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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MG_BIOME_HEADER
#define MG_BIOME_HEADER

#include "objdef.h"
#include "nodedef.h"

enum BiomeType
{
	BIOME_NORMAL,
	BIOME_LIQUID,
	BIOME_NETHER,
	BIOME_AETHER,
	BIOME_FLAT
};

class Biome : public ObjDef, public NodeResolver {
public:
	u32 flags;

	content_t c_top;
	content_t c_filler;
	content_t c_stone;
	content_t c_water_top;
	content_t c_water;
	content_t c_river_water;
	content_t c_dust;

	s16 depth_top;
	s16 depth_filler;
	s16 depth_water_top;

	s16 y_min;
	s16 y_max;
	float heat_point;
	float humidity_point;

	virtual void resolveNodeNames();
};

class BiomeManager : public ObjDefManager {
public:
	static const char *OBJECT_TITLE;

	BiomeManager(IGameDef *gamedef);
	virtual ~BiomeManager();

	const char *getObjectTitle() const
	{
		return "biome";
	}

	static Biome *create(BiomeType type)
	{
		return new Biome;
	}

	virtual void clear();

	void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
		s16 *height_map, u8 *biomeid_map);
	Biome *getBiome(float heat, float humidity, s16 y);

private:
	IGameDef *m_gamedef;
};

#endif

span>render_details) local text = "" if spec.name ~= nil then text = text .. core.formspec_escape(spec.name:trim()) -- if spec.description ~= nil and -- core.formspec_escape(spec.description):trim() ~= "" then -- text = text .. " (" .. core.formspec_escape(spec.description) .. ")" -- end else if spec.address ~= nil then text = text .. spec.address:trim() if spec.port ~= nil then text = text .. ":" .. spec.port end end end if not render_details then return text end local details = "" if spec.password == true then details = details .. "*" else details = details .. "_" end if spec.creative then details = details .. "C" else details = details .. "_" end if spec.damage then details = details .. "D" else details = details .. "_" end if spec.pvp then details = details .. "P" else details = details .. "_" end details = details .. " " local playercount = "" if spec.clients ~= nil and spec.clients_max ~= nil then playercount = string.format("%03d",spec.clients) .. "/" .. string.format("%03d",spec.clients_max) .. " " end return playercount .. core.formspec_escape(details) .. text end -------------------------------------------------------------------------------- os.tempfolder = function() if core.setting_get("TMPFolder") then return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000) end local filetocheck = os.tmpname() os.remove(filetocheck) local randname = "MTTempModFolder_" .. math.random(0,10000) if DIR_DELIM == "\\" then local tempfolder = os.getenv("TEMP") return tempfolder .. filetocheck else local backstring = filetocheck:reverse() return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname end end -------------------------------------------------------------------------------- function menu_render_worldlist() local retval = "" local current_worldlist = menudata.worldlist:get_list() for i,v in ipairs(current_worldlist) do if retval ~= "" then retval = retval .."," end retval = retval .. core.formspec_escape(v.name) .. " \\[" .. core.formspec_escape(v.gameid) .. "\\]" end return retval end -------------------------------------------------------------------------------- function menu_handle_key_up_down(fields,textlist,settingname) if fields["key_up"] then local oldidx = core.get_textlist_index(textlist) if oldidx ~= nil and oldidx > 1 then local newidx = oldidx -1 core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx)) end return true end if fields["key_down"] then local oldidx = core.get_textlist_index(textlist) if oldidx ~= nil and oldidx < menudata.worldlist:size() then local newidx = oldidx + 1 core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx)) end return true end return false end -------------------------------------------------------------------------------- function asyncOnlineFavourites() menudata.favorites = {} core.handle_async( function(param) return core.get_favorites("online") end, nil, function(result) menudata.favorites = result core.event_handler("Refresh") end ) end -------------------------------------------------------------------------------- function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency) local textlines = core.splittext(text,textlen) local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width .. "," .. height .. ";" .. tl_name .. ";" for i=1, #textlines, 1 do textlines[i] = textlines[i]:gsub("\r","") retval = retval .. core.formspec_escape(textlines[i]) .. "," end retval = retval .. ";0;" if transparency then retval = retval .. "true" end retval = retval .. "]" return retval end