aboutsummaryrefslogtreecommitdiff
path: root/src/minimap.h
blob: ebb74c4fb9c1195862fcf59b207b12b06d64d3fb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/*
Minetest
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MINIMAP_HEADER
#define MINIMAP_HEADER

#include "irrlichttypes_extrabloated.h"
#include "client.h"
#include "voxel.h"
#include "jthread/jmutex.h"
#include <map>
#include <string>
#include <vector>

enum MinimapMode {
	MINIMAP_MODE_OFF,
	MINIMAP_MODE_SURFACEx1,
	MINIMAP_MODE_SURFACEx2,
	MINIMAP_MODE_SURFACEx4,
	MINIMAP_MODE_RADARx1,
	MINIMAP_MODE_RADARx2,
	MINIMAP_MODE_RADARx4
};

struct MinimapPixel
{
	u16 id;
	u16 height;
	u16 air_count;
	u16 light;
};

struct MinimapMapblock
{
	MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
};

struct MinimapData
{
	bool radar;
	MinimapMode mode;
	v3s16 pos;
	v3s16 old_pos;
	u16 scan_height;
	u16 map_size;
	MinimapPixel minimap_scan[512 * 512];
	bool map_invalidated;
	bool minimap_shape_round;
	video::IImage *minimap_image;
	video::IImage *heightmap_image;
	video::IImage *minimap_mask_round;
	video::IImage *minimap_mask_square;
	video::ITexture *texture;
	video::ITexture *heightmap_texture;
	video::ITexture *minimap_overlay_round;
	video::ITexture *minimap_overlay_square;
	video::ITexture *player_marker;
};

struct QueuedMinimapUpdate
{
	v3s16 pos;
	MinimapMapblock *data;

	QueuedMinimapUpdate();
	~QueuedMinimapUpdate();
};

/*
	A thread-safe queue of minimap mapblocks update tasks
*/

class MinimapUpdateQueue
{
public:
	MinimapUpdateQueue();

	~MinimapUpdateQueue();

	void addBlock(v3s16 pos, MinimapMapblock *data);

	QueuedMinimapUpdate *pop();

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}

private:
	std::vector<QueuedMinimapUpdate*> m_queue;
	JMutex m_mutex;
};

class MinimapUpdateThread : public JThread
{
private:

public:
	MinimapUpdateThread(IrrlichtDevice *device, Client *client)
	{
		this->device = device;
		this->client = client;
		this->driver = device->getVideoDriver();
		this->tsrc = client->getTextureSource();
	}
	void getMap (v3s16 pos, s16 size, s16 height, bool radar);
	MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
	s16 getAirCount (v3s16 pos, s16 height);
	video::SColor getColorFromId(u16 id);
	IrrlichtDevice *device;
	Client *client;
	video::IVideoDriver *driver;
	ITextureSource *tsrc;
	void *Thread();
	MinimapData *data;
	MinimapUpdateQueue m_queue;
	std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};

class Mapper
{
private:
	MinimapUpdateThread *m_minimap_update_thread;
	video::ITexture *minimap_texture;
	scene::SMeshBuffer *m_meshbuffer;
	bool m_enable_shaders;
	JMutex m_mutex;

public:
	Mapper(IrrlichtDevice *device, Client *client);
	~Mapper();

	void addBlock(v3s16 pos, MinimapMapblock *data);
	void setPos(v3s16 pos);
	video::ITexture* getMinimapTexture();
	v3f getYawVec();
	MinimapMode getMinimapMode();
	void setMinimapMode(MinimapMode mode);
	void toggleMinimapShape();
	scene::SMeshBuffer *getMinimapMeshBuffer();
	void drawMinimap();
	IrrlichtDevice *device;
	Client *client;
	video::IVideoDriver *driver;
	LocalPlayer *player;
	ITextureSource *tsrc;
	IShaderSource *shdrsrc;
	MinimapData *data;
};

#endif