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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "clientopcodes.h"

const static ToClientCommandHandler null_command_handler = {"TOCLIENT_NULL", TOCLIENT_STATE_ALL, &Client::handleCommand_Null};

const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{
	null_command_handler, // 0x00 (never use this)
	null_command_handler, // 0x01
	{ "TOCLIENT_HELLO",                   TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_Hello }, // 0x02
	{ "TOCLIENT_AUTH_ACCEPT",             TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AuthAccept }, // 0x03
	{ "TOCLIENT_ACCEPT_SUDO_MODE",        TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AcceptSudoMode}, // 0x04
	{ "TOCLIENT_DENY_SUDO_MODE",          TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DenySudoMode}, // 0x05
	null_command_handler, // 0x06
	null_command_handler, // 0x07
	null_command_handler, // 0x08
	null_command_handler, // 0x09
	{ "TOCLIENT_ACCESS_DENIED",           TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied }, // 0x0A
	null_command_handler, // 0x0B
	null_command_handler, // 0x0C
	null_command_handler, // 0x0D
	null_command_handler, // 0x0E
	null_command_handler, // 0x0F
	null_command_handler, // 0x10
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	{ "TOCLIENT_BLOCKDATA",                TOCLIENT_STATE_CONNECTED, &Client::handleCommand_BlockData }, // 0x20
	{ "TOCLIENT_ADDNODE",                  TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AddNode }, // 0x21
	{ "TOCLIENT_REMOVENODE",               TOCLIENT_STATE_CONNECTED, &Client::handleCommand_RemoveNode }, // 0x22
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	{ "TOCLIENT_INVENTORY",                TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Inventory }, // 0x27
	null_command_handler,
	{ "TOCLIENT_TIME_OF_DAY",              TOCLIENT_STATE_CONNECTED, &Client::handleCommand_TimeOfDay }, // 0x29
	{ "TOCLIENT_CSM_RESTRICTION_FLAGS",    TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CSMRestrictionFlags }, // 0x2A
	{ "TOCLIENT_PLAYER_SPEED",             TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerSpeed }, // 0x2B
	null_command_handler,
	null_command_handler,
	null_command_handler,
	{ "TOCLIENT_CHAT_MESSAGE",             TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ChatMessage }, // 0x2F
	null_command_handler, // 0x30
	{ "TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectRemoveAdd }, // 0x31
	{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES",   TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectMessages }, // 0x32
	{ "TOCLIENT_HP",                       TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HP }, // 0x33
	{ "TOCLIENT_MOVE_PLAYER",              TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MovePlayer }, // 0x34
	{ "TOCLIENT_ACCESS_DENIED_LEGACY",     TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied }, // 0x35
	null_command_handler,
	{ "TOCLIENT_DEATHSCREEN",              TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeathScreen }, // 0x37
	{ "TOCLIENT_MEDIA",                    TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Media }, // 0x38
	null_command_handler,
	{ "TOCLIENT_NODEDEF",                  TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodeDef }, // 0x3a
	null_command_handler,
	{ "TOCLIENT_ANNOUNCE_MEDIA",           TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AnnounceMedia }, // 0x3c
	{ "TOCLIENT_ITEMDEF",                  TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ItemDef }, // 0x3d
	null_command_handler,
	{ "TOCLIENT_PLAY_SOUND",               TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlaySound }, // 0x3f
	{ "TOCLIENT_STOP_SOUND",               TOCLIENT_STATE_CONNECTED, &Client::handleCommand_StopSound }, // 0x40
	{ "TOCLIENT_PRIVILEGES",               TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Privileges }, // 0x41
	{ "TOCLIENT_INVENTORY_FORMSPEC",       TOCLIENT_STATE_CONNECTED, &Client::handleCommand_InventoryFormSpec }, // 0x42
	{ "TOCLIENT_DETACHED_INVENTORY",       TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DetachedInventory }, // 0x43
	{ "TOCLIENT_SHOW_FORMSPEC",            TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ShowFormSpec }, // 0x44
	{ "TOCLIENT_MOVEMENT",                 TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Movement }, // 0x45
	{ "TOCLIENT_SPAWN_PARTICLE",           TOCLIENT_STATE_CONNECTED, &Client::handleCommand_SpawnParticle }, // 0x46
	{ "TOCLIENT_ADD_PARTICLESPAWNER",      TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AddParticleSpawner }, // 0x47
	null_command_handler,
	{ "TOCLIENT_HUDADD",                   TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudAdd }, // 0x49
	{ "TOCLIENT_HUDRM",                    TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudRemove }, // 0x4a
	{ "TOCLIENT_HUDCHANGE",                TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudChange }, // 0x4b
	{ "TOCLIENT_HUD_SET_FLAGS",            TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetFlags }, // 0x4c
	{ "TOCLIENT_HUD_SET_PARAM",            TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetParam }, // 0x4d
	{ "TOCLIENT_BREATH",                   TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Breath }, // 0x4e
	{ "TOCLIENT_SET_SKY",                  TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetSky }, // 0x4f
	{ "TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_OverrideDayNightRatio }, // 0x50
	{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS",  TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51
	{ "TOCLIENT_EYE_OFFSET",               TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52
	{ "TOCLIENT_DELETE_PARTICLESPAWNER",   TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeleteParticleSpawner }, // 0x53
	{ "TOCLIENT_CLOUD_PARAMS",             TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CloudParams }, // 0x54
	{ "TOCLIENT_FADE_SOUND",               TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FadeSound }, // 0x55
	{ "TOCLIENT_UPDATE_PLAYER_LIST",       TOCLIENT_STATE_CONNECTED, &Client::handleCommand_UpdatePlayerList }, // 0x56
	{ "TOCLIENT_MODCHANNEL_MSG",           TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
	{ "TOCLIENT_MODCHANNEL_SIGNAL",        TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
	{ "TOCLIENT_NODEMETA_CHANGED",         TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodemetaChanged }, // 0x59
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	null_command_handler,
	{ "TOCLIENT_SRP_BYTES_S_B",            TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_SrpBytesSandB }, // 0x60
	{ "TOCLIENT_FORMSPEC_PREPEND",         TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FormspecPrepend }, // 0x61,
};

