aboutsummaryrefslogtreecommitdiff
path: root/src/network/networkprotocol.h
blob: 85436068fc00f799b696add769c614e7c8dd8c82 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "util/string.h"

/*
	changes by PROTOCOL_VERSION:

	PROTOCOL_VERSION 3:
		Base for writing changes here
	PROTOCOL_VERSION 4:
		Add TOCLIENT_MEDIA
		Add TOCLIENT_TOOLDEF
		Add TOCLIENT_NODEDEF
		Add TOCLIENT_CRAFTITEMDEF
		Add TOSERVER_INTERACT
		Obsolete TOSERVER_CLICK_ACTIVEOBJECT
		Obsolete TOSERVER_GROUND_ACTION
	PROTOCOL_VERSION 5:
		Make players to be handled mostly as ActiveObjects
	PROTOCOL_VERSION 6:
		Only non-cached textures are sent
	PROTOCOL_VERSION 7:
		Add TOCLIENT_ITEMDEF
		Obsolete TOCLIENT_TOOLDEF
		Obsolete TOCLIENT_CRAFTITEMDEF
		Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
	PROTOCOL_VERSION 8:
		Digging based on item groups
		Many things
	PROTOCOL_VERSION 9:
		ContentFeatures and NodeDefManager use a different serialization
		    format; better for future version cross-compatibility
		Many things
		Obsolete TOCLIENT_PLAYERITEM
	PROTOCOL_VERSION 10:
		TOCLIENT_PRIVILEGES
		Version raised to force 'fly' and 'fast' privileges into effect.
		Node metadata change (came in later; somewhat incompatible)
	PROTOCOL_VERSION 11:
		TileDef in ContentFeatures
		Nodebox drawtype
		(some dev snapshot)
		TOCLIENT_INVENTORY_FORMSPEC
		(0.4.0, 0.4.1)
	PROTOCOL_VERSION 12:
		TOSERVER_INVENTORY_FIELDS
		16-bit node ids
		TOCLIENT_DETACHED_INVENTORY
	PROTOCOL_VERSION 13:
		InventoryList field "Width" (deserialization fails with old versions)
	PROTOCOL_VERSION 14:
		Added transfer of player pressed keys to the server
		Added new messages for mesh and bone animation, as well as attachments
		GENERIC_CMD_SET_ANIMATION
		GENERIC_CMD_SET_BONE_POSITION
		GENERIC_CMD_SET_ATTACHMENT
	PROTOCOL_VERSION 15:
		Serialization format changes
	PROTOCOL_VERSION 16:
		TOCLIENT_SHOW_FORMSPEC
	PROTOCOL_VERSION 17:
		Serialization format change: include backface_culling flag in TileDef
		Added rightclickable field in nodedef
		TOCLIENT_SPAWN_PARTICLE
		TOCLIENT_ADD_PARTICLESPAWNER
		TOCLIENT_DELETE_PARTICLESPAWNER
	PROTOCOL_VERSION 18:
		damageGroups added to ToolCapabilities
		sound_place added to ItemDefinition
	PROTOCOL_VERSION 19:
		GENERIC_CMD_SET_PHYSICS_OVERRIDE
	PROTOCOL_VERSION 20:
		TOCLIENT_HUDADD
		TOCLIENT_HUDRM
		TOCLIENT_HUDCHANGE
		TOCLIENT_HUD_SET_FLAGS
	PROTOCOL_VERSION 21:
		TOCLIENT_BREATH
		TOSERVER_BREATH
		range added to ItemDefinition
		drowning, leveled and liquid_range added to ContentFeatures
		stepheight and collideWithObjects added to object properties
		version, heat and humidity transfer in MapBock
		automatic_face_movement_dir and automatic_face_movement_dir_offset
			added to object properties
	PROTOCOL_VERSION 22:
		add swap_node
	PROTOCOL_VERSION 23:
		Obsolete TOSERVER_RECEIVED_MEDIA
		Server: Stop using TOSERVER_CLIENT_READY
	PROTOCOL_VERSION 24:
		ContentFeatures version 7
		ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
	PROTOCOL_VERSION 25:
		Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
		Rename TOCLIENT_DELETE_PARTICLESPAWNER to
			TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
		Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
		Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
		Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
		Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
			for standard error, keeping customisation possible. This
			permit translation
		Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
			reading u32
		Add new opcode TOSERVER_INIT for client presentation to server
		Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
			TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
			for the three supported auth mechanisms around srp
		Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
			for sudo mode handling (auth mech generic way of changing password).
		Add TOCLIENT_HELLO for presenting server to client after client
			presentation
		Add TOCLIENT_AUTH_ACCEPT to accept connection from client
		Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
	PROTOCOL_VERSION 26:
		Add TileDef tileable_horizontal, tileable_vertical flags
	PROTOCOL_VERSION 27:
		backface_culling: backwards compatibility for playing with
		newer client on pre-27 servers.
		Add nodedef v3 - connected nodeboxes
	PROTOCOL_VERSION 28:
		CPT2_MESHOPTIONS
	PROTOCOL_VERSION 29:
		Server doesn't accept TOSERVER_BREATH anymore
		serialization of TileAnimation params changed
		TAT_SHEET_2D
		Removed client-sided chat perdiction
	PROTOCOL VERSION 30:
		New ContentFeatures serialization version
		Add node and tile color and palette
		Fix plantlike visual_scale being applied squared and add compatibility
			with pre-30 clients by sending sqrt(visual_scale)
	PROTOCOL VERSION 31:
		Add tile overlay
		Stop sending TOSERVER_CLIENT_READY
	PROTOCOL VERSION 32:
		Add fading sounds
	PROTOCOL VERSION 33:
		Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
			instead of guessing based on the active object list.
	PROTOCOL VERSION 34:
		Add sound pitch
	PROTOCOL VERSION 35:
 		Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
 		Add TOCLIENT_CHAT_MESSAGE (0x2F)
 			This chat message is a signalisation message containing various
			informations:
 			* timestamp
 			* sender
 			* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
 			* content
		Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
			limited
		Add settable player collisionbox. Breaks compatibility with older
			clients as a 1-node vertical offset has been removed from player's
			position
		Add settable player stepheight using existing object property.
			Breaks compatibility with older clients.
	PROTOCOL VERSION 36:
		Backwards compatibility drop
		Add 'can_zoom' to player object properties
		Add glow to object properties
		Change TileDef serialization format.
		Add world-aligned tiles.
		Mod channels
		Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
			'zoom_fov'.
		Nodebox version 5
		Add disconnected nodeboxes
		Add TOCLIENT_FORMSPEC_PREPEND
	PROTOCOL VERSION 37:
		Redo detached inventory sending
		Add TOCLIENT_NODEMETA_CHANGED
		New network float format
		ContentFeatures version 13
		Add full Euler rotations instead of just yaw
*/

#define LATEST_PROTOCOL_VERSION 37
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)

// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 37
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION

// Client's supported network protocol range
// The minimal version depends on whether
// send_pre_v25_init is enabled or not
#define CLIENT_PROTOCOL_VERSION_MIN 37
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION

// Constant that differentiates the protocol from random data and other protocols
#define PROTOCOL_ID 0x4f457403

#define PASSWORD_SIZE 28       // Maximum password length. Allows for
                               // base64-encoded SHA-1 (27+\0).

