weight;
durability += tp.dd_crackiness * mp.crackiness;
durability += tp.dd_crumbliness * mp.crumbliness;
durability += tp.dd_cuttability * mp.cuttability;
if(durability < 1)
durability = 1;
float wear = 1.0 / durability;
u16 wear_i = wear/65535.;
return DiggingProperties(true, time, wear_i);
}
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