const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };

const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
{
	null_command_factory, // 0x00
	null_command_factory, // 0x01
	{ "TOSERVER_INIT",               1, false }, // 0x02
	null_command_factory, // 0x03
	null_command_factory, // 0x04
	null_command_factory, // 0x05
	null_command_factory, // 0x06
	null_command_factory, // 0x07
	null_command_factory, // 0x08
	null_command_factory, // 0x09
	null_command_factory, // 0x0a
	null_command_factory, // 0x0b
	null_command_factory, // 0x0c
	null_command_factory, // 0x0d
	null_command_factory, // 0x0e
	null_command_factory, // 0x0F
	null_command_factory, // 0x10
	{ "TOSERVER_INIT2",              1, true }, // 0x11
	null_command_factory, // 0x12
	null_command_factory, // 0x13
	null_command_factory, // 0x14
	null_command_factory, // 0x15
	null_command_factory, // 0x16
	{ "TOSERVER_MODCHANNEL_JOIN", 0, true }, // 0x17
	{ "TOSERVER_MODCHANNEL_LEAVE", 0, true }, // 0x18
	{ "TOSERVER_MODCHANNEL_MSG", 0, true }, // 0x19
	null_command_factory, // 0x1a
	null_command_factory, // 0x1b
	null_command_factory, // 0x1c
	null_command_factory, // 0x1d
	null_command_factory, // 0x1e
	null_command_factory, // 0x1f
	null_command_factory, // 0x20
	null_command_factory, // 0x21
	null_command_factory, // 0x22
	{ "TOSERVER_PLAYERPOS",          0, false }, // 0x23
	{ "TOSERVER_GOTBLOCKS",          2, true }, // 0x24
	{ "TOSERVER_DELETEDBLOCKS",      2, true }, // 0x25
	null_command_factory, // 0x26
	null_command_factory, // 0x27
	null_command_factory, // 0x28
	null_command_factory, // 0x29
	null_command_factory, // 0x2a
	null_command_factory, // 0x2b
	null_command_factory, // 0x2c
	null_command_factory, // 0x2d
	null_command_factory, // 0x2e
	null_command_factory, // 0x2f
	null_command_factory, // 0x30
	{ "TOSERVER_INVENTORY_ACTION",   0, true }, // 0x31
	{ "TOSERVER_CHAT_MESSAGE",       0, true }, // 0x32
	null_command_factory, // 0x33
	null_command_factory, // 0x34
	{ "TOSERVER_DAMAGE",             0, true }, // 0x35
	null_command_factory, // 0x36
	{ "TOSERVER_PLAYERITEM",         0, true }, // 0x37
	{ "TOSERVER_RESPAWN",            0, true }, // 0x38
	{ "TOSERVER_INTERACT",           0, true }, // 0x39
	{ "TOSERVER_REMOVED_SOUNDS",     1, true }, // 0x3a
	{ "TOSERVER_NODEMETA_FIELDS",    0, true }, // 0x3b
	{ "TOSERVER_INVENTORY_FIELDS",   0, true }, // 0x3c
	null_command_factory, // 0x3d
	null_command_factory, // 0x3e
	null_command_factory, // 0x3f
	{ "TOSERVER_REQUEST_MEDIA",      1, true }, // 0x40
	null_command_factory, // 0x41
	{ "TOSERVER_BREATH",             0, true }, // 0x42 old TOSERVER_BREATH. Ignored by servers
	{ "TOSERVER_CLIENT_READY",       0, true }, // 0x43
	null_command_factory, // 0x44
	null_command_factory, // 0x45
	null_command_factory, // 0x46
	null_command_factory, // 0x47
	null_command_factory, // 0x48
	null_command_factory, // 0x49
	null_command_factory, // 0x4a
	null_command_factory, // 0x4b
	null_command_factory, // 0x4c
	null_command_factory, // 0x4d
	null_command_factory, // 0x4e
	null_command_factory, // 0x4f
	{ "TOSERVER_FIRST_SRP",          1, true }, // 0x50
	{ "TOSERVER_SRP_BYTES_A",        1, true }, // 0x51
	{ "TOSERVER_SRP_BYTES_M",        1, true }, // 0x52
};
='#n1245'>1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapblock_mesh.h"
#include "light.h"
#include "mapblock.h"
#include "map.h"
#include "profiler.h"
#include "nodedef.h"
#include "mesh.h"
#include "minimap.h"
#include "content_mapblock.h"
#include "noise.h"
#include "shader.h"
#include "settings.h"
#include "util/directiontables.h"
#include <IMeshManipulator.h>