#define FORMSPEC_API_VERSION 1
#define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"

#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"

typedef u16 session_t;

enum ToClientCommand
{
	TOCLIENT_HELLO = 0x02,
	/*
		Sent after TOSERVER_INIT.

		u8 deployed serialisation version
		u16 deployed network compression mode
		u16 deployed protocol version
		u32 supported auth methods
		std::string username that should be used for legacy hash (for proper casing)
	*/
	TOCLIENT_AUTH_ACCEPT = 0x03,
	/*
		Message from server to accept auth.

		v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
		u64 map seed
		f1000 recommended send interval
		u32 : supported auth methods for sudo mode
		      (where the user can change their password)
	*/
	TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
	/*
		Sent to client to show it is in sudo mode now.
	*/
	TOCLIENT_DENY_SUDO_MODE = 0x05,
	/*
		Signals client that sudo mode auth failed.
	*/
	TOCLIENT_ACCESS_DENIED = 0x0A,
	/*
		u8 reason
		std::string custom reason (if needed, otherwise "")
		u8 (bool) reconnect
	*/

	TOCLIENT_INIT_LEGACY = 0x10, // Obsolete

	TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
	TOCLIENT_ADDNODE = 0x21,
	/*
		v3s16 position
		serialized mapnode
		u8 keep_metadata // Added in protocol version 22
	*/
	TOCLIENT_REMOVENODE = 0x22,

	TOCLIENT_PLAYERPOS = 0x23, // Obsolete
	TOCLIENT_PLAYERINFO = 0x24, // Obsolete
	TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
	TOCLIENT_SECTORMETA = 0x26, // Obsolete

	TOCLIENT_INVENTORY = 0x27,
	/*
		[0] u16 command
		[2] serialized inventory
	*/

	TOCLIENT_OBJECTDATA = 0x28, // Obsolete

	TOCLIENT_TIME_OF_DAY = 0x29,
	/*
		u16 time (0-23999)
		Added in a later version:
		f1000 time_speed
	*/

	TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
	/*
		u32 CSMRestrictionFlags byteflag
	 */

	// (oops, there is some gap here)

	TOCLIENT_CHAT_MESSAGE = 0x2F,
	/*
		u8 version
		u8 message_type
		u16 sendername length
		wstring sendername
		u16 length
		wstring message
	*/

	TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete

	TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
	/*
		u16 count of removed objects
		for all removed objects {
			u16 id
		}
		u16 count of added objects
		for all added objects {
			u16 id
			u8 type
			u32 initialization data length
			string initialization data
		}
	*/

	TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
	/*
		for all objects
		{
			u16 id
			u16 message length
			string message
		}
	*/

	TOCLIENT_HP = 0x33,
	/*
		u8 hp
	*/

	TOCLIENT_MOVE_PLAYER = 0x34,
	/*
		v3f1000 player position
		f1000 player pitch
		f1000 player yaw
	*/

	TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
	/*
		u16 reason_length
		wstring reason
	*/

	TOCLIENT_PLAYERITEM = 0x36, // Obsolete

	TOCLIENT_DEATHSCREEN = 0x37,
	/*
		u8 bool set camera point target
		v3f1000 camera point target (to point the death cause or whatever)
	*/

	TOCLIENT_MEDIA = 0x38,
	/*
		u16 total number of texture bunches
		u16 index of this bunch
		u32 number of files in this bunch
		for each file {
			u16 length of name
			string name
			u32 length of data
			data
		}
		u16 length of remote media server url (if applicable)
		string url
	*/

	TOCLIENT_TOOLDEF = 0x39,
	/*
		u32 length of the next item
		serialized ToolDefManager
	*/

	TOCLIENT_NODEDEF = 0x3a,
	/*
		u32 length of the next item
		serialized NodeDefManager
	*/

	TOCLIENT_CRAFTITEMDEF = 0x3b,
	/*
		u32 length of the next item
		serialized CraftiItemDefManager
	*/

	TOCLIENT_ANNOUNCE_MEDIA = 0x3c,

	/*
		u32 number of files
		for each texture {
			u16 length of name
			string name
			u16 length of sha1_digest
			string sha1_digest
		}
	*/

	TOCLIENT_ITEMDEF = 0x3d,
	/*
		u32 length of next item
		serialized ItemDefManager
	*/

	TOCLIENT_PLAY_SOUND = 0x3f,
	/*
		s32 sound_id
		u16 len
		u8[len] sound name
		s32 gain*1000
		u8 type (0=local, 1=positional, 2=object)
		s32[3] pos_nodes*10000
		u16 object_id
		u8 loop (bool)
	*/

	TOCLIENT_STOP_SOUND = 0x40,
	/*
		s32 sound_id
	*/

	TOCLIENT_PRIVILEGES = 0x41,
	/*
		u16 number of privileges
		for each privilege
			u16 len
			u8[len] privilege
	*/

	TOCLIENT_INVENTORY_FORMSPEC = 0x42,
	/*
		u32 len
		u8[len] formspec
	*/

	TOCLIENT_DETACHED_INVENTORY = 0x43,
	/*
		[0] u16 command
		u16 len
		u8[len] name
		[2] serialized inventory
	*/

	TOCLIENT_SHOW_FORMSPEC = 0x44,
	/*
		[0] u16 command
		u32 len
		u8[len] formspec
		u16 len
		u8[len] formname
	*/

	TOCLIENT_MOVEMENT = 0x45,
	/*
		f1000 movement_acceleration_default
		f1000 movement_acceleration_air
		f1000 movement_acceleration_fast
		f1000 movement_speed_walk
		f1000 movement_speed_crouch
		f1000 movement_speed_fast
		f1000 movement_speed_climb
		f1000 movement_speed_jump
		f1000 movement_liquid_fluidity
		f1000 movement_liquid_fluidity_smooth
		f1000 movement_liquid_sink
		f1000 movement_gravity
	*/

	TOCLIENT_SPAWN_PARTICLE = 0x46,
	/*
		v3f1000 pos
		v3f1000 velocity
		v3f1000 acceleration
		f1000 expirationtime
		f1000 size
		u8 bool collisiondetection
		u32 len
		u8[len] texture
		u8 bool vertical
		u8 collision_removal
		TileAnimation animation
		u8 glow
		u8 object_collision
	*/

	TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
	/*
		u16 amount
		f1000 spawntime
		v3f1000 minpos
		v3f1000 maxpos
		v3f1000 minvel
		v3f1000 maxvel
		v3f1000 minacc
		v3f1000 maxacc
		f1000 minexptime
		f1000 maxexptime
		f1000 minsize
		f1000 maxsize
		u8 bool collisiondetection
		u32 len
		u8[len] texture
		u8 bool vertical
		u8 collision_removal
		u32 id
		TileAnimation animation
		u8 glow
		u8 object_collision
	*/

	TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete

	TOCLIENT_HUDADD = 0x49,
	/*
		u32 id
		u8 type
		v2f1000 pos
		u32 len
		u8[len] name
		v2f1000 scale
		u32 len2
		u8[len2] text
		u32 number
		u32 item
		u32 dir
		v2f1000 align
		v2f1000 offset
		v3f1000 world_pos
		v2s32 size
	*/

	TOCLIENT_HUDRM = 0x4a,
	/*
		u32 id
	*/

	TOCLIENT_HUDCHANGE = 0x4b,
	/*
		u32 id
		u8 stat
		[v2f1000 data |
		 u32 len
		 u8[len] data |
		 u32 data]
	*/

	TOCLIENT_HUD_SET_FLAGS = 0x4c,
	/*
		u32 flags
		u32 mask
	*/

	TOCLIENT_HUD_SET_PARAM = 0x4d,
	/*
		u16 param
		u16 len
		u8[len] value
	*/

	TOCLIENT_BREATH = 0x4e,
	/*
		u16 breath
	*/

	TOCLIENT_SET_SKY = 0x4f,
	/*
		u8[4] color (ARGB)
		u8 len
		u8[len] type
		u16 count
		foreach count:
			u8 len
			u8[len] param
		u8 clouds (boolean)
	*/

	TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
	/*
		u8 do_override (boolean)
		u16 day-night ratio 0...65535
	*/

	TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
	/*
		v2s32 stand/idle
		v2s32 walk
		v2s32 dig
		v2s32 walk+dig
		f1000 frame_speed
	*/

	TOCLIENT_EYE_OFFSET = 0x52,
	/*
		v3f1000 first
		v3f1000 third
	*/

	TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
	/*
		u32 id
	*/

	TOCLIENT_CLOUD_PARAMS = 0x54,
	/*
		f1000 density
		u8[4] color_diffuse (ARGB)
		u8[4] color_ambient (ARGB)
		f1000 height
		f1000 thickness
		v2f1000 speed
	*/

	TOCLIENT_FADE_SOUND = 0x55,
	/*
		s32 sound_id
		float step
		float gain
	*/
	TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
	/*
	 	u8 type
	 	u16 number of players
		for each player
			u16 len
			u8[len] player name
	*/

