1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mg_biome.h"
#include "gamedef.h"
#include "nodedef.h"
#include "map.h" //for MMVManip
#include "log.h"
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "porting.h"
///////////////////////////////////////////////////////////////////////////////
BiomeManager::BiomeManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_BIOME)
{
// Create default biome to be used in case none exist
Biome *b = new Biome;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = 0;
b->depth_water_top = 0;
b->y_min = -MAP_GENERATION_LIMIT;
b->y_max = MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
NodeResolveInfo *nri = new NodeResolveInfo(b);
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("mapgen_stone");
nri->nodenames.push_back("mapgen_water_source");
nri->nodenames.push_back("mapgen_water_source");
nri->nodenames.push_back("air");
m_ndef->pendNodeResolve(nri);
add(b);
}
BiomeManager::~BiomeManager()
{
//if (biomecache)
// delete[] biomecache;
}
// just a PoC, obviously needs optimization later on (precalculate this)
void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
float *humidity_map, s16 *height_map, u8 *biomeid_map)
{
for (s32 i = 0; i != sx * sy; i++) {
Biome *biome = getBiome(heat_map[i], humidity_map[i], height_map[i]);
biomeid_map[i] = biome->index;
}
}
Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
{
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
for (size_t i = 1; i < m_objects.size(); i++) {
b = (Biome *)m_objects[i];
if (!b || y > b->y_max || y < b->y_min)
continue;
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
float dist = (d_heat * d_heat) +
(d_humidity * d_humidity);
if (dist < dist_min) {
dist_min = dist;
biome_closest = b;
}
}
return biome_closest ? biome_closest : (Biome *)m_objects[0];
}
void BiomeManager::clear()
{
for (size_t i = 1; i < m_objects.size(); i++) {
Biome *b = (Biome *)m_objects[i];
delete b;
}
m_objects.resize(1);
}
///////////////////////////////////////////////////////////////////////////////
void Biome::resolveNodeNames(NodeResolveInfo *nri)
{
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust);
}
|