1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "nodedef.h"
#include "main.h" // For g_settings
#include "nodemetadata.h"
#ifndef SERVER
#include "tile.h"
#endif
#include "log.h"
ContentFeatures::~ContentFeatures()
{
delete initial_metadata;
#ifndef SERVER
delete special_material;
delete special_atlas;
#endif
}
#ifndef SERVER
void ContentFeatures::setTexture(ITextureSource *tsrc,
u16 i, std::string name, u8 alpha)
{
used_texturenames.insert(name);
if(tsrc)
{
tiles[i].texture = tsrc->getTexture(name);
}
if(alpha != 255)
{
tiles[i].alpha = alpha;
tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
}
if(inventory_texture == NULL)
setInventoryTexture(name, tsrc);
}
void ContentFeatures::setInventoryTexture(std::string imgname,
ITextureSource *tsrc)
{
if(tsrc == NULL)
return;
imgname += "^[forcesingle";
inventory_texture_name = imgname;
inventory_texture = tsrc->getTextureRaw(imgname);
}
void ContentFeatures::setInventoryTextureCube(std::string top,
std::string left, std::string right, ITextureSource *tsrc)
{
if(tsrc == NULL)
return;
str_replace_char(top, '^', '&');
str_replace_char(left, '^', '&');
str_replace_char(right, '^', '&');
std::string imgname_full;
imgname_full += "[inventorycube{";
imgname_full += top;
imgname_full += "{";
imgname_full += left;
imgname_full += "{";
imgname_full += right;
inventory_texture_name = imgname_full;
inventory_texture = tsrc->getTextureRaw(imgname_full);
}
#endif
class CNodeDefManager: public IWritableNodeDefManager
{
public:
CNodeDefManager(ITextureSource *tsrc)
{
#ifndef SERVER
/*
Set initial material type to same in all tiles, so that the
same material can be used in more stuff.
This is set according to the leaves because they are the only
differing material to which all materials can be changed to
get this optimization.
*/
u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
/*if(new_style_leaves)
initial_material_type = MATERIAL_ALPHA_SIMPLE;
else
initial_material_type = MATERIAL_ALPHA_NONE;*/
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
// Re-initialize
f->reset();
for(u16 j=0; j<6; j++)
f->tiles[j].material_type = initial_material_type;
}
#endif
/*
Initially set every block to be shown as an unknown block.
Don't touch CONTENT_IGNORE or CONTENT_AIR.
*/
for(u16 i=0; i<=MAX_CONTENT; i++)
{
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
continue;
ContentFeatures *f = &m_content_features[i];
f->setAllTextures(tsrc, "unknown_block.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
}
// Make CONTENT_IGNORE to not block the view when occlusion culling
m_content_features[CONTENT_IGNORE].solidness = 0;
}
virtual ~CNodeDefManager()
{
}
virtual IWritableNodeDefManager* clone()
{
CNodeDefManager *mgr = new CNodeDefManager(NULL);
for(u16 i=0; i<=MAX_CONTENT; i++)
{
mgr->set(i, get(i));
}
return mgr;
}
virtual const ContentFeatures& get(content_t c) const
{
assert(c <= MAX_CONTENT);
return m_content_features[c];
}
virtual const ContentFeatures& get(const MapNode &n) const
{
return get(n.getContent());
}
// Writable
virtual void set(content_t c, const ContentFeatures &def)
{
infostream<<"registerNode: registering content \""<<c<<"\""<<std::endl;
assert(c <= MAX_CONTENT);
m_content_features[c] = def;
}
virtual ContentFeatures* getModifiable(content_t c)
{
assert(c <= MAX_CONTENT);
return &m_content_features[c];
}
virtual void updateTextures(ITextureSource *tsrc)
{
#ifndef SERVER
infostream<<"CNodeDefManager::updateTextures(): Updating "
<<"textures in node definitions"<<std::endl;
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
for(u16 j=0; j<6; j++)
tsrc->updateAP(f->tiles[j].texture);
if(f->special_atlas){
tsrc->updateAP(*(f->special_atlas));
if(f->special_material)
f->special_material->setTexture(0, f->special_atlas->atlas);
if(f->special_material2)
f->special_material2->setTexture(0, f->special_atlas->atlas);
}
if(f->inventory_texture_name != ""){
f->inventory_texture =
tsrc->getTextureRaw(f->inventory_texture_name);
}
}
#endif
}
private:
ContentFeatures m_content_features[MAX_CONTENT+1];
};
IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc)
{
return new CNodeDefManager(tsrc);
}
|