	TOCLIENT_MODCHANNEL_MSG = 0x57,
	/*
		u16 channel name length
	 	std::string channel name
	 	u16 channel name sender
	 	std::string channel name
	 	u16 message length
	 	std::string message
	*/

	TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
	/*
		u8 signal id
	 	u16 channel name length
	 	std::string channel name
	*/

	TOCLIENT_NODEMETA_CHANGED = 0x59,
	/*
		serialized and compressed node metadata
	*/

	TOCLIENT_SRP_BYTES_S_B = 0x60,
	/*
		Belonging to AUTH_MECHANISM_SRP.

		std::string bytes_s
		std::string bytes_B
	*/

	TOCLIENT_FORMSPEC_PREPEND = 0x61,
	/*
		u16 len
		u8[len] formspec
	*/

	TOCLIENT_NUM_MSG_TYPES = 0x62,
};

enum ToServerCommand
{
	TOSERVER_INIT = 0x02,
	/*
		Sent first after connected.

		u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
		u16 supported network compression modes
		u16 minimum supported network protocol version
		u16 maximum supported network protocol version
		std::string player name
	*/

	TOSERVER_INIT_LEGACY = 0x10, // Obsolete

	TOSERVER_INIT2 = 0x11,
	/*
		Sent as an ACK for TOCLIENT_INIT.
		After this, the server can send data.

		[0] u16 TOSERVER_INIT2
	*/

	TOSERVER_MODCHANNEL_JOIN = 0x17,
	/*
		u16 channel name length
	 	std::string channel name
	 */

	TOSERVER_MODCHANNEL_LEAVE = 0x18,
	/*
		u16 channel name length
	 	std::string channel name
	 */

	TOSERVER_MODCHANNEL_MSG = 0x19,
	/*
		u16 channel name length
	 	std::string channel name
	 	u16 message length
	 	std::string message
	 */

	TOSERVER_GETBLOCK = 0x20, // Obsolete
	TOSERVER_ADDNODE = 0x21, // Obsolete
	TOSERVER_REMOVENODE = 0x22, // Obsolete

	TOSERVER_PLAYERPOS = 0x23,
	/*
		[0] u16 command
		[2] v3s32 position*100
		[2+12] v3s32 speed*100
		[2+12+12] s32 pitch*100
		[2+12+12+4] s32 yaw*100
		[2+12+12+4+4] u32 keyPressed
		[2+12+12+4+4+1] u8 fov*80
		[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
	*/

	TOSERVER_GOTBLOCKS = 0x24,
	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	TOSERVER_DELETEDBLOCKS = 0x25,
	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
	TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
	TOSERVER_GROUND_ACTION = 0x28, // Obsolete
	TOSERVER_RELEASE = 0x29, // Obsolete
	TOSERVER_SIGNTEXT = 0x30, // Obsolete

	TOSERVER_INVENTORY_ACTION = 0x31,
	/*
		See InventoryAction in inventorymanager.h
	*/

	TOSERVER_CHAT_MESSAGE = 0x32,
	/*
		u16 length
		wstring message
	*/

	TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
	TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete

	TOSERVER_DAMAGE = 0x35,
	/*
		u8 amount
	*/

	TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete

	TOSERVER_PLAYERITEM = 0x37,
	/*
		Sent to change selected item.

		[0] u16 TOSERVER_PLAYERITEM
		[2] u16 item
	*/

	TOSERVER_RESPAWN = 0x38,
	/*
		u16 TOSERVER_RESPAWN
	*/

	TOSERVER_INTERACT = 0x39,
	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item
		[9] serialized PointedThing
		actions:
		0: start digging (from undersurface) or use
		1: stop digging (all parameters ignored)
		2: digging completed
		3: place block or item (to abovesurface)
		4: use item
	*/

	TOSERVER_REMOVED_SOUNDS = 0x3a,
	/*
		u16 len
		s32[len] sound_id
	*/

	TOSERVER_NODEMETA_FIELDS = 0x3b,
	/*
		v3s16 p
		u16 len
		u8[len] form name (reserved for future use)
		u16 number of fields
		for each field:
			u16 len
			u8[len] field name
			u32 len
			u8[len] field value
	*/

	TOSERVER_INVENTORY_FIELDS = 0x3c,
	/*
		u16 len
		u8[len] form name (reserved for future use)
		u16 number of fields
		for each field:
			u16 len
			u8[len] field name
			u32 len
			u8[len] field value
	*/

	TOSERVER_REQUEST_MEDIA = 0x40,
	/*
		u16 number of files requested
		for each file {
			u16 length of name
			string name
		}
	*/

	TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
	TOSERVER_BREATH = 0x42, // Obsolete

	TOSERVER_CLIENT_READY = 0x43,
	/*
		u8 major
		u8 minor
		u8 patch
		u8 reserved
		u16 len
		u8[len] full_version_string
	*/

	TOSERVER_FIRST_SRP = 0x50,
	/*
		Belonging to AUTH_MECHANISM_FIRST_SRP.

		std::string srp salt
		std::string srp verification key
		u8 is_empty (=1 if password is empty, 0 otherwise)
	*/

	TOSERVER_SRP_BYTES_A = 0x51,
	/*
		Belonging to AUTH_MECHANISM_SRP,
			depending on current_login_based_on.

		std::string bytes_A
		u8 current_login_based_on : on which version of the password's
		                            hash this login is based on (0 legacy hash,
		                            or 1 directly the password)
	*/

	TOSERVER_SRP_BYTES_M = 0x52,
	/*
		Belonging to AUTH_MECHANISM_SRP.

		std::string bytes_M
	*/

	TOSERVER_NUM_MSG_TYPES = 0x53,
};

enum AuthMechanism
{
	// reserved
	AUTH_MECHANISM_NONE = 0,

	// SRP based on the legacy hash
	AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,

	// SRP based on the srp verification key
	AUTH_MECHANISM_SRP = 1 << 1,

	// Establishes a srp verification key, for first login and password changing
	AUTH_MECHANISM_FIRST_SRP = 1 << 2,
};

enum AccessDeniedCode {
	SERVER_ACCESSDENIED_WRONG_PASSWORD,
	SERVER_ACCESSDENIED_UNEXPECTED_DATA,
	SERVER_ACCESSDENIED_SINGLEPLAYER,
	SERVER_ACCESSDENIED_WRONG_VERSION,
	SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
	SERVER_ACCESSDENIED_WRONG_NAME,
	SERVER_ACCESSDENIED_TOO_MANY_USERS,
	SERVER_ACCESSDENIED_EMPTY_PASSWORD,
	SERVER_ACCESSDENIED_ALREADY_CONNECTED,
	SERVER_ACCESSDENIED_SERVER_FAIL,
	SERVER_ACCESSDENIED_CUSTOM_STRING,
	SERVER_ACCESSDENIED_SHUTDOWN,
	SERVER_ACCESSDENIED_CRASH,
	SERVER_ACCESSDENIED_MAX,
};

enum NetProtoCompressionMode {
	NETPROTO_COMPRESSION_NONE = 0,
};

const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
	"Invalid password",
	"Your client sent something the server didn't expect.  Try reconnecting or updating your client",
	"The server is running in simple singleplayer mode.  You cannot connect.",
	"Your client's version is not supported.\nPlease contact server administrator.",
	"Player name contains disallowed characters.",
	"Player name not allowed.",
	"Too many users.",
	"Empty passwords are disallowed.  Set a password and try again.",
	"Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
	"Server authentication failed.  This is likely a server error.",
	"",
	"Server shutting down.",
	"This server has experienced an internal error. You will now be disconnected."
};

enum PlayerListModifer: u8
{
	PLAYER_LIST_INIT,
	PLAYER_LIST_ADD,
	PLAYER_LIST_REMOVE,
};