/*
	MeshMakeData
*/

MeshMakeData::MeshMakeData(Client *client, bool use_shaders,
		bool use_tangent_vertices):
	m_vmanip(),
	m_blockpos(-1337,-1337,-1337),
	m_crack_pos_relative(-1337, -1337, -1337),
	m_smooth_lighting(false),
	m_show_hud(false),
	m_client(client),
	m_use_shaders(use_shaders),
	m_use_tangent_vertices(use_tangent_vertices)
{}

void MeshMakeData::fill(MapBlock *block)
{
	m_blockpos = block->getPos();

	v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;

	/*
		Copy data
	*/

	// Allocate this block + neighbors
	m_vmanip.clear();
	VoxelArea voxel_area(blockpos_nodes - v3s16(1,1,1) * MAP_BLOCKSIZE,
			blockpos_nodes + v3s16(1,1,1) * MAP_BLOCKSIZE*2-v3s16(1,1,1));
	m_vmanip.addArea(voxel_area);

	{
		//TimeTaker timer("copy central block data");
		// 0ms

		// Copy our data
		block->copyTo(m_vmanip);
	}
	{
		//TimeTaker timer("copy neighbor block data");
		// 0ms

		/*
			Copy neighbors. This is lightning fast.
			Copying only the borders would be *very* slow.
		*/

		// Get map
		Map *map = block->getParent();

		for(u16 i=0; i<26; i++)
		{
			const v3s16 &dir = g_26dirs[i];
			v3s16 bp = m_blockpos + dir;
			MapBlock *b = map->getBlockNoCreateNoEx(bp);
			if(b)
				b->copyTo(m_vmanip);
		}
	}
}

void MeshMakeData::fillSingleNode(MapNode *node)
{
	m_blockpos = v3s16(0,0,0);

	v3s16 blockpos_nodes = v3s16(0,0,0);
	VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
			blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
	s32 volume = area.getVolume();
	s32 our_node_index = area.index(1,1,1);

	// Allocate this block + neighbors
	m_vmanip.clear();
	m_vmanip.addArea(area);

	// Fill in data
	MapNode *data = new MapNode[volume];
	for(s32 i = 0; i < volume; i++)
	{
		if(i == our_node_index)
		{
			data[i] = *node;
		}
		else
		{
			data[i] = MapNode(CONTENT_AIR, LIGHT_MAX, 0);
		}
	}
	m_vmanip.copyFrom(data, area, area.MinEdge, area.MinEdge, area.getExtent());
	delete[] data;
}

void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos)
{
	if(crack_level >= 0)
		m_crack_pos_relative = crack_pos - m_blockpos*MAP_BLOCKSIZE;
}

void MeshMakeData::setSmoothLighting(bool smooth_lighting)
{
	m_smooth_lighting = smooth_lighting;
}

