1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/*
Minetest
Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MESH_GENERATOR_THREAD_HEADER
#define MESH_GENERATOR_THREAD_HEADER
#include <mutex>
#include "mapblock_mesh.h"
#include "threading/mutex_auto_lock.h"
#include "util/thread.h"
struct CachedMapBlockData
{
v3s16 p;
MapNode *data; // A copy of the MapBlock's data member
int refcount_from_queue;
int last_used_timestamp;
CachedMapBlockData();
~CachedMapBlockData();
};
struct QueuedMeshUpdate
{
v3s16 p;
bool ack_block_to_server;
bool urgent;
int crack_level;
v3s16 crack_pos;
MeshMakeData *data; // This is generated in MeshUpdateQueue::pop()
QueuedMeshUpdate();
~QueuedMeshUpdate();
};
/*
A thread-safe queue of mesh update tasks and a cache of MapBlock data
*/
class MeshUpdateQueue
{
enum UpdateMode
{
FORCE_UPDATE,
SKIP_UPDATE_IF_ALREADY_CACHED,
};
public:
MeshUpdateQueue(Client *client);
~MeshUpdateQueue();
// Caches the block at p and its neighbors (if needed) and queues a mesh
// update for the block at p
void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate *pop();
u32 size()
{
MutexAutoLock lock(m_mutex);
return m_queue.size();
}
private:
Client *m_client;
std::vector<QueuedMeshUpdate *> m_queue;
std::set<v3s16> m_urgents;
std::map<v3s16, CachedMapBlockData *> m_cache;
std::mutex m_mutex;
// TODO: Add callback to update these when g_settings changes
bool m_cache_enable_shaders;
bool m_cache_use_tangent_vertices;
bool m_cache_smooth_lighting;
int m_meshgen_block_cache_size;
CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
size_t *cache_hit_counter = NULL);
CachedMapBlockData *getCachedBlock(const v3s16 &p);
void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
void cleanupCache();
};
struct MeshUpdateResult
{
v3s16 p;
MapBlockMesh *mesh;
bool ack_block_to_server;
MeshUpdateResult()
: p(-1338, -1338, -1338), mesh(NULL), ack_block_to_server(false)
{
}
};
class MeshUpdateThread : public UpdateThread
{
public:
MeshUpdateThread(Client *client);
// Caches the block at p and its neighbors (if needed) and queues a mesh
// update for the block at p
void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
v3s16 m_camera_offset;
MutexedQueue<MeshUpdateResult> m_queue_out;
private:
MeshUpdateQueue m_queue_in;
// TODO: Add callback to update these when g_settings changes
int m_generation_interval;
protected:
virtual void doUpdate();
};
#endif
|