enum CSMRestrictionFlags : u64 {
	CSM_RF_NONE = 0x00000000,
	// Until server-sent CSM and verifying of builtin are complete,
	// 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
	// When those are complete, this should return to only being a restriction on the
	// loading of client mods.
	CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
	CSM_RF_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
	CSM_RF_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
	CSM_RF_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
	CSM_RF_LOOKUP_NODES = 0x00000010, // Limit node lookups
	CSM_RF_READ_PLAYERINFO = 0x00000020, // Disable player info lookups
	CSM_RF_ALL = 0xFFFFFFFF,
};
//////////////////////////////////// // Beginning of content of file: include/json/value.h // ////////////////////////////////////////////////////////////////////// // Copyright 2007-2010 Baptiste Lepilleur // Distributed under MIT license, or public domain if desired and // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE #ifndef CPPTL_JSON_H_INCLUDED # define CPPTL_JSON_H_INCLUDED #if !defined(JSON_IS_AMALGAMATION) # include "forwards.h" #endif // if !defined(JSON_IS_AMALGAMATION) # include <string> # include <vector> # ifndef JSON_USE_CPPTL_SMALLMAP # include <map> # else # include <cpptl/smallmap.h> # endif # ifdef JSON_USE_CPPTL # include <cpptl/forwards.h> # endif /** \brief JSON (JavaScript Object Notation). */ namespace Json { /** \brief Type of the value held by a Value object. */ enum ValueType { nullValue = 0, ///< 'null' value intValue, ///< signed integer value uintValue, ///< unsigned integer value realValue, ///< double value stringValue, ///< UTF-8 string value booleanValue, ///< bool value arrayValue, ///< array value (ordered list) objectValue ///< object value (collection of name/value pairs). }; enum CommentPlacement { commentBefore = 0, ///< a comment placed on the line before a value commentAfterOnSameLine, ///< a comment just after a value on the same line commentAfter, ///< a comment on the line after a value (only make sense for root value) numberOfCommentPlacement }; //# ifdef JSON_USE_CPPTL // typedef CppTL::AnyEnumerator<const char *> EnumMemberNames; // typedef CppTL::AnyEnumerator<const Value &> EnumValues; //# endif /** \brief Lightweight wrapper to tag static string. * * Value constructor and objectValue member assignement takes advantage of the * StaticString and avoid the cost of string duplication when storing the * string or the member name. * * Example of usage: * \code * Json::Value aValue( StaticString("some text") ); * Json::Value object; * static const StaticString code("code"); * object[code] = 1234; * \endcode */ class JSON_API StaticString { public: explicit StaticString( const char *czstring ) : str_( czstring ) { } operator const char *() const { return str_; } const char *c_str() const { return str_; } private: const char *str_; }; /** \brief Represents a <a HREF="http://www.json.org">JSON</a> value. * * This class is a discriminated union wrapper that can represents a: * - signed integer [range: Value::minInt - Value::maxInt] * - unsigned integer (range: 0 - Value::maxUInt) * - double * - UTF-8 string * - boolean * - 'null' * - an ordered list of Value * - collection of name/value pairs (javascript object) * * The type of the held value is represented by a #ValueType and * can be obtained using type(). * * values of an #objectValue or #arrayValue can be accessed using operator[]() methods. * Non const methods will automatically create the a #nullValue element * if it does not exist. * The sequence of an #arrayValue will be automatically resize and initialized * with #nullValue. resize() can be used to enlarge or truncate an #arrayValue. * * The get() methods can be used to obtanis default value in the case the required element * does not exist. * * It is possible to iterate over the list of a #objectValue values using * the getMemberNames() method. */ class JSON_API Value { friend class ValueIteratorBase; # ifdef JSON_VALUE_USE_INTERNAL_MAP friend class ValueInternalLink; friend class ValueInternalMap; # endif public: typedef std::vector<std::string> Members; typedef ValueIterator iterator; typedef ValueConstIterator const_iterator; typedef Json::UInt UInt; typedef Json::Int Int; # if defined(JSON_HAS_INT64) typedef Json::UInt64 UInt64; typedef Json::Int64 Int64; #endif // defined(JSON_HAS_INT64) typedef Json::LargestInt LargestInt; typedef Json::LargestUInt LargestUInt; typedef Json::ArrayIndex ArrayIndex; static const Value null; /// Minimum signed integer value that can be stored in a Json::Value. static const LargestInt minLargestInt; /// Maximum signed integer value that can be stored in a Json::Value. static const LargestInt maxLargestInt; /// Maximum unsigned integer value that can be stored in a Json::Value. static const LargestUInt maxLargestUInt; /// Minimum signed int value that can be stored in a Json::Value. static const Int minInt; /// Maximum signed int value that can be stored in a Json::Value. static const Int maxInt; /// Maximum unsigned int value that can be stored in a Json::Value. static const UInt maxUInt; # if defined(JSON_HAS_INT64) /// Minimum signed 64 bits int value that can be stored in a Json::Value. static const Int64 minInt64; /// Maximum signed 64 bits int value that can be stored in a Json::Value. static const Int64 maxInt64; /// Maximum unsigned 64 bits int value that can be stored in a Json::Value. static const UInt64 maxUInt64; #endif // defined(JSON_HAS_INT64) private: #ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION # ifndef JSON_VALUE_USE_INTERNAL_MAP class CZString { public: enum DuplicationPolicy { noDuplication = 0, duplicate, duplicateOnCopy }; CZString( ArrayIndex index ); CZString( const char *cstr, DuplicationPolicy allocate ); CZString( const CZString &other ); ~CZString(); CZString &operator =( const CZString &other ); bool operator<( const CZString &other ) const; bool operator==( const CZString &other ) const; ArrayIndex index() const; const char *c_str() const; bool isStaticString() const; private: void swap( CZString &other ); const char *cstr_; ArrayIndex index_; }; public: # ifndef JSON_USE_CPPTL_SMALLMAP typedef std::map<CZString, Value> ObjectValues; # else typedef CppTL::SmallMap<CZString, Value> ObjectValues; # endif // ifndef JSON_USE_CPPTL_SMALLMAP # endif // ifndef JSON_VALUE_USE_INTERNAL_MAP #endif // ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION public: /** \brief Create a default Value of the given type. This is a very useful constructor. To create an empty array, pass arrayValue. To create an empty object, pass objectValue. Another Value can then be set to this one by assignment. This is useful since clear() and resize() will not alter types. Examples: \code Json::Value null_value; // null Json::Value arr_value(Json::arrayValue); // [] Json::Value obj_value(Json::objectValue); // {} \endcode */ Value( ValueType type = nullValue ); Value( Int value ); Value( UInt value ); #if defined(JSON_HAS_INT64) Value( Int64 value ); Value( UInt64 value ); #endif // if defined(JSON_HAS_INT64) Value( double value ); Value( const char *value ); Value( const char *beginValue, const char *endValue ); /** \brief Constructs a value from a static string. * Like other value string constructor but do not duplicate the string for * internal storage. The given string must remain alive after the call to this * constructor. * Example of usage: * \code * Json::Value aValue( StaticString("some text") ); * \endcode */ Value( const StaticString &value ); Value( const std::string &value ); # ifdef JSON_USE_CPPTL Value( const CppTL::ConstString &value ); # endif Value( bool value ); Value( const Value &other ); ~Value(); Value &operator=( const Value &other ); /// Swap values. /// \note Currently, comments are intentionally not swapped, for /// both logic and efficiency. void swap( Value &other ); ValueType type() const; bool operator <( const Value &other ) const; bool operator <=( const Value &other ) const; bool operator >=( const Value &other ) const; bool operator >( const Value &other ) const; bool operator ==( const Value &other ) const; bool operator !=( const Value &other ) const; int compare( const Value &other ) const; const char *asCString() const; std::string asString() const; # ifdef JSON_USE_CPPTL CppTL::ConstString asConstString() const; # endif Int asInt() const; UInt asUInt() const; #if defined(JSON_HAS_INT64) Int64 asInt64() const; UInt64 asUInt64() const; #endif // if defined(JSON_HAS_INT64) LargestInt asLargestInt() const; LargestUInt asLargestUInt() const; float asFloat() const; double asDouble() const; bool asBool() const; bool isNull() const; bool isBool() const; bool isInt() const; bool isInt64() const; bool isUInt() const; bool isUInt64() const; bool isIntegral() const; bool isDouble() const; bool isNumeric() const; bool isString() const; bool isArray() const; bool isObject() const; bool isConvertibleTo( ValueType other ) const; /// Number of values in array or object ArrayIndex size() const; /// \brief Return true if empty array, empty object, or null; /// otherwise, false. bool empty() const; /// Return isNull() bool operator!