/*
	Light and vertex color functions
*/

/*
	Calculate non-smooth lighting at interior of node.
	Single light bank.
*/
static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
		INodeDefManager *ndef)
{
	u8 light = n.getLight(bank, ndef);

	while(increment > 0)
	{
		light = undiminish_light(light);
		--increment;
	}
	while(increment < 0)
	{
		light = diminish_light(light);
		++increment;
	}

	return decode_light(light);
}

/*
	Calculate non-smooth lighting at interior of node.
	Both light banks.
*/
u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef)
{
	u16 day = getInteriorLight(LIGHTBANK_DAY, n, increment, ndef);
	u16 night = getInteriorLight(LIGHTBANK_NIGHT, n, increment, ndef);
	return day | (night << 8);
}

/*
	Calculate non-smooth lighting at face of node.
	Single light bank.
*/
static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
		v3s16 face_dir, INodeDefManager *ndef)
{
	u8 light;
	u8 l1 = n.getLight(bank, ndef);
	u8 l2 = n2.getLight(bank, ndef);
	if(l1 > l2)
		light = l1;
	else
		light = l2;

	// Boost light level for light sources
	u8 light_source = MYMAX(ndef->get(n).light_source,
			ndef->get(n2).light_source);
	if(light_source > light)
		light = light_source;

	return decode_light(light);
}

/*
	Calculate non-smooth lighting at face of node.
	Both light banks.
*/
u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
{
	u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, ndef);
	u16 night = getFaceLight(LIGHTBANK_NIGHT, n, n2, face_dir, ndef);
	return day | (night << 8);
}

/*
	Calculate smooth lighting at the XYZ- corner of p.
	Both light banks
*/
static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
{
	static const v3s16 dirs8[8] = {
		v3s16(0,0,0),
		v3s16(0,0,1),
		v3s16(0,1,0),
		v3s16(0,1,1),
		v3s16(1,0,0),
		v3s16(1,1,0),
		v3s16(1,0,1),
		v3s16(1,1,1),
	};

	INodeDefManager *ndef = data->m_client->ndef();

	u16 ambient_occlusion = 0;
	u16 light_count = 0;
	u8 light_source_max = 0;
	u16 light_day = 0;
	u16 light_night = 0;

	for (u32 i = 0; i < 8; i++)
	{
		MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dirs8[i]);

		// if it's CONTENT_IGNORE we can't do any light calculations
		if (n.getContent() == CONTENT_IGNORE) {
			continue;
		}

		const ContentFeatures &f = ndef->get(n);
		if (f.light_source > light_source_max)
			light_source_max = f.light_source;
		// Check f.solidness because fast-style leaves look better this way
		if (f.param_type == CPT_LIGHT && f.solidness != 2) {
			light_day += decode_light(n.getLightNoChecks(LIGHTBANK_DAY, &f));
			light_night += decode_light(n.getLightNoChecks(LIGHTBANK_NIGHT, &f));
			light_count++;
		} else {
			ambient_occlusion++;
		}
	}

	if(light_count == 0)
		return 0xffff;

	light_day /= light_count;
	light_night /= light_count;

	// Boost brightness around light sources
	bool skip_ambient_occlusion_day = false;
	if(decode_light(light_source_max) >= light_day) {
		light_day = decode_light(light_source_max);
		skip_ambient_occlusion_day = true;
	}

	bool skip_ambient_occlusion_night = false;
	if(decode_light(light_source_max) >= light_night) {
		light_night = decode_light(light_source_max);
		skip_ambient_occlusion_night = true;
	}

	if (ambient_occlusion > 4)
	{
		static const float ao_gamma = rangelim(
			g_settings->getFloat("ambient_occlusion_gamma"), 0.25, 4.0);

		// Table of gamma space multiply factors.
		static const float light_amount[3] = {
			powf(0.75, 1.0 / ao_gamma),
			powf(0.5,  1.0 / ao_gamma),
			powf(0.25, 1.0 / ao_gamma)
		};