() const; /// Remove all object members and array elements. /// \pre type() is arrayValue, objectValue, or nullValue /// \post type() is unchanged void clear(); /// Resize the array to size elements. /// New elements are initialized to null. /// May only be called on nullValue or arrayValue. /// \pre type() is arrayValue or nullValue /// \post type() is arrayValue void resize( ArrayIndex size ); /// Access an array element (zero based index ). /// If the array contains less than index element, then null value are inserted /// in the array so that its size is index+1. /// (You may need to say 'value[0u]' to get your compiler to distinguish /// this from the operator[] which takes a string.) Value &operator[]( ArrayIndex index ); /// Access an array element (zero based index ). /// If the array contains less than index element, then null value are inserted /// in the array so that its size is index+1. /// (You may need to say 'value[0u]' to get your compiler to distinguish /// this from the operator[] which takes a string.) Value &operator[]( int index ); /// Access an array element (zero based index ) /// (You may need to say 'value[0u]' to get your compiler to distinguish /// this from the operator[] which takes a string.) const Value &operator[]( ArrayIndex index ) const; /// Access an array element (zero based index ) /// (You may need to say 'value[0u]' to get your compiler to distinguish /// this from the operator[] which takes a string.) const Value &operator[]( int index ) const; /// If the array contains at least index+1 elements, returns the element value, /// otherwise returns defaultValue. Value get( ArrayIndex index, const Value &defaultValue ) const; /// Return true if index < size(). bool isValidIndex( ArrayIndex index ) const; /// \brief Append value to array at the end. /// /// Equivalent to jsonvalue[jsonvalue.size()] = value; Value &append( const Value &value ); /// Access an object value by name, create a null member if it does not exist. Value &operator[]( const char *key ); /// Access an object value by name, returns null if there is no member with that name. const Value &operator[]( const char *key ) const; /// Access an object value by name, create a null member if it does not exist. Value &operator[]( const std::string &key ); /// Access an object value by name, returns null if there is no member with that name. const Value &operator[]( const std::string &key ) const; /** \brief Access an object value by name, create a null member if it does not exist. * If the object as no entry for that name, then the member name used to store * the new entry is not duplicated. * Example of use: * \code * Json::Value object; * static const StaticString code("code"); * object[code] = 1234; * \endcode */ Value &operator[]( const StaticString &key ); # ifdef JSON_USE_CPPTL /// Access an object value by name, create a null member if it does not exist. Value &operator[]( const CppTL::ConstString &key ); /// Access an object value by name, returns null if there is no member with that name. const Value &operator[]( const CppTL::ConstString &key ) const; # endif /// Return the member named key if it exist, defaultValue otherwise. Value get( const char *key, const Value &defaultValue ) const; /// Return the member named key if it exist, defaultValue otherwise. Value get( const std::string &key, const Value &defaultValue ) const; # ifdef JSON_USE_CPPTL /// Return the member named key if it exist, defaultValue otherwise. Value get( const CppTL::ConstString &key, const Value &defaultValue ) const; # endif /// \brief Remove and return the named member. /// /// Do nothing if it did not exist. /// \return the removed Value, or null. /// \pre type() is objectValue or nullValue /// \post type() is unchanged Value removeMember( const char* key ); /// Same as removeMember(const char*) Value removeMember( const std::string &key ); /// Return true if the object has a member named key. bool isMember( const char *key ) const; /// Return true if the object has a member named key. bool isMember( const std::string &key ) const; # ifdef JSON_USE_CPPTL /// Return true if the object has a member named key. bool isMember( const CppTL::ConstString &key ) const; # endif /// \brief Return a list of the member names. /// /// If null, return an empty list. /// \pre type() is objectValue or nullValue /// \post if type() was nullValue, it remains nullValue Members getMemberNames() const; //# ifdef JSON_USE_CPPTL // EnumMemberNames enumMemberNames() const; // EnumValues enumValues() const; //# endif /// Comments must be //... or /* ... */ void setComment( const char *comment, CommentPlacement placement ); /// Comments must be //... or /* ... */ void setComment( const std::string &comment, CommentPlacement placement ); bool hasComment( CommentPlacement placement ) const; /// Include delimiters and embedded newlines. std::string getComment( CommentPlacement placement ) const; std::string toStyledString() const; const_iterator begin() const; const_iterator end() const; iterator begin(); iterator end(); private: Value &resolveReference( const char *key, bool isStatic ); # ifdef JSON_VALUE_USE_INTERNAL_MAP inline bool isItemAvailable() const { return itemIsUsed_ == 0; } inline void setItemUsed( bool isUsed = true ) { itemIsUsed_ = isUsed ? 1 : 0; } inline bool isMemberNameStatic() const { return memberNameIsStatic_ == 0; } inline void setMemberNameIsStatic( bool isStatic ) { memberNameIsStatic_ = isStatic ? 1 : 0; } # endif // # ifdef JSON_VALUE_USE_INTERNAL_MAP private: struct CommentInfo { CommentInfo(); ~CommentInfo(); void setComment( const char *text ); char *comment_; }; //struct MemberNamesTransform //{ // typedef const char *result_type; // const char *operator()( const CZString &name ) const // { // return name.c_str(); // } //}; union ValueHolder { LargestInt int_; LargestUInt uint_; double real_; bool bool_; char *string_; # ifdef JSON_VALUE_USE_INTERNAL_MAP ValueInternalArray *array_; ValueInternalMap *map_; #else ObjectValues *map_; # endif } value_; ValueType type_ : 8; int allocated_ : 1; // Notes: if declared as bool, bitfield is useless. # ifdef JSON_VALUE_USE_INTERNAL_MAP unsigned int itemIsUsed_ : 1; // used by the ValueInternalMap container. int memberNameIsStatic_ : 1; // used by the ValueInternalMap container. # endif CommentInfo *comments_; }; /** \brief Experimental and untested: represents an element of the "path" to access a node. */ class PathArgument { public: friend class Path; PathArgument(); PathArgument( ArrayIndex index ); PathArgument( const char *key ); PathArgument( const std::string &key ); private: enum Kind { kindNone = 0, kindIndex, kindKey }; std::string key_; ArrayIndex index_; Kind kind_; }; /** \brief Experimental and untested: represents a "path" to access a node. * * Syntax: * - "." => root node * - ".[n]" => elements at index 'n' of root node (an array value) * - ".name" => member named 'name' of root node (an object value) * - ".name1.name2.name3" * - ".[0][1][2].name1[3]" * - ".%" => member name is provided as parameter * - ".[%]" => index is provied as parameter */ class Path { public: Path( const std::string &path, const PathArgument &a1 = PathArgument(), const PathArgument &a2 = PathArgument(), const PathArgument &a3 = PathArgument(), const PathArgument &a4 = PathArgument(), const PathArgument &a5 = PathArgument() ); const Value &resolve( const Value &root ) const; Value resolve( const Value &root, const Value &defaultValue ) const; /// Creates the "path" to access the specified node and returns a reference on the node. Value &make( Value &root ) const; private: typedef std::vector<const PathArgument *> InArgs; typedef std::vector<PathArgument> Args; void makePath( const std::string &path, const InArgs &in ); void addPathInArg( const std::string &path, const InArgs &in, InArgs::const_iterator &itInArg, PathArgument::Kind kind ); void invalidPath( const std::string &path, int location ); Args args_; }; #ifdef JSON_VALUE_USE_INTERNAL_MAP /** \brief Allocator to customize Value internal map. * Below is an example of a simple implementation (default implementation actually * use memory pool for speed). * \code class DefaultValueMapAllocator : public ValueMapAllocator { public: // overridden from ValueMapAllocator virtual ValueInternalMap *newMap() { return new ValueInternalMap(); } virtual ValueInternalMap *newMapCopy( const ValueInternalMap &other ) { return new ValueInternalMap( other ); } virtual void