		//calculate table index for gamma space multiplier
		ambient_occlusion -= 5;

		if (!skip_ambient_occlusion_day)
			light_day = rangelim(core::round32(light_day*light_amount[ambient_occlusion]), 0, 255);
		if (!skip_ambient_occlusion_night)
			light_night = rangelim(core::round32(light_night*light_amount[ambient_occlusion]), 0, 255);
	}

	return light_day | (light_night << 8);
}

/*
	Calculate smooth lighting at the given corner of p.
	Both light banks.
*/
u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data)
{
	if(corner.X == 1) p.X += 1;
	// else corner.X == -1
	if(corner.Y == 1) p.Y += 1;
	// else corner.Y == -1
	if(corner.Z == 1) p.Z += 1;
	// else corner.Z == -1

	return getSmoothLightCombined(p, data);
}

void get_sunlight_color(video::SColorf *sunlight, u32 daynight_ratio){
	f32 rg = daynight_ratio / 1000.0f - 0.04f;
	f32 b = (0.98f * daynight_ratio) / 1000.0f + 0.078f;
	sunlight->r = rg;
	sunlight->g = rg;
	sunlight->b = b;
}

void final_color_blend(video::SColor *result,
		u16 light, u32 daynight_ratio)
{
	video::SColorf dayLight;
	get_sunlight_color(&dayLight, daynight_ratio);
	final_color_blend(result,
		encode_light_and_color(light, video::SColor(0xFFFFFFFF), 0), dayLight);
}

void final_color_blend(video::SColor *result,
		const video::SColor &data, const video::SColorf &dayLight)
{
	static const video::SColorf artificialColor(1.04f, 1.04f, 1.04f);

	video::SColorf c(data);
	f32 n = 1 - c.a;

	f32 r = c.r * (c.a * dayLight.r + n * artificialColor.r) * 2.0f;
	f32 g = c.g * (c.a * dayLight.g + n * artificialColor.g) * 2.0f;
	f32 b = c.b * (c.a * dayLight.b + n * artificialColor.b) * 2.0f;

	// Emphase blue a bit in darker places
	// Each entry of this array represents a range of 8 blue levels
	static const u8 emphase_blue_when_dark[32] = {
		1, 4, 6, 6, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	};

	b += emphase_blue_when_dark[irr::core::clamp((s32) ((r + g + b) / 3 * 255),
		0, 255) / 8] / 255.0f;

	result->setRed(core::clamp((s32) (r * 255.0f), 0, 255));
	result->setGreen(core::clamp((s32) (g * 255.0f), 0, 255));
	result->setBlue(core::clamp((s32) (b * 255.0f), 0, 255));
}

/*
	Mesh generation helpers
*/

/*
	vertex_dirs: v3s16[4]
*/
static void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs)
{
	/*
		If looked from outside the node towards the face, the corners are:
		0: bottom-right
		1: bottom-left
		2: top-left
		3: top-right
	*/
	if(dir == v3s16(0,0,1))
	{
		// If looking towards z+, this is the face that is behind
		// the center point, facing towards z+.
		vertex_dirs[0] = v3s16(-1,-1, 1);
		vertex_dirs[1] = v3s16( 1,-1, 1);
		vertex_dirs[2] = v3s16( 1, 1, 1);
		vertex_dirs[3] = v3s16(-1, 1, 1);
	}
	else if(dir == v3s16(0,0,-1))
	{
		// faces towards Z-
		vertex_dirs[0] = v3s16( 1,-1,-1);
		vertex_dirs[1] = v3s16(-1,-1,-1);
		vertex_dirs[2] = v3s16(-1, 1,-1);
		vertex_dirs[3] = v3s16( 1, 1,-1);
	}
	else if(dir == v3s16(1,0,0))
	{
		// faces towards X+
		vertex_dirs[0] = v3s16( 1,-1, 1);
		vertex_dirs[1] = v3s16( 1,-1,-1);
		vertex_dirs[2] = v3s16( 1, 1,-1);
		vertex_dirs[3] = v3s16( 1, 1, 1);
	}
	else if(dir == v3s16(-1,0,0))
	{
		// faces towards X-
		vertex_dirs[0] = v3s16(-1,-1,-1);
		vertex_dirs[1] = v3s16(-1,-1, 1);
		vertex_dirs[2] = v3s16(-1, 1, 1);
		vertex_dirs[3] = v3s16(-1, 1,-1);
	}
	else if(dir == v3s16(0,1,0))
	{
		// faces towards Y+ (assume Z- as "down" in texture)
		vertex_dirs[0] = v3s16( 1, 1,-1);
		vertex_dirs[1] = v3s16(-1, 1,-1);
		vertex_dirs[2] = v3s16(-1, 1, 1);
		vertex_dirs[3] = v3s16( 1, 1, 1);
	}
	else if(dir == v3s16(0,-1,0))
	{
		// faces towards Y- (assume Z+ as "down" in texture)
		vertex_dirs[0] = v3s16( 1,-1, 1);
		vertex_dirs[1] = v3s16(-1,-1, 1);
		vertex_dirs[2] = v3s16(-1,-1,-1);
		vertex_dirs[3] = v3s16( 1,-1,-1);
	}
}

struct FastFace
{
	TileSpec tile;
	video::S3DVertex vertices[4]; // Precalculated vertices
};

static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
		v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
{
	// Position is at the center of the cube.
	v3f pos = p * BS;

	float x0 = 0.0;
	float y0 = 0.0;
	float w = 1.0;
	float h = 1.0;

	v3f vertex_pos[4];
	v3s16 vertex_dirs[4];
	getNodeVertexDirs(dir, vertex_dirs);

	v3s16 t;
	u16 t1;
	switch (tile.rotation)
	{
	case 0:
		break;
	case 1: //R90
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[3];
		vertex_dirs[3] = vertex_dirs[2];
		vertex_dirs[2] = vertex_dirs[1];
		vertex_dirs[1] = t;
		t1=li0;
		li0=li3;
		li3=li2;
		li2=li1;
		li1=t1;
		break;
	case 2: //R180
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[2];
		vertex_dirs[2] = t;
		t = vertex_dirs[1];
		vertex_dirs[1] = vertex_dirs[3];
		vertex_dirs[3] = t;
		t1  = li0;
		li0 = li2;
		li2 = t1;
		t1  = li1;
		li1 = li3;
		li3 = t1;
		break;
	case 3: //R270
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[1];
		vertex_dirs[1] = vertex_dirs[2];
		vertex_dirs[2] = vertex_dirs[3];
		vertex_dirs[3] = t;
		t1  = li0;
		li0 = li1;
		li1 = li2;
		li2 = li3;
		li3 = t1;
		break;
	case 4: //FXR90
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[3];
		vertex_dirs[3] = vertex_dirs[2];
		vertex_dirs[2] = vertex_dirs[1];
		vertex_dirs[1] = t;
		t1  = li0;
		li0 = li3;
		li3 = li2;
		li2 = li1;
		li1 = t1;
		y0 += h;
		h *= -1;
		break;
	case 5: //FXR270
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[1];
		vertex_dirs[1] = vertex_dirs[2];
		vertex_dirs[2] = vertex_dirs[3];
		vertex_dirs[3] = t;
		t1  = li0;
		li0 = li1;
		li1 = li2;
		li2 = li3;
		li3 = t1;
		y0 += h;
		h *= -1;
		break;
	case 6: //FYR90
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[3];
		vertex_dirs[3] = vertex_dirs[2];
		vertex_dirs[2] = vertex_dirs[1];
		vertex_dirs[1] = t;
		t1  = li0;
		li0 = li3;
		li3 = li2;
		li2 = li1;
		li1 = t1;
		x0 += w;
		w *= -1;
		break;
	case 7: //FYR270
		t = vertex_dirs[0];
		vertex_dirs[0] = vertex_dirs[1];
		vertex_dirs[1] = vertex_dirs[2];
		vertex_dirs[2] = vertex_dirs[3];
		vertex_dirs[3] = t;
		t1  = li0;
		li0 = li1;
		li1 = li2;
		li2 = li3;
		li3 = t1;
		x0 += w;
		w *= -1;
		break;
	case 8: //FX
		y0 += h;
		h *= -1;
		break;
	case 9: //FY
		x0 += w;
		w *= -1;
		break;
	default:
		break;
	}

	for(u16 i=0; i<4; i++)
	{
		vertex_pos[i] = v3f(
				BS/2*vertex_dirs[i].X,
				BS/2*vertex_dirs[i].Y,
				BS/2*vertex_dirs[i].Z
		);
	}

	for(u16 i=0; i<4; i++)
	{
		vertex_pos[i].X *= scale.X;
		vertex_pos[i].Y *= scale.Y;
		vertex_pos[i].Z *= scale.Z;
		vertex_pos[i] += pos;
	}

	f32 abs_scale = 1.0;
	if     (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X;
	else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y;
	else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z;

	v3f normal(dir.X, dir.Y, dir.Z);

	dest.push_back(FastFace());