destructMap( ValueInternalMap *map ) { delete map; } virtual ValueInternalLink *allocateMapBuckets( unsigned int size ) { return new ValueInternalLink[size]; } virtual void releaseMapBuckets( ValueInternalLink *links ) { delete [] links; } virtual ValueInternalLink *allocateMapLink() { return new ValueInternalLink(); } virtual void releaseMapLink( ValueInternalLink *link ) { delete link; } }; * \endcode */ class JSON_API ValueMapAllocator { public: virtual ~ValueMapAllocator(); virtual ValueInternalMap *newMap() = 0; virtual ValueInternalMap *newMapCopy( const ValueInternalMap &other ) = 0; virtual void destructMap( ValueInternalMap *map ) = 0; virtual ValueInternalLink *allocateMapBuckets( unsigned int size ) = 0; virtual void releaseMapBuckets( ValueInternalLink *links ) = 0; virtual ValueInternalLink *allocateMapLink() = 0; virtual void releaseMapLink( ValueInternalLink *link ) = 0; }; /** \brief ValueInternalMap hash-map bucket chain link (for internal use only). * \internal previous_ & next_ allows for bidirectional traversal. */ class JSON_API ValueInternalLink { public: enum { itemPerLink = 6 }; // sizeof(ValueInternalLink) = 128 on 32 bits architecture. enum InternalFlags { flagAvailable = 0, flagUsed = 1 }; ValueInternalLink(); ~ValueInternalLink(); Value items_[itemPerLink]; char *keys_[itemPerLink]; ValueInternalLink *previous_; ValueInternalLink *next_; }; /** \brief A linked page based hash-table implementation used internally by Value. * \internal ValueInternalMap is a tradional bucket based hash-table, with a linked * list in each bucket to handle collision. There is an addional twist in that * each node of the collision linked list is a page containing a fixed amount of * value. This provides a better compromise between memory usage and speed. * * Each bucket is made up of a chained list of ValueInternalLink. The last * link of a given bucket can be found in the 'previous_' field of the following bucket. * The last link of the last bucket is stored in tailLink_ as it has no following bucket. * Only the last link of a bucket may contains 'available' item. The last link always * contains at least one element unless is it the bucket one very first link. */ class JSON_API ValueInternalMap { friend class ValueIteratorBase; friend class Value; public: typedef unsigned int HashKey; typedef unsigned int BucketIndex; # ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION struct IteratorState { IteratorState() : map_(0) , link_(0) , itemIndex_(0) , bucketIndex_(0) { } ValueInternalMap *map_; ValueInternalLink *link_; BucketIndex itemIndex_; BucketIndex bucketIndex_; }; # endif // ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION ValueInternalMap(); ValueInternalMap( const ValueInternalMap &other ); ValueInternalMap &operator =( const ValueInternalMap &other ); ~ValueInternalMap(); void swap( ValueInternalMap &other ); BucketIndex size() const; void clear(); bool reserveDelta( BucketIndex growth ); bool reserve( BucketIndex newItemCount ); const Value *find( const char *key ) const; Value *find( const char *key ); Value &resolveReference( const char *key, bool isStatic ); void remove( const char *key ); void doActualRemove( ValueInternalLink *link, BucketIndex index, BucketIndex bucketIndex ); ValueInternalLink *&getLastLinkInBucket( BucketIndex bucketIndex ); Value &setNewItem( const char *key, bool isStatic, ValueInternalLink *link, BucketIndex index ); Value &unsafeAdd( const char *key, bool isStatic, HashKey hashedKey ); HashKey hash( const char *key ) const; int compare( const ValueInternalMap &other ) const; private: void makeBeginIterator( IteratorState &it ) const; void makeEndIterator( IteratorState &it ) const; static bool equals( const IteratorState &x, const IteratorState &other ); static void increment( IteratorState &iterator ); static void incrementBucket( IteratorState &iterator ); static void decrement( IteratorState &iterator ); static const char *key( const IteratorState &iterator ); static const char *key( const IteratorState &iterator, bool &isStatic ); static Value &value( const IteratorState &iterator ); static int distance( const IteratorState &x, const IteratorState &y ); private: ValueInternalLink *buckets_; ValueInternalLink *tailLink_; BucketIndex bucketsSize_; BucketIndex itemCount_; }; /** \brief A simplified deque implementation used internally by Value. * \internal * It is based on a list of fixed "page", each page contains a fixed number of items. * Instead of using a linked-list, a array of pointer is used for fast item look-up. * Look-up for an element is as follow: * - compute page index: pageIndex = itemIndex / itemsPerPage * - look-up item in page: pages_[pageIndex][itemIndex % itemsPerPage] * * Insertion is amortized constant time (only the array containing the index of pointers * need to be reallocated when items are appended). */ class JSON_API ValueInternalArray { friend class Value; friend class ValueIteratorBase; public: enum { itemsPerPage = 8 }; // should be a power of 2 for fast divide and modulo. typedef Value::ArrayIndex ArrayIndex; typedef unsigned int PageIndex; # ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION struct IteratorState // Must be a POD { IteratorState() : array_(0) , currentPageIndex_(0) , currentItemIndex_(0) { } ValueInternalArray *array_; Value **currentPageIndex_; unsigned int currentItemIndex_; }; # endif // ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION ValueInternalArray(); ValueInternalArray( const ValueInternalArray &other ); ValueInternalArray &operator =( const ValueInternalArray &other ); ~ValueInternalArray(); void swap( ValueInternalArray &other ); void clear(); void resize( ArrayIndex newSize ); Value &resolveReference( ArrayIndex index ); Value *find( ArrayIndex index ) const; ArrayIndex size() const; int compare( const ValueInternalArray &other ) const; private: static bool equals( const IteratorState &x, const IteratorState &other ); static void increment( IteratorState &iterator ); static void decrement( IteratorState &iterator ); static Value &dereference( const IteratorState &iterator ); static Value &unsafeDereference( const IteratorState &iterator ); static int distance( const IteratorState &x, const IteratorState &y ); static ArrayIndex indexOf( const IteratorState &iterator ); void makeBeginIterator( IteratorState &it ) const; void makeEndIterator( IteratorState &it ) const; void makeIterator( IteratorState &it, ArrayIndex index ) const; void makeIndexValid( ArrayIndex index ); Value **pages_; ArrayIndex size_; PageIndex pageCount_; }; /** \brief Experimental: do not use. Allocator to customize Value internal array. * Below is an example of a simple implementation (actual implementation use * memory pool). \code class DefaultValueArrayAllocator : public ValueArrayAllocator { public: // overridden from ValueArrayAllocator virtual ~DefaultValueArrayAllocator() { } virtual ValueInternalArray *newArray() { return new ValueInternalArray(); } virtual ValueInternalArray *newArrayCopy( const ValueInternalArray &other ) { return new ValueInternalArray( other ); } virtual void destruct( ValueInternalArray *array ) { delete array; } virtual void reallocateArrayPageIndex( Value **&indexes, ValueInternalArray::PageIndex &indexCount, ValueInternalArray::PageIndex minNewIndexCount ) { ValueInternalArray::PageIndex newIndexCount = (indexCount*3)/2 + 1; if ( minNewIndexCount > newIndexCount ) newIndexCount = minNewIndexCount; void *newIndexes = realloc( indexes, sizeof(Value*) * newIndexCount ); if ( !newIndexes ) throw std::bad_alloc(); indexCount = newIndexCount; indexes = static_cast<Value **>( newIndexes ); } virtual void releaseArrayPageIndex( Value **indexes, ValueInternalArray::PageIndex indexCount ) { if ( indexes ) free( indexes ); } virtual Value *allocateArrayPage() { return static_cast<Value *>( malloc( sizeof(Value) * ValueInternalArray::itemsPerPage ) ); } virtual void releaseArrayPage( Value *value ) { if ( value ) free( value ); } }; \endcode */ class JSON_API ValueArrayAllocator { public: virtual ~ValueArrayAllocator(); virtual ValueInternalArray *newArray() = 0; virtual ValueInternalArray *newArrayCopy( const ValueInternalArray &other ) = 0; virtual void destructArray( ValueInternalArray *array ) = 0; /** \brief Reallocate array page index. * Reallocates an array of pointer on each page. * \param indexes [input] pointer on the current index. May be \c NULL. * [output] pointer on the new index of at least * \a minNewIndexCount pages. * \param indexCount [input] current number of pages in the index. * [output] number of page the reallocated index can handle. * \b MUST be >= \a minNewIndexCount. * \param minNewIndexCount Minimum number of page the new index must be able to * handle. */ virtual void reallocateArrayPageIndex( Value **&indexes, ValueInternalArray::PageIndex &indexCount, ValueInternalArray::PageIndex minNewIndexCount ) = 0; virtual void releaseArrayPageIndex( Value **indexes, ValueInternalArray::PageIndex indexCount ) = 0; virtual Value *allocateArrayPage() = 0; virtual void releaseArrayPage( Value *value ) = 0; }; #endif // #ifdef JSON_VALUE_USE_INTERNAL_MAP /** \brief base class for Value iterators. * */ class ValueIteratorBase { public: typedef unsigned int size_t; typedef int difference_type; typedef ValueIteratorBase SelfType; ValueIteratorBase(); #ifndef JSON_VALUE_USE_INTERNAL_MAP explicit ValueIteratorBase( const Value::ObjectValues::iterator &current ); #else ValueIteratorBase( const ValueInternalArray::IteratorState &state ); ValueIteratorBase( const ValueInternalMap::IteratorState &state ); #endif bool operator ==( const SelfType &other ) const { return isEqual( other ); } bool operator !