	FastFace& face = *dest.rbegin();

	u16 li[4] = { li0, li1, li2, li3 };
	v2f32 f[4] = {
		core::vector2d<f32>(x0 + w * abs_scale, y0 + h),
		core::vector2d<f32>(x0, y0 + h),
		core::vector2d<f32>(x0, y0),
		core::vector2d<f32>(x0 + w * abs_scale, y0) };

	for (u8 i = 0; i < 4; i++) {
		video::SColor c = encode_light_and_color(li[i], tile.color,
			tile.emissive_light);
		if (!tile.emissive_light)
			applyFacesShading(c, normal);

		face.vertices[i] = video::S3DVertex(vertex_pos[i], normal, c, f[i]);
	}

	face.tile = tile;
}

/*
	Nodes make a face if contents differ and solidness differs.
	Return value:
		0: No face
		1: Face uses m1's content
		2: Face uses m2's content
	equivalent: Whether the blocks share the same face (eg. water and glass)

	TODO: Add 3: Both faces drawn with backface culling, remove equivalent
*/
static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
		INodeDefManager *ndef)
{
	*equivalent = false;

	if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
		return 0;

	bool contents_differ = (m1 != m2);

	const ContentFeatures &f1 = ndef->get(m1);
	const ContentFeatures &f2 = ndef->get(m2);

	// Contents don't differ for different forms of same liquid
	if(f1.sameLiquid(f2))
		contents_differ = false;

	u8 c1 = f1.solidness;
	u8 c2 = f2.solidness;

	bool solidness_differs = (c1 != c2);
	bool makes_face = contents_differ && solidness_differs;

	if(makes_face == false)
		return 0;

	if(c1 == 0)
		c1 = f1.visual_solidness;
	if(c2 == 0)
		c2 = f2.visual_solidness;

	if(c1 == c2){
		*equivalent = true;
		// If same solidness, liquid takes precense
		if(f1.isLiquid())
			return 1;
		if(f2.isLiquid())
			return 2;
	}

	if(c1 > c2)
		return 1;
	else
		return 2;
}

/*
	Gets nth node tile (0 <= n <= 5).
*/
TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
{
	INodeDefManager *ndef = data->m_client->ndef();
	const ContentFeatures &f = ndef->get(mn);
	TileSpec spec = f.tiles[tileindex];
	if (!spec.has_color)
		mn.getColor(f, &spec.color);
	// Apply temporary crack
	if (p == data->m_crack_pos_relative)
		spec.material_flags |= MATERIAL_FLAG_CRACK;
	return spec;
}

/*
	Gets node tile given a face direction.
*/
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
{
	INodeDefManager *ndef = data->m_client->ndef();

	// Direction must be (1,0,0), (-1,0,0), (0,1,0), (0,-1,0),
	// (0,0,1), (0,0,-1) or (0,0,0)
	assert(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z <= 1);

	// Convert direction to single integer for table lookup
	//  0 = (0,0,0)
	//  1 = (1,0,0)
	//  2 = (0,1,0)
	//  3 = (0,0,1)
	//  4 = invalid, treat as (0,0,0)
	//  5 = (0,0,-1)
	//  6 = (0,-1,0)
	//  7 = (-1,0,0)
	u8 dir_i = ((dir.X + 2 * dir.Y + 3 * dir.Z) & 7)*2;

	// Get rotation for things like chests
	u8 facedir = mn.getFaceDir(ndef);

	static const u16 dir_to_tile[24 * 16] =
	{
		// 0     +X    +Y    +Z           -Z    -Y    -X   ->   value=tile,rotation
		   0,0,  2,0 , 0,0 , 4,0 ,  0,0,  5,0 , 1,0 , 3,0 ,  // rotate around y+ 0 - 3
		   0,0,  4,0 , 0,3 , 3,0 ,  0,0,  2,0 , 1,1 , 5,0 ,
		   0,0,  3,0 , 0,2 , 5,0 ,  0,0,  4,0 , 1,2 , 2,0 ,
		   0,0,  5,0 , 0,1 , 2,0 ,  0,0,  3,0 , 1,3 , 4,0 ,

		   0,0,  2,3 , 5,0 , 0,2 ,  0,0,  1,0 , 4,2 , 3,1 ,  // rotate around z+ 4 - 7
		   0,0,  4,3 , 2,0 , 0,1 ,  0,0,  1,1 , 3,2 , 5,1 ,
		   0,0,  3,3 , 4,0 , 0,0 ,  0,0,  1,2 , 5,2 , 2,1 ,
		   0,0,  5,3 , 3,0 , 0,3 ,  0,0,  1,3 , 2,2 , 4,1 ,

		   0,0,  2,1 , 4,2 , 1,2 ,  0,0,  0,0 , 5,0 , 3,3 ,  // rotate around z- 8 - 11
		   0,0,  4,1 , 3,2 , 1,3 ,  0,0,  0,3 , 2,0 , 5,3 ,
		   0,0,  3,1 , 5,2 , 1,0 ,  0,0,  0,2 , 4,0 , 2,3 ,
		   0,0,  5,1 , 2,2 , 1,1 ,  0,0,  0,1 , 3,0 , 4,3 ,

		   0,0,  0,3 , 3,3 , 4,1 ,  0,0,  5,3 , 2,3 , 1,3 ,  // rotate around x+ 12 - 15
		   0,0,  0,2 , 5,3 , 3,1 ,  0,0,  2,3 , 4,3 , 1,0 ,
		   0,0,  0,1 , 2,3 , 5,1 ,  0,0,  4,3 , 3,3 , 1,1 ,
		   0,0,  0,0 , 4,3 , 2,1 ,  0,0,  3,3 , 5,3 , 1,2 ,

		   0,0,  1,1 , 2,1 , 4,3 ,  0,0,  5,1 , 3,1 , 0,1 ,  // rotate around x- 16 - 19
		   0,0,  1,2 , 4,1 , 3,3 ,  0,0,  2,1 , 5,1 , 0,0 ,
		   0,0,  1,3 , 3,1 , 5,3 ,  0,0,  4,1 , 2,1 , 0,3 ,
		   0,0,  1,0 , 5,1 , 2,3 ,  0,0,  3,1 , 4,1 , 0,2 ,

		   0,0,  3,2 , 1,2 , 4,2 ,  0,0,  5,2 , 0,2 , 2,2 ,  // rotate around y- 20 - 23
		   0,0,  5,2 , 1,3 , 3,2 ,  0,0,  2,2 , 0,1 , 4,2 ,
		   0,0,  2,2 , 1,0 , 5,2 ,  0,0,  4,2 , 0,0 , 3,2 ,
		   0,0,  4,2 , 1,1 , 2,2 ,  0,0,  3,2 , 0,3 , 5,2

	};
	u16 tile_index=facedir*16 + dir_i;
	TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
	spec.rotation=dir_to_tile[tile_index + 1];
	spec.texture = data->m_client->tsrc()->getTexture(spec.texture_id);
	return spec;
}

static void getTileInfo(
		// Input:
		MeshMakeData *data,
		const v3s16 &p,
		const v3s16 &face_dir,
		// Output:
		bool &makes_face,
		v3s16 &p_corrected,
		v3s16 &face_dir_corrected,
		u16 *lights,
		TileSpec &tile
	)
{
	VoxelManipulator &vmanip = data->m_vmanip;
	INodeDefManager *ndef = data->m_client->ndef();
	v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;

	MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);

	// Don't even try to get n1 if n0 is already CONTENT_IGNORE
	if (n0.getContent() == CONTENT_IGNORE) {
		makes_face = false;
		return;
	}

	const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(
		blockpos_nodes + p + face_dir);

	if (n1.getContent() == CONTENT_IGNORE) {
		makes_face = false;
		return;
	}

	// This is hackish
	bool equivalent = false;
	u8 mf = face_contents(n0.getContent(), n1.getContent(),
			&equivalent, ndef);

	if(mf == 0)
	{
		makes_face = false;
		return;
	}

	makes_face = true;

	MapNode n = n0;

	if (mf == 1) {
		p_corrected = p;
		face_dir_corrected = face_dir;
	} else {
		n = n1;
		p_corrected = p + face_dir;
		face_dir_corrected = -face_dir;
	}
	tile = getNodeTile(n, p_corrected, face_dir_corrected, data);
	const ContentFeatures &f = ndef->get(n);
	tile.emissive_light = f.light_source;

	// eg. water and glass
	if (equivalent)
		tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;

	if (data->m_smooth_lighting == false)
	{
		lights[0] = lights[1] = lights[2] = lights[3] =
				getFaceLight(n0, n1, face_dir, ndef);
	}
	else
	{
		v3s16 vertex_dirs[4];
		getNodeVertexDirs(face_dir_corrected, vertex_dirs);
		for(u16 i=0; i<4; i++)
		{
			lights[i] = getSmoothLight(
					blockpos_nodes + p_corrected,
					vertex_dirs[i], data);
		}
	}

	return;
}

/*
	startpos:
	translate_dir: unit vector with only one of x, y or z
	face_dir: unit vector with only one of x, y or z
*/
static void updateFastFaceRow(
		MeshMakeData *data,
		v3s16 startpos,
		v3s16 translate_dir,
		v3f translate_dir_f,
		v3s16 face_dir,
		v3f face_dir_f,