=( const SelfType &other ) const { return !isEqual( other ); } difference_type operator -( const SelfType &other ) const { return computeDistance( other ); } /// Return either the index or the member name of the referenced value as a Value. Value key() const; /// Return the index of the referenced Value. -1 if it is not an arrayValue. UInt index() const; /// Return the member name of the referenced Value. "" if it is not an objectValue. const char *memberName() const; protected: Value &deref() const; void increment(); void decrement(); difference_type computeDistance( const SelfType &other ) const; bool isEqual( const SelfType &other ) const; void copy( const SelfType &other ); private: #ifndef JSON_VALUE_USE_INTERNAL_MAP Value::ObjectValues::iterator current_; // Indicates that iterator is for a null value. bool isNull_; #else union { ValueInternalArray::IteratorState array_; ValueInternalMap::IteratorState map_; } iterator_; bool isArray_; #endif }; /** \brief const iterator for object and array value. * */ class ValueConstIterator : public ValueIteratorBase { friend class Value; public: typedef unsigned int size_t; typedef int difference_type; typedef const Value &reference; typedef const Value *pointer; typedef ValueConstIterator SelfType; ValueConstIterator(); private: /*! \internal Use by Value to create an iterator. */ #ifndef JSON_VALUE_USE_INTERNAL_MAP explicit ValueConstIterator( const Value::ObjectValues::iterator &current ); #else ValueConstIterator( const ValueInternalArray::IteratorState &state ); ValueConstIterator( const ValueInternalMap::IteratorState &state ); #endif public: SelfType &operator =( const ValueIteratorBase &other ); SelfType operator++( int ) { SelfType temp( *this ); ++*this; return temp; } SelfType operator--( int ) { SelfType temp( *this ); --*this; return temp; } SelfType &operator--() { decrement(); return *this; } SelfType &operator++() { increment(); return *this; } reference operator *() const { return deref(); } }; /** \brief Iterator for object and array value. */ class ValueIterator : public ValueIteratorBase { friend class Value; public: typedef unsigned int size_t; typedef int difference_type; typedef Value &reference; typedef Value *pointer; typedef ValueIterator SelfType; ValueIterator(); ValueIterator( const ValueConstIterator &other ); ValueIterator( const ValueIterator &other ); private: /*! \internal Use by Value to create an iterator. */ #ifndef JSON_VALUE_USE_INTERNAL_MAP explicit ValueIterator( const Value::ObjectValues::iterator &current ); #else ValueIterator( const ValueInternalArray::IteratorState &state ); ValueIterator( const ValueInternalMap::IteratorState &state ); #endif public: SelfType &operator =( const SelfType &other ); SelfType operator++( int ) { SelfType temp( *this ); ++*this; return temp; } SelfType operator--( int ) { SelfType temp( *this ); --*this; return temp; } SelfType &operator--() { decrement(); return *this; } SelfType &operator++() { increment(); return *this; } reference operator *() const { return deref(); } }; } // namespace Json #endif // CPPTL_JSON_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/value.h // ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // Beginning of content of file: include/json/reader.h // ////////////////////////////////////////////////////////////////////// // Copyright 2007-2010 Baptiste Lepilleur // Distributed under MIT license, or public domain if desired and // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE #ifndef CPPTL_JSON_READER_H_INCLUDED # define CPPTL_JSON_READER_H_INCLUDED #if !defined(JSON_IS_AMALGAMATION) # include "features.h" # include "value.h" #endif // if !defined(JSON_IS_AMALGAMATION) # include <deque> # include <stack> # include <string> namespace Json { /** \brief Unserialize a <a HREF="http://www.json.org">JSON</a> document into a Value. * */ class JSON_API Reader { public: typedef char Char; typedef const Char *Location; /** \brief Constructs a Reader allowing all features * for parsing. */ Reader(); /** \brief Constructs a Reader allowing the specified feature set * for parsing. */ Reader( const Features &features ); /** \brief Read a Value from a <a HREF="http://www.json.org">JSON</a> document. * \param document UTF-8 encoded string containing the document to read. * \param root [out] Contains the root value of the document if it was * successfully parsed. * \param collectComments \c true to collect comment and allow writing them back during * serialization, \c false to discard comments. * This parameter is ignored if Features::allowComments_ * is \c false. * \return \c true if the document was successfully parsed, \c false if an error occurred. */ bool parse( const std::string &document, Value &root, bool collectComments = true ); /** \brief Read a Value from a <a HREF="http://www.json.org">JSON</a> document. * \param beginDoc Pointer on the beginning of the UTF-8 encoded string of the document to read. * \param endDoc Pointer on the end of the UTF-8 encoded string of the document to read. \ Must be >= beginDoc. * \param root [out] Contains the root value of the document if it was * successfully parsed. * \param collectComments \c true to collect comment and allow writing them back during * serialization, \c false to discard comments. * This parameter is ignored if Features::allowComments_ * is \c false. * \return \c true if the document was successfully parsed, \c false if an error occurred. */ bool parse( const char *beginDoc, const char *endDoc, Value &root, bool collectComments = true ); /// \brief Parse from input stream. /// \see Json::operator>>(std::istream&, Json::Value&). bool parse( std::istream &is, Value &root, bool collectComments = true ); /** \brief Returns a user friendly string that list errors in the parsed document. * \return Formatted error message with the list of errors with their location in * the parsed document. An empty string is returned if no error occurred * during parsing. * \deprecated Use getFormattedErrorMessages() instead (typo fix). */ JSONCPP_DEPRECATED("Use getFormattedErrorMessages instead") std::string getFormatedErrorMessages() const; /** \brief Returns a user friendly string that list errors in the parsed document. * \return Formatted error message with the list of errors with their location in * the parsed document. An empty string is returned if no error occurred * during parsing. */ std::string getFormattedErrorMessages() const; private: enum TokenType { tokenEndOfStream = 0, tokenObjectBegin, tokenObjectEnd, tokenArrayBegin, tokenArrayEnd, tokenString, tokenNumber, tokenTrue, tokenFalse, tokenNull, tokenArraySeparator, tokenMemberSeparator, tokenComment, tokenError }; class Token { public: TokenType type_; Location start_; Location end_; }; class ErrorInfo { public: Token token_; std::string message_; Location extra_; }; typedef std::deque<ErrorInfo> Errors; bool expectToken( TokenType type, Token &token, const char *message ); bool readToken( Token &token ); void skipSpaces(); bool match( Location pattern, int patternLength ); bool readComment(); bool readCStyleComment(); bool readCppStyleComment(); bool readString(); void readNumber(); bool readValue(); bool readObject( Token &token ); bool readArray( Token &token ); bool decodeNumber( Token &token ); bool decodeString( Token &token ); bool decodeString( Token &token, std::string &decoded ); bool decodeDouble( Token &token ); bool decodeUnicodeCodePoint( Token &token, Location &current, Location end, unsigned int &unicode ); bool decodeUnicodeEscapeSequence( Token &token, Location &current, Location end, unsigned int &unicode ); bool addError( const std::string &message, Token &token, Location extra = 0 ); bool recoverFromError( TokenType skipUntilToken ); bool addErrorAndRecover( const std::string &message, Token &token, TokenType skipUntilToken ); void skipUntilSpace(); Value &currentValue(); Char getNextChar(); void getLocationLineAndColumn( Location location, int &line, int &column ) const; std::string getLocationLineAndColumn( Location location ) const; void addComment( Location begin, Location end, CommentPlacement placement ); void skipCommentTokens( Token &token ); typedef std::stack<Value *> Nodes; Nodes nodes_; Errors errors_; std::string document_; Location begin_; Location end_; Location current_; Location lastValueEnd_; Value *lastValue_; std::string commentsBefore_; Features features_; bool collectComments_; }; /** \brief Read from 'sin' into 'root'. Always keep comments from the input JSON. This can be used to read a file into a particular sub-object. For example: \code Json::Value root; cin >> root["dir"]["file"]; cout << root; \endcode Result: \verbatim { "dir": { "file": { // The input stream JSON would be nested here. } } } \endverbatim \throw std::exception on parse error. \see Json::operator<<() */ std::istream& operator>>( std::istream&, Value& ); } // namespace Json #endif // CPPTL_JSON_READER_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/reader.h // ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // Beginning of content of file: include/json/writer.h // ////////////////////////////////////////////////////////////////////// // Copyright 2007-2010 Baptiste Lepilleur // Distributed under MIT license, or public domain if desired and // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE #ifndef JSON_WRITER_H_INCLUDED # define JSON_WRITER_H_INCLUDED #if !defined(JSON_IS_AMALGAMATION) # include "value.h" #endif // if !defined(JSON_IS_AMALGAMATION) # include <vector> # include <string> namespace Json { class Value; /** \brief Abstract class for writers. */ class JSON_API Writer { public: virtual ~Writer(); virtual std::string write( const Value &root ) = 0; }; /** \brief Outputs a Value in <a HREF="http://www.json.org">JSON</a> format without formatting (not human friendly). * * The JSON document is written in a single line. It is not intended for 'human' consumption, * but may be usefull to support feature such as RPC where bandwith is limited. * \sa Reader, Value */ class JSON_API FastWriter : public Writer { public: FastWriter(); virtual ~FastWriter(){} void enableYAMLCompatibility(); /** \brief Drop the "null" string from the writer's output for nullValues. * Strictly speaking, this is not valid JSON. But when the output is being * fed to a browser's Javascript, it makes for smaller output and the * browser can handle the output just fine. */ void dropNullPlaceholders(); public: // overridden from Writer virtual std::string write( const Value &root ); private: void writeValue( const Value &value ); std::string document_; bool yamlCompatiblityEnabled_; bool dropNullPlaceholders_; }; /** \brief Writes a Value in <a HREF="http://www.json.org">JSON</a> format in a human friendly way. * * The rules for line break and indent are as follow: * - Object value: * - if empty then print {} without indent and line break * - if not empty the print '{', line break & indent, print one value per line * and then unindent and line break and print '}'. * - Array value: * - if empty then print [] without indent and line break * - if the array contains no object value, empty array or some other value types, * and all the values fit on one lines, then print the array on a single line. * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * * If the Value have comments then they are outputed according to their #CommentPlacement. * * \sa Reader, Value, Value::setComment() */ class JSON_API StyledWriter: public Writer { public: StyledWriter(); virtual ~StyledWriter(){} public: // overridden from Writer /** \brief Serialize a Value in <a HREF="http://www.json.org">JSON</a> format. * \param root Value to serialize. * \return String containing the JSON document that represents the root value. */ virtual std::string write( const Value &root ); private: void writeValue( const Value &value ); void writeArrayValue( const Value &value ); bool isMultineArray( const Value &value ); void pushValue( const std::string &value ); void writeIndent(); void writeWithIndent( const std::string &value ); void indent(); void unindent(); void writeCommentBeforeValue( const Value &root ); void writeCommentAfterValueOnSameLine( const Value &root ); bool hasCommentForValue( const Value &value ); static std::string normalizeEOL( const std::string &text ); typedef std::vector<std::string> ChildValues; ChildValues childValues_; std::string document_; std::string indentString_; int rightMargin_; int indentSize_; bool addChildValues_; }; /** \brief Writes a Value in <a HREF="http://www.json.org">JSON</a> format in a human friendly way, to a stream rather than to a string. * * The rules for line break and indent are as follow: * - Object value: * - if empty then print {} without indent and line break * - if not empty the print '{', line break & indent, print one value per line * and then unindent and line break and print '}'. * - Array value: * - if empty then print [] without indent and line break * - if the array contains no object value, empty array or some other value types, * and all the values fit on one lines, then print the array on a single line. * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * * If the Value have comments then they are outputed according to their #CommentPlacement. * * \param indentation Each level will be indented by this amount extra. * \sa Reader, Value, Value::setComment() */ class JSON_API StyledStreamWriter { public: StyledStreamWriter( std::string indentation="\t" ); ~StyledStreamWriter(){} public: /** \brief Serialize a Value in <a HREF="http://www.json.org">JSON</a> format. * \param out Stream to write to. (Can be ostringstream, e.g.) * \param root Value to serialize. * \note There is no point in deriving from Writer, since write() should not return a value. */ void write( std::ostream &out, const Value &root ); private: void writeValue( const Value &value ); void writeArrayValue( const Value &value ); bool isMultineArray( const Value &value ); void pushValue( const std::string &value ); void writeIndent(); void writeWithIndent( const std::string &value ); void indent(); void unindent(); void writeCommentBeforeValue( const Value &root ); void writeCommentAfterValueOnSameLine( const Value &root ); bool hasCommentForValue( const Value &value ); static std::string normalizeEOL( const std::string &text ); typedef std::vector<std::string> ChildValues; ChildValues childValues_; std::ostream* document_; std::string indentString_; int rightMargin_; std::string indentation_; bool addChildValues_; }; # if defined(JSON_HAS_INT64) std::string JSON_API valueToString( Int value ); std::string JSON_API valueToString( UInt value ); # endif // if defined(JSON_HAS_INT64) std::string JSON_API valueToString( LargestInt value ); std::string JSON_API valueToString( LargestUInt value ); std::string JSON_API valueToString( double value ); std::string JSON_API valueToString( bool value ); std::string JSON_API valueToQuotedString( const char *value ); /// \brief Output using the StyledStreamWriter. /// \see Json::operator>>() std::ostream& operator<<( std::ostream&, const Value &root ); } // namespace Json #endif // JSON_WRITER_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/writer.h // ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // Beginning of content of file: include/json/assertions.h // ////////////////////////////////////////////////////////////////////// // Copyright 2007-2010 Baptiste Lepilleur // Distributed under MIT license, or public domain if desired and // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE #ifndef CPPTL_JSON_ASSERTIONS_H_INCLUDED # define CPPTL_JSON_ASSERTIONS_H_INCLUDED #include <stdlib.h> #if !defined(JSON_IS_AMALGAMATION) # include <json/config.h> #endif // if !defined(JSON_IS_AMALGAMATION) #if JSON_USE_EXCEPTION #define JSON_ASSERT( condition ) assert( condition ); // @todo <= change this into an exception throw #define JSON_FAIL_MESSAGE( message ) throw std::runtime_error( message ); #else // JSON_USE_EXCEPTION #define JSON_ASSERT( condition ) assert( condition ); // The call to assert() will show the failure message in debug builds. In // release bugs we write to invalid memory in order to crash hard, so that a // debugger or crash reporter gets the chance to take over. We still call exit() // afterward in order to tell the compiler that this macro doesn't return. #define JSON_FAIL_MESSAGE( message ) { assert(false && message); strcpy(reinterpret_cast<char*>(666), message); exit(123); } #endif #define JSON_ASSERT_MESSAGE( condition, message ) if (!( condition )) { JSON_FAIL_MESSAGE( message ) } #endif // CPPTL_JSON_ASSERTIONS_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/assertions.h // ////////////////////////////////////////////////////////////////////// #endif //ifndef JSON_AMALGATED_H_INCLUDED